SzymnYo ~ KoYGeR
Użytkownik-
Ilość zawartości
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Rejestracja
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Ostatnia wizyta
Treść opublikowana przez SzymnYo ~ KoYGeR
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Zgaduj zgadula bo zlota kula... Daj kawalek kodu ktory odpowiada za nadawanie i zabieranie tagu.
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A no to zwracam honor :) Ale i tak łapaj lajka ;)
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A zamiast "on rightclick with..." mozna dac "on consume..." Ciastka sie je ^^ ale jezeli nie chcesz, to nie zmieniaj ;)
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Event (wiekszy drop, wiekszy exp ze stone)
SzymnYo ~ KoYGeR odpowiedział(a) na DouDou pytanie w Zlecenia
Moim zdaniem latwiej bd zrobic caly drop w skrypcie. Ja planuje do swojego skryptu "HappyEvents" dodac cos takiego jak event dropu ;) -
set loop-blocks to stone
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skrypt miesiąca Cuboids+ - skrypt na działki
SzymnYo ~ KoYGeR odpowiedział(a) na PoweredDragon temat w Archiwum
No i takie skrypty sa piekne ^^ Like dla Dragona ;) -
every second: loop all players: loop-player has permission "effect.vip": loop-player is in region "spawn": play 1 of effect note with data 1 behind the loop-player
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która
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1. on rightclick with blaze rod: name of player's tool is "test" show mob spawner flames 2 meters abowe player3. on rightclick with blaze rod: name of player's tool is "test" show mob spawner flames at player
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Procentu bo przypomina 96 a jak te dwie cyferki sie odwroci to powstanie 69 xDDD Magda vs Sandra
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To wystarczy 10 sek w notepad++ ale i tak moj jest lepsiejszy xD
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Smietana..... Ganja Mafia | Paktofonika
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Prosze ;) on place of sponge: if player have permission "namiot": execute console command "/playsound random.pop %player%" set block 2 meter west to white wool set block 2 meter west 1 meter south to white wool set block 2 meter west 1 meter north to white wool set block 2 meter east to white wool set block 2 meter east 1 meter north to white wool set block 2 meter east 1 meter south to white wool set block 1 meter above 1 meter east to white wool set block 1 meter above 1 meter east 1 meter north to white wool set block 1 meter above 1 meter east 1 meter south to white wool set block 1 meter above 1 meter west to white wool set block 1 meter above 1 meter west 1 meter north to white wool set block 1 meter above 1 meter west 1 meter south to white wool set block 2 meter above 1 meter east to white wool set block 2 meter above 1 meter east 1 meter north to white wool set block 2 meter above 1 meter east 1 meter south to white wool set block 2 meter above 1 meter west to white wool set block 2 meter above 1 meter west 1 meter north to white wool set block 2 meter above 1 meter west 1 meter south to white wool set block 3 meter above to white wool set block 3 meter above 1 meter north to white wool set block 3 meter above 1 meter south to white wool set block 2 meters west 2 meters north to green wool set block 2 meters west 2 meters south to green wool set block 2 meters east 2 meters north to green wool set block 2 meters east 2 meters south to green wool set block 1 meter above 1 meter west 2 meters north to green wool set block 1 meter above 1 meter west 2 meters south to green wool set block 1 meter above 1 meter east 2 meters north to green wool set block 1 meter above 1 meter east 2 meters south to green wool set block 2 meter above 1 meter west 2 meters north to green wool set block 2 meter above 1 meter west 2 meters south to green wool set block 2 meter above 1 meter east 2 meters north to green wool set block 2 meter above 1 meter east 2 meters south to green wool set block 3 meters above 2 meters south to green wool set block 3 meters above 2 meters north to green wool set block 1 meter west 2 meters south to fence set block 1 meter east 2 meters south to fence set block 1 meter west 2 meters north to fence set block 1 meter east 2 meters north to fence set block 2 meters above 2 meters south to fence set block 2 meters above 2 meters north to fence set block 1 meter west to workbench set block 1 meter west 1 meter north to furnace set block 1 meter east 1 meter north to furnace set block 2 meters above 3 meters south 1 meter east to torch set block 2 meters above 3 meters south 1 meter west to torch set block 2 meters above 3 meters north 1 meter east to torch set block 2 meters above 3 meters north 1 meter west to torch
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Jak sprawdzić ilość osób w regionie ?
SzymnYo ~ KoYGeR odpowiedział(a) na boleknowak pytanie w Pytania i problemy
opcja 1: on region entering "region": send "wiadomosc" to playeropcja 2: every 1 minutes: loop all players loop-player is in region "region": send "wiadomosc" to loop-player -
Teleportacja Graczy Online na wyznaczone kordy!
SzymnYo ~ KoYGeR odpowiedział(a) na MasterFlot pytanie w Pytania i problemy
Ale powiedz cos wiecej czy to ma sie ustawiac czy ma byc komenda "/teleport <gracz> <x> <z>"?- 4 odpowiedzi
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- kodry
- teleportacjagraczy
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(i 5 więcej)
Oznaczone tagami:
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on rightclick on zombie: {pet.%player%} is false: player's tool is rotten flesh: remove player's tool from player chance of 50%: set name of clicked entity to "Przyjaciel %player%" set {pet.%player%} to true wait 5 minutes set {pet.%player%} to false set name of clicked entity to ""on damage: attacker is zombie: name of attacker is "Przyjaciel %victim%": cancel eventTylko to z regionem nie wiem xD
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Wszystko sie da ;) ale moge to zrobic ew. jutro z rana bo dzisiaj juz nie mam czasu
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Da sie zrobic skrypt ;) Drop ze stone: on break of any ore: cancel event set event-block to stoneon break of stone: give 5 xp to playeron break of stone: chance of 1%: drop 1 diamond stop chance of 1%: drop 1 emerald stop chance of 3%: drop 1 gold ore stop chance of 5%: drop 1 iron ore stop chace of 6%: drop 1 coal stop chance of 5%: drop 1 redstone stop chance of 5%: drop 2 lapis lazuliDrop z mobow on death of zombie: attacker is player: drop 1 diamond sword at event locationItd...Mam nadzieje ze chociaz 1 plusika dostane ;)
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Poprawilem kod wyzej
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2. command /ustawspawn: permission: admin trigger: set {_spawn} to location of playercommand /rozdzka: trigger: give 1 stick named "Rozdzka TP na spawn" of thorns 3 to playeron rightclick with stick: name of player's tool is "Rozdzka TP na spawn": teleport player to {_spawn}
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1. Da sie, bedzie biegal za graczem tak jakby chcial go atakowac, ale nie bd zadawal obrazen a po pewnym czasie bd zadawal. 2. Raczej sie nie da.
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push entity horizontaly <kierunek swiata> at speedChyba, nie bawilem sie push'em
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Dzieki ;) Jezeli nie bd dzialalo to ponowie pytanie.
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Dziekuje :* Chyba sie da bez dodatkow ale wiecej pisania. :)
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command /piston: trigger: execute player command "pcability add piston_access"
