Skocz do zawartości
  • 1

Dlaczego po restarcie serwera resetują się zmienne?


Pytanie

11 odpowiedzi na to pytanie

Rekomendowane odpowiedzi

  • 0

Może coś więcej? W pliku config.cfg w skript masz możliwość ustawienia czy zmienne mają się zapisywać czy nie.

Dałbyś ss? Bo szukam juz 15 minut.

@Edit znalazłem, zmieniłem na CSV i zrestartowałem. Po restarcie wpisałem. /sk reload all i dalej nie działa :/ Wraca od nowa.

Pc0eFS1.png

Edytowane przez temakan
Odnośnik do komentarza
https://skript.pl/temat/8774-dlaczego-po-restarcie-serwera-resetuj%C4%85-si%C4%99-zmienne/#findComment-68187
Udostępnij na innych stronach

  • 0

Spróbuj usunąć plik configu.

Zmieniałeś kiedykolwiek ręcznie plik ze zmiennymi?

Raczej nie, chyba ,że dawno temu. Może usunać plik ze zmiennymi?

 

@EDIT Zresetowałem wszystko, ale dalej nie działa, może coś źle w configu?

#     __________________________________________________________#    / /                                                   / /\ \#    \_\___________________________________________________\_\/ /#        / /    _____    __            __                    / /#       / /    / ____\  / /           /_/          /\       / /#      / /    / /__    / /___  ___   __  ______ __/ /_     / /#     / /     \___ \  /   __/ / __\ / / / __  //_  __/    / /#    / /     ____/ / / /\ \  / /   / / / /_/ /  / /      / /#   / /     \_____/ /_/ /_/ /_/   /_/ / ____/  /_/      / /__#  / /    ========================== / / ==========    / / \ \# | |                               /_/               | |   | |#  \_\_________________________________________________\_\_/_/## == Introduction ==# This file contains Skript's general options. To write scripts, create a new .sk file in the scripts folder or edit any existing one.## Script files prefixed with a hyphen (-) will not be loaded, e.g. renaming 'plant with hoe.sk' to '-plant with hoe.sk' will disable the whole file.# This can e.g. be used to temporarily disable scripts and is also used for Skript's example scripts.# You can also use the command '/skript enable/disable <script>' to enable/disable a script which will automatically rename it.## === !!! PLEASE NOTE !!! ===# This file, all scripts and other files ending in .sk are NOT .yml/YAML files, but very similar!# Please remember the following when editing files:# - To indent sections you can use spaces like in YAML, but tabs are also allowed. Just remember to stick to the one or the other for a section/trigger.# - '#' starts a comment like in YAML. If you don't want it to start a comment simply double it: '##' (You also have to double these in "quoted text")# - If you use special characters (§, äöü, éèàôç, ñ, etc.) you have to encode the file in UTF-8.## ==== General Options ====language: english# Which language to use. Currently english and german are included in the download, but custom languages can be created as well.# Please note that not everything can be translated yet, i.e. parts of Skript will still be english if you use another language.# If you want to translate Skript to your language please read the readme.txt located in the /lang/ folder in the jar# (open the jar as zip or rename it to Skript.zip to access it)check for new version: true# Whether Skript should check for whether a new version of Skript is available when the server starts.# If this is set to true Skript will announce a new version to all players with the "skript.admin" permission.# If set to false you can still check for a new version with '/skript update check'.# Please note that Skript will not detect beta releases even if you are running one as they are not necessarily stable.update check interval: 12 hours# If 'check for new version' is enabled, this sets how often to check for a new update.# A first check will always be made when the server starts, after that checks will be made in intervals set by this option.# Set this to 0 to disable repeated checks, in which case only one check will be made when the server starts.# Please note that this option is currently the only means of making Skript check for an update more than once,# as '/skript update check' does only display the results of the last check if a check has been made before.automatically download new version: false# Whether Skript should automatically download & install the newest version if one is available.# I suggest to disable this feature if your server restarts automatically as you likely won't be informed# of any incompatibilities of your scripts and the newest version of Skript.# If you disable this you can still use '/skript update download' to make Skript download the newest version.# If you're concerned about changes use '/skript update changes' for a full list of changes since your current version.enable effect commands: falseeffect command token: !# If 'enable effect commands' is set to true, chat messages starting with the 'effect command token' will be interpreted as effects and executed.# The token can be longer than a single character, but it should not start with '/' as that starts a command.# A player needs the permission "skript.effectcommands" to use such commands,# which does not default to OPs since these commands can do severe damage to the world or crash the server (see below).# Some example commands which can be used if this setting is enabled:#	!heal player - heals the player (doesn't do anything if used from the console)#	!repair tool - repairs the currently held item#	!broadcast "<red>Please read the rules!" - if you want to get rid of the quotes you have to define a custom command#	!set time to 6:00 - sets the time in the current world# The command can also be abused, so only give the permission to trusted players, like owners & co-owners:#	!spawn 20 ender dragons - will destroy a large part of the world in a short time if no protection is present#	!create explosion of force 10000 - likely crashes the server or at least hangs it up for a long time#	!ban all players - as the effect impliesallow ops to use effect commands: false# Whether server operators which do not have the permission "skript.effectcommands" should have access to effect commands.# This setting is mainly useful for servers that do not run any permissions plugin.date format: default# The date format to be used when dates should be displayed.# This can be 'default' to use Java's default date format for the system's language.# The format is that of Java's SimpleDateFormat as defined here: http://docs.oracle.com/javase/6/docs/api/java/text/SimpleDateFormat.html# some examples:#  d/M/yyyy h:mm a => 15/7/2012 8:53 PM#  dd.MM.yyyy, HH:mm => 16.03.2013, 09:33verbosity: normal# Determines how much info is logged.# Allowed values: low, normal, high, very high, debug# The highest you should go is very high, which prints quite a lot of useful information,# including how much time each trigger takes to execute.# Only use debug if you're programming an add-on for Skript, but even then you might usually not need it.plugin priority: high# Allowed values: lowest, low, normal, high, highest# Change this if you encounter problems with other plugins, e.g.:# - cancelled events: The event is cancelled by another plugin, but Skript handles the event nonetheless => increase priority#                    (e.g. WorldGuard cancels events if a player doesn't have permission for the given region,#                     and you made some 'place' triggers which should not bypass WorldGuard's protection)# - effects '(un)cancel event': Another plugin should/should not process the event, but does/does not => decrease priority# - effect 'drop': Another plugin doesn't process added drops => decrease priority# - effects 'remove ... from drops'/'clear drops': Drops added by other plugins are not removed => increase priority#                                                  Skript removes drops it shouldn't => decrease priority or specify which item types to removelog player commands: true# Whether Skript should log the usage of custom commands.# They will be logged as [INFORMATION] in this format: '<player>: /<command> <arguments>'number accuracy: 2# How many digits should be displayed after the dot at maximum when displaying numbers.# Zeroes will never be displayed at all, so this setting only applies to numbers that actually have a decimal part with one or more non-zero digits.maximum target block distance: 100# How far to search for a player's targeted block in blocks/meters.# Lower values improve performance, but might reduce the usability of your scripts.# This value is limited by the server (e.g. by 'view-distance' in the server.properties), but is guaranteed to work up to 100 meters.case sensitive: false# Whether Skript's functions should be case sensitive or not.# This e.g. applies to the effect 'replace' and the conditions 'contains' and 'is/is not'.disable variable conflict warnings: false# Disables warnings of potential variable name conflicts if set to true.# I recommend to not touch this option, but if you do so you should at least set it back to false# whenever you create new scripts with new variables.# ==== Variables ====databases:	# Databases to store variables in. These can either be used as a simple one-server-storage	# where variables are written constantly but only read at server start,	# or as a connection between multiple servers by monitoring the database(s) for changes.	#	# You can define as many databases as you want, just make sure to choose a distinct name for each one, and don't forget to set all options correctly.	#	# To be able to use a database you'll need to download the plugin 'SQLibrary' from http://dev.bukkit.org/server-mods/sqlibrary/files/	# and install it in your server's plugin directory like other plugins.	#	# Please note that '/skript reload' will not reload this section, i.e. you'll have to restart Skript for changes to take effect.		# Each database definition must be in a separate section. You can choose any name for the sections, as long as it's not already used.	database 1:		# an example database to describe all possible options.				type: CSV		# The type of this database. Allowed values are 'CSV', 'SQLite', 'MySQL' and 'disabled'.		# CSV uses a text file to store the variables, while SQLite and MySQL use databases, and 'disabled' makes Skript ignore the database as if it wasn't defined at all.				pattern: .*		# Defines which variables to save in this database.		# This pattern uses Regex syntax, e.g. use 'db_.*' (without the quotes) to store all variables prefixed with 'db_' in this database,		# or use '.*' (the default value) to store all variables here (recommended for the last database in this list, as otherwise some variables might not be saved).		# Please note that variables are only stored in one database, and databases are checked from top to bottom,		# e.g. if a variable matches the topmost database's pattern it will be saved there and nowhere else.		# BTW: Patterns are checked in a separate thread, i.e. your server likely won't run slower when using complicated patterns.				monitor changes: true		monitor interval: 20 seconds		# If 'monitor changes' is set to true, variables will repeatedly be checked for updates in the database (in intervals set in 'monitor interval').		# ! Please note that you should set 'pattern', 'monitor changes' and 'monitor interval' to the same values on all servers that access the same database!				# == MySQL configuration ==		host: localhost # Where the database server is located at, e.g. 'example.com', 'localhost', or '192.168.1.100'		port: 3306 # 3306 is MySQL's default port, i.e. you likely won't need to change this value		user: root		password: pass		database: skript # The database to use. Skript will automatically create a table 'variables21' in this database if it doesn't exist		                 # (If the table exists but is defined differently that how Skript expects it to be you'll get errors and no variables will be saved and/or loaded)				# == SQLite/CSV configuration ==		file: ./plugins/Skript/variables.db		# Where to save the variables to. For a CSV file, the file extension '.csv' is recommended, but not required, but SQLite database files must end in '.db' (SQLibrary forces this).		# The file path can either be absolute (e.g. 'C:\whatever\...' [Windows] or '/usr/whatever/...' [Unix]), or relative to the server directory (e.g. './plugins/Skript/...').				backup interval: 2 hours		# Creates a backup of the file every so often. This can be useful if you ever want to revert variables to an older state.		# Variables are saved constantly no matter what is set here, thus a server crash will never make you loose any variables.		# Set this to 0 to disable this feature.				MySQL example:		# A MySQL database example, with options unrelated to MySQL removed.				type: disabled # change to line below to enable this database		# type: MySQL				pattern: synced_.* # this pattern will save all variables that start with 'synced_' in this MySQL database.				host: localhost		port: 3306		user: root		password: pass		database: skript				monitor changes: true		monitor interval: 20 seconds		SQLite example:		# An SQLite database example.				type: disabled # change to line below to enable this database		# type: SQLite				pattern: db_.* # this pattern will save all variables that start with 'db_' in this SQLite database.				file: ./plugins/Skript/variables.db		# SQLite databases must end in '.db'    			backup interval: 0 # 0 = don't create backups		monitor changes: false		monitor interval: 20 seconds		default:		# The default "database" is a simple text file, with each variable on a separate line and the variable's name, type, and value separated by commas.		# This is the last database in this list to catch all variables that have not been saved anywhere else.		# You can modify this database freely, but make sure to know what you're doing if you don't want to loose any variables.				type: CSV				pattern: .*				file: ./plugins/Skript/variables.csv				backup interval: 2 hours		# PS: If you don't want some variables to be saved in any database (e.g. variables that contain an %entity% which usually despawn when the server is shut down)	# you can modify the last database's pattern to not match all variables, e.g. use '(?!x_).*' to match all variables that don't start with 'x_'.	# Be very cautious when doing this however as unsaved variables cannot be recovered after the server has been stopped.	# I recommend to use a single character to denote unsaved variables (similar to local variables' '_'), e.g. '-', in which case the last database's pattern should be '(?!-).*'.# ==== Settings that should not be changed ====version: 2.1.2# DO NOT CHANGE THIS VALUE MANUALLY!# This saves for which version of Skript this configuration was written for.# If it does not match the version of the .jar file then the config will be updated automaticall
Edytowane przez temakan
Odnośnik do komentarza
https://skript.pl/temat/8774-dlaczego-po-restarcie-serwera-resetuj%C4%85-si%C4%99-zmienne/#findComment-68191
Udostępnij na innych stronach

  • 0

Nie moge tam napisać wyżej, więc piszę tutaj. Czy da się ustawienia restartu zrobic? Bo restart mi to usuwa, a tak to by mi sie to wczytywało normalnie.
@EDIT:
W spigocie znalazłem takie coś
 

restart-script: ./start.sh
Edytowane przez temakan
Odnośnik do komentarza
https://skript.pl/temat/8774-dlaczego-po-restarcie-serwera-resetuj%C4%85-si%C4%99-zmienne/#findComment-68218
Udostępnij na innych stronach

  • 0

Zrób tak:


-Wyłącz serwer


-Usuń plik .jar skripta


-Usuń folder skript


-Włącz serwer


-wyłącz serwer


-dodaj skrypt który napisałeś


-włącz serwer


 


Zobacz czy w folderze skript masz utworzony plik variables.csv


Jeśli nie pomoże to podaj tutaj twój skrypt który napisałeś.


Albo pobierz od nowa z bukita plugin


Odnośnik do komentarza
https://skript.pl/temat/8774-dlaczego-po-restarcie-serwera-resetuj%C4%85-si%C4%99-zmienne/#findComment-68220
Udostępnij na innych stronach

  • 0

Zrób tak:

-Wyłącz serwer

-Usuń plik .jar skripta

-Usuń folder skript

-Włącz serwer

-wyłącz serwer

-dodaj skrypt który napisałeś

-włącz serwer

 

Zobacz czy w folderze skript masz utworzony plik variables.csv

Jeśli nie pomoże to podaj tutaj twój skrypt który napisałeś.

Albo pobierz od nowa z bukita plugin

Wszystko się tworzy, ale reset usuwa te zmienne, czyści plik variables.

 

edit:

To wygląda tak.

Przed:

L95CAu5.png

Po:

FS3DAo0.png

Edytowane przez temakan
Odnośnik do komentarza
https://skript.pl/temat/8774-dlaczego-po-restarcie-serwera-resetuj%C4%85-si%C4%99-zmienne/#findComment-68221
Udostępnij na innych stronach

  • 0

Może źle to otwierasz i dlatego. Ja to w exel otweram. Ee czemu variables.db? a nie csv? Nie otwieraj żadnych plików notatnikiem.


 


Musisz zrobić reinstalacje bukita. Wtedy powinno pomóc. A co mówi konsola może coś pisze w niej? Podczas włączania i wyłaczania


 


Sprawdź czy po wpisaniu w konsole "skript reload all" tez się te zmienne usuwają.


Edytowane przez Zasepamen
Odnośnik do komentarza
https://skript.pl/temat/8774-dlaczego-po-restarcie-serwera-resetuj%C4%85-si%C4%99-zmienne/#findComment-68273
Udostępnij na innych stronach

  • 1

Założę się że chodzi o Chomdy. Ustaw je folderowi Skrypt który zajdziesz w plugins, ustaw je na 0777 pamiętaj aby zastosować to do podfolderów i plików. 

Odnośnik do komentarza
https://skript.pl/temat/8774-dlaczego-po-restarcie-serwera-resetuj%C4%85-si%C4%99-zmienne/#findComment-68287
Udostępnij na innych stronach

  • 0

Założę się że chodzi o Chomdy. Ustaw je folderowi Skrypt który zajdziesz w plugins, ustaw je na 0777 pamiętaj aby zastosować to do podfolderów i plików. 

Gdzie to się zmienia?

Edit:

Już wiem gdzie, ale czy nie powinno być 777 ,a nie 0777?

Edit2: 

Dobra to jest to samo 0777 czy 777.

 

Edit3:

@ShroN

Po zmienieniu chmoda na folderze skript i jego zawartości, dalej się usuwa.

@Zasepamen

To tylko podgląd w totalcommander, więc to nic nie zmienia. Sk reload all nie usuwa zmiennych tylko restart.

Robiłem reinstalacje całego serwera i nic. A mam w pliki variables.csv i variables.db. nie wiem czemu, ale samo się to tworzy.

 

 

 

EDIT4:

Chyba @ShroN mi pomogłeś, tyle ,że po zmienieniu atrybutów, musiałem zrestartować jeszcze raz skript i działa THX.

A i jakoś usunąłem SQLibrary i wtedy podziałało, widocznie to coś blokowało, a miało pomagać :), ale jak tego nie było to też nie działało, więc @ShroN pomógł.

Edytowane przez temakan
Odnośnik do komentarza
https://skript.pl/temat/8774-dlaczego-po-restarcie-serwera-resetuj%C4%85-si%C4%99-zmienne/#findComment-68303
Udostępnij na innych stronach

Nieaktywny
Ten temat został zamknięty. Brak możliwości dodania odpowiedzi.
  • Ostatnio przeglądający   0 użytkowników

    • Brak zarejestrowanych użytkowników przeglądających tę stronę.
×
×
  • Dodaj nową pozycję...