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Ilość zawartości
6123 -
Rejestracja
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Ostatnia wizyta
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Wygrane w rankingu
232
Treść opublikowana przez xAxee
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no to blokuje wszystkie wybuchy i działa ?
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AKTUALIZACJA: - Dodano Config.yml - Dodano możliwość ustawiania własnych uprawnień i bloków - Dodano Strony
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wersja serwera? zobacz to
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pewnie jakieś dziwne znaki się pojawiły masz tu na code.skript
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options: szansa: 0.01% on death of zombie: if attacker is player: chance of {@szansa}: drop 1 mob spawner at zombie
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options: H-Min: 10 H-Max: 00 every 1 minute: if ("%hour%" parsed as number) is between {@H-Min} and {@H-Max}: set {TNT} to true else: set {TNT} to false on damage of player: if attacker is player: if {TNT} is true: cancel event send "&6Nie mozesz atakowac od godziny {@H-Min} do {@H-Max}" on explode: if {TNT} is true: cancel event
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jeżeli naprawisz w craftingu to zniknie enchant i nazwa
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nie będzie się dało wgl użyć tych kilofów w kowadle co do craftingu to nie jest nic zablokowane
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options: Nazwa-1: Kilof I Nazwa-2: Kilof II poziom Nazwa-3: Kilof III poziom Nazwa-4: Kilof IV poziom Nazwa-5: Kilof V poziom MSG: &6Nie mozesz laczyc tego miecza! On Anvil Combine: if "%name of event-item-one%" or "%name of event-item-two%" is "{@Nazwa-1}" or "{@Nazwa-2}" or "{@Nazwa-3}" or "{@Nazwa-4}" or "{@Nazwa-5}": cancel event send "{@MSG}"
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mi dodaje oraz zabiera może zamień add {@item} to player na give {@item} to player
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Automatyczny resp po smierci bez wybierania opcji respawn
xAxee odpowiedział(a) na AdeeK211555 pytanie w Zlecenia
on damage of player: wait 1 tick if victim's health is between 0 and 0.5: heal victim teleport victim to {spawn} command /ustawspawn [<text>]: trigger: set {spawn} to location of player zobacz to -
nie powinno "kolidować"
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command /online [<text>]: trigger: loop all players: add "%name of loop-player%" to {_online::*} loop {_online::*}: send "&6%loop-index%. &a%loop-value%"
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w jaki sposób ?
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command /surowce [<text>]: trigger: open chest with 3 rows named "&6Surowce" to player set player's current inventory's slot 0 to cobblestone named "&6Kamien" with lore "&6Posiadasz: %{ZMIENNA::COBl::%player%}%" stop on inventory click: if inventory name of current inventory of player is "&6Surowce": cancel event if clicked slot is 0: set {WYPLATA::COBL::%player%} to true send "&6napisz na chacie ilosc" close player's inventory on chat: if {WYPLATA::COBL::%player%} is true: cancel event set {_n} to message set {_n} to {_n} parsed as number if {_n} is number: if {_n} <= {ZMIENNA::COBL::%player%}: remove {_n} from {ZMIENNA::COBL::%player%} add ("%{_n}% cobblestone" parsed as item) to player clear {WYPLATA::COBL::%player%} send "&6Wyplacono" else: send "&6Nie posiadasz tyle napisz jeszcze raz" else: send "&6Podales cos zle"
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pvp i wybuchy mają być zablokowane o tej samej godzinie?
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options: item: 402 named "&6Waluta serwera" cena: 500 command /sklep [<text>]: trigger: open chest with 1 rows named "&6Kup / Sprzedaj" to player set player's current inventory's slot 3 to light green wool named "&6Kup walute serwera" set player's current inventory's slot 5 to red wool named "&6Sprzedaj walute serwera" stop on inventory click: if inventory name of current inventory of player is "&6Kup / Sprzedaj": cancel event if clicked slot is 3: if player's balance >= {@cena}: add {@item} to player remove {@cena} from player's balance send "&6Kupiles walute!" if clicked slot is 5: if player has {@item}: add {@cena} to player's balance remove {@item} from player send "&6Sprzedales walute"
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Czyli jakaś zmienna? no to named "Posiadasz: %{ZMIENNA}%" 2. command /surowce [<text>]: trigger: open chest with 3 rows named "&6Surowce" to player set player's current inventory's slot 0 to diamond named "&6Posiadasz: %{ZMIENNA::DIAX::%player%}%" stop on inventory click: if inventory name of current inventory of player is "&6Surowce": cancel event if clicked slot is 0: set {WYPLATA::DIAX::%player%} to true send "&6napisz na chacie ilosc" close player's inventory on chat: if {WYPLATA::DIAX::%player%} is true: cancel event set {_n} to message set {_n} to {_n} parsed as number if {_n} is number: if {_n} <= {ZMIENNA::DIAX::%player%}: remove {_n} from {ZMIENNA::DIAX::%player%} add ("%{_n}% diamond" parsed as item) to player clear {WYPLATA::DIAX::%player%} send "&6Wyplacono" else: send "&6Nie posiadasz tyle napisz jeszcze raz" else: send "&6Podales cos zle"
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command /bloki [<text>]: trigger: open chest with 3 rows named "&6Zamiana" to player loop 27 times: set player's current inventory's slot ((loop-number)-1) to gray glass pane named "" set player's current inventory's slot 0 to diamond block named "&bZamien Diaxy na Bloki" set player's current inventory's slot 1 to emerald block named "&bZamien Diaxy na Bloki" stop on inventory click: if inventory name of current inventory of player is "&6Zamiana": cancel event if clicked slot is 0: if player has 9 diamond: set {_n} to amount of diamond in player's inventory set {_n} to rounded down {_n}/9 remove ("%{_n}*9% diamond" parsed as item) from player add ("%{_n}% diamond block" parsed as item) to player send "&6Zamieniono!" else: send "&6Nie posiadasz itemu" if clicked slot is 1: if player has 9 emerald: set {_n} to amount of emerald in player's inventory set {_n} to rounded down {_n}/9 remove ("%{_n}*9% emerald" parsed as item) from player add ("%{_n}% emerald block" parsed as item) to player send "&6Zamieniono!" else: send "&6Nie posiadasz itemu"
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Zobacz coś takiego: (zawsze można próbować XD) set {_t} to location at ({_x}), ({_y}), ({_z}) set world of {_t} to "world" ././. set {_t} to location at ({_x}, {_y}, {_z}) in world "World"
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jak nie umiesz naprawić to łąp
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To je podaj... pewnie taby
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options: item: firebal named "&6Waluta" command /waluta [<text>] [<player>] [<number>]: trigger: if {WALUTA::%player%} is not set: set {WALUTA::%player%} to 0 if arg 1 is not set: send "waluta wplac" send "waluta wyplac" send "waluta stan" send "waluta pay <nick>" else if arg 1 is "wplac": if player has {@item}: remove {@item} from player add 1 to {WALUTA::%player%} send "&6Wplacono 1" else: send "&6Nie posiadasz waluty!" else if arg 1 is "wyplac": if {WALUTA::%player%} > 0: remove 1 from {WALUTA::%player%} add {@item} to player send "&6Wyplacono 1" else: send "&6Nie posiadasz kasy!" else if arg 1 is "stan": send "&cPosiadasz: &6%{WALUTA::%player%}%" else if arg 1 is "pay": set {_n} to arg 3 if {WALUTA::%player%} >= {_n}: remove {_n} from {WALUTA::%player%} add {_n} to {WALUTA::%arg 2%} send "&6Przelano %{_n}% do %arg 2%" to player send "&6Przelew %{_n}% od %player%" to arg 2 else: send "&6Nie posiadasz %{_n}%"
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If clicked type is right mouse button
xAxee odpowiedział(a) na Misio12320 pytanie w Pytania i problemy
Zobacz: if "%clicked type%" is "RIGHT": dodatki to CHYBA Umbaska (Już poprawiam...) (Może zadziała) -
Robia na starszych wersjach bo im one odpowoadaja i wiecej na nich jest graczy (WildSkript mozna chyba zastapic jakimis addonami :D) Dzieki za ocene
- 43 odpowiedzi
