Jamnior
Użytkownik-
Ilość zawartości
63 -
Rejestracja
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Ostatnia wizyta
Ostatnie wizyty
Blok z ostatnimi odwiedzającymi dany profil jest wyłączony i nie jest wyświetlany użytkownikom.
Osiągnięcia Jamnior
Początkujący III (4/13)
2
Reputacja
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jakąkolwiek. Dodam np flage na wylaczone pvp to na drugim swiecie automatycznie nie zmienia sie czas a slonce jest podczas gorowania. Probowalem wyłączyc to komenda gamerule ale to nie działa
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Jamnior obserwuje zawartość IslandWorld , Nie zmienia sie czas , BLAD W KONSOLI i 4 innych
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witam mam do was pytanie. Dlaczego jak ustawiam flage w swiecie world to na swiecie skyblock czas sie zatrzymuje w miejscu. Ktos wie jak to zmienic? Prosze o pomoc
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da się jakoś je usunąć żeby było czysto w konsoli?
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Czy ktos wie jak usunać ten błąd z konsoli? Prosze o pomoc [ANM] Loaded class javassist.d from PlaceholderAPI v2.10.9 which is not a depend, softdepend or loadbefore of this plugin.
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Witam poszukuje budowniczego który by zbudował spawna pod serwer skyblock. Cena do uzgodnienia. Proszę o kontakt discord: jamnik#6801
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ja go uzywam i dziala upewnij sie czy pobrales wszystkie dodatki oraz czy wspiales poprawnie wszystkie dane z bota discord do skryptu.
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Czesc, Mam problem z pluginem island world taki ze jezeli ustawiam island-size na 200 i region spacing na 50 to wypsa nie jest wysrodkowana idealnie i nie mozna niszczyc blokow ani budowac. Prosze o pomoc
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ma uprawnienia oraz dobrze wpisuje komende juz to sprawdzałem
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bo format slot sie buguje i po przeładowaniu mozna wyciagac itemy # ============================================= # _____ _ ______ _ # | ___| (_) | ___ \ | | # | |__ _ __ _ ___| |_/ /__| |_ ___ # | __| '_ \| |/ __| __/ _ \ __/ __| # | |__| |_) | | (__| | | __/ |_\__ \ # \____/ .__/|_|\___\_| \___|\__|___/ # | | # |_| # By iOmega__ # ============================================= # Permissions: # epicpets.pets - access to the general pet things # epicpets.clearpets - access to global pet clearing # ========= # CONFIG # ========= options: prefix: &9&lEpicPets # The prefix used in messages cost: 100 # The amount of money each pet will cost # ========= # CODE # ========= on join: if {pet.selected.%uuid of player%} is not set: set {pet.selected.%uuid of player%} to "&c&lNone" command /pet: permission: epicpets.pets trigger: set {_gui} to chest inventory with 3 rows named "Nazwa" set slot 12 of {_gui} to ("Xisuma" parsed as offline player)'s skull named "&e&lBee" with lore "&7Click to select the &e&lBee &7pet!" open {_gui} to player # --------- # BEE # -------- on inventory click: event-inventory is not player's inventory if name of event-inventory is "Nazwa": cancel event if clicked slot is 12: if {pet.bee.%uuid of player%} is 1: set {pet.bee.%uuid of player%} to 1 set {pet.selected.%uuid of player%} to "Bee" send "&8[{@prefix}&8] &aYou have selected the &2Bee &apet!" loop all entities: if display name of loop-entity contains "&e%player%&e's Pet": kill loop-entity spawn a bee at location of player make spawned bee invulnerable set the display name of the spawned bee to "&e%player%&e's Pet" while spawned bee is alive: if distance between player and spawned bee is less than 10: if distance between player and spawned bee is bigger than 3: make spawned bee pathfind to location of player with speed 1.3 else: teleport spawned bee to position of player wait 1 tick wait 1 tick napisałem tak ale jest jeszcze jeden problem ze tylko ja moge uzywac tego koledze nic nie pokazuje jak mu mowie zeby wpisal /pet
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# ============================================= # _____ _ ______ _ # | ___| (_) | ___ \ | | # | |__ _ __ _ ___| |_/ /__| |_ ___ # | __| '_ \| |/ __| __/ _ \ __/ __| # | |__| |_) | | (__| | | __/ |_\__ \ # \____/ .__/|_|\___\_| \___|\__|___/ # | | # |_| # By iOmega__ # ============================================= # Permissions: # epicpets.pets - access to the general pet things # epicpets.clearpets - access to global pet clearing # ========= # CONFIG # ========= options: prefix: &9&lEpicPets # The prefix used in messages spawn-sound: ENTITY_PLAYER_LEVELUP # The sound played to the player when they spawn a pet success-sound: UI_BUTTON_CLICK # The sound played when something succeeds fail-sound: BLOCK_ANVIL_LAND # The sound played when an event fails cost: 100 # The amount of money each pet will cost # ========= # CODE # ========= on join: if {pet.selected.%uuid of player%} is not set: set {pet.selected.%uuid of player%} to "&c&lNone" command /epicpets: permission: epicpets.pets trigger: set {_gui} to chest inventory with 3 rows named "Nazwa" set slot 11 of {_gui} to ("Xisuma" parsed as offline player)'s skull named "&e&lBee" with lore "&7Click to select the &e&lBee &7pet!" open {_gui} to player set {petcost} to {@cost} # --------- # BEE # -------- on inventory click: event-inventory is not player's inventory if name of event-inventory is "Nazwa": cancel event if {pet.bee.%uuid of player%} is 1: if clicked slot is 11: set {pet.bee.%uuid of player%} to 1 set {pet.selected.%uuid of player%} to "Bee" play "{@spawn-sound}" to player at volume 10 send "&8[{@prefix}&8] &aYou have selected the &2Bee &apet!" loop all entities: if display name of loop-entity contains "&e%player%&e's Pet": kill loop-entity spawn a bee at location of player make spawned bee invulnerable set the display name of the spawned bee to "&e%player%&e's Pet" while spawned bee is alive: if distance between player and spawned bee is less than 10: if distance between player and spawned bee is bigger than 3: make spawned bee pathfind to location of player with speed 1.3 else: teleport spawned bee to position of player
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poprawilem te taby ale jeszcze mi wyskakuje taki blad
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# ============================================= # _____ _ ______ _ # | ___| (_) | ___ \ | | # | |__ _ __ _ ___| |_/ /__| |_ ___ # | __| '_ \| |/ __| __/ _ \ __/ __| # | |__| |_) | | (__| | | __/ |_\__ \ # \____/ .__/|_|\___\_| \___|\__|___/ # | | # |_| # By iOmega__ # ============================================= # Permissions: # epicpets.pets - access to the general pet things # epicpets.clearpets - access to global pet clearing # ========= # CONFIG # ========= options: prefix: &9&lEpicPets # The prefix used in messages spawn-sound: ENTITY_PLAYER_LEVELUP # The sound played to the player when they spawn a pet success-sound: UI_BUTTON_CLICK # The sound played when something succeeds fail-sound: BLOCK_ANVIL_LAND # The sound played when an event fails cost: 100 # The amount of money each pet will cost # ========= # CODE # ========= on join: if {pet.selected.%uuid of player%} is not set: set {pet.selected.%uuid of player%} to "&c&lNone" command /epicpets: permission: epicpets.pets trigger: set {_gui} to chest inventory with 3 rows named "Nazwa" set slot 11 of {_gui} to ("Xisuma" parsed as offline player)'s skull named "&e&lBee" with lore "&7Click to select the &e&lBee &7pet!" open {_gui} to player set {petcost} to {@cost} # --------- # BEE # -------- on inventory click: event-inventory is not player's inventory if name of event-inventory is "Nazwa": cancel event if clicked slot is 11: set {pet.bee.%uuid of player%} to 1 set {pet.selected.%uuid of player%} to "Bee" play "{@spawn-sound}" to player at volume 10 send "&8[{@prefix}&8] &aYou have selected the &2Bee &apet!" loop all entities: if display name of loop-entity contains "&e%player%&e's Pet": kill loop-entity spawn a bee at location of player make spawned bee invulnerable set the display name of the spawned bee to "&e%player%&e's Pet" while spawned bee is alive: if distance between player and spawned bee is less than 10: if distance between player and spawned bee is bigger than 3: make spawned bee pathfind to location of player with speed 1.3 else: teleport spawned bee to position of player wait 1 tick tak napisałem i wyskakują takie bledy
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zrobiłem tak ale porblem jest taki ze wyskakuje blad dotyczacy tego polecenia if {pet.bee.%uuid of player%} is 1:
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# ============================================= # _____ _ ______ _ # | ___| (_) | ___ \ | | # | |__ _ __ _ ___| |_/ /__| |_ ___ # | __| '_ \| |/ __| __/ _ \ __/ __| # | |__| |_) | | (__| | | __/ |_\__ \ # \____/ .__/|_|\___\_| \___|\__|___/ # | | # |_| # By iOmega__ # ============================================= # Permissions: # epicpets.pets - access to the general pet things # epicpets.clearpets - access to global pet clearing # ========= # CONFIG # ========= options: prefix: &9&lEpicPets # The prefix used in messages spawn-sound: ENTITY_PLAYER_LEVELUP # The sound played to the player when they spawn a pet success-sound: UI_BUTTON_CLICK # The sound played when something succeeds fail-sound: BLOCK_ANVIL_LAND # The sound played when an event fails cost: 100 # The amount of money each pet will cost # ========= # CODE # ========= on join: if {pet.selected.%uuid of player%} is not set: set {pet.selected.%uuid of player%} to "&c&lNone" command /epicpets: permission: epicpets.pets trigger: play "{@success-sound}" to player at volume 10 open virtual chest inventory with 3 rows named "&6&lPETS" to player format gui slot 0 and 1 and 2 and 3 and 5 and 6 and 7 and 8 and 9 and 17 and 18 and 19 and 20 and 21 and 22 and 23 and 24 and 25 and 26 of player with yellow stained glass pane named "&7" to do nothing format gui slot 4 of player with paper named "&aSelected Pet: &d&l%{pet.selected.%uuid of player%}%" format gui slot 22 of player with barrier named "&cClear Pet" with lore "&7Removes your currently active pet." to close: make player execute command "/clearpet" set {petcost} to {@cost} # --------- # BEE # -------- if {pet.bee.%uuid of player%} is 1: format gui slot 11 of player with ("Xisuma" parsed as offline player)'s skull named "&e&lBee" with lore "&a&l✔ UNLOCKED" and "" and "&7Click to select the &e&lBee &7pet!" to close: set {pet.bee.%uuid of player%} to 1 set {pet.selected.%uuid of player%} to "Bee" play "{@spawn-sound}" to player at volume 10 send "&8[{@prefix}&8] &aYou have selected the &2Bee &apet!" loop all entities: if display name of loop-entity contains "&e%player%&e's Pet": kill loop-entity spawn a bee at location of player make spawned bee invulnerable set the display name of the spawned bee to "&e%player%&e's Pet" while spawned bee is alive: if distance between player and spawned bee is less than 10: if distance between player and spawned bee is bigger than 3: make spawned bee pathfind to location of player with speed 1.3 else: teleport spawned bee to position of player wait 1 tick wait 1 tick Czy ktos moze mi zamienic format gui na setsloty poniewaz kiedy probowałem sam wywala mi serwer jak przeladowuje skrypt.
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Witam testuje plugin IslandWorld na wersji 1.12.2 i mam problem z tym pluginem taki ze jezeli zrestartuje serwer i wpisze komende /is home to pisze mi na czacie ze nie mam wyspy choc ją wczesniej zalozylem. Nie mam pojecia jak rozwiazac ten problem. Testuje ten plugin na tej wersji poniewaz w przyszlosci planuje kupic Islandworld platny. Proszę o szybką odpowiesz.
