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F1re

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Ostatnia wygrana F1re w dniu 4 marca 2024

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O F1re

  • Urodziny 01/28/2011 (15.348701172 lat)

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    zkash_w

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Osiągnięcia F1re

  1. Fajne
  2. F1re

    Skrypt Home gui

    command /sethome: permission: permisja.sethome trigger: set {_menu} to a new chest inventory with 1 rows named "&6&lFireHomes &7&l>> &6Utwórz Home" set slot 0 of {_menu} to black stained glass pane named "&6&lFireHomes" set slot 1 of {_menu} to black stained glass pane named "&6&lFireHomes" set slot 2 of {_menu} to black stained glass pane named "&6&lFireHomes" set slot 6 of {_menu} to black stained glass pane named "&6&lFireHomes" set slot 7 of {_menu} to black stained glass pane named "&6&lFireHomes" set slot 8 of {_menu} to black stained glass pane named "&6&lFireHomes" if {homelocationA::%player's uuid%} is not set: set slot 3 of {_menu} to red stained glass pane named "&4Brak" with lore "&7Nie Posiadasz Tutaj Ustawionego Home." else: set slot 3 of {_menu} to lime stained glass pane named "&aZajęte" with lore "&7Posiadasz Tutaj Ustawiony Home," and "&cA" if {homelocationB::%player's uuid%} is not set: set slot 4 of {_menu} to red stained glass pane named "&4Brak" with lore "&7Nie Posiadasz Tutaj Ustawionego Home." else: set slot 4 of {_menu} to lime stained glass pane named "&aZajęte" with lore "&7Posiadasz Tutaj Ustawiony Home," and "&cB" if {homelocationC::%player's uuid%} is not set: set slot 5 of {_menu} to red stained glass pane named "&4Brak" with lore "&7Nie Posiadasz Tutaj Ustawionego Home." else: set slot 5 of {_menu} to lime stained glass pane named "&aZajęte" with lore "&7Posiadasz Tutaj Ustawiony Home," and "&cC" show {_menu} to player stop on inventory click: if name of event-inventory is "&6&lFireHomes &7&l>> &6Utwórz Home": cancel event if index of event-slot is 3: set {homelocationA::%player's uuid%} to player's location close player's inventory send "&6&lFireHomes &7&l>> &6Pomyślnie Ustawiono Nowy Home. (&cA&6)" to player if index of event-slot is 4: set {homelocationB::%player's uuid%} to player's location close player's inventory send "&6&lFireHomes &7&l>> &6Pomyślnie Ustawiono Nowy Home. (&cB&6)" to player if index of event-slot is 5: set {homelocationC::%player's uuid%} to player's location close player's inventory send "&6&lFireHomes &7&l>> &6Pomyślnie Ustawiono Nowy Home. (&cC&6)" to player else: if name of event-inventory is "&6&lFireHomes &7&l>> &6Teleportuj Się Na Home": cancel event if index of event-slot is 3: teleport player to {homelocationA::%player's uuid%} close player's inventory send "&6&lFireHomes &7&l>> &6Pomyślnie Przeteleportowano Do Home (&cA&6)" to player if index of event-slot is 4: teleport player to {homelocationB::%player's uuid%} close player's inventory send "&6&lFireHomes &7&l>> &6Pomyślnie Przeteleportowano Do Home (&cB&6)" to player if index of event-slot is 5: teleport player to {homelocationC::%player's uuid%} close player's inventory send "&6&lFireHomes &7&l>> &6Pomyślnie Przeteleportowano Do Home (&cC&6)" to player stop command /home: permission: permisja.home trigger: set {_menu} to a new chest inventory with 1 rows named "&6&lFireHomes &7&l>> &6Teleportuj Się Na Home" set slot 0 of {_menu} to black stained glass pane named "&6&lFireHomes" set slot 1 of {_menu} to black stained glass pane named "&6&lFireHomes" set slot 2 of {_menu} to black stained glass pane named "&6&lFireHomes" set slot 6 of {_menu} to black stained glass pane named "&6&lFireHomes" set slot 7 of {_menu} to black stained glass pane named "&6&lFireHomes" set slot 8 of {_menu} to black stained glass pane named "&6&lFireHomes" if {homelocationA::%player's uuid%} is not set: set slot 3 of {_menu} to red stained glass pane named "&4Brak" with lore "&7Nie Posiadasz Tutaj Ustawionego Home." else: set slot 3 of {_menu} to lime stained glass pane named "&aZajęte" with lore "&7Posiadasz Tutaj Ustawiony Home," and "&cA" if {homelocationB::%player's uuid%} is not set: set slot 4 of {_menu} to red stained glass pane named "&4Brak" with lore "&7Nie Posiadasz Tutaj Ustawionego Home." else: set slot 4 of {_menu} to lime stained glass pane named "&aZajęte" with lore "&7Posiadasz Tutaj Ustawiony Home," and "&cB" if {homelocationC::%player's uuid%} is not set: set slot 5 of {_menu} to red stained glass pane named "&4Brak" with lore "&7Nie Posiadasz Tutaj Ustawionego Home." else: set slot 5 of {_menu} to lime stained glass pane named "&aZajęte" with lore "&7Posiadasz Tutaj Ustawiony Home," and "&cC" show {_menu} to player stop Proszę tutaj skrypt, który udało mi się wynaleźć w moich plikach. Możesz sobie pozmieniać rzeczy jakie chcesz.
  3. F1re

    ,,15zł za plugin" smieszne

  4. Mogę spróbować zedytować filmy, (klipów nie nagram zapewne mam slaby pc.)
  5. on consume of enchanted golden apple: send action bar "&e&lZjadłes Koxa" to player on consume of golden apple: send action bar "&e&lZjadłes Refa" to player (nie testowane)
  6. Skrypt robiony na szybko, działający. Testowane na 1.20.1 (Dodatki (niektóre są niepotrzebne): sk. skbee. skbee, skquery skript-reflect, skellett)
  7. Spróbuj RealMines.
  8. function SendCooldown(p: player, v: text, t: text, s: timespan) :: boolean: if difference between {cooldown::%{_v}%::%{_p}%} and now is smaller than {_s}: remove difference between now and {cooldown::%{_v}%::%{_p}%} from {_s} set {_s} to "%{_s}%" replace all "seconds" and "second" with "s" in {_s} replace all "minute" and "minutes" with "m" in {_s} replace all "hours" and "hour" with "h" in {_s} send "%{_t}% %{_s}%" to {_p} return false else: set {cooldown::%{_v}%::%{_p}%} to now return true on damage: if victim is player: if attacker's held item is crossbow: set {_czas} to difference between {strzal::%attacker's uuid%} and now if {_czas} isn't less than 30 seconds: chance of 30%: teleport victim to attacker send "&4&lPrzeteleportowano wroga do siebie! &a&l(30%%)" to attacker set {strzal::%attacker's uuid%} to now SendCooldown(attacker, "cooldowntimer", "&cCooldown! zaczekaj jeszcze&c&l", 30 seconds) = false else: cancel event SendCooldown(attacker, "cooldowntimer", "&cCooldown! zaczekaj jeszcze&c&l", 30 seconds) = true Testowane na 1.20.1 (Dodatki: sk, skquery, skbee, skript-reflect, skellett)
  9. F1re

    Kusza Spidermana

    Dzk
  10. F1re

    .

    on rightclick on player: if player's held item is diamond sword: if {cooldown::%uuid of player%} is set: stop else: set {cooldown::%uuid of player%} to true execute player command "/duel %clicked entity%" wait 2 seconds delete {cooldown::%uuid of player%} A teraz?, jaki error ci wyskakuje?
  11. F1re

    Skrypt na /losowanie

    Wiem że skrypt nie jest jakiś bardzo dobry, ale działa.
  12. F1re

    .

    ( if player's held item is diamond sword: )
  13. F1re

    .

    on rightclick on player: if player's held item is diamond sword: if {cooldown::%uuid of player%} is set: stop set {cooldown::%uuid of player%} to true execute player command "/duel %clicked entity%" wait 2 seconds delete {cooldown::%uuid of player%} Masz
  14. F1re

    Kusza Spidermana

    on join: set {kuszacooldown::%player's uuid%} to 0 command /kuszaspidermana: permission: op trigger: give player 1 crossbow named "&fKusza &4&lSpidermana" with lore "&7------&8------" and "&fMasz 30%% Szans aby:" and "&c&lPrzeteleportować gracza do siebie" and "&c&lpo zaatakowaniu go." and " " and "&e&lCOOLDOWN: 30S" and "&7------&8------" on damage: if victim is player: if attacker's held item is crossbow named "&fKusza &4&lSpidermana": if {kuszacooldown::%attacker's uuid%} is not set: send "&c&lWystąpił błąd. Spróbuj Ponownie." to attacker cancel event set {kuszacooldown::%attacker's uuid%} to 0 stop else: if {kuszacooldown::%attacker's uuid%} is 0: chance of 30%: teleport victim to attacker send "&4&lPrzeteleportowano wroga do siebie!" to attacker set {kuszacooldown::%attacker's uuid%} to 30 else: if {kuszacooldown::%attacker's uuid%} is bigger than 0: cancel event send "&c&lCooldown! Pozostalo: %{kuszacooldown::%attacker's uuid%}%s" to attacker stop every 1 second: loop all players: if {kuszacooldown::%loop-player's uuid%} is bigger than 0: remove 1 from {kuszacooldown::%loop-player's uuid%} else: stop Testowane na 1.20.1 (Dodatki: sk, skbee, skquery, skript-reflect, skellett)
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