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Ilość zawartości
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Rejestracja
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Ostatnia wizyta
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Wygrane w rankingu
23
Treść opublikowana przez Shooterowy
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variables: {vip::%player%} = false command /avip: trigger: if {vip::%player%} is false: execute console command "pex user %player% group set VIP" broadcast "&6%player% otrzymal VIPA!" set {vip::%player%} to true else: send "&cMasz juz VIPA!"
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on script load: set {_boyfarmer} to "BoyFarmer" new Recipe {_boyfarmer}; {_boyfarmer}.Recipe.registerIngredient{1, obsidian}; {_boyfarmer}.Recipe.registerIngredient{2, obsidian}; {_boyfarmer}.Recipe.registerIngredient{3, obsidian}; {_boyfarmer}.Recipe.registerIngredient{4, obsidian}; {_boyfarmer}.Recipe.registerIngredient{5, water bucket}; {_boyfarmer}.Recipe.registerIngredient{6, obsidian}; {_boyfarmer}.Recipe.registerIngredient{7, obsidian}; {_boyfarmer}.Recipe.registerIngredient{8, obsidian}; {_boyfarmer}.Recipe.registerIngredient{9, obsidian}; {_boyfarmer}.Recipe.registerResult{end portal frame named "&9Automatyczny BoyFarmer"}; {_boyfarmer}.Recipe.register{}; command /boyfarmer: trigger: if player has permissions "boyfarmer.give": add end portal frame named "&9Automatyczny BoyFarmer" to player send "&aOtrzymales &9Automatycznego BoyFarmera&a." stop else: send "&cNie masz uprawnien do tej komendy." stop on place: if player's tool is end portal frame named "&9Automatyczny BoyFarmer": send "&aPostawiles Automatycznego BoyFarmera na koordach: x: %x-coordinate of event-block%, y: %y-coordinate of event-block%, z: %z-coordinate of event-block%" set event-block to air loop blocks below event-block: if loop-block is air: set loop-block to obsidian set {_block} to block below loop-block wait 5 ticks if {_block} is not air: send "&aAutomatyczny BoyFarmer zakonczyl prace!" stop
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Poprawiłem kod i dodałem komendę /unban on script load: if file "plugins/Skript/scripts/Bany/bany.yml" isn't exists: create file "plugins/Skript/scripts/Bany/bany.yml" wf "bany:" to "plugins/Skript/scripts/Bany/bany.yml" command /ban [<offlineplayer>] [<text="Zostales zbanowany!">]: aliases: b trigger: if player doesn't have the permission "sk.ban": send "&cNie masz uprawnien!" stop if arg 1 is not set: send "&cPodaj nazwe gracza!" stop set {_banstatus} to single value "bany.%arg 1%.status" get of "plugins/Skript/scripts/Bany/bany.yml" if {_banstatus} is "true": send "&cTen gracz jest juz zbanowany!" stop broadcast "&c%sender% &7zbanowal &c%arg 1% &7za: &4%uncoloured arg 2%" set "bany.%arg 1%.status" to "true" in yaml file "plugins/Skript/scripts/Bany/bany.yml" set "bany.%arg 1%.powod" to "%uncoloured arg 2%" in yaml file "plugins/Skript/scripts/Bany/bany.yml" kick arg 1 due to "&cBanned: &4%uncoloured arg 2%" command /unban [<offlineplayer>]: aliases: ub trigger: if player doesn't have the permission "sk.unban": send "&cNie masz uprawnien!" stop if arg 1 is not set: send "&cPodaj nazwe gracza!" stop set {_banstatus} to single value "bany.%arg 1%.status" get of "plugins/Skript/scripts/Bany/bany.yml" if {_banstatus} is not set: send "&cNie ma takiego gracza!" stop broadcast "&c%sender% &7odbanowal &c%arg 1%&7." set {_bany::*} to configuration section "bany" get of "plugins/Skript/scripts/Bany/bany.yml" remove arg from {_bany::*} loop {_bany::*}: set {_bany::%loop-value%::powod} to single value "bany.%loop-value%.powod" get of "plugins/Skript/scripts/Bany/bany.yml" delete file "plugins/Skript/scripts/Bany/bany.yml" create file "plugins/Skript/scripts/Bany/bany.yml" wf "bany:" to "plugins/Skript/scripts/Bany/bany.yml" loop {_bany::*}: set "bany.%loop-value%.status" to "true" in yaml file "plugins/Skript/scripts/Bany/bany.yml" set "bany.%loop-value%.powod" to "%{_bany::%loop-value%::powod}%" in yaml file "plugins/Skript/scripts/Bany/bany.yml" on login: set {_banstatus} to single value "bany.%player%.status" get of "plugins/Skript/scripts/Bany/bany.yml" if {_banstatus} is "true": set {_banpowod} to uncoloured single value "bany.%player%.powod" get of "plugins/Skript/scripts/Bany/bany.yml" kick player due to "&cBanned: &4%{_banpowod}%"
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variables: {stone::%player%::level} = 0 {stone::%player%::stoneforlevel} = 0 on mine of stone: add 1 to {stone::%player%::stoneforlevel} if {stone::%player%::stoneforlevel} is 10: add 1 to {stone::%player%::level} set {stone::%player%::stoneforlevel} to 0 on chat: cancel event broadcast "&7[&2Lvl &c%{stone::%player%::level}%&7] %coloured player's displayname%&7: %message%"
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PILNE Czy da się usunąć scoreboard ??
Shooterowy odpowiedział(a) na Sołtys™ pytanie w Pytania i problemy
wait 7 seconds wipe player's sidebar -
Witaj.
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on inventory open: set {_refile} to number of all golden apple in player's inventory if {_refile} is more than 32: remove {_refile}-32 of golden apple from player's inventory set {_koxy} to number of all enchanted golden apple in player's inventory if {_koxy} is more than 16: remove {_koxy}-16 of enchanted golden apple from player's inventory on inventory close: set {_refile} to number of all golden apple in player's inventory if {_refile} is more than 32: remove {_refile}-32 of golden apple from player's inventory set {_koxy} to number of all enchanted golden apple in player's inventory if {_koxy} is more than 16: remove {_koxy}-16 of enchanted golden apple from player's inventory on click: set {_refile} to number of all golden apple in player's inventory if {_refile} is more than 32: remove {_refile}-32 of golden apple from player's inventory set {_koxy} to number of all enchanted golden apple in player's inventory if {_koxy} is more than 16: remove {_koxy}-16 of enchanted golden apple from player's inventory
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on chat: if player's world is "quake1": cancel event send "%player's displayname%&7: %message%" to players in player's world
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Jak spawdzic czy player ma efekt niewidzialnosci?
Shooterowy odpowiedział(a) na Sołtys™ pytanie w Pytania i problemy
Jeżeli chodzi o efekt potki to: if player has invisibility: -
on join: teleport player to spawn
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on script load: if folder "plugins/Cos" isn't exists: create folder "plugins/Cos" on join: if file "plugins/Cos/%player%.yml" isn't exists: create file "plugins/Cos/%player%.yml" command /usun [<text>]: trigger: if arg is set: if file "plugins/Cos/%arg%.yml" is exists: delete file "plugins/Cos/%arg%.yml"
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command /up: trigger: if block at player is water block: loop blocks upwards: if loop-block is water block: if block above loop-block is air: teleport player 5 meters above block above loop-block stop else: send "&cNie jestes w wodzie!"
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on rightclick on entity: if name of clicked entity is "Bob": cancel event if player is holding leather chestplate: if level of protection of player's tool is between 5 and 10: add 60 to player's money send "&7Otrzymales &a$60 &7za sprzedaz &c%type of player's tool% &7(&6Protection %level of protection of player's tool%&7)." remove player's tool from player else: add 10 to player's money send "&7Otrzymales &a$60 &7za sprzedaz &c%type of player's tool%&7." remove player's tool from player
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command /kupsercebonus1serce: trigger: if {ac.%player%} is more than or equal to 10: if {b1s.%player%} is true: send "&9***********************************" send " &eTen Dodatek Masz Juz Zakupiony" send "&9***********************************" else: set {b1s.%player%} to true send "&9***********************************" send " &eZakupiles 1 Bonusowe Serce" send "&9***********************************" else: send "&9***********************************" send " &eNie Masz Wystarczajaco Coinsow" send "&9***********************************"
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command /napraw [<text>]: trigger: if arg is not set: if player has permission "repair.tool": if difference between {repair::%player%} and now is smaller than 3 minutes: send "&cTa komenda moze byc uzywana co 3 minuty!" stop repair player's tool send "&7Przedmiot zostal naprawiony." set {repair::%player%} to now stop else: send "&cNie masz uprawnien!" stop else if arg is "wszystko": if player has permission "repair.all": if difference between {repair::%player%} and now is smaller than 3 minutes: send "&cTa komenda moze byc uzywana co 3 minuty!" stop repair all items in player's inventory send "&7Przedmioty zostaly naprawione." set {repair::%player%} to now stop else: send "&cNie masz uprawnien!" stop else: send "&6/napraw - Naprawia trzymany przedmiot (&crepair.tool&6)" send "&6/napraw wszystko - Naprawia wszystkie przedmioty (&crepair.all&6)"
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command /swiniarnia: trigger: set {swiniarnia} to location of player every 10 seconds: if {swiniarnia} is set: loop 5 times: spawn a pig at {swiniarnia} ignite spawned pig
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1. http://pastebin.com/raw.php?i=GjqFLu9r 2. set {_gracze::*} to configuration section "gracz" get of "plugins/Skript/scripts/plik.yml" set {_gracz2_imie} to single value "gracz.%{_gracze::2}%.imie" get of "plugins/Skript/scripts/plik.yml" send "Imie gracza 2 to: %{_gracz_2_imie}%" 3. set "gracz.%player%.nazwisko" to "Kowalski" in yaml file "plik.yml"
- 2 odpowiedzi
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on script load: if file "plugins/Skript/scripts/Bany/bany.yml" isn't exists: create file "plugins/Skript/scripts/Bany/bany.yml" wf "bany:" to "plugins/Skript/scripts/Bany/bany.yml" command /ban [<offlineplayer>] [<text="Zostales zbanowany!">]: aliases: b trigger: if player doesn't have the permission "sk.ban": send "&cNie masz uprawnien!" stop if arg 1 is not set: send "&cPodaj nazwe gracza!" stop broadcast "&c%player% &7zbanowal &c%arg 1% &7za: &4%uncoloured arg 2%" set "bany.%player%.status" to "true" in yaml file "plugins/Skript/scripts/Bany/bany.yml" set "bany.%player%.powod" to "%uncoloured arg 2%" in yaml file "plugins/Skript/scripts/Bany/bany.yml" kick arg 1 due to "&cBanned: &4%uncoloured arg 2%" on login: set {_banstatus} to single value "bany.%player%.status" get of "plugins/Skript/scripts/Bany/bany.yml" if {_banstatus} is "true": set {_banpowod} to uncoloured single value "bany.%player%.powod" get of "plugins/Skript/scripts/Bany/bany.yml" kick player due to "&cBanned: &4%{_banpowod}%"
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Spróbuj edytować config na wyłączonym serwerze.
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set {_x} to random number from 0 to 10 - Losuje losowa liczbe z przedzialu od 0 do 10.
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on target: if event-entity is an iron golem: if event-entity's target is a zombie: cancel event stop if event-entity's target is a spider: cancel event stop if event-entity's target is a skeleton: cancel event stop if event-entity's target is an enderman: cancel event stop if event-entity's target is a cavespider: cancel event stop if event-entity's target is a silverfish: cancel event stop if event-entity's target is a zombie pigman: cancel event stop if event-entity's target is a slime: cancel event stop if event-entity's target is a magma cube: cancel event stop if event-entity's target is a witch: cancel event stop if event-entity is a zombie: if event-entity's target is an iron golem: cancel event stop if event-entity is a spider: if event-entity's target is an iron golem: cancel event stop if event-entity is a skeleton: if event-entity's target is an iron golem: cancel event stop if event-entity is an enderman: if event-entity's target is an iron golem: cancel event stop if event-entity is a cavespider: if event-entity's target is an iron golem: cancel event stop if event-entity is a silverfish: if event-entity's target is an iron golem: cancel event stop if event-entity is a zombie pigman: if event-entity's target is an iron golem: cancel event stop if event-entity is a slime: if event-entity's target is an iron golem: cancel event stop if event-entity is a magma cube: if event-entity's target is an iron golem: cancel event stop if event-entity is a witch: if event-entity's target is an iron golem: cancel event stop on combust: cancel event
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command /1: trigger: loop all players in radius 100 around player: execute console command "playsound Ostro %loop-player%"
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Aż tak bardzo Ci to przeszkadza? :D
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Problem z trail projectile z skQuery
Shooterowy odpowiedział(a) na piter909 pytanie w Pytania i problemy
Może spróbuj: parsed as particleparsed as particle type@Edit Mi ten twój kod on shoot: set {Particles::typ} to "explode" trail projectile with particle {Particles::typ}nie wywala błędów (wywala mi błędy o particles, ale to nic bo mam Bukkit 1.8) -
Jeżeli masz serwer na silniku Spigot, możesz użyć tego pluginu: https://skript.pl/short/restart/ Co do Bukkita - wątpię czy jest możliwy restart przy pomocy pluginu.
