on break of stone:
if {bloki::%player%} is set
add 1 to {bloki::%player%}
else
set {bloki::%player%} to 1
every 10 minutes:
set {top::*} to createTop("bloki", 50, all offline players, "&7[INDEX]. &b[PLAYER]&7: &3[VALUE]")
command /top [<text>]:
trigger:
if {top::*} is not set:
set {top::*} to createTop("bloki", 50, all offline players, "&7[INDEX]. &b[PLAYER]&7: &3[VALUE]")
open chest with 6 rows named "&6Top gornikow" to player
set {_s} to 0
loop {top::*}:
set player's current inventory's slot {_s} to stone named loop-value
stop
on inventory click:
if inventory name of current inventory of player is "&6Top gornikow":
cancel event