ok, mam taki kod every 0.3 seconds: loop all players: {particle.%loop-player%} is set: spawn 1 of particle {particle.%loop-player%} offset by 0.2, 0.2, 0.2 at block 2 meters above loop-playercommand /czastki [<text>]: permission: czasteczki.magia trigger: arg is "plomien": set {particle.%player%} to "flame" send "&6Wybrales &c%arg%" else if arg is "bąbel": set {particle.%player%} to "bubble"nie ma błędów i nie spawnuje, próbowałem z ", %, " i % i nic.