on place: log "%player% postawił %block% na %location of block%" to "logblockPlace.log"on break: log "%player% zniszczył %block% na %location of block%" to "logblockBreak.log
@UP Wspaniały odkop. Sprawa jest prosta... on rightclick on villager: execute console/player command "komenda" A poradnik zawieszony, może kiedyś go wznowię...
Nie da się loopować wszystkich bloków bo wywali serwer, DDa się i to nawet nie zlaguje serwera; głupoty pleciesz... loop all blocks: loop-block is tnt: set {_loc} to location of loop-block add 1 to {_num2} set block at {_loc} to air
loop blocks: type of loop-block is TNT set {_num2} to number of loop-block set block at loop-block to air Nie możesz tak zapętlić bloków; w "loop blocks" musi być określona lokacja 2. Nie prościej po prostu dać loop ...: loop-block is tnt: add 1 to {_num2} set loop-block to air
if arg 1 is "dolacz": set {_player::*} to all players in world "arena1": size of {_player::*} is less than 10: teleport player to {arena1.start} set {trwanie.arena1} to true else: send "&aArena jest pelna graczy! Sprobuj pozniej"
on rightclick on wooden button: {lastClickButton::%player%} is not set: spawn ... set {lastClickButton::%player%} to now set {_dif} to difference between {lastClickButton::%player%} and now {_dif} is greater than 5 seconds: spawn ... set {lastClickButton::%player%} to nowCo do GUI villagera to chyba nie ma;
on damage: wait 10 ticks victim's health is greater than 0: set {attacker::%victim%} to "%attacker's name%"on death: "%attacker's name%" is not {attacker::%victim%}: #dalszy kod//Nazwa już zmieniona