PanAnimek
Użytkownik-
Ilość zawartości
406 -
Rejestracja
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Ostatnia wizyta
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Wygrane w rankingu
13
Treść opublikowana przez PanAnimek
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%vault_eco_top_player_<nr z baltop>% - %vault_eco_top_balance_formatted_<nr z baltop>%
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Wystarczy ustawić regułę setExplosionDestruct na wartość false. Robi się to komendą /gamerule setExplosionDestruction false
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Darmowe: - PreciousStones - ProtectionStones - KarenProtect Płatne: - Lands
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on command: if command is "ban": if player doesn't have permission "permisja": cancel event Tu masz z permisja on command: if command is "ban": if arguments contains "test": cancel event Tutaj, jesli argumenty zawieraja fraze "test"
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on command: if command is "pl" or "ver": log "%player% uzyl: %command% %arguments%" to "komendy.log"
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Wytabowac sobie go musisz, bo na telefonie formatowanie sie psuje. Powinno dzialac, poniewaz korzystam z podobnego skryptu u siebie i mi dziala. Do tego jak niszczysz czy zarzadzasz eq nie ma wiadomosci, wiec nwm co ci tam nawala. Wiadomosc jest tylko w eventach on chat i on command.
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options: kasaw: 50 command /ruletka [<text>] [<integer>]: permission: ruletka.minecast trigger: if arg 1 is "obstaw": if arg 2 is not set: stop if arg 2 is not integer: stop if player's balance < arg 2: send "&cc Nie masz tyle hajsu!" stop set {_obstaw.%player%} to arg 2 chance of {@kasaw}%: add {_obstaw.%player%} to player's balance broadcast " &8● &2Ruletka &8&l» &7Gracz &a%player% &7obstawił &c$%{_obstaw.%player%}% &7i &awygrał &7podwójnie!" stop remove {_obstaw.%player%} from player's balance broadcast " &8● &2Ruletka &8&l» &7Gracz &a%player% &7obstawił &c$%{_obstaw.%player%}% &7i &cprzegrał!"
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on command: log "%player% uzyl: %command% %arguments%" to "komendy.log"
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on pressure plate: if event-block is pressure plate: if block below event-block is redstone block: show 1 of redstone particle at location of event-block at speed 5
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Do tego typu pytań przeznaczony jest dział Pytania i Problemy (do którego post został przeniesiony przez @TakiJakTy). Dział Skrypty służy do publikowania swoich prac.
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Po pierwsze - nie ten dział. Po drugie - masz: on load: if file "plugins/Skargi/skargi.txt" doesn't exist: create file "plugins/Skragi/skargi.txt" command /skarga [<offlineplayer>] [<text>]: trigger: if arg 1 is set: if arg 2 is set: write "Skarga %player% na %arg 1%: %arg 2%" at line (line count of file "plugins/Skargi/skargi.txt" + 1) to file "plugins/Skargi/skargi.txt" send "&aSkarga zostala wyslana!" else: send "&cUzycie: &7/skarga <gracz> <powod>" else: send "&cUzycie: &7/skarga <gracz> <powod>" Wymaga dodatku skUtilities
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Można do tego celu użyć pluginów: a) darmowych: - NametagEdit - Tabfixes - TAB (który osobiście polecam) b) płatnych: - Animated NameTag - TAB Premium
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every 5 minutes: broadcast "&a&lNowość!!! &e&lCena cubioda spadla do 5k$! Zapraszamy do NPC na spawnie!" ot cala filozofia
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command /sprawdz: permission: sprawdz.admin permission message: &cNie masz permisji do tej komendy! trigger: send "&8&l«&e&l*&8&l»&8&m--------&8&l[&5&l⚔ &6&lCRAFT&e&lDROP.PL &5&l⚔&8&l]&8&m--------&8&l«&e&l*&8&l»" broadcast "" send "&8» &e/sprawdzam <nick> &7- &esprawdza gracza" send "&8» &e/czysty <nick> &7- &eocyszca gracza z zarzutow" broadcast "" send "&8&l«&e&l*&8&l»&8&m-----------------------------------&8&l«&e&l*&8&l»" command /sprawdzam [<player>]: permission: sprawdzam.admin permission message: &cNie masz permisji do tej komendy! trigger: if arg 1 is set: broadcast "&8&l«&e&l*&8&l»&8&m---------&8&l{&5&l⚔ &e&lSPRAWDZARKA &5&l⚔&8&l}&8&m---------&8&l«&e&l*&8&l»" broadcast "" broadcast "&8» &eGracz &7%arg 1 % &ejest sprawdzany." broadcast "&8» &ePrzez moderatora &c%player%&e." broadcast "" broadcast "&8&l«&e&l*&8&l»&8&m-------------------------------------&8&l«&e&l*&8&l»" set {sprawdzany::%arg 1%} to true command /czysty [<player>]: permission: czysty.admin permission message: &cNie masz permisji do tej komendy! trigger: if arg 1 is set: broadcast "&8&l«&e&l*&8&l»&8&m--------&8[&5&l⚔ &e&lCZYSTY &5&l⚔&8&l]&8&m--------&8&l«&e&l*&8&l»" broadcast "" broadcast "&8» &eGracz &7%arg 1 % &enie posiada wspomagaczy" broadcast "" broadcast "&8&l«&e&l*&8&l»&8&m-----------------------------&8&l«&e&l*&8&l»" clear {move::%arg 1%} on any movement: if {move::%player%} is set: cancel event Zablokowane poruszanie sie w jakikolwiek sposob
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Jesli chcialbys miec to w skQuery, to luz, twoj wybor, tylko sie nie zdziw, ze gracze beda bogatsi o itemki z GUI, bo format slot s SkQuery lubi sie bugowac command /profil [<text>]: trigger: if arg 1 is not set: open chest with 5 rows named " Profil Gracza" to player format slot 4 of player with player's skull named "&a%player%" to be unstealable Masz co chciales
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Jezu, juz ostatnio ci pisalem cos odnosnie format slota z SkQuery, ale rob jak uwazasz, najwyzej gracze na serwerze beda bogatsi o itemki z GUI. command /profil [<text>]: trigger: if arg 1 is not set: open chest with 5 rows named " &aProfil Gracza" to player format slot 21 of the player with 1 of diamond helmet named "&8&l* &cRanga &8&l*" with lore "||&8&l> &cRanga: &7%group of player%" to be unstealable A tu jakbym ja to zrobil: command /profil [<text>]: trigger: if arg 1 is not set: open chest with 5 rows named " &aProfil Gracza" to player set slot 21 of player to diamond helmet named "&8&l* &cRanga &8&l*" with lore "||&8&l> &cRanga: &7%group of player%" on inventory click: if clicked inventory is &aProfil Gracza": cancel event
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W takim razie tak jak pisalem masz logi, w ktorych widoczne sa komendy, wiec skrypt jest zbedny. Ale jak tak bardzo chcesz to masz. on command: log "%player% uzyl: %command%" to "komendy.log" Zapis masz w /plugins/Skript/logs/komendy.log
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options: czas: 30 #czas antylogouta w sekundach komendy: "tp" or "tpa" or "tpahere" or "spawn" or "tpaccept" #lista zablokowanych komend on damage: if victim is player: if attacker is player: set {pvp::%attacker%} to {@czas} set {pvp::%victim%} to {@czas} set {osoba::%attacker%} to victim set {osoba::%victim%} to attacker on command: if {pvp::%player%} is set: if command is {@komendy}: cancel event send "&cJestes podczas walki!" on quit: if {pvp::%player%} is set: kill player send action bar "&aZwyciezyles &6%player%" to {osoba::%player%} clear {pvp::%{osoba::%player%}%} clear {osoba::%{osoba::%player%}%} clear {pvp::%player%} clear {osoba::%player%} every 1 second: loop all players: if {pvp::%loop-player%} is set: if {pvp::%loop-player%} > 0: send action bar "&aJestes w walce! Pozostalo &7%{pvp::%loop-player%}% sekund" to loop-player add -1 to {pvp::%loop-player%} else: send acrion bar "&aNie jestes juz w walce!" to loop-player clear {osoba::%loop-player%} clear {pvp::%loop-player%} on death: if "%victim%" is "%{osoba::%attacker%}%": send action bar "&aZwyciezyles &6%victim%" to attacker clear {osoba::%victim%} clear {osoba::%attacker%} clear {pvp::%victim%} clear {pvp::%attacker%} juz, dwukropek zgubilem
- 6 odpowiedzi
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Masz command /list [<text>]: trigger: loop all players: if "%group of loop-player%" is "Admin": add loop-player to {_admin::*} else if "%group of loop-player%" is "Helper" or "FireHelper": add loop-player to {_helper::*} else: add loop-player to {_reszta::*} send "" send "&7&m-------------------------------------" send " &6&lLista graczy" send "" send " &6Online: &7&o%number of all players% graczy" send "" if {_admin::*} is set: send " &6Admin: &7&o%{_admin::*}%" else: send " &6Admin: &7&o<brak>" if {_helper::*} is set: send " &6Helper: &7&o%{_helper::*}%" else: send " &6Helper: &7&o<brak>" if {_reszta::*} is set: send " &6Gracz: &7&o%{_reszta::*}%" else: send " &6Gracz: &7&o<brak>" send "" send "&7&m-------------------------------------" send ""
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Pokaz nam (jesli mozesz) ten skrypt, to zobaczymy co jest w nim nie tak. Tak bedzie latwiej niz dochodzenie w ciemno z czego ten blad wynika. Tez z podobnymi bledami sie spotkalem i byly to glownie bledy typu brak dwukropka po ifie, bledny enchant etc.
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Juz poprawiam command /list [<text>]: trigger: loop all players: if "%group of loop-player%" is "Admin": add loop-player to {_admin::*} else if "%group of loop-player%" is "Helper" or "FireHelper": add loop-player to {_helper::*} else: add loop-player to {_reszta::*} send "" send "&7&m-------------------------------------" send " &6&lLista graczy" send "" send " &6Online: &7&o%number of all players% graczy" send "" if {_admin::*} is set: send " &6Admin: &7&o%{_admin::*}%" if {_helper::*} is set: send " &6Helper: &7&o%{_helper::*}%" if {_reszta::*} is set: send " &6Gracz: &7&o%{_reszta::*}%" send "" send "&7&m-------------------------------------" send ""
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options: czas: 30 #czas antylogouta w sekundach komendy: "tp" or "tpa" or "tpahere" or "spawn" or "tpaccept" #lista zablokowanych komend on damage: if victim is player: if attacker is player: set {pvp::%attacker%} to {@czas} set {pvp::%victim%} to {@czas} set {osoba::%attacker%} to victim set {osoba::%victim%} to attacker on command: if {pvp::%player%} is set: if command is {@komendy}: cancel event send "&cJestes podczas walki!" on quit: if {pvp::%player%} is set: kill player send action bar "&aZwyciezyles &6%player%" to {osoba::%player%} clear {pvp::%{osoba::%player%}%} clear {osoba::%{osoba::%player%}%} clear {pvp::%player%} clear {osoba::%player%} every 1 second: loop all players if {pvp::%loop-player%} is set: if {pvp::%loop-player%} > 0: send action bar "&aJestes w walce! Pozostalo &7%{pvp::%loop-player%}% sekund" to loop-player add -1 to {pvp::%loop-player%} else: send acrion bar "&aNie jestes juz w walce!" to loop-player clear {osoba::%loop-player%} clear {pvp::%loop-player%} on death: if "%victim%" is "%{osoba::%attacker%}%": send action bar "&aZwyciezyles &6%victim%" to attacker clear {osoba::%victim%} clear {osoba::%attacker%} clear {pvp::%victim%} clear {pvp::%attacker%}
- 6 odpowiedzi
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on join: if {rep::%player%} is not set: set {rep::%player%} to 0 command /rep [<text>] [<offlineplayer>]: aliases: reputacja trigger: if arg 1 is not "+" or "-" or "dodaj" or "zabierz" or "top" or "gracz": send "" send " &7/rep +/dodaj <nick> &6&o- dodaje reputacje" send " &7/rep -/zabierz <nick> &6&o- zebiera reputacje" send " &7/rep top &6&o- topka reputacji" send " &7/rep gracz [nick] &6&o- reputacja gracza" send "" stop if arg 2 is not set: if arg 1 is not "top" or "gracz": execute player command "rep help" stop if arg 1 is "+" or "dodaj": if {rep::%arg 2%} is set: if {lastrep::%player%} is not set: add 1 to {rep::%arg 2%} send " &aPrzyznano reputacje graczowi &6%arg 2%&a! Nastepna repke mozesz przyznac za &612 godzin" set {lastrep::%player%} to now else: if difference between now and {lastrep::%player%} is greater than ("12 hours" parsed as timespan): add 1 to {rep::%arg 2%} send " &aPrzyznano reputacje graczowi &6%arg 2%&a! Nastepna repke mozesz przyznac za &612 godzin" set {lastrep::%player%} to now else: send " &cRepki mozesz dawac lub zebierac co &612 godzin" else: send " &cNie znaleziono gracza w bazie." if arg 1 is "-" or "zabierz": if {rep::%arg 2%} is set: if {lastrep::%player%} is not set: add -1 to {rep::%arg 2%} send " &aZabrano reputacje graczowi &6%arg 2%&a! Nastepna repke mozesz przyznac za &612 godzin" set {lastrep::%player%} to now else: if difference between now and {lastrep::%player%} is greater than ("12 hours" parsed as timespan): add -1 to {rep::%arg 2%} send " &aZabrano reputacje graczowi &6%arg 2%&a! Nastepna repke mozesz przyznac za &612 godzin" set {lastrep::%player%} to now else: send " &cRepki mozesz dawac lub zebierac co &612 godzin" else: send " &cNie znaleziono gracza w bazie." if arg 1 is "gracz": if arg 2 is not set: send "" send " &6Twoja reputacja: &7&o%{rep::%player%} rep" send "" else: if {rep::%arg 2%} is set: send "" send " &6Reputacja %arg 2%: &7&o%{rep::%arg 2%}%" send "" else: send " &cNie znaleziono gracza w bazie." if arg 1 is "top": set {_s} to 0 loop {rep::*}: add 1 to {_s} if {_lista::%loop-value%} is not set: set {_lista::%loop-value%} to loop-index else: set {_x} to 0 loop {_s} times: add 1 to {_x} if {_lista::%loop-value-1%.%{_x}%} is not set: set {_lista::%loop-value-1%.%{_x}%} to loop-index stop loop set {_y} to size of {_lista::*} loop {_lista::*}: set {_topka::%{_y}%} to loop-value add -1 to {_y} send "" send " &6&olTOPKA REPUTACJI" set {_msc} to 1 loop {_topka::*}: send " &6%{_msc}%. %loop-value% &7&o- %{rep::%loop-value%}% rep" add 1 to {_msc} if {_msc} > 5: stop loop send "" @xaxaxaxa @Parczik macie repki razem z topka
