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Ilość zawartości
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Rejestracja
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Ostatnia wizyta
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Wygrane w rankingu
23
Treść opublikowana przez Shooterowy
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loop all players: loop-player loop all entities: loop-entity loop all blocks: loop-block loop all items: loop-item I tak dalej...
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Loop all entities: if loop-entity is a zombie: delete loop-entity
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Automatycznie wygenerowana wiadomość. Ten temat został przeniesiony z "Skript → Pytania i problemy" do "Skrypty → Propozycje i zlecenia".
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Automatycznie wygenerowana wiadomość. Ten temat został zamknięty.
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GTA Kret czy wydra?
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Automatycznie wygenerowana wiadomość. Ten temat został zamknięty.
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on click: repair all items in player's inventory
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variables: {cobble::%player%} = true command /drop: trigger: wait 3 ticks open chest with 1 rows named "&aDrop" to player if {cobble::%player%} is true: format slot 0 of player with 1 of cobblestone named "&8Cobblestone" with lore "&6Status: &aWlaczony" to run [execute player command "cobble"] else: format slot 0 of player with 1 of cobblestone named "&8Cobblestone" with lore "&6Status: &cWylaczony" to run [execute player command "cobble"] command /cobble: trigger: if {cobble::%player%} is true: set {cobble::%player%} to false send "&cDrop cobblestone zostal wylaczony." format slot 0 of player with 1 of cobblestone named "&8Cobblestone" with lore "&6Status: &cWylaczony" to run [execute player command "cobble"] else: set {cobble::%player%} to true send "&aDrop cobblestone zostal wlaczony." format slot 0 of player with 1 of cobblestone named "&8Cobblestone" with lore "&6Status: &aWlaczony" to run [execute player command "cobble"] on mine of stone: cancel event set event-block to air if {cobble::%player%} is true: drop cobblestone at event-block
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Automatycznie wygenerowana wiadomość. Ten temat został zamknięty.
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Automatycznie wygenerowana wiadomość. Ten temat został zamknięty.
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set max health of spawned entity to 50 heal spawned entity
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on spawn: if event-entity is a zombie: cancel event loop 5 times: spawn a zombie at event-location set name of spawned entity to "&4Walker"
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Chyba chodzi o wiadomośc JSON. https://skript.pl/short/json-english-tutorial/ on chat: if message contains "serwer" or "ench" or ".pl" or "ip": cancel event loop all players: if loop-player has permission "reklama.*": send json of "%player's displayname%&7: &r%message%" tooltip "&cKliknij aby zbanować tego użytkownika" run "/ban %player%" to loop-player else: send "%player's displayname%&7: &r%message%" to loop-player Chyba coś takiego, jeśli nie działa to podaj błędy.
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to be unstealable - Nieruchomy, nic nie wykonujacy slot to close - Zamyka GUI po kliknieciu to run - wykonuje cos po kliknieciu (mozna uzywac lambd np. [execute player command "komenda"]) to close then run - zamyka GUI i wykonuje cos po kliknieciu format slot 0 of player with compass named "&6Expowiska" with lore "siemka" to close then run [execute player command "komenda"]
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http://pastebin.com/51UHuqwd
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Automatycznie wygenerowana wiadomość. Ten temat został przeniesiony z "Skrypty → Lista skryptów" do "Skrypty → Propozycje i zlecenia".
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Wirtualna skrzynia - kosz i kopiowanie itemków
Shooterowy odpowiedział(a) na Bartusiak pytanie w Pytania i problemy
command /ustawkosz: trigger: if targeted block is chest block: set {kosz} to location of targeted block send "&aUstawiles kosz!" else: send "&cMusisz patrzec na skrzynie!" command /kosz: trigger: if {kosz} is set: open inventory of block at {kosz} to player else: send "&cKosz nie zostal ustawiony!"- 9 odpowiedzi
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- kosz
- kopiowanie
- (i 5 więcej)
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on click: if player is holding nether star: execute player command "sklep"
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command /sklep [<text>] [<text>]: trigger: if arg 1 is not set: open chest with 6 rows named "&6Sklep" to player format slot 0 of player with 64 of diamond with lore "&6Cena: &c$1000" to close then run [execute player command "sklep 1000 64 diamond"] format slot 1 of player with 32 of iron ingot with lore "&6Cena: &c$350" to close then run [execute player command "sklep 350 32 iron ingot"] else: if arg 1 parsed as number is set: if {hasjhash.%player%} is more than or equal to arg 1 parsed as number: if arg 2 parsed as item is set: remove arg 1 parsed as number from {hasjhash.%player%} add arg 2 parsed as item to player send "&7Kupiles &6%arg 2% &7za &c$%arg 1%&7." else: send "&cNie masz tyle pieniedzy!"
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Skrypt ma działać z normalną walutą czy z wartością ze zmiennej?
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command /sklep: trigger: if {hajkoks.%player%} is more than or equal to 200: remove 200 from {hajkoks.%player%} give apple to player else: send "Nie masz hajsu."
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Spróbuj tak: set {_item} to diamondset lore of {_item} to "lore"add {_item} to player
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on death of player: if attacker is a player: add victim's skull to drops
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every 30 minutes: set {kod} to "%random letter%%random letter%%random letter%%random letter%%random letter%" broadcast "&6Kod to: &c%{kod}%" command /los [<text>]: trigger: if {kod} is set: if arg is {kod}: broadcast "&6%player% &ajako pierwszy przepisal kod!" add diamond named "Nagroda" to player clear {kod} else: send "&cKod nieprawidlowy" else: send "&cPoczekaj na nowy kod!"
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on join: if folder "plugins/Skript/scripts/ControlPlayer/%player%" isn't exists: create folder "plugins/Skript/scripts/ControlPlayer/%player%" create file "plugins/Skript/scripts/ControlPlayer/%player%/chat.txt" create file "plugins/Skript/scripts/ControlPlayer/%player%/command.txt" create file "plugins/Skript/scripts/ControlPlayer/%player%/drop.txt" create file "plugins/Skript/scripts/ControlPlayer/%player%/pickup.txt" create file "plugins/Skript/scripts/ControlPlayer/%player%/break.txt" create file "plugins/Skript/scripts/ControlPlayer/%player%/place.txt" on chat: wf "[%now%] %message%" to "plugins/Skript/scripts/ControlPlayer/%player%/chat.txt" on command: wf "[%now%] %full command%" to "plugins/Skript/scripts/ControlPlayer/%player%/command.txt" on drop: wf "[%now%] %event-item% (%x-coordinate of player%, %y-coordinate of player%, %z-coordinate of player%)" to "plugins/Skript/scripts/ControlPlayer/%player%/drop.txt" on pickup: wf "[%now%] %event-item% (%x-coordinate of player%, %y-coordinate of player%, %z-coordinate of player%)" to "plugins/Skript/scripts/ControlPlayer/%player%/pickup.txt" on break: if event-block is not stone or cobblestone: wf "[%now%] %event-block% (%x-coordinate of event-block%, %y-coordinate of event-block%, %z-coordinate of event-block%)" to "plugins/Skript/scripts/ControlPlayer/%player%/break.txt" on place: wf "[%now%] %event-block% (%x-coordinate of event-block%, %y-coordinate of event-block%, %z-coordinate of event-block%)" to "plugins/Skript/scripts/ControlPlayer/%player%/place.txt" - Chat - Komendy - Wyrzucanie - Podnoszenie - Niszczenie - Kładzenie
