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rafi789

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    minecraft gry

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Osiągnięcia rafi789

  1. Witam ponieważ już dawno skończyłem pisać skrypty.. to chciałbym wam powierzyć ten oto skrypt... który jest ostatnim jaki dotychczas napisałem. Mianowicie co on wprowadza? - Nowe Craftingi/Przedmioty - Możliwość Zostania legendą - Dodatkowe przedmioty dropiące z potworów.. Dla bardziej ograniętych myślę że wystarczy im tylko zajrzeć w kod i będą wiedzieć co daje skrypt Skrypt nie jest dokończony!! Aczkolwiek nie wywala błędów i wszystkie funkcje w nim działają Link: http://pastebin.com/dX8x8dZy Kod on script load: register new shapeless recipe for 15 nether star named "&4Striker &6Lighting" using emerald, emerald, emerald, nether star, diamond, nether star, emerald, emerald, emerald register new shapeless recipe for diamond named "&aJumper" using ender pearl, ender pearl, ender pearl, ender pearl, diamond, ender pearl, ender pearl, ender pearl, ender pearl register new shapeless recipe for 5 snowball named "&bExplo &aSnieg" using 2 tnt, 2 tnt, 2 tnt, 2 tnt, snowball, 2 tnt, 2 tnt, 2 tnt, 2 tnt variables: {legenda.%player%} = 15 {patricle.%player%} = false {lp.%player%} = false {lp2.%player%} = false {strzelenie.%player%} = false on rightclick holding a nether star: if name of player's tool is "&4Striker &6Lighting": remove 1 nether star named "&4Striker &6Lighting" from player set {_center} to location of the player strike lightning 2 meter north of {_center} strike lightning 3 meter north of {_center} strike lightning 2 meter west of {_center} strike lightning 3 meter west of {_center} strike lightning 2 meter east of {_center} strike lightning 3 meter east of {_center} strike lightning 2 meter south of {_center} strike lightning 3 meter south of {_center} strike lightning 2 meter north west of {_center} strike lightning 2 meter north east of {_center} strike lightning 2 meter south west of {_center} strike lightning 2 meter south east of {_center} on rightclick holding a diamond: if name of player's tool is "&aJumper": shoot a ender pearl with speed 0.2 spawn 120 of particle happy villager offset by 1, 1, 1 at location of player on death of ender dragon: if attacker is a player: drop 1 stick named "&aDragon&bBall" with lore "Zawiera Mistyczna Moca Pochadzaca z szostego wymiaru" at victim on death of creeper or zombie or skeleton or spider or cave spider or enderman or zombie pigman: if attacker is a player: chance of 20%: drop 1 paper named "&bArtefak" at victim chance of 10%: drop 1 blaze rod named "&4Arcy &bTrzon" at victim stop on rightclick holding a blaze rod: if name of player's tool is "&4Arcy &bTrzon": player has 9 paper named "&bArtefak": player has 2 blaze rod named "&4Arcy &bTrzon": remove 9 paper named "&bArtefak" from player remove 2 blaze rod named "&4Arcy &bTrzon" from player spawn 15 of particle happy villager offset by 1, 1, 1 at location of player spawn 15 of particle explode offset by 1, 1, 1 at location of player broadcast "&a%player% &6Stworzyl &aLegende" add 1 blaze rod named "&aLegenda" to player's inventory else: send "&bTo Wymaga Artefaktu x9 i Arcy Trzonu x2 &aOtrzymasz to potowrkow" to player else: if name of player's tool is "&aLegenda": if {legenda.%player%} is less than 1: remove 1 blaze rod named "&aLegenda" from player set {legenda.%player%} to 15 loop 10 times: send " " to player send "&cCzyszcze chat..." to player else: set {_center} to location of the player set the block 2 meter north of {_center} to fire set the block 2 meter west of {_center} to fire set the block 2 meter east of {_center} to fire set the block 2 meter south of {_center} to fire set the block 2 meter north west of {_center} to fire set the block 2 meter north east of {_center} to fire set the block 2 meter south west of {_center} to fire set the block 2 meter south east of {_center} to fire push the player upward at speed 2 push the player horizontally forward at speed 4 send "&b%{legenda.%player%}%/15" to player set {patricle.%player%} to true remove 1 from {legenda.%player%} stop on any move: if {patricle.%player%} is true: spawn 25 of particle happy villager offset by 3, 2, 3 at location of player spawn 25 of particle explode offset by 3, 2, 3 at location of player spawn 75 of particle flame offset by 3, 2, 3 at location of player if {lp.%player%} is true: spawn 5 of particle flame offset by 1, 1, 1 at location of player on damage: {patricle.%victim%} is true: damage cause is fall: set {patricle.%victim%} to false cancel event on join: if {legenda.%player%} is less than 1: set {legenda.%player%} to 15 if {patricle.%player%} is true: set {patricle.%player%} to false on leftclick holding a blaze rod: if name of player's tool is "&aLegenda": if distance between the target block and player is less than 7: make the player shoot a giant with speed 0.4 remove 1 blaze rod named "&aLegenda" from player broadcast "&a%player% Chce stac sie Legenda" on death of giant: if attacker is a player: broadcast "&6Gracz %attacker% Zostaje Legenda" broadcast "&b%attacker% Otrzymuje Ogniste Particlesy" set {lp.%attacker%} to true set {lp2.%attacker%} to true drop 15 diamond at victim drop 15 iron ingot at victim drop 15 gold ingot at victim add 350 exp to attacker drop 1 ender chest named "&6PRO &bEquipment" at victim chance of 35%: drop 5 nether star named "&4Striker &6Lighting" at victim chance of 60%: drop 17 iron ore at victim drop 17 coal ore at victim drop 17 gold ore at victim chance of 30%: drop 1 stone named "&f&m---&aZomboid&f&m---" with lore "Pomocnik Gianta. - Duzy drop" at victim stop command /legenda [<text>]: aliases: /leg trigger: if arg 1 is not set: send "&bJezeli Jestes Legenda" to player send "&bA particlesy ognia ci przeszkadzaja" to player send "&bKomendy: &6/legenda on/off albo /legenda wlacz/wylacz" to player if arg 1 is "pomoc": send "&bJezeli Jestes Legenda" to player send "&bA particlesy ognia ci przeszkadzaja" to player send "&bKomendy: &6/legenda on/off albo /legenda wlacz/wylacz" to player if arg 1 is "on" or "wlacz": if {lp2.%player%} is true: if {lp.%player%} is false: set {lp.%player%} to true else: send "&cTo juz jest wlaczone" else: send "&cNie Jestes &aLegenda" to player if arg 1 is "off" or "wylacz": if {lp2.%player%} is true: if {lp.%player%} is true: set {lp.%player%} to false else: send "&cTo juz jest wylaczone" else: send "&cNie Jestes &aLegenda" to player on rightclick holding a stick: if name of player's tool is "&aDragon&bBall": shoot a fireball with speed 1.5 set {strzelenie.%player%} to true send "&bWykonano &6Atak Smoka" to player on projectile hit: projectile is fireball: if {strzelenie.%shooter%} is true: set {strzelenie.%shooter%} to false loop blocks in radius 4 around the projectile: set loop-block to fire projectile is snowball: if {strzelenie.sniecha.%shooter%} is true: set {strzelenie.sniecha.%shooter%} to false create an explosion of force 3 at location of projectile on rightclick holding a snowball: if name of player's tool is "&bExplo &aSnieg": shoot a snowball with speed 2.5 set {strzelenie.sniecha.%player%} to true remove 1 snowball named "&bExplo &aSnieg" from player on place stone: if name of player's tool is "&f&m---&aZomboid&f&m---": cancel event remove 1 stone named "&f&m---&aZomboid&f&m---" with lore "Pomocnik Gianta. - Duzy drop" from player wait second spawn 1 zombie at location of player set helmet of spawned entity to golden helmet of unbreaking 1000 and protection 5 set chestplate of spawned entity to golden chestplate of unbreaking 1000 and protection 5 set leggings of spawned entity to golden leggings of unbreaking 1000 and protection 5 set boots of spawned entity to golden boots of unbreaking 1000 and protection 5 apply fire resistance 10 to spawned entity for 999 days apply jump boost 3 to spawned entity for 999 days apply speed 3 to spawned entity for 999 days set the last spawned entity's max health to 100 heal the last spawned entity set tool of spawned entity to gold sword of unbreaking 1000 and sharpness 9 set the name of spawned entity to "&aZOMBOID" stop on death of zombie: name of victim is "&aZOMBOID": clear drops chance of 75%: drop 10 gold ingot at victim drop 10 iron ingot at victim drop 10 emerald at victim drop 10 stone at victim drop 10 cobblestone at victim drop 10 diamond at victim drop 10 coal at victim drop 10 ender pearl at victim drop 5 obsidian at victim drop 3 tnt at victim drop 5 stick at victim drop 2 apple at victim drop 10 bread at victim drop 1 golden apple at victim chance of 30%: drop 3 Enchanted Golden Apple at victim drop 1 diamond sword of sharpness 5, fire aspect 4, knockback 4 at victim drop 5 nether star named "&4Striker &6Lighting" at victim stop on rightclick holding a ender chest: if name of player's tool is "&6PRO &bEquipment": add 120 exp to player remove 1 ender chest named "&6PRO &bEquipment" from player chance of 60%: add 1 diamond sword of sharpness 13 to player's inventory add 1 diamond chestplate of protection 25 to player's inventory send "&aNorma" to player stop chance of 30%: add 1 iron sword of sharpness 17 to player's inventory add 1 iron chestplate of protection 30 to player's inventory send "&bMiniPro" to player stop chance of 15%: add 1 diamond sword of sharpness 13 to player's inventory add 1 iron chestplate of protection 30 to player's inventory add 1 Golden Leggings of protection 50 to player's inventory add 1 Leather Boots of protection 15 to player's inventory send "&bMega &a&kaaa &6PRO &a&kaaa" to player on place ender chest: if name of player's tool is "&6PRO &bEquipment": cancel event Dziękuję i Pozdrawiam
  2. @herhor67 NIe chodzi mi o opcje.. bo opcje żeby edytować to i tak muszę wejś w skrypt.sk i zedytować a mi chodzi że z poziomu gry mogę to robić czyli gdy w minecrafcie wpiszę "/dupa argument" i np tym argumentem będzie: send "asd" to player i gdy wpiszę w mc samo "/dupa" bez argumentu to wyśle mi wiadomość asd zamiast test
  3. @herhor67 wolę swoją wersje :> Mam pewien pomysł co do tego i po prostu chcę wiedzieć czy tak można
  4. Witam czy jest możliwe zapisania skryptu w taki sposób aby można go było zedytować komendami z gry. Czyli command /test [<text>: trigger: if arg 1 is not set: send "Testowa wiadomosc" if arg 1 arg is set: <kod>I teraz w miejscu gdzie mam "<kod>" co musiałbym wpisać żeby w grze napisać np coś takiego: /test send "asd"I wtedy gdy wpiszę samo /testto nie wyskoczy mi wiadomość: "Testowa wiadomość" tylko "asd" I czy jest możliwe aby dało radę to później zmienić na inne funkcje np.: /test execute console command "op %player%"i gdy napiszę "/test" to nie wyśle mi wiadomości "Testowa Wiadomosc" tylko nada mi op..
  5. Dzisiaj o 15 Event. Zapraszamy.
  6. IP: xehc.ench.pl---Sloty: 175---Typ: FB---PvP: Tak---Premium: Nie---Nether: Tak---Potwory: Tak---Zwierzeta: Tak---Whitelist: Nie - (WL)iMeN- (Technik)rafi789 Tajne Serwer Posiada 2 Tryby. SkyWars oraz EasyHc + GildieOryginalna Unikalna TabLista oraz Effekty w LobbyInformacje:- 175 Slotów- Serwer Bez Limitu Ram- System Vip/Svip- Strona Serwera
  7. temat już dawno można zamknąć. Poradziłem sobię z tym sam. Proszę dla niewiedzących kod variables: {strzala::%player%} = falseon projectile hit: if shooter is a player: if {strzala::%shooter%} is true: projectile is arrow: create an explosion of force 2 at location of projectile delete event-arrow set {strzala::%shooter%} to false stop on rightclick holding arrow: if name of player's tool is "&6Wybuchowa &4Strzala": set {strzala::%player%} to true shoot an arrow remove 1 arrow from player stopcommand /ws: trigger: add 64 arrow named "&6Wybuchowa &4Strzala" to player's inventoryMożna dodać drop z potworków :)
  8. Dobra pomógł mi @Spooku ale łapcie wszyscy like
  9. Czyli jak w evencie on chat napisać aby pokazywały się prefixy z permission ex? Ponieważ nie chcę tworzyć permissji aby każdemu nadać inny prefix w skrypcie. Proszę o pomoc. Pozdrawiam
  10. Możesz dodać nowe rodzaje broni. Np Pistolety jakieś czy coś. Albo O ile się da nowey minecart do którego wsiadasz i on jedzie i jadąc tworzy pod sobą tory
  11. @Norbi NIe bardzo znam ten skrypt OITC. I niedługo dodam Aktualizacje do tego skryptu Aha Przepraszam za złą nazwę tematu gra nazywa się "Master Shoot"
  12. @EndDragospodaj mi dokładne błędy
  13. @EndDragos a czy ustawiłeś ? może nazwę świata w options ?
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