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Medyk324

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Treść opublikowana przez Medyk324

  1. Medyk324

    lokalizacja bloku

    command /usun: trigger: remove location of targeted block from {bloki::*} Usuwa ten blok na który patrzysz.
  2. Medyk324

    lokalizacja bloku

    command /dodaj: trigger: add location of targeted block to {bloki::*} command /zmien: trigger: loop {bloki::*}: set block at loop-value to emerald block
  3. Medyk324

    /cheaty

    Po prostu daj repke + oznacz za najlepszą odpowiedz.
  4. Medyk324

    /cheaty

    function gui(p: player): set {_gui} to chest with 1 rows named "Cheaty" loop 9 times: set slot loop-number -1 of {_gui} to black stained glass pane named " " if gamemode of {_p} is creative: set slot 0 of {_gui} to emerald named "Gamemode 0" else: set slot 0 of {_gui} to emerald named "Gamemode 1" if {_p}'s fly mode is true: set slot 1 of {_gui} to feather named "Fly OFF" else: set slot 1 of {_gui} to feather named "Fly ON" if {_p} has speed: set slot 2 of {_gui} to diamond boots named "SpeedHack OFF" else: set slot 2 of {_gui} to diamond boots named "SpeedHack ON" set slot 3 of {_gui} to diamond block named "Zbroja Cheatera" set slot 4 of {_gui} to diamond sword named "KnockBack X" if maximum health of {_p} is 100: set slot 5 of {_gui} to 351:1 named "Serca OFF" else: set slot 5 of {_gui} to 351:1 named "Serca ON" open {_gui} to {_p} command /cheaty: trigger: if player is in world "swiat": if {cheaty} is true: if player has permission "acraft.cheaty": gui(player) on inventory click: event-inventory is not player's inventory if name of event-inventory is "Cheaty": cancel event if clicked slot is 0: if gamemode of player is creative: set gamemode of player to survival wait tick gui(player) else: set gamemode of player to creative wait tick gui(player) if clicked slot is 1: if player's fly mode is true: set player's fly mode to false wait tick gui(player) else: set player's fly mode to true wait tick gui(player) if clicked slot is 2: if player has speed: remove speed from player wait tick gui(player) else: apply potion of speed 15 to player for 99999 minute wait tick gui(player) if clicked slot is 3: close player's inventory add 1 diamond helmet of protection 50 and thorns 20 named "&6&lZbroja Cheatera" to player add 1 diamond chestplate of protection 50 and thorns 20 named "&6&lZbroja Cheatera" to player add 1 diamond leggings of protection 50 and thorns 20 named "&6&lZbroja Cheatera" to player add 1 diamond boots of protection 50 and thorns 20 named "&6&lZbroja Cheatera" to player if clicked slot is 4: close player's inventory add 1 diamond sword of knockback 10 named "Knockback X" to player if clicked slot is 5: if maximum health of player is 100: set the maximum health of player to 10 else: set the maximum health of player to 100 every 24 hours: if {cheaty} is true: set {cheaty} to false else: set {cheaty} to true
  5. Medyk324

    /cheaty

    Nie pinguj Zrobię @Buggy liczę na naj i rep function gui(p: player): set {_gui} to chest with 1 rows named "Cheaty" loop 9 times: set slot loop-number -1 of {_gui} to black stained glass pane named " " if gamemode of {_p} is creative: set slot 0 of {_gui} to emerald named "Gamemode 0" else: set slot 0 of {_gui} to emerald named "Gamemode 1" if {_p}'s fly mode is true: set slot 1 of {_gui} to feather named "Fly OFF" else: set slot 1 of {_gui} to feather named "Fly ON" if {_p} has speed: set slot 2 of {_gui} to diamond boots named "SpeedHack OFF" else: set slot 2 of {_gui} to diamond boots named "SpeedHack ON" set slot 3 of {_gui} to diamond block named "Zbroja Cheatera" set slot 4 of {_gui} to diamond sword named "KnockBack X" if maximum health of {_p} is 100: set slot 5 of {_gui} to 351:1 named "Serca OFF" else: set slot 5 of {_gui} to 351:1 named "Serca ON" open {_gui} to {_p} command /cheaty: trigger: if player has permission "acraft.cheaty": gui(player) on inventory click: event-inventory is not player's inventory if name of event-inventory is "Cheaty": cancel event if clicked slot is 0: if gamemode of player is creative: set gamemode of player to survival wait tick gui(player) else: set gamemode of player to creative wait tick gui(player) if clicked slot is 1: if player's fly mode is true: set player's fly mode to false wait tick gui(player) else: set player's fly mode to true wait tick gui(player) if clicked slot is 2: if player has speed: remove speed from player wait tick gui(player) else: apply potion of speed 15 to player for 99999 minute wait tick gui(player) if clicked slot is 3: close player's inventory add 1 diamond helmet of protection 50 and thorns 20 named "&6&lZbroja Cheatera" to player add 1 diamond chestplate of protection 50 and thorns 20 named "&6&lZbroja Cheatera" to player add 1 diamond leggings of protection 50 and thorns 20 named "&6&lZbroja Cheatera" to player add 1 diamond boots of protection 50 and thorns 20 named "&6&lZbroja Cheatera" to player if clicked slot is 4: close player's inventory add 1 diamond sword of knockback 10 named "Knockback X" to player if clicked slot is 5: if maximum health of player is 100: set the maximum health of player to 10 else: set the maximum health of player to 100
  6. Medyk324

    /cheaty

    Nie każdy gra na tym serwerze. Opisz co chcesz.
  7. Medyk324

    BOMBA JAK W CSGO

    Bomba nie niszczy bloków, ona tylko tworzy efekt dymu po wybuchu tnt
  8. %{wymagane.%{lvl::%player%}%}%
  9. Nie rozumiem pytania
  10. on script load: set {wyamagane.1} to 100 set {wymagane.2} to 250 set {wymagane.3} to 550 set {wymagane.4} to 950 set {wymagane.5} to 1350 set {wymagane.6} to 1750 on death: if attacker is a player: set {_lvl} to {lvl::%attacker%} add 1 to {_lvl} set {_wymagane} to {wymagane.%{_lvl}%} set {_lvl} to {lvl::%attacker%} add 1 to {_lvl} set {_next1} to {wymagane.%{_lvl}%} if {exp::%attacker%} is bigger than or equal to {_wymagane}: add 1 to {lvl::%attacker%} set {exp::%attacker%} to 0 send "Awansowales na %{lvl::%attacker%}% poziom" to attacker on death of creature: if attacker is a player: set attacker's level to {lvl::%attacker%} set {_lvl} to {lvl::%attacker%} add 1 to {_lvl} set {_next1} to {lvl::%attacker%} set {_next1} to {wymagane.%{_lvl}%} if name of creature is "&2Slaby Mutant &aLvl. 1": set {_exp} to 1 set {_lvl} to 1 add {_exp} to {exp::%attacker%}
  11. A masz kawałek kodu że po zabiciu moba dodaje wartośc do {exp::%attacker}?
  12. Pokaż screenshota błędu
  13. W takim razie sprawdz może to. on script load: set {wyamagane.1} to 100 set {wymagane.2} to 250 set {wymagane.3} to 550 set {wymagane.4} to 950 set {wymagane.5} to 1350 set {wymagane.6} to 1750 on death: if attacker is a player: set {_lvl} to {lvl::%attacker%} add 1 to {_lvl} set {_wymagane} to {wymagane.%{_lvl}%} set {_lvl} to {lvl::%attacker%} add 1 to {_lvl} set {_next1} to {wymagane.%{_lvl}%} if {exp::%attacker%} is bigger than or equal to {_wymagane}: add 1 to {lvl::%attacker%} set {exp::%attacker%} to 0 send "Awansowales na %{lvl::%attacker%}% poziom" to attacker Wytabuj sobie to odpowiednio.
  14. on script load: set {rpgSystemReward::ConstStrengthLvl::1} to 100 set {rpgSystemReward::ConstStrengthLvl::2} to 250 set {rpgSystemReward::ConstStrengthLvl::3} to 550 set {rpgSystemReward::ConstStrengthLvl::4} to 950 set {rpgSystemReward::ConstStrengthLvl::5} to 1350 set {rpgSystemReward::ConstStrengthLvl::6} to 1750 on death: attacker is a player victim is entity add 5 to {rpgSystemReward::ExpStrength::%attacker%} set {_lvl} to {rpgSystemReward::ExpStrength::%attacker%::lvl} if {rpgSystemReward::ConstStrengthLvl::%{_lvl}+1%} is not set: stop if {rpgSystemReward::ExpStrength::%attacker%} is bigger than or equal to {rpgSystemReward::ConstStrengthLvl:%{_lvl}%}: clear {rpgSystemReward::ExpStrength::%attacker%} add 1 to {rpgSystemReward::ExpStrength::%attacker%::lvl} send "{@tag} &aAwansowałes na kolejny poziom &4Siły! &7- Sprawdź &2drzewko umiejętności &7i wydaj swoje &6punkty!" to attacker stop
  15. command /wersja [<offlineplayer>]: trigger: send "Wersja: %args's version%"
  16. Nie da się własno ręcznie zmieniać wartości tpsów. Może Ci się to przyda.
  17. command /resetrankadmin [<offlineplayer>]: trigger: if arg 1 is not set: execute console command "ga deaths %player% 0" execute console command "ga kills %player% 0" execute console command "ga points %player% 1000" broadcast "&6&l» Gracz &o%player% zresetował sobie ranking!" else: execute console command "ga deaths %arg 1% 0" execute console command "ga kills %arg 1% 0" execute console command "ga points arg% 1000" broadcast "&6&l» Gracz &o%player% zresetował ranking graczowi %arg 1%"
  18. Musisz podłączyć bazę danych i umieć też język jscript, php, html.
  19. command /setuj [<text>]: permission: * permission message: asda trigger: if arg 1 is not set: send "&bPoprawne użycie komendy&f:&7 >>&a /setuj protection, thorns lub frost walker" if arg 1 is "protection": give 1 diamond helmet of protection 100 and thorns 5 and unbreaking 50 named "&6Zbroja Herobrine" to player give 1 diamond chestplate of protection 100 and thorns 5 and unbreaking 50 named "&6Zbroja Herobrine" to player give 1 diamond leggings of protection 100 and thorns 5 and unbreaking 50 named "&6Zbroja Herobrine" to player give 1 diamond boots of protection 100 and thorns 5 and unbreaking 50 named "&6Zbroja Herobrine" to player send "&aOtrzymano zbroję &6Herobrine" to player
  20. Skellet
  21. on fishing: if "%fishing state%" is "CAUGHT_FISH": clear caught item
  22. on death of player: loop drops: chance of 50%: add loop-value to {drops::%player%::*} remove loop-value from drops on respawn: if {drops::%player%::*} is not set: stop wait 1 second loop {drops::%player%::*}: give loop-value to player delete {drops::%player%::*}
  23. Użyj tego. tworzysz skrzynie komendą /case add premiumcase z Następnie tworzysz własny skrypt na skrzynie. on rightclick: if player's tool is chest named "Premiumcase": remove 1 chest named "Premiumcase" from player's inventory set {_item} to random element out of {case::premiumcase::itemlist::*} add {_item} to player's inventory I tyle
  24. Główki na vanishu? command /vanish: aliases: /v executable by: player trigger: if {vanished::players::*} doesn't contain player: add player to {vanished::players::*} set gamemode of player to Spectator send "&eStałeś się niewidoczny dla innych graczy!" to player stop if {vanished::players::*} contains player: remove player from {vanished::players::*} set gamemode of player to survival send "&eStałeś się widoczny dla innych graczy!" to player stop every 1 tick: send action bar "&eJesteś nie widoczny dla innych graczy" to {vanished::players::*}
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