Skocz do zawartości

F1re

Użytkownik
  • Ilość zawartości

    21
  • Rejestracja

  • Wygrane w rankingu

    1

Treść opublikowana przez F1re

  1. Fajne
  2. F1re

    Skrypt Home gui

    command /sethome: permission: permisja.sethome trigger: set {_menu} to a new chest inventory with 1 rows named "&6&lFireHomes &7&l>> &6Utwórz Home" set slot 0 of {_menu} to black stained glass pane named "&6&lFireHomes" set slot 1 of {_menu} to black stained glass pane named "&6&lFireHomes" set slot 2 of {_menu} to black stained glass pane named "&6&lFireHomes" set slot 6 of {_menu} to black stained glass pane named "&6&lFireHomes" set slot 7 of {_menu} to black stained glass pane named "&6&lFireHomes" set slot 8 of {_menu} to black stained glass pane named "&6&lFireHomes" if {homelocationA::%player's uuid%} is not set: set slot 3 of {_menu} to red stained glass pane named "&4Brak" with lore "&7Nie Posiadasz Tutaj Ustawionego Home." else: set slot 3 of {_menu} to lime stained glass pane named "&aZajęte" with lore "&7Posiadasz Tutaj Ustawiony Home," and "&cA" if {homelocationB::%player's uuid%} is not set: set slot 4 of {_menu} to red stained glass pane named "&4Brak" with lore "&7Nie Posiadasz Tutaj Ustawionego Home." else: set slot 4 of {_menu} to lime stained glass pane named "&aZajęte" with lore "&7Posiadasz Tutaj Ustawiony Home," and "&cB" if {homelocationC::%player's uuid%} is not set: set slot 5 of {_menu} to red stained glass pane named "&4Brak" with lore "&7Nie Posiadasz Tutaj Ustawionego Home." else: set slot 5 of {_menu} to lime stained glass pane named "&aZajęte" with lore "&7Posiadasz Tutaj Ustawiony Home," and "&cC" show {_menu} to player stop on inventory click: if name of event-inventory is "&6&lFireHomes &7&l>> &6Utwórz Home": cancel event if index of event-slot is 3: set {homelocationA::%player's uuid%} to player's location close player's inventory send "&6&lFireHomes &7&l>> &6Pomyślnie Ustawiono Nowy Home. (&cA&6)" to player if index of event-slot is 4: set {homelocationB::%player's uuid%} to player's location close player's inventory send "&6&lFireHomes &7&l>> &6Pomyślnie Ustawiono Nowy Home. (&cB&6)" to player if index of event-slot is 5: set {homelocationC::%player's uuid%} to player's location close player's inventory send "&6&lFireHomes &7&l>> &6Pomyślnie Ustawiono Nowy Home. (&cC&6)" to player else: if name of event-inventory is "&6&lFireHomes &7&l>> &6Teleportuj Się Na Home": cancel event if index of event-slot is 3: teleport player to {homelocationA::%player's uuid%} close player's inventory send "&6&lFireHomes &7&l>> &6Pomyślnie Przeteleportowano Do Home (&cA&6)" to player if index of event-slot is 4: teleport player to {homelocationB::%player's uuid%} close player's inventory send "&6&lFireHomes &7&l>> &6Pomyślnie Przeteleportowano Do Home (&cB&6)" to player if index of event-slot is 5: teleport player to {homelocationC::%player's uuid%} close player's inventory send "&6&lFireHomes &7&l>> &6Pomyślnie Przeteleportowano Do Home (&cC&6)" to player stop command /home: permission: permisja.home trigger: set {_menu} to a new chest inventory with 1 rows named "&6&lFireHomes &7&l>> &6Teleportuj Się Na Home" set slot 0 of {_menu} to black stained glass pane named "&6&lFireHomes" set slot 1 of {_menu} to black stained glass pane named "&6&lFireHomes" set slot 2 of {_menu} to black stained glass pane named "&6&lFireHomes" set slot 6 of {_menu} to black stained glass pane named "&6&lFireHomes" set slot 7 of {_menu} to black stained glass pane named "&6&lFireHomes" set slot 8 of {_menu} to black stained glass pane named "&6&lFireHomes" if {homelocationA::%player's uuid%} is not set: set slot 3 of {_menu} to red stained glass pane named "&4Brak" with lore "&7Nie Posiadasz Tutaj Ustawionego Home." else: set slot 3 of {_menu} to lime stained glass pane named "&aZajęte" with lore "&7Posiadasz Tutaj Ustawiony Home," and "&cA" if {homelocationB::%player's uuid%} is not set: set slot 4 of {_menu} to red stained glass pane named "&4Brak" with lore "&7Nie Posiadasz Tutaj Ustawionego Home." else: set slot 4 of {_menu} to lime stained glass pane named "&aZajęte" with lore "&7Posiadasz Tutaj Ustawiony Home," and "&cB" if {homelocationC::%player's uuid%} is not set: set slot 5 of {_menu} to red stained glass pane named "&4Brak" with lore "&7Nie Posiadasz Tutaj Ustawionego Home." else: set slot 5 of {_menu} to lime stained glass pane named "&aZajęte" with lore "&7Posiadasz Tutaj Ustawiony Home," and "&cC" show {_menu} to player stop Proszę tutaj skrypt, który udało mi się wynaleźć w moich plikach. Możesz sobie pozmieniać rzeczy jakie chcesz.
  3. F1re

    ,,15zł za plugin" smieszne

  4. Mogę spróbować zedytować filmy, (klipów nie nagram zapewne mam slaby pc.)
  5. on consume of enchanted golden apple: send action bar "&e&lZjadłes Koxa" to player on consume of golden apple: send action bar "&e&lZjadłes Refa" to player (nie testowane)
  6. Skrypt robiony na szybko, działający. Testowane na 1.20.1 (Dodatki (niektóre są niepotrzebne): sk. skbee. skbee, skquery skript-reflect, skellett)
  7. Spróbuj RealMines.
  8. function SendCooldown(p: player, v: text, t: text, s: timespan) :: boolean: if difference between {cooldown::%{_v}%::%{_p}%} and now is smaller than {_s}: remove difference between now and {cooldown::%{_v}%::%{_p}%} from {_s} set {_s} to "%{_s}%" replace all "seconds" and "second" with "s" in {_s} replace all "minute" and "minutes" with "m" in {_s} replace all "hours" and "hour" with "h" in {_s} send "%{_t}% %{_s}%" to {_p} return false else: set {cooldown::%{_v}%::%{_p}%} to now return true on damage: if victim is player: if attacker's held item is crossbow: set {_czas} to difference between {strzal::%attacker's uuid%} and now if {_czas} isn't less than 30 seconds: chance of 30%: teleport victim to attacker send "&4&lPrzeteleportowano wroga do siebie! &a&l(30%%)" to attacker set {strzal::%attacker's uuid%} to now SendCooldown(attacker, "cooldowntimer", "&cCooldown! zaczekaj jeszcze&c&l", 30 seconds) = false else: cancel event SendCooldown(attacker, "cooldowntimer", "&cCooldown! zaczekaj jeszcze&c&l", 30 seconds) = true Testowane na 1.20.1 (Dodatki: sk, skquery, skbee, skript-reflect, skellett)
  9. F1re

    Kusza Spidermana

    Dzk
  10. F1re

    .

    on rightclick on player: if player's held item is diamond sword: if {cooldown::%uuid of player%} is set: stop else: set {cooldown::%uuid of player%} to true execute player command "/duel %clicked entity%" wait 2 seconds delete {cooldown::%uuid of player%} A teraz?, jaki error ci wyskakuje?
  11. F1re

    Skrypt na /losowanie

    Wiem że skrypt nie jest jakiś bardzo dobry, ale działa.
  12. F1re

    .

    ( if player's held item is diamond sword: )
  13. F1re

    .

    on rightclick on player: if player's held item is diamond sword: if {cooldown::%uuid of player%} is set: stop set {cooldown::%uuid of player%} to true execute player command "/duel %clicked entity%" wait 2 seconds delete {cooldown::%uuid of player%} Masz
  14. F1re

    Kusza Spidermana

    on join: set {kuszacooldown::%player's uuid%} to 0 command /kuszaspidermana: permission: op trigger: give player 1 crossbow named "&fKusza &4&lSpidermana" with lore "&7------&8------" and "&fMasz 30%% Szans aby:" and "&c&lPrzeteleportować gracza do siebie" and "&c&lpo zaatakowaniu go." and " " and "&e&lCOOLDOWN: 30S" and "&7------&8------" on damage: if victim is player: if attacker's held item is crossbow named "&fKusza &4&lSpidermana": if {kuszacooldown::%attacker's uuid%} is not set: send "&c&lWystąpił błąd. Spróbuj Ponownie." to attacker cancel event set {kuszacooldown::%attacker's uuid%} to 0 stop else: if {kuszacooldown::%attacker's uuid%} is 0: chance of 30%: teleport victim to attacker send "&4&lPrzeteleportowano wroga do siebie!" to attacker set {kuszacooldown::%attacker's uuid%} to 30 else: if {kuszacooldown::%attacker's uuid%} is bigger than 0: cancel event send "&c&lCooldown! Pozostalo: %{kuszacooldown::%attacker's uuid%}%s" to attacker stop every 1 second: loop all players: if {kuszacooldown::%loop-player's uuid%} is bigger than 0: remove 1 from {kuszacooldown::%loop-player's uuid%} else: stop Testowane na 1.20.1 (Dodatki: sk, skbee, skquery, skript-reflect, skellett)
  15. F1re

    Skrypt na kolekcje

    Albo napisz mi na discorda: catkingsteam i ci pomoge, lub jakos inaczej, (problem z odstępami jak coś)
  16. on join: if {uzycia::%player's uuid%} is not set: set {uzycia::%player's uuid%} to 15 command /item <player> <text>: permission: op trigger: if arg-2 is "Palka gliniarza" or "Pałka gliniarza": give arg-1 1 blaze rod named "&1&lPałka Gliniarza" with lore "&7--------&8--------" and "&7Odrzuca gracza na 4/5 kratek." else: if arg-2 is "nóż ulicznika" or "noż ulicznika" or "nóz ulicznika" or "noz ulicznika": set {uzycia::%player's uuid%} to 15 give arg-1 stick of sharpness 3 named "&c&lNóż Ulicznika" with lore "&7--------&8--------" and "&7Atakuje bardzo szybko" and "&7szybko się niszczy" and "&7zadaje nie za dużo" and "&6&lUżycia: &a%{uzycia::%player's uuid%}%/15" else: if arg-2 is "bomba": give arg-1 bedrock of sharpness 1 named "&4&lBomba" with lore "&7--------&8--------" and "&7Po Położeniu" and "&7odczekaj 10s" and "&7--&8--&7Wybucha po 10s&8--&7--" on block place: if event-block is bedrock: set {c::%player's uuid%} to 10 loop 10 times: send "&7Wybuch za: %{c::%player's uuid%}%..." to player remove 1 from {c::%player's uuid%} wait 1 second set event-block to air spawn a primed tnt at event-location on damage: if attacker's tool is blaze rod named "&1&lPałka Gliniarza": push victim up at speed 4 else: if attacker's tool is stick named "&c&lNóż Ulicznika": if {uzycia::%attacker's uuid%} is 1: send "&c&lNóż Ulicznika się zepsuł" to attacker remove stick named "&c&lNóż Ulicznika" from attacker's inventory set {uzycia::%attacker's uuid%} to 15 stop else: remove 1 from {uzycia::%attacker's uuid%} set line 5 of lore of attacker's tool to "&6&lUżycia: &a%{uzycia::%attacker's uuid%}%/15" Skrypt raczej nie jest jakis najlepszy ale jest, piszesz /item <nick gracza> <przedmiot> i dostajesz. Testowano na 1.20.1 (na dodatkach: sk, skquery, skript-reflect, skbee, skellett)
  17. on tool change: remove haste from player if new tool is unbreakable diamond pickaxe named "&e &e&lKilof Szybkości" with lore "&8» &6Haste II": remove haste from player apply haste 2 to player for 7693200 seconds if player's offhand tool is diamond pickaxe named "&e &e&lKilof Szybkości" with lore "&8» &6Haste II": remove haste from player apply haste 2 to player for 7693200 seconds Prosze
  18. No to nie wiem, nie używam skript na 1.8.8
  19. F1re

    Skrypt na kolekcje

    on join: if {sell1::%player's uuid%} is not set: set {sell1::%player's uuid%} to 0 command /kolekcja: trigger: set {kolekcja} to a new chest inventory with 3 rows named "&4&lKolekcja" loop 27 times: set slot (loop-number - 1) of {kolekcja} to black glass pane named " " set slot 13 of {kolekcja} to disc pigstep named "&a&lPłyta Pigstep" with lore "&7Jednorazowe użycie" and "&a%{sell1::%player's uuid%}%/1" show {kolekcja} to player on inventory click: if name of event-inventory is "&4&lKolekcja": cancel event if index of event-slot is 13: if {sell1::%player's uuid%} is 0: if player has disc pigstep: close player's inventory remove disc pigstep from player's inventory send "&a&lOddano płytę za 100$" to player add 100 to {pieniadze::%player's uuid%} set {sell1::%player's uuid%} to 1 else: send "&4&lNie posiadasz tej płyty!" to player else: send "&4&lOddałeś już tą płytę &71/1" to player (WERSJA TESTOWANA: 1.20.1 Dodatki (niektóre są nie potrzebne raczej): sk, skquery, skript-reflect, skbee, skellett
×
×
  • Dodaj nową pozycję...