on damage:
attacker is a player:
set {_lore} to "%uncoloured lore of attacker's tool%"
replace all "Zadawane Obrazenia: " with "" in {_lore}
set {_lore::*} to {_l} split at "-"
set {_1} to "%{_lore::1}%" parsed as number
set {_2} to "%{_lore::2}%" parsed as number
set {_damage} to a random integer between {_1} and {_2}
set damage to damage*{_damage}
stop
stop
command /setdamage [<number>] [<number>]:
aliases: /ustawdmg, /ustawdamage, /setdmg
permission: setdamage.command
permission message: &cNie wolno Ci uzywac tej komendy.
trigger:
set lore of player's tool to "&cZadawane obrazenia: &c%argument 1 parsed as number% %argument 2 parsed as number%"
send "&8• &3» &6Nadano nowe obrazenia na miecz &3« &8•" to the player
send "&8• &3» &c%argument 1% &8- &c%argument 2% &3« &8•" to the player
stop