variables:
{drewno::%player%} = 0
on mine of any log:
set {drewno::%player%} to {drewno::%player%} + 1 if {drewno::%player%} < 1000
execute console command "komenda zeby przyznac permisje graczowi" if {drewno::%player%} >= 1000
command gui:
trigger:
set {_gui} to chest inventory with 1 row named "GUI"
set {_msg} to "&aJuż odblokowałeś crafting!" if {drewno::%player%} >= 1000
set {_msg} to "&8Wykopane drewno: &7%{drewno::%player%}%/1000" if {drewno::%player%} < 1000
set {_gui}'s slot 4 to crafting table named "&eCRAFTING" with lore "%{_msg}%" and ""
open {_gui} to player
on inventory click:
event-inventory's name = "GUI"
cancel event
event-slot = 4
if player's balance >= 20000:
set {drewno::%player%} to 1000
remove 20000 from player's balance
execute player command "gui"
send "&aKupiłeś permisję do crafting table!"
execute console command "komenda zeby przyznac permisje graczowi"
else:
send "&cNie masz 20000 aby wykupić permisję"