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lizz0r

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  1. lizz0r odpowiedź w Sklep za punkty został oznaczony jako odpowiedź   
    command /kuprange: trigger: open chest with 1 row named "&4Kup range" to player wait 2 tick format slot 0 of player with 1 of paper named "&6Mvip" with lore "&4Cena: " to run [make player execute command "/mvip"] format slot 1 of player with 1 of paper named "&6Vip" with lore "&4Cena: " to run [make player execute command "/vip"] format slot 2 of player with 1 of paper named "&6Vip+" with lore "&4Cena: " to run [make player execute command "/vip1"] format slot 3 of player with 1 of paper named "&6Vip++" with lore "&4Cena: " to run [make player execute command "/vip2"]  
  2. lizz0r odpowiedź w skript na sandboya i obsydianarke został oznaczony jako odpowiedź   
    command /obsydianarka: trigger: if player has 256 obsidian: remove 256 obsidian from the player set {_} to 1 or 2 or 3 if {_} is 1: give 1 mossy cobblestone to the player if {_} is 2: give 2 mossy cobblestone to the player if {_} is 3: give 3 mossy cobblestone to the player on break: if event-block is mossy cobblestone: set {__} to 1 or 2 or 3 or 4 or 5 or 6 or 7 or 8 or 9 or 10 if {__} is 1: give 1 obsidian to the player if {__} is 2: give 2 obsidian to the player if {__} is 3: give 3 obsidian to the player if {__} is 4: give 4 obsidian to the player if {__} is 5: give 5 obsidian to the player if {__} is 6: give 6 obsidian to the player if {__} is 7: give 7 obsidian to the player if {__} is 8: give 8 obsidian to the player if {__} is 9: give 9 obsidian to the player if {__} is 10: give 10 obsidian to the player wait 10 second set event-block to mossy cobblestone  
  3. lizz0r odpowiedź w Teleport został oznaczony jako odpowiedź   
    Powinno dzialac
    options: x-min: -3000 x-max: 3000 z-min: -3000 z-max: 3000 on first join: set {_x} to random integer between {@x-min} and {@x-max} set {_y} to 256 set {_z} to random integer between {@z-min} and {@z-max} set {_location} to location at {_x}, {_y}, {_z} set {randomtp.god.%player%} to true teleport player to {_location} send " &8» &7Przeteleportowano w losowe koordynaty &6(x: %{_x}% | z: %{_z}%)&7." stop on death: set {_x} to random integer between {@x-min} and {@x-max} set {_y} to 256 set {_z} to random integer between {@z-min} and {@z-max} set {_location} to location at {_x}, {_y}, {_z} set {randomtp.god.%player%} to true teleport player to {_location} send " &8» &7Przeteleportowano w losowe koordynaty &6(x: %{_x}% | z: %{_z}%)&7." stop  
  4. lizz0r odpowiedź w Czemu dropi z każdego bloku? został oznaczony jako odpowiedź   
    on place: if player's tool is chest: if name of player's tool is "&cCase": cancel event on place: if player's tool is chest: if name of player's tool is "&cCase": remove 1 chest named "&cCase" from player broadcast "&f%player% &cOtworzyl &cCase &cwydropil:" set {_} to 1 or 2 if {_} is 1: give 64 diamond to the player broadcast "&f- &c64x Diaxy" if {_} is 2: give 64 emerald to the player broadcast "&f- &c64x Emeraldy"  
  5. lizz0r odpowiedź w Skrypt na wywolywanie komendy przez NPC został oznaczony jako odpowiedź   
    on rightclick on entity:     if name of entity is "Urzednik":
  6. lizz0r odpowiedź w Particlesy 1.8 został oznaczony jako odpowiedź   
    @xZumo11 Napisałem Ci takie coś nie wiem czy Ci pasuje, możesz pozmieniać pod siebie, ale żeby działało musisz mieć plugin: https://dev.bukkit.org/projects/playerparticles ( testowałem i działa )
    variables: {particles::%player%} = false command /serca: trigger: if {particles::%player%} is false: set {particles::%player%} to true send "&4Wlaczyles efekt" if {particles::%player%} is true: execute console command "pex user %player% add playerparticles.effect.*" execute player command "pp effect heart" execute console command "pex user %player% remove playerparticles.effect.*" else: send "Juz wlaczyles efekt!" command /restartserca: trigger: set {particles::%player%} to false execute console command "pex user %player% add playerparticles.effect.*" execute player command "pp reset" execute console command "pex user %player% remove playerparticles.effect.*" send "Usunieto efekt!"  
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