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xAxee

Zasłużony
  • Ilość zawartości

    6123
  • Rejestracja

  • Ostatnia wizyta

  • Wygrane w rankingu

    232

Treść opublikowana przez xAxee

  1. on death of player: send attacker title "&4Kill!" with subtitle "&7Zabito: &6%victim%" for 3 second
  2. xAxee

    LICZYMY DO MILIONA

    890
  3. Podaj dokładną wersje jaką pobrałeś. /ver skript
  4. Masz za nową wersje Skripta i skQuery Maksymalna wersja skripta na wersje 1.8 to wersja 2.2 a skQuery chyba 3.22
  5. No, bo jest podobne
  6. xAxee

    duży piec

    Przepala się po kolei
  7. on chat: if message contain {lastmsg::%player%}: cancel event send "cos" else: set {lastmsg::%player%} to message
  8. xAxee

    LICZYMY DO MILIONA

    888
  9. xAxee

    LICZYMY DO MILIONA

    887
  10. xAxee

    LICZYMY DO MILIONA

    886
  11. xAxee

    LICZYMY DO MILIONA

    885
  12. xAxee

    LICZYMY DO MILIONA

    884
  13. xAxee

    LICZYMY DO MILIONA

    883
  14. xAxee

    LICZYMY DO MILIONA

    877
  15. on explode: loop boom boomed blocks: if guild at loop-block is not set: if loop-block is not stone: remove loop-block from boom boomed blocks (FunnySkAddon, SkQuery)
  16. on damage: if block under attacker is air: set damage to damage*0.8
  17. to jeszcze jasny styl https://code.skript.pl/ i komplecik
  18. command /lic [<text>]: trigger: if arg is set: execute player command "auc start %arg%"
  19. xAxee

    3 skrypty

    on load: set {Rangi::*} to "Wlasciciel" and "HeadAdmin", "Admin", "Moderator", "Helper" set {Rangs::Wlasciciel::*} to "xAxee-wlasciciel" set {Rangs::HeadAdmin::*} to "xAxee-HeadAdmin" and "nikt" set {Rangs::Admin::*} to "xAxee-Admin" and "cos" set {Rangs::Moderator::*} to "xAxee-moderator" and "michalpazdan" set {Rangs::Helper::*} to "xAxee-helper" and "eluwina", "Brix" command /admins: trigger: loop {Rangi::*}: send "&7Ranga: &4%loop-value%" loop {Rangs::%loop-value%}: send " &7%loop-value-2%"
  20. usun linike send "przepisz kod"
  21. on fishing state of caught fish: chance of 100%: cancel event drop 1 tripwire hook of unbreaking 10 named "&5&lKlucz" with lore "&7Tym kluczem możesz||&7otworzyć magiczną skrzynke !" send "&8[&6&lCase&r&8] &7Znalazłeś klucz ! Teraz możesz otworzyć magiczną skrzynie !"
  22. command /admW [<text>] [<player>]: Trigger: set {anty::%player%} to false clear {kod::%player%} if arg 1 is "usun": Arg 2 is set send "kod: 12345667" set {anty::%player%} to true while {kod::%player%} is not set: send "przepisz kod" Wait 1 second if {kod::%player%} is false: Send "anulowano" if {kod::%player%} is true: execute player command "asadmin delete %arg-2%" set {anty::%player%} to false clear {kod::%player%} On chat: If {anty::%player%} is true: cancel event if message is "12345667": set {anty::%player%} to false set {kod::%player%} to true if message is "exit" or "anuluj": set {anty::%player%} to false clear {kod::%player%}
  23. sprawdziłem i u mnie działa on walk on grass path: if {grass::%player%} is not true: set {grass::%player%} to true set walking speed of player to 0.3 while block under player is grass path or air: wait tick reset walking speed of player set {grass::%player%} to false on join: set {grass::%player%} to false
  24. xAxee

    duży piec

    on load: set {piec::przep::*} to iron ore and gold ore, cobblestone set {piec::prods::*} to iron ingot and gold ingot, stone set {piec::paliw::coal} to 8 set {piec::paliw::2 stick} to 1 set {piec::time} to 1 tick set {piec::rows} to 1 set {piec::name} to "&6e-piec" command /piec [<text>]: trigger: set {_piec} to chest with {piec::rows} rows named {piec::name} open {_piec} to player while inventory name of current inventory of player is {piec::name}: loop {piec::przep::*}: loop {piec::paliw::*}: while {_piec} has (loop-value-2 of loop-value-1): if {_piec} has (loop-index-2 parsed as item): remove (loop-index-2 parsed as item) from {_piec} remove loop-value-2 of loop-value-1 from {_piec} add loop-value-2 of {piec::prods::%loop-index-1%} to {_piec} wait {piec::time} else: exit loop wait 1 second on inventory close: if inventory name of current inventory of player is {piec::name}: add all items in player's current inventory to player
  25. xAxee

    duży piec

    command /piec [<text>]: trigger: set {_piec} to chest with 1 rows named "&6e-piec" open {_piec} to player set {_przep::*} to iron ore and gold ore, cobblestone set {_prods::*} to iron ingot and gold ingot, stone while inventory name of current inventory of player is "&6e-piec": loop {_przep::*}: while {_piec} has 8 of loop-value: if {_piec} has coal: remove coal from {_piec} remove 8 of loop-value from {_piec} add 8 of {_prods::%loop-index%} to {_piec} else: exit loop wait 1 second na węgiel
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