Elo mam taki skrypt na losowanie w GUI, niby wszystko pieknie ale gdy klikne esc, lub klikne e to wychodzi mi z losowania i nie daje mi itemu. Zrobilby ktos ze gdy klikne te esc lub e to robi sie takjaby "niewidzialne" losowanie i daje mi item?
on rightclick:
if player's tool is chest named "test":
remove 1 chest named "test" from the player
add 1 310 to {_prize.item::*}
add 1 311 to {_prize.item::*}
add 1 312 to {_prize.item::*}
add 1 313 to {_prize.item::*}
wait 2 tick
open chest with 3 rows named "<lightred>Koło fortuny" to player
loop 27 times:
if "%inventory name of player's current inventory%" is "<lightred>Koło Fortuny":
if loop-number < 7:
add loop-number to {_outline.colors::*}
if loop-number is not 5 or 23 or 11 or 12 or 13 or 14 or 15 or 16 or 17:
add loop-number - 1 to {_outline.slots::*}
else if loop-number is not 5 or 23:
add loop-number - 1 to {_prize.slots::*}
else:
add loop-number - 1 to {_pointers::*}
else:
stop
loop {_pointers::*}:
if "%inventory name of player's current inventory%" is "<lightred>Koło Fortuny":
wait 2 tick
format slot loop-value of player with redstone torch of fortune to be unstealable
else:
stop
set {_random.loop.number} to random integer between 30 and 60
set {_random.slowdown.number} to random integer between 6 and 12
loop {_random.loop.number} times:
if "%inventory name of player's current inventory%" is "<lightred>Koło Fortuny":
loop {_outline.slots::*}:
set {_outline.item} to "stained glass pane:%random element of {_outline.colors::*}%" parsed as item
format slot loop-value-2 of player with {_outline.item} to be unstealable
if loop-number < {_random.loop.number} - {_random.slowdown.number}:
loop {_prize.slots::*}:
if loop-number is 1:
loop 7 times:
add random element of {_prize.item::*} to {_prize.anotherlistomg::*}
else:
add random element of {_prize.item::*} to {_prize.anotherlistomg::*}
set {_n} to loop-index parsed as integer + loop-number
format slot loop-value-2 of player with {_prize.anotherlistomg::%{_n}%} to be unstealable
else:
if loop-number is divisible by 2:
loop {_prize.slots::*}:
add random element of {_prize.item::*} to {_prize.anotherlistomg::*}
set {_n} to loop-index parsed as integer + loop-number
format slot loop-value-2 of player with {_prize.anotherlistomg::%{_n}%} to be unstealable
wait 2 tick
else:
stop
wait 15 tick
if "%inventory name of player's current inventory%" is "<lightred>Koło Fortuny":
if slot 13 of current inventory of player is a 310:
give diamond helmet to the player
close inventory of player
stop
if slot 13 of current inventory of player is a 311:
give 1 311 to the player
close inventory of player
stop
if slot 13 of current inventory of player is a 312:
give 1 312 to the player
close inventory of player
stop
if slot 13 of current inventory of player is a 313:
give 1 313 to the player
close inventory of player
stop
else:
stop
loop {_prize.slots::*}:
if "%inventory name of player's current inventory%" is "<lightred>Koło Fortuny":
if loop-value is not 13:
format slot loop-value of player with air to be unstealable
else if loop-value is 13:
unformat slot 13 of player
else:
stop
Pytanie
lizz0r 2
Elo mam taki skrypt na losowanie w GUI, niby wszystko pieknie ale gdy klikne esc, lub klikne e to wychodzi mi z losowania i nie daje mi itemu. Zrobilby ktos ze gdy klikne te esc lub e to robi sie takjaby "niewidzialne" losowanie i daje mi item?
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