-
Ilość zawartości
6123 -
Rejestracja
-
Ostatnia wizyta
-
Wygrane w rankingu
232
Treść opublikowana przez xAxee
-
Problem został rozwiązany.
-
pokaż całą komendę oraz błędy
-
Ten temat został przeniesiony.
-
Ten temat został przeniesiony.
-
on break of stone: if {bloki::%player%} is set: add 1 to {bloki::%player%} else: set {bloki::%player%} to 1 every 10 minutes: set {top::*} to createTop("bloki", 50, all offline players, "[PLAYER]") command /top [<text>]: trigger: if {top::*} is not set: set {top::*} to createTop("bloki", 50, all offline players, "[PLAYER]") open chest with 6 rows named "&6Top gornikow" to player set {_s} to 0 loop {top::*}: set {_v} to "%loop-value%" set player's current inventory's slot {_s} to ("%{_v}%" parsed as offline player)'s skull named "&6%{_s}+1%. &e%{_v}%: &a%{bloki::%{_v}%}%" add 1 to {_s} stop on inventory click: if inventory name of current inventory of player is "&6Top gornikow": cancel event
-
on break of stone: if {bloki::%player%} is set: add 1 to {bloki::%player%} else: set {bloki::%player%} to 1 every 10 minutes: set {top::*} to createTop("bloki", 50, all offline players, "[PLAYER] [VALUE]") command /top [<text>]: trigger: if {top::*} is not set: set {top::*} to createTop("bloki", 50, all offline players, "[PLAYER] [VALUE]") open chest with 6 rows named "&6Top gornikow" to player set {_s} to 0 loop {top::*}: set {_v} to "%loop-value%" set {_v::*} to {_v} split at " " set player's current inventory's slot {_s} to ("%{_v::1}%" parsed as offline player)'s skull named "&6%{_s}+1%. &e%{_v::1}%: &a%{_v::2}%" add 1 to {_s} stop on inventory click: if inventory name of current inventory of player is "&6Top gornikow": cancel event
-
[Problem] Jak ustawić ActionBar w tym skrypcie?
xAxee odpowiedział(a) na Adaspo pytanie w Pytania i problemy
command /v [<text>]: permission: vanish.use permission message: &8>> &cNie masz uprawnien do tej komendy! aliases: vanish trigger: if {v::%player%} is not set: set {v::%player%} to true send "&8>> Od teraz jestes &aniewidzialny" loop all players: if loop-player don't have permission "vanish.widze": add loop-player to {_g::*} hide player from {_g::*} while {v::%player%} is true: set action bar of player to "Jestes niewidzialny" wait second if {v::%player%} is set: clear {v::%player%} send "&8>> Od teraz jestes &cwidoczny!" reveal player to all players stop on pickup: if {v::%player%} is set: cancel event -
błędów nie ma? on break of stone: if {bloki::%player%} is set: add 1 to {bloki::%player%} else: set {bloki::%player%} to 1 every 10 minutes: set {top::*} to createTop("bloki", 50, all offline players, "[PLAYER] [VALUE]") command /top [<text>]: trigger: if {top::*} is not set: set {top::*} to createTop("bloki", 50, all offline players, "[PLAYER] [VALUE]") open chest with 6 rows named "&6Top gornikow" to player set {_s} to 0 loop {top::*}: set {_v::*} to "%loop-value%" split at " " set player's current inventory's slot {_s} to ("%{_v::1}%" parsed as offline player)'s skull named "&6%{_s}+1%. &e%{_v::1}%: &a%%{_v::2}%%" add 1 to {_s} stop on inventory click: if inventory name of current inventory of player is "&6Top gornikow": cancel event
-
Problem został rozwiązany.
-
on break of stone: if {bloki::%player%} is set: add 1 to {bloki::%player%} else: set {bloki::%player%} to 1 every 10 minutes: set {top::*} to createTop("bloki", 50, all offline players, "[PLAYER]") command /top [<text>]: trigger: if {top::*} is not set: set {top::*} to createTop("bloki", 50, all offline players, "[PLAYER]") open chest with 6 rows named "&6Top gornikow" to player set {_s} to 0 loop {top::*}: set player's current inventory's slot {_s} to (loop-value parsed as offline player)'s skull named "&6%{_s}+1%. &e%loop-value%" add 1 to {_s} stop on inventory click: if inventory name of current inventory of player is "&6Top gornikow": cancel event
-
opisz bardziej jak to chcesz iwg
-
To wina tego tab za mało i widzisz jakie rzeczy on join: while if player is online: loop all blocks in radius 50 around player: if loop-block is endstone: chance of 0.01%: spawn shulker at loop-block wait 5 minute
-
options: item: compass named "&6Menu" with lore "&7Wybierz tryb" on join: set slot 4 of player to {@item}
-
Ten temat został zamknięty.
-
Problem został rozwiązany.
-
command /dr [<text>]: trigger: drop diamond at player's head loop all dropped items in radius 2 around player: push loop-value upwards with speed 1 stop
-
Pozwolenie na komendę po postawieniu bloku
xAxee odpowiedział(a) na pelikan pytanie w Pytania i problemy
on join: if {beacon::%player%} is not set: set {beacon::%player%} to false on place: if event-block is beacon: set {beacon::%player%} to true on command: if command is "clan": if {beacon::%player%} is false: cancel event -
Podaj tutaj te błędy, to więcej osób ci pomoże, bo tak to raczej nikomu się nie będzie chciało pisać na pw.
-
no to masz za stara wersję skripta na 1.8.8 jest 2.2 znajdź tu
-
napisz na pw
-
Problem został rozwiązany.
-
every 15 second: if {event.aktywny} is false: broadcast "&7&l----- [&6Mini Event: REAGUJ&7] -----" broadcast " &7Ukucnij jako pierwszy" broadcast "&7&l----- [&6Mini Event: REAGUJ&7] -----" set {event.aktywny} to true on sneak toggle: if {event.aktywny} is true: set {event.aktywny} to false broadcast "&7&l----- [&6Mini Event: REAGUJ&7] -----" broadcast "&6Wygral: %player%" broadcast " &7Nagroda: &e1x dukat" broadcast "&7&l----- [&6Mini Event: REAGUJ&7] -----"
-
Ten temat został zamknięty.
-
Ten temat został przeniesiony.
