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Ilość zawartości
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Rejestracja
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Wygrane w rankingu
1
Treść opublikowana przez F1re
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Fajne
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command /sethome: permission: permisja.sethome trigger: set {_menu} to a new chest inventory with 1 rows named "&6&lFireHomes &7&l>> &6Utwórz Home" set slot 0 of {_menu} to black stained glass pane named "&6&lFireHomes" set slot 1 of {_menu} to black stained glass pane named "&6&lFireHomes" set slot 2 of {_menu} to black stained glass pane named "&6&lFireHomes" set slot 6 of {_menu} to black stained glass pane named "&6&lFireHomes" set slot 7 of {_menu} to black stained glass pane named "&6&lFireHomes" set slot 8 of {_menu} to black stained glass pane named "&6&lFireHomes" if {homelocationA::%player's uuid%} is not set: set slot 3 of {_menu} to red stained glass pane named "&4Brak" with lore "&7Nie Posiadasz Tutaj Ustawionego Home." else: set slot 3 of {_menu} to lime stained glass pane named "&aZajęte" with lore "&7Posiadasz Tutaj Ustawiony Home," and "&cA" if {homelocationB::%player's uuid%} is not set: set slot 4 of {_menu} to red stained glass pane named "&4Brak" with lore "&7Nie Posiadasz Tutaj Ustawionego Home." else: set slot 4 of {_menu} to lime stained glass pane named "&aZajęte" with lore "&7Posiadasz Tutaj Ustawiony Home," and "&cB" if {homelocationC::%player's uuid%} is not set: set slot 5 of {_menu} to red stained glass pane named "&4Brak" with lore "&7Nie Posiadasz Tutaj Ustawionego Home." else: set slot 5 of {_menu} to lime stained glass pane named "&aZajęte" with lore "&7Posiadasz Tutaj Ustawiony Home," and "&cC" show {_menu} to player stop on inventory click: if name of event-inventory is "&6&lFireHomes &7&l>> &6Utwórz Home": cancel event if index of event-slot is 3: set {homelocationA::%player's uuid%} to player's location close player's inventory send "&6&lFireHomes &7&l>> &6Pomyślnie Ustawiono Nowy Home. (&cA&6)" to player if index of event-slot is 4: set {homelocationB::%player's uuid%} to player's location close player's inventory send "&6&lFireHomes &7&l>> &6Pomyślnie Ustawiono Nowy Home. (&cB&6)" to player if index of event-slot is 5: set {homelocationC::%player's uuid%} to player's location close player's inventory send "&6&lFireHomes &7&l>> &6Pomyślnie Ustawiono Nowy Home. (&cC&6)" to player else: if name of event-inventory is "&6&lFireHomes &7&l>> &6Teleportuj Się Na Home": cancel event if index of event-slot is 3: teleport player to {homelocationA::%player's uuid%} close player's inventory send "&6&lFireHomes &7&l>> &6Pomyślnie Przeteleportowano Do Home (&cA&6)" to player if index of event-slot is 4: teleport player to {homelocationB::%player's uuid%} close player's inventory send "&6&lFireHomes &7&l>> &6Pomyślnie Przeteleportowano Do Home (&cB&6)" to player if index of event-slot is 5: teleport player to {homelocationC::%player's uuid%} close player's inventory send "&6&lFireHomes &7&l>> &6Pomyślnie Przeteleportowano Do Home (&cC&6)" to player stop command /home: permission: permisja.home trigger: set {_menu} to a new chest inventory with 1 rows named "&6&lFireHomes &7&l>> &6Teleportuj Się Na Home" set slot 0 of {_menu} to black stained glass pane named "&6&lFireHomes" set slot 1 of {_menu} to black stained glass pane named "&6&lFireHomes" set slot 2 of {_menu} to black stained glass pane named "&6&lFireHomes" set slot 6 of {_menu} to black stained glass pane named "&6&lFireHomes" set slot 7 of {_menu} to black stained glass pane named "&6&lFireHomes" set slot 8 of {_menu} to black stained glass pane named "&6&lFireHomes" if {homelocationA::%player's uuid%} is not set: set slot 3 of {_menu} to red stained glass pane named "&4Brak" with lore "&7Nie Posiadasz Tutaj Ustawionego Home." else: set slot 3 of {_menu} to lime stained glass pane named "&aZajęte" with lore "&7Posiadasz Tutaj Ustawiony Home," and "&cA" if {homelocationB::%player's uuid%} is not set: set slot 4 of {_menu} to red stained glass pane named "&4Brak" with lore "&7Nie Posiadasz Tutaj Ustawionego Home." else: set slot 4 of {_menu} to lime stained glass pane named "&aZajęte" with lore "&7Posiadasz Tutaj Ustawiony Home," and "&cB" if {homelocationC::%player's uuid%} is not set: set slot 5 of {_menu} to red stained glass pane named "&4Brak" with lore "&7Nie Posiadasz Tutaj Ustawionego Home." else: set slot 5 of {_menu} to lime stained glass pane named "&aZajęte" with lore "&7Posiadasz Tutaj Ustawiony Home," and "&cC" show {_menu} to player stop Proszę tutaj skrypt, który udało mi się wynaleźć w moich plikach. Możesz sobie pozmieniać rzeczy jakie chcesz.
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Poszukuję osób do stałej współpracy- reklama serwera, social media
F1re odpowiedział(a) na DirtovoEu temat w Współpraca
Mogę spróbować zedytować filmy, (klipów nie nagram zapewne mam slaby pc.) -
on consume of enchanted golden apple: send action bar "&e&lZjadłes Koxa" to player on consume of golden apple: send action bar "&e&lZjadłes Refa" to player (nie testowane)
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Skrypt robiony na szybko, działający. Testowane na 1.20.1 (Dodatki (niektóre są niepotrzebne): sk. skbee. skbee, skquery skript-reflect, skellett)
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Szukam Pluginu na Generatory z Stygena w minecraft
F1re odpowiedział(a) na Aniol1974 pytanie w Pytania i problemy
Spróbuj RealMines. -
function SendCooldown(p: player, v: text, t: text, s: timespan) :: boolean: if difference between {cooldown::%{_v}%::%{_p}%} and now is smaller than {_s}: remove difference between now and {cooldown::%{_v}%::%{_p}%} from {_s} set {_s} to "%{_s}%" replace all "seconds" and "second" with "s" in {_s} replace all "minute" and "minutes" with "m" in {_s} replace all "hours" and "hour" with "h" in {_s} send "%{_t}% %{_s}%" to {_p} return false else: set {cooldown::%{_v}%::%{_p}%} to now return true on damage: if victim is player: if attacker's held item is crossbow: set {_czas} to difference between {strzal::%attacker's uuid%} and now if {_czas} isn't less than 30 seconds: chance of 30%: teleport victim to attacker send "&4&lPrzeteleportowano wroga do siebie! &a&l(30%%)" to attacker set {strzal::%attacker's uuid%} to now SendCooldown(attacker, "cooldowntimer", "&cCooldown! zaczekaj jeszcze&c&l", 30 seconds) = false else: cancel event SendCooldown(attacker, "cooldowntimer", "&cCooldown! zaczekaj jeszcze&c&l", 30 seconds) = true Testowane na 1.20.1 (Dodatki: sk, skquery, skbee, skript-reflect, skellett)
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Dzk
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on rightclick on player: if player's held item is diamond sword: if {cooldown::%uuid of player%} is set: stop else: set {cooldown::%uuid of player%} to true execute player command "/duel %clicked entity%" wait 2 seconds delete {cooldown::%uuid of player%} A teraz?, jaki error ci wyskakuje?
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on rightclick on player: if player's held item is diamond sword: if {cooldown::%uuid of player%} is set: stop set {cooldown::%uuid of player%} to true execute player command "/duel %clicked entity%" wait 2 seconds delete {cooldown::%uuid of player%} Masz
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on join: set {kuszacooldown::%player's uuid%} to 0 command /kuszaspidermana: permission: op trigger: give player 1 crossbow named "&fKusza &4&lSpidermana" with lore "&7------&8------" and "&fMasz 30%% Szans aby:" and "&c&lPrzeteleportować gracza do siebie" and "&c&lpo zaatakowaniu go." and " " and "&e&lCOOLDOWN: 30S" and "&7------&8------" on damage: if victim is player: if attacker's held item is crossbow named "&fKusza &4&lSpidermana": if {kuszacooldown::%attacker's uuid%} is not set: send "&c&lWystąpił błąd. Spróbuj Ponownie." to attacker cancel event set {kuszacooldown::%attacker's uuid%} to 0 stop else: if {kuszacooldown::%attacker's uuid%} is 0: chance of 30%: teleport victim to attacker send "&4&lPrzeteleportowano wroga do siebie!" to attacker set {kuszacooldown::%attacker's uuid%} to 30 else: if {kuszacooldown::%attacker's uuid%} is bigger than 0: cancel event send "&c&lCooldown! Pozostalo: %{kuszacooldown::%attacker's uuid%}%s" to attacker stop every 1 second: loop all players: if {kuszacooldown::%loop-player's uuid%} is bigger than 0: remove 1 from {kuszacooldown::%loop-player's uuid%} else: stop Testowane na 1.20.1 (Dodatki: sk, skbee, skquery, skript-reflect, skellett)
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Albo napisz mi na discorda: catkingsteam i ci pomoge, lub jakos inaczej, (problem z odstępami jak coś)
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on join: if {uzycia::%player's uuid%} is not set: set {uzycia::%player's uuid%} to 15 command /item <player> <text>: permission: op trigger: if arg-2 is "Palka gliniarza" or "Pałka gliniarza": give arg-1 1 blaze rod named "&1&lPałka Gliniarza" with lore "&7--------&8--------" and "&7Odrzuca gracza na 4/5 kratek." else: if arg-2 is "nóż ulicznika" or "noż ulicznika" or "nóz ulicznika" or "noz ulicznika": set {uzycia::%player's uuid%} to 15 give arg-1 stick of sharpness 3 named "&c&lNóż Ulicznika" with lore "&7--------&8--------" and "&7Atakuje bardzo szybko" and "&7szybko się niszczy" and "&7zadaje nie za dużo" and "&6&lUżycia: &a%{uzycia::%player's uuid%}%/15" else: if arg-2 is "bomba": give arg-1 bedrock of sharpness 1 named "&4&lBomba" with lore "&7--------&8--------" and "&7Po Położeniu" and "&7odczekaj 10s" and "&7--&8--&7Wybucha po 10s&8--&7--" on block place: if event-block is bedrock: set {c::%player's uuid%} to 10 loop 10 times: send "&7Wybuch za: %{c::%player's uuid%}%..." to player remove 1 from {c::%player's uuid%} wait 1 second set event-block to air spawn a primed tnt at event-location on damage: if attacker's tool is blaze rod named "&1&lPałka Gliniarza": push victim up at speed 4 else: if attacker's tool is stick named "&c&lNóż Ulicznika": if {uzycia::%attacker's uuid%} is 1: send "&c&lNóż Ulicznika się zepsuł" to attacker remove stick named "&c&lNóż Ulicznika" from attacker's inventory set {uzycia::%attacker's uuid%} to 15 stop else: remove 1 from {uzycia::%attacker's uuid%} set line 5 of lore of attacker's tool to "&6&lUżycia: &a%{uzycia::%attacker's uuid%}%/15" Skrypt raczej nie jest jakis najlepszy ale jest, piszesz /item <nick gracza> <przedmiot> i dostajesz. Testowano na 1.20.1 (na dodatkach: sk, skquery, skript-reflect, skbee, skellett)
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on tool change: remove haste from player if new tool is unbreakable diamond pickaxe named "&e &e&lKilof Szybkości" with lore "&8» &6Haste II": remove haste from player apply haste 2 to player for 7693200 seconds if player's offhand tool is diamond pickaxe named "&e &e&lKilof Szybkości" with lore "&8» &6Haste II": remove haste from player apply haste 2 to player for 7693200 seconds Prosze
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Skrypt na zmianę efektu Enchanted Golden apple
F1re odpowiedział(a) na najzech pytanie w Pytania i problemy
No to nie wiem, nie używam skript na 1.8.8 -
on join: if {sell1::%player's uuid%} is not set: set {sell1::%player's uuid%} to 0 command /kolekcja: trigger: set {kolekcja} to a new chest inventory with 3 rows named "&4&lKolekcja" loop 27 times: set slot (loop-number - 1) of {kolekcja} to black glass pane named " " set slot 13 of {kolekcja} to disc pigstep named "&a&lPłyta Pigstep" with lore "&7Jednorazowe użycie" and "&a%{sell1::%player's uuid%}%/1" show {kolekcja} to player on inventory click: if name of event-inventory is "&4&lKolekcja": cancel event if index of event-slot is 13: if {sell1::%player's uuid%} is 0: if player has disc pigstep: close player's inventory remove disc pigstep from player's inventory send "&a&lOddano płytę za 100$" to player add 100 to {pieniadze::%player's uuid%} set {sell1::%player's uuid%} to 1 else: send "&4&lNie posiadasz tej płyty!" to player else: send "&4&lOddałeś już tą płytę &71/1" to player (WERSJA TESTOWANA: 1.20.1 Dodatki (niektóre są nie potrzebne raczej): sk, skquery, skript-reflect, skbee, skellett
