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xAxee

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Treść opublikowana przez xAxee

  1. xAxee

    Skrypt na tnt/pvp

    no to blokuje wszystkie wybuchy i działa ?
  2. AKTUALIZACJA: - Dodano Config.yml - Dodano możliwość ustawiania własnych uprawnień i bloków - Dodano Strony
  3. xAxee

    Skrypt na tnt/pvp

    wersja serwera? zobacz to
  4. xAxee

    Skrypt na tnt/pvp

    pewnie jakieś dziwne znaki się pojawiły masz tu na code.skript
  5. xAxee

    Skrypt na tnt/pvp

    options: szansa: 0.01% on death of zombie: if attacker is player: chance of {@szansa}: drop 1 mob spawner at zombie
  6. xAxee

    Skrypt na tnt/pvp

    options: H-Min: 10 H-Max: 00 every 1 minute: if ("%hour%" parsed as number) is between {@H-Min} and {@H-Max}: set {TNT} to true else: set {TNT} to false on damage of player: if attacker is player: if {TNT} is true: cancel event send "&6Nie mozesz atakowac od godziny {@H-Min} do {@H-Max}" on explode: if {TNT} is true: cancel event
  7. jeżeli naprawisz w craftingu to zniknie enchant i nazwa
  8. nie będzie się dało wgl użyć tych kilofów w kowadle co do craftingu to nie jest nic zablokowane
  9. options: Nazwa-1: Kilof I Nazwa-2: Kilof II poziom Nazwa-3: Kilof III poziom Nazwa-4: Kilof IV poziom Nazwa-5: Kilof V poziom MSG: &6Nie mozesz laczyc tego miecza! On Anvil Combine: if "%name of event-item-one%" or "%name of event-item-two%" is "{@Nazwa-1}" or "{@Nazwa-2}" or "{@Nazwa-3}" or "{@Nazwa-4}" or "{@Nazwa-5}": cancel event send "{@MSG}"
  10. xAxee

    gui sprzedaj item

    mi dodaje oraz zabiera może zamień add {@item} to player na give {@item} to player
  11. on damage of player: wait 1 tick if victim's health is between 0 and 0.5: heal victim teleport victim to {spawn} command /ustawspawn [<text>]: trigger: set {spawn} to location of player zobacz to
  12. xAxee

    Poszukuje skryptu

    nie powinno "kolidować"
  13. xAxee

    Nicki online graczy

    command /online [<text>]: trigger: loop all players: add "%name of loop-player%" to {_online::*} loop {_online::*}: send "&6%loop-index%. &a%loop-value%"
  14. xAxee

    Pomoc w skrypcie

    w jaki sposób ?
  15. xAxee

    Pomoc w skrypcie

    command /surowce [<text>]: trigger: open chest with 3 rows named "&6Surowce" to player set player's current inventory's slot 0 to cobblestone named "&6Kamien" with lore "&6Posiadasz: %{ZMIENNA::COBl::%player%}%" stop on inventory click: if inventory name of current inventory of player is "&6Surowce": cancel event if clicked slot is 0: set {WYPLATA::COBL::%player%} to true send "&6napisz na chacie ilosc" close player's inventory on chat: if {WYPLATA::COBL::%player%} is true: cancel event set {_n} to message set {_n} to {_n} parsed as number if {_n} is number: if {_n} <= {ZMIENNA::COBL::%player%}: remove {_n} from {ZMIENNA::COBL::%player%} add ("%{_n}% cobblestone" parsed as item) to player clear {WYPLATA::COBL::%player%} send "&6Wyplacono" else: send "&6Nie posiadasz tyle napisz jeszcze raz" else: send "&6Podales cos zle"
  16. xAxee

    Poszukuje skryptu

    pvp i wybuchy mają być zablokowane o tej samej godzinie?
  17. xAxee

    gui sprzedaj item

    options: item: 402 named "&6Waluta serwera" cena: 500 command /sklep [<text>]: trigger: open chest with 1 rows named "&6Kup / Sprzedaj" to player set player's current inventory's slot 3 to light green wool named "&6Kup walute serwera" set player's current inventory's slot 5 to red wool named "&6Sprzedaj walute serwera" stop on inventory click: if inventory name of current inventory of player is "&6Kup / Sprzedaj": cancel event if clicked slot is 3: if player's balance >= {@cena}: add {@item} to player remove {@cena} from player's balance send "&6Kupiles walute!" if clicked slot is 5: if player has {@item}: add {@cena} to player's balance remove {@item} from player send "&6Sprzedales walute"
  18. xAxee

    Pomoc w skrypcie

    Czyli jakaś zmienna? no to named "Posiadasz: %{ZMIENNA}%" 2. command /surowce [<text>]: trigger: open chest with 3 rows named "&6Surowce" to player set player's current inventory's slot 0 to diamond named "&6Posiadasz: %{ZMIENNA::DIAX::%player%}%" stop on inventory click: if inventory name of current inventory of player is "&6Surowce": cancel event if clicked slot is 0: set {WYPLATA::DIAX::%player%} to true send "&6napisz na chacie ilosc" close player's inventory on chat: if {WYPLATA::DIAX::%player%} is true: cancel event set {_n} to message set {_n} to {_n} parsed as number if {_n} is number: if {_n} <= {ZMIENNA::DIAX::%player%}: remove {_n} from {ZMIENNA::DIAX::%player%} add ("%{_n}% diamond" parsed as item) to player clear {WYPLATA::DIAX::%player%} send "&6Wyplacono" else: send "&6Nie posiadasz tyle napisz jeszcze raz" else: send "&6Podales cos zle"
  19. command /bloki [<text>]: trigger: open chest with 3 rows named "&6Zamiana" to player loop 27 times: set player's current inventory's slot ((loop-number)-1) to gray glass pane named "" set player's current inventory's slot 0 to diamond block named "&bZamien Diaxy na Bloki" set player's current inventory's slot 1 to emerald block named "&bZamien Diaxy na Bloki" stop on inventory click: if inventory name of current inventory of player is "&6Zamiana": cancel event if clicked slot is 0: if player has 9 diamond: set {_n} to amount of diamond in player's inventory set {_n} to rounded down {_n}/9 remove ("%{_n}*9% diamond" parsed as item) from player add ("%{_n}% diamond block" parsed as item) to player send "&6Zamieniono!" else: send "&6Nie posiadasz itemu" if clicked slot is 1: if player has 9 emerald: set {_n} to amount of emerald in player's inventory set {_n} to rounded down {_n}/9 remove ("%{_n}*9% emerald" parsed as item) from player add ("%{_n}% emerald block" parsed as item) to player send "&6Zamieniono!" else: send "&6Nie posiadasz itemu"
  20. Zobacz coś takiego: (zawsze można próbować XD) set {_t} to location at ({_x}), ({_y}), ({_z}) set world of {_t} to "world" ././. set {_t} to location at ({_x}, {_y}, {_z}) in world "World"
  21. xAxee

    bank itemow duzo plus

    jak nie umiesz naprawić to łąp
  22. xAxee

    bank itemow duzo plus

    To je podaj... pewnie taby
  23. xAxee

    bank itemow duzo plus

    options: item: firebal named "&6Waluta" command /waluta [<text>] [<player>] [<number>]: trigger: if {WALUTA::%player%} is not set: set {WALUTA::%player%} to 0 if arg 1 is not set: send "waluta wplac" send "waluta wyplac" send "waluta stan" send "waluta pay <nick>" else if arg 1 is "wplac": if player has {@item}: remove {@item} from player add 1 to {WALUTA::%player%} send "&6Wplacono 1" else: send "&6Nie posiadasz waluty!" else if arg 1 is "wyplac": if {WALUTA::%player%} > 0: remove 1 from {WALUTA::%player%} add {@item} to player send "&6Wyplacono 1" else: send "&6Nie posiadasz kasy!" else if arg 1 is "stan": send "&cPosiadasz: &6%{WALUTA::%player%}%" else if arg 1 is "pay": set {_n} to arg 3 if {WALUTA::%player%} >= {_n}: remove {_n} from {WALUTA::%player%} add {_n} to {WALUTA::%arg 2%} send "&6Przelano %{_n}% do %arg 2%" to player send "&6Przelew %{_n}% od %player%" to arg 2 else: send "&6Nie posiadasz %{_n}%"
  24. Zobacz: if "%clicked type%" is "RIGHT": dodatki to CHYBA Umbaska (Już poprawiam...) (Może zadziała)
  25. Robia na starszych wersjach bo im one odpowoadaja i wiecej na nich jest graczy (WildSkript mozna chyba zastapic jakimis addonami :D) Dzieki za ocene
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