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Ilość zawartości
1542 -
Rejestracja
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Ostatnia wizyta
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Wygrane w rankingu
4
Treść opublikowana przez kapi.
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Biała otoczka na avatarze np. @Ewald w zakładce "Ekipa" , której tak normalnie nie ma, a wygląda okropnie . Pasek edytora tekstu "Pogrubienie, Kursywa, Podkreślenie ..." jest (nie wiem jak to nazwać) brzydki... tak jakby był wzięty z Windowsa 98.
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Działa jak powinno XD
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on walking on any block: set block at player to water wait 2 ticks set block at player to air
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Bazary to jest coś w stylu Rynku i sprzedaje tam się za złoto... tyle mogę Tobie pomóc, bo nic innego nie widziałem... Wracając do skryptu... spróbuj tego.. on right click: if clicked entity is villager: close current inventory of player
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plugin na bazary "rynek". oraz plugin na villagery "shopkeeper". i skrypt na blokowanie podstawowych villagerow. on right click on villager: cancel event
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elo, komenda wyrzuc <gracz> <powod> wyrzuc gracza z powodu "<powod>" command /wyrzuc [<player>] [<text="brak"]: description: wyrzucanie graczy. trigger: kick player-arg due to "zostales wyrzucony%nl%powod: %arg 2%" send "wyrzuciles gracza" to player
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on damage: if attacker is player: if maximum damage of attacker's tool > 15: cancel event ban attacker due to "Twoja bron posiadala za duzy damage"
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wybacz, pomyliłem last z latest Rozumiem to tak, że jak stoisz na środku bloku, to nie jesteś na kordach 10, 10, tylko 10.5, 10.5. Te pytania tymczasowo kierujcie do @kaol48s
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Kod w wersji beta by @kaol48s jest on do poprawy dlatego jest on na razie, potem stworzę swój
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Edytowałem post wyzej
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loop 1000 times: if loop-number is not between 1 and 15: if tool of player is enchanted with sharpness loop-number: # do something...
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Nie polecam edytować czyichś skryptów on death of player: if attacker is a player: send attacker title "&7Zabiles gracza &6%victim%" add (10) to {coins.%attacker%}
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command /list [<text>]: trigger: set {_lista::*} to argument 1 i piszesz w argumencie "cos1,cos2,cos3"
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on damage: if attacker is player: loop 1000 times: if loop-number is not between 1 and 15: if tool of player is enchanted with sharpness loop-number: cancel event ban player due to "Bron z duzym enchantem"
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on death of player: if attacker is a player: send attacker title "&7Zabiles gracza &6%victim%"
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options: # Czy uprawnienie do komendy /ping <gracz> ma byc wlaczone # tak (1) / nie (0) pingARG_permission_status: 1 pingARG_permission: ping.player_argument # Wiadomosci # Wiadomosc 'ping gracza, ktory wykonal komende /ping' # Available variables: (PING_SENDER) message_ping_sender: &8» &7Twoj ping to&8: &3(PING_SENDER) # Wiadomosc 'ping gracza z argumentu /ping <gracz[argument]>' # Available variables: (P_ARG), (PING_PLAYERARGUMENT) message_ping_playerargument: &8» &7Ping gracza &3(P_ARG) &7to&8: &6(PING_PLAYERARGUMENT) command /ping [<player>]: description: Sprawdzanie PING. trigger: if argument isn't set: #' fix syntax set {_msg::%player%} to "{@message_ping_sender}" replace all "(PING_SENDER)" with "%player's ping%" in {_msg::%player%} send "%{_msg::%player%}%" to the player if argument is set: if "{@pingARG_permission_status}" = 1: if player has permission "{@pingARG_permission}": set {_msg::%player%} to "{@message_ping_playerargument}" replace all "(PING_PLAYERARGUMENT)" with "%player-argument's ping%" in {_msg::%player%} replace all "(P_ARG)" with "%player-argument%" in {_msg::%player%} send "%{_msg::%player%}%" to the player else: send "&8» &4Brak uprawnien&8." to the player else: set {_msg::%player%} to "{@message_ping_playerargument}" replace all "(PING_PLAYERARGUMENT)" with "%player-argument's ping%" in {_msg::%player%} replace all "(P_ARG)" with "%player-argument%" in {_msg::%player%} send "%{_msg::%player%}%" to the player stop Pamiętaj, że wszystkie sekcje w "options" muszą być ustawione na cokolwiek, aby skrypt działał .
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Jedyny to jest plugin FunnyTab autorstwa @Wizzard który współpracuje ze skryptami, ale do tego jest wymagane ProtocolTab.
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Ugh... wszędzie miałeś usunąć ten znak " ; "... Usuń wszędzie taby.
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jakie
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Sprawdzanie wybranego slotu w eq.
kapi. odpowiedział(a) na olafking0524 pytanie w Pytania i problemy
on tool change: remove bossbar from player set {_percent::%player%} to "%10 * (current hotbar slot of player + 1)%" if the current hotbar slot of player = 8: set {_percent::%player%} to 100 display "&3Aktualny slot: &7%current hotbar slot of player + 1%" on bossbar with {_percent::%player%} by 3 seconds for player -
Usuń wszędzie na końcu ";"
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EssentialsChat również masz? Od razu mówię, że najlepiej tworzyć prefixy w Essentials, aniżeli w PermissionsEx, bo pex zmienia displayname ;P
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options: # Przedmiot sejfu. sejf_item: stick # Nazwa sejfu. # Dostepne zmienne: (PLAYER), sejf_name: &6Plecak nalezacy do (PLAYER) # Opis sejfu. # Dostepne zmienne: (ID), (DATE_CREATE), (WHOS_AUTOR), (PLAYER) sejf_lore_line1: &8» &2&lID&8: &6(ID) sejf_lore_line2: &8» &2&lDATA STWORZENIA&8: &6(DATE_CREATE) sejf_lore_line3: &7Stworzony przez &2(PLAYER) command /sejf [<text>] [<player>]: description: Sejfy. trigger: if argument 1 is "give": if argument 2 is set: if player-argument is online: if "{@sejf_item}" isn't "" or " ": set {_item} to "{@sejf_item}" set {_item} to {_item} parsed as item type if "{@sejf_name}" isn't "" or " ": set {_name} to "{@sejf_name}" if "{@sejf_lore_line1}" isn't "" or " ": set {_lore1} to "{@sejf_lore_line1}" replace all "(PLAYER)" with "%player-argument%" in {_lore2} replace all "(DATE_CREATE)" with "%now%" in {_lore2} replace all "(WHOS_AUTOR)" with "%player%" in {_lore2} if "{@sejf_lore_line2}" isn't "" or " ": set {_lore2} to "{@sejf_lore_line2}" replace all "(PLAYER)" with "%player-argument%" in {_lore2} replace all "(DATE_CREATE)" with "%now%" in {_lore2} replace all "(WHOS_AUTOR)" with "%player%" in {_lore2} if "{@sejf_lore_line3}" isn't "" or " ": set {_lore3} to "{@sejf_lore_line3}" replace all "(PLAYER)" with "%player-argument%" in {_lore2} replace all "(DATE_CREATE)" with "%now%" in {_lore2} replace all "(WHOS_AUTOR)" with "%player%" in {_lore2} if {_item} is set: if {_name} is set: if {_lore1} is set: if {_lore2} is set: if {_lore3} is set: add 1 {_item} named "%{_name}%" with lore "%{_lore1}%||%{_lore2}%||%{_lore3}%" to the player-argument's inventory else: add 1 {_item} named "%{_name}%" with lore "%{_lore1}%||%{_lore2}%" to the player-argument's inventory else: add 1 {_item} named "%{_name}%" with lore "%{_lore1}%" to the player-argument's inventory else: add 1 {_item} named "%{_name}%" to the player-argument's inventory else: add 1 {_item} to the player-argument's inventory send "&cNie nadano nazwy sejfu w konfiguracji..." to the player else: send "&8» &3Przedmiot sejfu nie zostal &2ustawiony" to the player on right click: if name of player's tool contains "%player%": if player's tool is "{@sejf_item}" named "{@sejf_name}": open chest with 3 rows named "&8» &6Twoj sejf &8«" to the player loop 27 times: set player's current inventory slot (loop-number - 1) to {backpack::%player%::slot::%loop-number - 1%} set {backpack::%player%::status} to true else: cancel event send "&8» &cTen sejf nie nalezy do Ciebie!" to the player on inventory close: if name of player's current inventory is "&8» &6Twoj sejf &8«": if {backpack::%player%::status} is true: set {backpack::%player%::status} to false loop 27 times: set {backpack::%player%::slot::%loop-number - 1%} to player's current inventory slot (loop-number - 1) stop
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Nie da się tak. Plugin mieć API do Skript coś takiego jak dodatek do Skript ;]
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new Recipe "kox"; "kox".Recipe.registerIngredient{1, 1 diamond chestplate of protection 4 and unbreaking 3}; "kox".Recipe.registerIngredient{3, 1 diamond chestplate of protection 4 and unbreaking 3}; "kox".Recipe.registerIngredient{4, 1 diamond chestplate of protection 4 and unbreaking 3}; "kox".Recipe.registerIngredient{5, 1 diamond chestplate of protection 4 and unbreaking 3}; "kox".Recipe.registerIngredient{6, 1 diamond chestplate of protection 4 and unbreaking 3}; "kox".Recipe.registerIngredient{7, 1 diamond chestplate of protection 4 and unbreaking 3}; "kox".Recipe.registerIngredient{8, 1 diamond chestplate of protection 4 and unbreaking 3}; "kox".Recipe.registerIngredient{9, 1 diamond chestplate of protection 4 and unbreaking 3}; "kox".Recipe.registerResult{1 enchanted golden apple}; "kox".Recipe.register{}; WildSkript
