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PoweredDragon

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Treść opublikowana przez PoweredDragon

  1. boshe... Zamieńmy account na balance...variables: {kox.%player%} = false[KOD]{kox.%player%} is false: player's balance is greater than 500: set {kox.%player%} to true remove 500 from player's balance execute console command "pex %player% add vip.enderchest" send "&6Kupiles koxa, znajdziesz go w enderchescie!" else: send "&cMasz za malo &4$ &c(500$)" to playerelse: send "&cJuz kupiles koxa!"
  2. PoweredDragon

    Top10 zabójstw

    command /top10: trigger: set {_num} to size of {punkty::*} loop {_num} times: loop {punkty::*}: {_v.%loop-number%} is not set: set {_v.%loop-number%} to loop-value set {_n.%loop-number%} to loop-index loop-value is greater than {_v.%loop-number%}: set {_v.%loop-number%} to loop-value set {_n.%loop-number%} to loop-index remove {_v.%loop-number%} from {punkty::*} loop {_num} times: loop-number is less than or equal to 10: send "%loop-number%. %{_n.%loop-number%}% (%{_v.%loop-number%}%)" set {punkty::%{_n.%loop-number%}%} to {_v.%loop-number%} {_num} is less than 10: set {_r} to {_num} loop 10 - {_num} times: add 1 to {_r} send "%{_r}%. brak"variables: {lvl.%player%} = 0 {punkty::%player%} = 0 {obr.%player%} = 0 {smierc.%player%} = 0on death: attacker is a player victim is a player add 1 to {smierc.%victim%} add {@killslvl} to {lvl.%attacker%} message "&cZabiles Gracza &b%victim%" to attacker message "&cZostales zabity przez &b%attacker%" to victimon damage: attacker is a player victim is a player add 1 to {punkty::%attacker%} add 1 to {obr.%victim%}command /stats: description: Pozwala sprawdzic statystyki gracza aliases: st trigger: message "&0~~~~~~~~~~~~~~~~~~~~~~~~~~~~" message "&5Statystyki &d%player%" message "&0~~~~~~~~~~~~~~~~~~~~~~~~~~~~" message "&cZABOJSTWA : &b%{lvl.%player%}%" message "&cZGONY : &b%{smierc.%player%}%" message "&cZadales lacznie &b%{punkty::%player%}% &cobrazen" message "&cZostales uderzony &b%{obr.%player%}% &crazy"command /reset <player>: permission: kpvp.admin trigger: remove {lvl.%arg%} from {lvl.%arg%} send "&7Pomyslnie usunoles level gracza &c%arg%"command /resetall <player>: permission: kpvp.admin trigger: remove {lvl.%arg%} from {lvl.%arg%} remove {punkty::%arg%} from {punkty::%arg%} remove {obr.%arg%} from {obr.%arg%} remove {smierc.%arg%} from {smierc.%arg%} send "&7Pomyslnie usunoles statystyki gracza &c%arg%"on death: if victim is a player: send "&aDostajesz &6100$ &aza zabicie gracza &6%victim%&a!" to attacker execute console command "eco give %attacker% 100"on right click with sword on player: send "&c? &6%clicked player% &bma &6%{lvl.%clicked player%}% &blvl PVP."
  3. PoweredDragon

    Excalibur!

    on click on sign: line 1 is "&1[EXCALIBUR]" line 2 is "&6NAJLEPSZA" line 3 is "&6BRON!!!" line 4 is "$300000" player's tool is air: give diamond sword named "&e&lExcalibur||Wlasnosc: %player%||&f&lZabici gracze: %{killedbyexcalibur.%player%}%||&7&lWytrzymalosc: &8&l%health of player's tool%&f&l/&7&l1561" to player's tool else: send "&cMusisz miec pusta reke, aby otrzymac excalibur!"on leftclick: player's tool is diamond sword named "&e&lExcalibur||Wlasnosc: %player%||&f&lZabici gracze: %{killedbyexcalibur.%player%}%||&7&lWytrzymalosc: &8&l%health of player's tool%&f&l/&7&l1561": remove strength from player apply strength 7 to player for 3 secondson death of player: attacker's tool is diamond sword named "&e&lExcalibur||Wlasnosc: %attacker%||&f&lZabici gracze: %{killedbyexcalibur.%attacker%}%||&7&lWytrzymalosc: &8&l%health of attacker's tool%&f&l/&7&l1561": add 1 to {killedbyexcalibur.%attacker%}
  4. Miały być daty :C
  5. PoweredDragon

    Excalibur!

    BفĘDY Z KONSOLKI...
  6. zamiast {_zmienna} parsed as integerdaj {_zmienna} amount of
  7. PoweredDragon

    Excalibur!

    Ogarnij się. Nie dość, że Double, to nawet nie łaskaw dać błędów...
  8. PoweredDragon

    Excalibur!

    Tak
  9. on rightclick with chest: name of player's tool is "&6Skrzynka &bdiamentow": cancel event remove 1 chest named "&6Skrzynka &bdiamentow" from player set {_diax} to a random integer between 3 and 8 give {_diax} parsed as integer diamond to player message "&aGratulacje! &3Otrzymales {_diax} diamenty/ow!" name of player's tool is "&6Skrzynka zlota": cancel event remove 1 chest named "&6Skrzynka zlota" from player set {_gold} to a random integer between 3 and 10 give {_gold} parsed as integer gold to player message "&aGratulacje! &3Otrzymales {_gold} sztabek zlota" name of player's tool is "&6Skrzynka &aszmaragdow": cancel event remove 1 chest named "&6Skrzynka &aszmaragdow" from player set {_emerald} to a random integer between 3 and 6 give {_emerald} parsed as integer emerald to player message "&aGratulacje! &3Otrzymales {_emerald} szmaragdy!" name of player's tool is "&6Skrzynka <grey>zelaza": cancel event remove 1 chest named "&6Skrzynka <grey>zelaza" from player set {_iron} to a random integer between 4 and 10 give {_iron} parsed as integer iron to player message "&aGratulacje! &3Otrzymales {_iron} zelaza!" name of player's tool is "&6Skrzynka &0wegla": cancel event remove 1 chest named "&6Skrzynka &0wegla" from player set {_coal} to a random integer between 4 and 11 give {_coal} parsed as integer coal to player message "&aGratulacje! &3Otrzymales {_coal} wegla!" name of player's tool is "&6Skrzynka &9lapisu": cancel event remove 1 chest named "&6Skrzynka &9lapisu" from player set {_lapis} to a random integer between 10 and 20 give {_lapis} parsed as integer lapis lazuli to player message "&aGratulacje! &3Otrzymales {_lapis} lapisu!" name of player's tool is "&6Skrzynka &4redsrone": cancel event remove 1 chest named "&6Skrzynka &4redstone" from player set {_redstone} to a random integer between 10 and 20 give {_redstone} parsed as integer redstone to player message "&aGratulacje! &3Otrzymales {_redstone} redstone!"Jak dla mnie nie ma w tym błędu...
  10. PoweredDragon

    Amulety

    @UP A po co ty mu podajesz, skoro temat już dawno nieaktualny? Przecież już mu dałem działające poprawnie...
  11. PoweredDragon

    Excalibur!

    on click on sign: line 1 is "&1[EXCALIBUR]" line 2 is "&6NAJLEPSZA" line 3 is "&6BRON!!!" line 4 is "$300000" player's tool is air: give diamond sword named "&e&lExcalibur||Wlasnosc: %player%||&f&lZabici gracze: %{killedbyexcalibur.%player%}%||&7&lWytrzymalosc: &8&l%health of player's tool%&f&l/&7&l1561" to player's tool else: send "&cMusisz miec pusta reke, aby otrzymac excalibur!"on leftclick: player's tool is diamond sword named "&e&lExcalibur||Wlasnosc: %player%||&f&lZabici gracze: %{killedbyexcalibur.%player%}%||&7&lWytrzymalosc: &8&l%health of player's tool%&f&l/&7&l1561": remove strength from player apply strength 7 to player for 3 secondson death of player: attacker's tool is diamond sword named "&e&lExcalibur||Wlasnosc: %player%||&f&lZabici gracze: %{killedbyexcalibur.%player%}%||&7&lWytrzymalosc: &8&l%health of player's tool%&f&l/&7&l1561": add 1 to {killedbyexcalibur.%attacker%}
  12. P_P Daj kod xD
  13. jak nie, jak to działa? Chodzi o to, że kox ma kosztować 500 i może być tylko jednorazowy... PS To twoje cancel event w wydarzeniu o kliknięciu w tabliczkę jest mistrzowskie ^^
  14. PoweredDragon

    Top10 zabójstw

    {punkty.%player%} musiałbyś zamienić na {punkty::%player%} set {_num} to size of {punkty::*} loop {_num} times: loop {punkty::*}: {_v.%loop-number%} is not set: set {_v.%loop-number%} to loop-value set {_n.%loop-number%} to loop-index loop-value is greater than {_v.%loop-number%}: set {_v.%loop-number%} to loop-value set {_n.%loop-number%} to loop-index remove {_v.%loop-number%} from {punkty::*} loop {_num} times: loop-number is less than or equal to 5: send "%loop-number%. %{_n.%loop-number%}% (%{_v.%loop-number%}%)" set {punkty::%{_n.%loop-number%}%} to {_v.%loop-number%} {_num} is less than 5: set {_r} to {_num} loop 5 - {_num} times: add 1 to {_r} send "%{_r}%. brak"
  15. on rightclick on a sheep: if player is in world "survival": if player is holding Shears: {shear.%clicked entity%} is not set: set {shear.%clicked entity%} to true stop {shear.%clicked entity%} is true: chance of 20%: cancel event create an explosion of force 5 at the clicked entity else: send "masz farta" unshear clicked entity clear {shear.%clicked entity%}Bardziej się przekombinować nie da xD
  16. @UP Problem już rozwiązany na PW :D Zamykam ~ Parrot
  17. player's account is greater than 500: {kox.%player%} is not true: set {kox.%player%} to true execute console command "pex %player% add vip.enderchest" send "&6Kupiles koxa, znajdziesz go w enderchescie!"stop else: send "&cMasz za malo &4$ &c(500$)" to player
  18. shore sheep jak się nie mylę :D A jak nie, to... spawn sheep at location of playershear spawned entity
  19. Usuń "parsed as number" głupi to dodałem xD
  20. Jeśli arena jest w innym świecie, to będzie wysyłało tylko do tego świata...
  21. OMG Co TY Piszesz? Zamiast podać błędy i powiedzieć co nie działa, to ty pierwszy post przytaczasz...
  22. @UP Skrypt będzie mało optymalny, a jeśli on chce np. żeby nagrodą było 1 - 20 diaxów?
  23. broadcast "wiadomosc" to "world"
  24. add player to {arena1.players::*}loop {arena1.players::*}: loop-value is player: send "x" to loop-value
  25. command /at [<text&gt] [<text&gt]: trigger:[200 linijek pozniej(powaznie 200 XD)] if player have permissions "postac.czyjas": if arg 1 is "nalezacado": if arg 2 is set: set {postac.adm.%player%} to player-argument show "s;1;i;dirt;n;{@apdkopacz};s;2;i;oak log;n;{@apddrwal};s;3;i;iron sword;n;{@apdzabojca};s;4;i;diamond hoe;n;{@apdfarmer};s;5;i;crafting table;n;{@apdrzemieslnik};s;6;i;diamond pickaxe;n;{@formatuj};s;7;i;grass;n;{@aodswiezadm}" with 2 rows named "&6&o&l POSTAC %player-argument%" to player if arg 2 is not set: send "&b&l&opoprawne uzycie &5&l&o/at nalezacado [nick]" to playerWszystko jasne...
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