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Cinu2421

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Treść opublikowana przez Cinu2421

  1. Zobacz czy dobrze dziala wszystko
  2. command /farmer [<text>]: trigger: player has permission "admin": if arg is "boy": give player obsidian named "&4BoyFarmer" if arg is "sand": give player sand named "&4SandFarmer" if arg is "kopacz": give player glass named "&4KopaczFosy" else: send "&7Wpisz &6/farmer <boy/sand/kopacz>" on place obsidian or glass or sand: set {_loc} to location of event-block player's tool is glass named "&4KopaczFosy": loop 254 times: if block under {_loc} is not bedrock: remove 1 from y poss of {_loc} set block at {_loc} to air else: exit loop stop if player's tool is obsidian named "&4BoyFarmer": set {_blok} to obsidian if player's tool is sand named "&4SandFarmer": set {_blok} to sand loop 254 times: if block under {_loc} is air: if block under {_loc} is not bedrock: remove 1 from y poss of {_loc} set block at {_loc} to {_blok} else: exit loop stop
  3. command /farmer [<text>]: trigger: player has permission "admin": if arg is "boy": give player obsidian named "&4BoyFarmer" if arg is "boy" if arg is "sand": give player sand named "&4SandFarmer" if arg is "sand" if arg is "kopacz": give player glass named "&4KopaczFosy" else: send "&7Wpisz &6/farmer <boy/sand/kopacz>" on place obsidian or glass or sand: set {_loc} to location of event-block player's tool is glass named "&4KopaczFosy": loop 254 times: if block under {_loc} is not bedrock: remove 1 from y poss of {_loc} set block at {_loc} to air else: exit loop stop if player's tool is obsidian named "&4BoyFarmer": set {_blok} to obsidian if player's tool is sand named "&4SandFarmer": set {_blok} to sand loop 254 times: if block under {_loc} is air: if block under {_loc} is not bedrock: remove 1 from y poss of {_loc} set block at {_loc} to {_blok} else: exit loop stop
  4. command /farmer [<text>]: trigger: player has permission "admin": if arg is "boy","sand" or "kopacz": give player obsidian named "&4BoyFarmer" if arg is "boy" give player sand named "&4SandFarmer" if arg is "sand" give player glass named "&4KopaczFosy" if arg is "kopacz" else: send "&7Wpisz &6/farmer <boy/sand/kopacz>" on place obsidian or glass or sand: set {_loc} to location of event-block player's tool is glass named "&4KopaczFosy": loop 254 times: if block under {_loc} is not bedrock: remove 1 from y poss of {_loc} set block at {_loc} to air else: exit loop stop set {_blok} to obsidian if player's tool is obsidian named "&4BoyFarmer" set {_blok} to sand if player's tool is sand named "&4SandFarmer" loop 254 times: if block under {_loc} is air: if block under {_loc} is not bedrock: remove 1 from y poss of {_loc} set block at {_loc} to {_blok} else: exit loop stop Komenda /farmer
  5. on right click with tnt: if player's tool is tnt named "&7Rzucane &4TNT": cancel event if {cooldown::rzucaki::%player%} is not set: set {cooldown::rzucaki::%player%} to 1 shoot a tnt from player remove tnt named "&7Rzucane &4TNT" from player wait 6 seconds clear {cooldown::rzucaki::%player%} else: send "&cMusisz odczekac chwile zanim ponownie uzyjesz rzucaka!"
  6. Cinu2421

    Młot Thora.

    command /thor: trigger: player has permission "admin" give diamond axe named "&fMłot Thora" to player on right click on entity: if player's tool is diamond axe named "&fMłot Thora": strike lightning effect at entity damage entity by (entity's max health / 20) ignite entity for 5 seconds set entity's last damage cause to lightning Wpisz /thor a pozniej podejdz do moba i kliknij na niego prawym przyciskiem myszy z siekierka w lapce
  7. Cinu2421

    Jaki hosting?

    Tak mam na mysli "Minecraft Bez Limitu" kiedys chyba na craftserve bralem podobna oferte i przyznam ze problemy byly juz przy 15 graczach online
  8. Cinu2421

    Jaki hosting?

    Co do pukawki myslisz ze lepiej wziac vps czy ten serwer za "28zl" Robie maly survival nie spodziewal sie aby graczy bylo wiecej niz 30 A co do lvlup to bedzie duza roznica miedzy serwerem postawionym w polsce a francji?
  9. Cinu2421

    Jaki hosting?

    Jaki hosting bedzie najlepszy pod serwer mc jednoczesnie chcialbym aby ceny nie byly jakies kosmiczne.
  10. Cinu2421

    Błędy w skrypcie

    O spoko Ehh i teraz znow wszystko przerabiac trzeba xD
  11. Cinu2421

    Błędy w skrypcie

    Czyli to: player has permission "bla bla" #reszta kodu Zatrzyma wykonanie calego kodu?
  12. Cinu2421

    Błędy w skrypcie

    on death of player: attacker is a player: send "test" to attacker
  13. Okej, dzieki pozniej zobacze
  14. Tak mam na titanie, polecisz jakis inny hosting?
  15. Prosze Dodaj sprawdzanie czy nazwa konia jest zmieniona
  16. on damage: victim is horse: attacker is player: name of attacker is not name of victim: cancel event send "Nie mozesz zabic konia nalezacego do innego gracza" to attacker Jesli nie zadziala to sprobuj tego: on damage: victim is a horse: attacker is a player: name of attacker is not name of victim: cancel event send "Nie mozesz zabic konia nalezacego do innego gracza" to attacker A tu masz samo blokowanie obrazen dla koni: on damage: victim is horse: cancel event Ale jedna z opcji ktore podalem wyzej powinna dzialac Prawdopodobnie ta druga
  17. Jesli nie usuwa ci dropu to daj tak: on death of a horse: name of event-entity is set: cancel drops
  18. Wrzuc ten kod i zobacz czy ci zadziala: https://code.skript.pl/3zpdNLNd A jak nie dziala to wez ten: https://code.skript.pl/N8glegnX Ten 2 powinien zadzialac na 100%
  19. A jak dajesz to: on vehicle exit: if vehicle of player is not a horse: stop if name of player's vehicle is not "%player%": stop kill player's vehicle To masz jakies bledy?
  20. on vehicle exit: loop horses in radius 2 around player: name of loop-horse is "%player%": kill loop-horse stop Wiec to powinno ci zadzialac
  21. Sprawdz czy to ci zadziala: broadcast "%vehicle of player%" Jesli tak to zrob cos takiego: on vehicle exit: if vehicle of player is not a horse: stop if name of player's vehicle is not "%player%": stop kill player's vehicle
  22. on vehicle exit: loop horses in radius 2 around player: name of loop-horse is "%player%": kill loop-horse stop
  23. on vehicle exit: if event-entity is not horse: stop if name of event-entity is not "%player%": stop kill event-entity To powinno zabijac twego konia
  24. Cinu2421

    Skrypty pod megadrop

    https://www.youtube.com/results?search_query=paczka+pluginow+megadrop+ https://www.google.pl/search?sxsrf=ALeKk01cHKJCK2l8zrPlGNBEtB1-hw6BkA%3A1602178210277&source=hp&ei=okx_X_DlDJmJjLsP8qWvyAE&q=minecraft+paczka+pluginow+megadrop&oq=minecraft+paczka+pluginow+megadrop&gs_lcp=CgZwc3ktYWIQAzIICCEQFhAdEB4yCAghEBYQHRAeMggIIRAWEB0QHjoECCMQJzoFCAAQsQM6AggAOggIABCxAxCDAToHCC4QsQMQQzoHCAAQsQMQQzoECC4QQzoECAAQQzoGCCMQJxATOgIILjoGCAAQFhAeOggIABAIEA0QHlDXB1ibPGChPWgEcAB4AYAB5QWIAd8fkgEIMzAuNy42LTGYAQCgAQGqAQdnd3Mtd2l6&sclient=psy-ab&ved=0ahUKEwjwvtj4wqXsAhWZBGMBHfLSCxkQ4dUDCAc&uact=5 Prosze
  25. Bo on nie jest oswojony, musialbys dodac nbt albo dac cos takiego za linijka z spawnem "tame last spawned horse to player"
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