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Ilość zawartości
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Rejestracja
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Ostatnia wizyta
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Wygrane w rankingu
3
Treść opublikowana przez Cinu2421
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set {_x} to 7 / 15 * 100 broadcast "%{_x}%"
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Witam. Istnieje mozliwosc % porownywania liczb? Chcialbym sprawdzic czy np. zmienna zawierajaca liczbe graczy jest wieksza o 10% od liczby x odjac 10% od liczby x
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command /glowing: permission: glowing.permisja trigger: if "%player's potion effects%" contains "glowing": execute console command "/effect clear %player% minecraft:glowing" send "&cUsunales &7efekt &fGlowing." stop execute console command "/effect give %player% minecraft:glowing 999999 1" send "&aOtrzymales &7efekt &fGlowing."
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Wywalilem essentials, protection stone, world guard, world edit. Oraz domyslny spawn, zresetowalem serwer i dalej usuwa. Jakis pomysl?
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Znikaja jak odchodze gdzies dalej. Plugin raczej nie bo nie liczac essentials niczego innego nie ma na serwerze. Chyba ze essentials kasuje moby z nazwa. Nie usuwa mi ender dragona , villagerow, froga a usuwa blaze i witch. Wszystko dzieje sie na spawnie. Nie ma tam ustawionego spawnu w essentials. Tylko region z wg + moze byc ten spawn "serwerowy domysny na 16x16 czy jakos tak" Silnik: Paper 1.20.2 Pluginy: DecentHolograms 2.8.5 EssentialsX 2.21.0 EssentialsXCat 2.21.0 PermissionEx Protection stones 2.10.4 SkBee 3.01 Skript () Vault worldedit-bukkit-7.2.18-dist worldguard-bukkit-7.0.9-dist W konsoli/logach nic nie ma.
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Witam. Dodajac rozne moby na swoj serwer zauwazylem ze moby najczesciej agresywne znikaja mimo dodanej nazwy oraz innych nbt. Jest mozliwosc aby ich nie usuwalo? Przykladowy mob: spawn witch at location of player with nbt nbt compound from "{CustomName:""\""&5Szeptucha\"""", CustomNameVisible:1, Invulnerable:1b, NoAI:1b}"
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Essentials... w cfg wyszukaj tego: enabledSigns: - color #- balance #- buy #- sell #- trade #- free #- warp #- kit #- mail #- enchant #- gamemode #- heal #- info #- spawnmob #- repair #- time #- weather #- anvil #- cartography #- disposal #- grindstone #- loom #- smithing
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jak zrobic skrypt na efekt ktore nadaja sie na graczy w poblizu 10 kratek
Cinu2421 odpowiedział(a) na elo12321371 pytanie w Pytania i problemy
Nie, zmieniles linie 5 w zly sposob. Nie mozesz sprawdzac nazwy narzedzia za pomoca: if name of player's tool' with a text bo takie cos Ci nie bedzie dzialac. Poprawne uzycie to: if name of player's tool is "&crozdzka": Jesli robisz to za pomoca zwyklego notatnika polecam Ci pobrac np. notepad++ A nastepnie otworzyc skript i zobaczyc Linie w ktorej jest blad. [15:12:08 INFO]: Line 5: (hak.sk) Tu jest napisane w ktorej linii, I przy kazdym bledzie jaki skrypt posiada zawsze bedzie napisane o ktora linie dokladnie chodzi oraz to czego dotyczy blad. Mozesz spisac sobie to na kartke/czacie i przetlumaczyc w google. -
Temat do zamkniecia... Poki co bede uzywal tego: set {OperacjaSerwerowa} to now set {_x} to {OperacjaSerwerowa} formatted as "HH" parsed as integer loop {_x} times: remove 1 hour from {OperacjaSerwerowa} set {_x} to {OperacjaSerwerowa} formatted as "mm" parsed as integer loop {_x} times: remove 1 minute from {OperacjaSerwerowa} set {_x} to arg-3 replace all ":" with " " in {_x} set {_x::*} to {_x} split at " " broadcast "x: %{_x::*}%" set {_x1} to unformatted {_x::1} parsed as integer set {_x2} to unformatted {_x::2} parsed as integer loop {_x1} times: add 1 hour to {OperacjaSerwerowa} loop {_x2} times: add 1 minute to {OperacjaSerwerowa} broadcast "%{OperacjaSerwerowa}%"
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Mylilem sie co do koncowek... Mimo wszystko dzieki za pomoc, chyba bede musial zostac przy tym sposobie "set {OperacjaSerwerowa} to {OperacjaSerwerowa}-{OperacjaSerwerowa}" Jesli znasz sposob o ktorym mowie bede wdzieczny. Edit: Chociaz to tez nie dziala. Zapewne przez to ze nie ma tam juz godzin... set {OperacjaSerwerowa} to {OperacjaSerwerowa}-{OperacjaSerwerowa} add 10 hour to {OperacjaSerwerowa}
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O takim uzyciu wiem. Chodzi mi o to aby "wyjac" ta godzine i zmienic bez bawienia sie w rzeczy typu {czas} = {czas} - {czas} a pozniej bawienie sie w samo dodawanie. Najfaniej by bylo jakby dzialalo cos w stylu set hour in {czas} to X Dodatkowo z tego co pamietam w tym sposobie ktory podales bede musial odmieniac koncowki (moge sie mylic). Wiec bede musial sprawdzac ile dodaje i jesli 1 to koncowka bez "s" jesli wiecej to z "s". Co nasuwa pytanie czy nie prosciej dodawac po 1 za pomoca petli. Co jest troche glupie.
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on command "/witaj": execute console command "bossbar msg:""Witaj %player%"" time:10 player:@a" command /witaj: executable by: players trigger: execute console command "bossbar msg:""Witaj %player%"" time:10 player:@a"
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jak zrobic skrypt na efekt ktore nadaja sie na graczy w poblizu 10 kratek
Cinu2421 odpowiedział(a) na elo12321371 pytanie w Pytania i problemy
options: roz.czas: 25 seconds on rightclick with stick: if name of player's tool is "&crozdzka": set {_waited} to difference between {rozgi.%player%.roz} and now if {_waited} is less than {@roz.czas}: message "&cѕʜɪᴢᴇʙᴏх.ᴘʟ - > ᴍᴜѕɪѕᴢ ᴘᴏᴄᴢᴇᴋᴀᴄ ᴊᴇѕᴢᴄᴢᴇ:&4 %difference between {@roz.czas} and {_waited}% &cᴀʙʏ ᴛᴇɢᴏ ᴜᴢʏć." stop set {rozgi.%player%.roz} to now loop all players in radius 10 of the player: apply levitation to loop-player for 3 seconds send subtitle "&eUzyłeś &6Różdzki wiedzmy! &eKażdy &6gracz&e otrzymuje lewitacje..." loop all players in radius 10 of the player: apply levitation to loop-player for 3 seconds -
on command /witaj: execute console command "bossbar msg:"Witaj %player%" time:10 player:@a"
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Dobra teraz powinno byc znacznie lepiej, jesli chcesz mozesz ustawic mniejsza liczbe zamiast 30 sekund. Jesli cos bedzie nie tak najwyzej zwieksz. Mozesz sprobowac nawet 10 sekund. Chociaz przy duzej ilosci graczy bedzie to raczej juz obciazac serwer. every 30 seconds: loop all players where [input doesn't have permission "vip"]: if {latanie.%loop-players%} is set: if "%owner of region at loop-player%" is not loop-players: set loop-player's flight mode to false send "&7Fly &6Latanie wylaczone" to loop-players wait 5 seconds if "%owner of region at loop-player%" is not loop-players: delete {latanie.%loop-players%} on region enter: event-entity is a player: if "%event-region%" contains "ps": player has permission "vip": if gamemode of player is survival: if player is the owner of the region: send "&7Wkroczyles na swoja dzialke. &6Latanie wlaczone" set player's flight mode to true set {latanie.%player%} to true on region exit: event-entity is a player: if "%event-region%" contains "ps": player has permission "vip": if gamemode of player is survival: if player is the owner of the region: send "&7Wyszedles z swojej dzialki. &6Latanie wylaczone" set player's flight mode to false wait 5 seconds if "%owner of region at player%" is not player: delete {latanie.%player%} on damage: if damage was caused by fall: if {latanie.%victim%} is set: cancel event on quit: if {latanie.%player%} is set: set player's flight mode to false delete {latanie.%player%} on break of jukebox: "%region at player%" is set: if player is the owner of region at player: player has permission "vip": set player's flight mode to false delete {latanie.%player%}
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Wyjdz z dzialki dodaj vipa i odczekaj z 10 sekund przed wejsciem. Wejdz na dzialke sprawdz czy masz fly. jesli tak usun sobie vipa i odczekaj minute... Jesli dziala daj znac. Poprawie kilka rzeczy zeby lepiej dzialalo. U mnie dziala.
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Powinno dzialac. every 1 minutes: loop all players where [input doesn't have permission "vip"]: if {latanie.%loop-players%} is set: set loop-player's flight mode to false send "&7Fly &6Latanie wylaczone" to loop-players wait 5 seconds delete {latanie.%loop-players%} on region enter: event-entity is a player: if "%event-region%" contains "ps": player has permission "vip": if gamemode of player is survival: if player is the owner of the region: send "&7Wkroczyles na swoja dzialke. &6Latanie wlaczone" set player's flight mode to true set {latanie.%player%} to true stop if player is the members of the region: send "&7Wkroczyles na dzialke kumpla... &6Latanie wlaczone" set player's flight mode to true set {latanie.%player%} to true on region exit: event-entity is a player: if "%event-region%" contains "ps": player has permission "vip": if gamemode of player is survival: if player is the owner of the region: send "&7Wyszedles z swojej dzialki. &6Latanie wylaczone" set player's flight mode to false wait 10 seconds delete {latanie.%player%} stop if player is the members of the region: send "&7Wyszedles z dzialki kumpla... &6Latanie wylaczone" set player's flight mode to false wait 5 seconds delete {latanie.%player%} on damage: if damage was caused by fall: if {latanie.%victim%} is set: cancel event on quit: if {latanie.%player%} is set: set player's flight mode to false delete {latanie.%player%} on break of jukebox: "%region at player%" is set: if player is the owner of region at player: player has permission "vip": set player's flight mode to false delete {latanie.%player%}
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Nie wiem dalczego nie wykrywa permisji w evencie every 1 minute, musisz poczekac az ktos Ci pomoze.
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Zobacz teraz: every 1 minutes: loop all players: if {latanie.%loop-player%} is set: if loop-player doesn't have permission "vip": set loop-player's flight mode to false delete {latanie.%loop-player%} broadcast "Odbieram latanie dla: %loop-player%" on region enter: event-entity is a player: if "%event-region%" contains "ps": player has permission "vip": if gamemode of player is survival: if player is the owner of the region: send "&7Wkroczyles na swoja dzialke. &6Latanie wlaczone" set player's flight mode to true set {latanie.%player%} to true stop if player is the members of the region: send "&7Wkroczyles na dzialke kumpla... &6Latanie wlaczone" set player's flight mode to true set {latanie.%player%} to true on region exit: event-entity is a player: if "%event-region%" contains "ps": player has permission "vip": if gamemode of player is survival: if player is the owner of the region: send "&7Wyszedles z swojej dzialki. &6Latanie wylaczone" set player's flight mode to false wait 10 seconds delete {latanie.%player%} stop if player is the members of the region: send "&7Wyszedles z dzialki kumpla... &6Latanie wylaczone" set player's flight mode to false wait 10 seconds delete {latanie.%player%} on damage: if damage was caused by fall: if {latanie.%victim%} is set: cancel event on quit: if {latanie.%player%} is set: set player's flight mode to false delete {latanie.%player%} on break of jukebox: "%region at player%" is set: if player is the owner of region at player: player has permission "vip": set player's flight mode to false delete {latanie.%player%}
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Zalezy od ilosci skryptow, pluginow oraz ilosci graczy na serwerze. Mozesz zmniejszyc do 1 minuty, poza tym nikt raczej nie ogarnie w kilka sekund ze mu vipa zabralo, chyba ze jest jakies powiadomienie
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Wiec zostaw tak... Co 3 minuty bedzie sprawdzac czy gracz niemajacy vipa ma fly, mam nadzieje ze nie bedzie Ci to przeszkadzac. every 3 minutes: loop all players: if {latanie.%loop-value%} is set: if loop-value doesn't have permission "vip": set loop-value's flight mode to false delete {latanie.%loop-value%} on region enter: event-entity is a player: if "%event-region%" contains "ps": player has permission "vip": if gamemode of player is survival: if player is the owner of the region: send "&7Wkroczyles na swoja dzialke. &6Latanie wlaczone" set player's flight mode to true set {latanie.%player%} to true stop if player is the members of the region: send "&7Wkroczyles na dzialke kumpla... &6Latanie wlaczone" set player's flight mode to true set {latanie.%player%} to true on region exit: event-entity is a player: if "%event-region%" contains "ps": player has permission "vip": if gamemode of player is survival: if player is the owner of the region: send "&7Wyszedles z swojej dzialki. &6Latanie wylaczone" set player's flight mode to false wait 10 seconds delete {latanie.%player%} stop if player is the members of the region: send "&7Wyszedles z dzialki kumpla... &6Latanie wylaczone" set player's flight mode to false wait 10 seconds delete {latanie.%player%} on damage: if damage was caused by fall: if {latanie.%victim%} is set: cancel event on quit: if {latanie.%player%} is set: set player's flight mode to false delete {latanie.%player%} on break of jukebox: "%region at player%" is set: if player is the owner of region at player: player has permission "vip": set player's flight mode to false delete {latanie.%player%}
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To przy dodaniu o ile sie nie myle zaczekaj az odbierze i pokaz zapis z konsoli
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Najlepiej jakbys dodal vipa na 5 min i sprawdzil czy cos w konsoli sie wyswietla po jego odebraniu
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Najlepiej jakbys sprawdzil czy w konsoli przy odbieraniu vipa jest uzywana jakas komenda. Jesli nie trzeba bedzie zrobic to inaczej. every 10 seconds: loop all players: if {latanie.%loop-value%} is set: if loop-value doesn't have permission "vip": set loop-value's flight mode to false delete {latanie.%loop-value%} on region enter: event-entity is a player: if "%event-region%" contains "ps": player has permission "vip": if gamemode of player is survival: if player is the owner of the region: send "&7Wkroczyles na swoja dzialke. &6Latanie wlaczone" set player's flight mode to true set {latanie.%player%} to true stop if player is the members of the region: send "&7Wkroczyles na dzialke kumpla... &6Latanie wlaczone" set player's flight mode to true set {latanie.%player%} to true on region exit: event-entity is a player: if "%event-region%" contains "ps": player has permission "vip": if gamemode of player is survival: if player is the owner of the region: send "&7Wyszedles z swojej dzialki. &6Latanie wylaczone" set player's flight mode to false wait 10 seconds delete {latanie.%player%} stop if player is the members of the region: send "&7Wyszedles z dzialki kumpla... &6Latanie wylaczone" set player's flight mode to false wait 10 seconds delete {latanie.%player%} on damage: if damage was caused by fall: if {latanie.%victim%} is set: cancel event on quit: if {latanie.%player%} is set: set player's flight mode to false delete {latanie.%player%} on break of jukebox: "%region at player%" is set: if player is the owner of region at player: player has permission "vip": set player's flight mode to false delete {latanie.%player%}
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Bedzie sprawdzac wszystkich graczy co 10 sekund. Co do bloku musisz podowiedziec jaki to bedzie blok. Lepszym rozwiazaniem bedzie wykrycie uzycia komendy ktora zmienia permisje. Jesli mozesz podaj ja to sprobuje zrobic. every 10 seconds: loop all players: if {latanie.%loop-value%} is set: if loop-value doesn't have permission "vip": set loop-value's flight mode to false delete {latanie.%loop-value%} on region enter: event-entity is a player: if "%event-region%" contains "ps": player has permission "vip": if gamemode of player is survival: if player is the owner of the region: send "&7Wkroczyles na swoja dzialke. &6Latanie wlaczone" set player's flight mode to true set {latanie.%player%} to true stop if player is the members of the region: send "&7Wkroczyles na dzialke kumpla... &6Latanie wlaczone" set player's flight mode to true set {latanie.%player%} to true on region exit: event-entity is a player: if "%event-region%" contains "ps": player has permission "vip": if gamemode of player is survival: if player is the owner of the region: send "&7Wyszedles z swojej dzialki. &6Latanie wylaczone" set player's flight mode to false wait 10 seconds delete {latanie.%player%} stop if player is the members of the region: send "&7Wyszedles z dzialki kumpla... &6Latanie wylaczone" set player's flight mode to false wait 10 seconds delete {latanie.%player%} on damage: if damage was caused by fall: if {latanie.%victim%} is set: cancel event on quit: if {latanie.%player%} is set: set player's flight mode to false delete {latanie.%player%}
