command /luckyblock [<number>] [<player>] :
permission: alosblock.luckyblock
trigger:
if arg 1 is set:
if arg 2 is set:
give number-arg of sponge named "&6&lLuckyBlock" to player-arg
send "&c&lOtrzymales %number-arg%x luckyblock" to player-arg
else:
give number-arg of sponge named "&6&lLuckyBlock" to all players
send "&7&l[&b&lAlosBlock&7&l] &c&lIKazdy gracz otrzymal %number-arg% luckyblock!!! &7&l[&b&lAlosBlock&7&l]" to all players
command /luckyblock [<number>] [<player>] :
permission: alosblock.luckyblock
trigger:
if arg 1 is set:
if arg 2 is set:
give number-arg sponge named "&6&lLuckyBlock" to player-arg
send "&c&lOtrzymales %number-arg%x luckyblock" to player-arg
else:
give number-arg sponge named "&6&lLuckyBlock" to all players
send "&7&l[&b&lAlosBlock&7&l] &c&lIKazdy gracz otrzymal %number-arg% luckyblock!!! &7&l[&b&lAlosBlock&7&l]" to all players
Na początku dajesz warunek if player's tool is air: i wysyłasz, że nie masz nic w łapie i dajesz stop dodaj także stop do pozostałych ifów i tab wcześniej (tak jakbyś miał pisać czwartego ifa na voucher) dajesz send "To nie jest voucher"
Ponieważ wykonujesz tę komendę jako konsola.
Użyj tego:
format slot 1 of player with cobweb named "&7&lOpuszczona Grota" with lore "&7Koszt: &61 coin" to close then run [execute player command "twojaKomenda"]