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Ilość zawartości
1542 -
Rejestracja
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Ostatnia wizyta
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Wygrane w rankingu
4
Treść opublikowana przez kapi.
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command /respawn-swinka: trigger: if {swinka::%player%} is false: set {swinka::%player%} to true spawn 1 pig at player set name of last spawned entity to "swinka-%player%" send "&8• &3» &cSwinia jest zrespiona" stop else: send "&8• &3» &6Masz juz swinke" stop command /zgubilemswinke: trigger: loop all entity in radius 10 around the player: if loop-entity is pig: name of loop-entity is "swinka-%player%": send "&4&lBlad: &cTwoja swinia znajduje sie na koordach (%location of loop-entity%)" stop else: set {swinka::%player%} to false send "&6zrespawnuj druga swinie" stop else: set {swinka::%player%} to false send "zrespawnuj druga swinie" stop stop command /znalazlemswinke: trigger: loop all entity in radius 10 around the player: if loop-entity is pig: if name of loop-entity is set: set {_name} to name of loop-entity replace all "swinka-" with "" in {_name} broadcast "&8• &3» &4&lZNALEZIONO SWINIE &3« &8•" broadcast "&8• &3» &6Wlasciciel: &c%{_name}% &3« &8•" stop else: send "To nie jest swinia z pluginu" # tak wiem to nie plugin stop else: send "Nie ma w poblizu swini" stop stop /respawn-swinka - Respawnuje swinie /zgubilemswinke - Ustala czy w obrębie 10 metrów nie ma swini jesli nie ma pozwala zrespawnowac druga /znalazlemswinke - Oglasza znalezienie swinki Mogę Ci jeszcze zaproponować , że nie można zabijać tej świnki
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Witam, potrzebuje skrypt , który będzie otwierał kolejne GUI każdy z inną nazwą ze zmiennej grupowej i tak w nieskończoność. Pozdrawiam i z góry dziękuje .
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command /gui-check: trigger: set {_s} to size of {itemy::*} loop {_s} times: loop {itemy::*}: format slot {_s}-1 of player with loop-index to be unstealable stop stop stop
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Wystarczy sam plugin Skript
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on armor equip: if event-item is diamond helmet: if event-item is enchanted with protection 55: apply jump boost 2 to the player for 999 days if event-item is diamond chestplate: if event-item is enchanted with protection 50: set the maximum health of the player to 30 if event-item is enchanted with protection 60: set the maximum health of the player to 40 if event-item is diamond leggings: if event-item is enchated with protection 60: apply regeneration 2 to the player for 999 days stop if event-item is diamond boots: if event-item is enchanted with protection 50: apply speed 1 to the player for 999 days on armor unequip: if event-item is diamond helmet: if event-item is enchanted with protection 55: remove jump boost from the player if event-item is diamond chestplate: if event-item is enchanted with protection 50: set the maximum health of the player to 10 if event-item is enchanted with protection 60: set the maximum health of the player to 10 if event-item is diamond leggings: if event-item is enchated with protection 60: remove regeneration from the player stop if event-item is diamond boots: if event-item is enchanted with protection 50: remove speed from the player stop Do działania skryptu wymagany jest plugin: Skript oraz SharpSK (ew. WildSkript i SkQuery)
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on command "g zaloz": set {_x} to arguments replace all "zaloz" with "" in {_x} make player execute command "f create %{_x}%" stop on command "g usun": make player execute command "f disband" stop I polecam poszukać gdzieś w ustawieniach pluginu Factions czy nie da się zamienić komend
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variable: {wool::*} = "wool, wool:2, wool:3, wool:4, wool:5, wool:6, wool:7, wool:8, wool:9, wool:10, wool:11, wool:12, wool:13, wool:14, wool:15" ... set {_a} to a random item out of {wool::*}
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on command "g zaloz": make player execute command "f create %arguments%" stop on command "g usun": make player execute command "f disband" stop Aaa sorry już wiem o co chodzi.
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Masz WildSkript i skQuery w najnowszych wersjach? Mówię Tobie , że ten skrypt on command "/g": make player execute command "f %arguments%" musi działać. ew. on command "/g": execute player command "f %arguments%"
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W tym pluginie chyba ma tak być , ponieważ moim zdaniem to jest zabezpieczenie przed grieffem
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command /additems: permission: additems.command.use trigger: add player's tool to {items::*} send "&8• &3» &6Dodales nowy przedmiot &3« &8•" to the player stop command /givechest: permission: givechest.command.use trigger: add chest named "Kocia skrzynia" to the player send "&8• &3» &6Otrzymales kocia skrzynie" to the player stop on place of chest: if name of event-block is "Kocia skrzynia": add "%location of event-block%" to {skrzynie::*} set {_wlasciciel::%location of event-block%} to player send "&8• &3» &9Aby otworzyc skrzynie nacisnij PPM &3« &8•" to the player stop stop on right click on chest: if {skrzynie::*} contain "%location of clicked block%": if {_wlasciciel::%location of clicked block%} is "%player%": send "&8• &3» &cOtwieranie skrzyni..." to the player wait 5 seconds open chest with 1 rows named "&8» &eNagroda &8«" to the player set slot 4 of player's inventory to a random item out of {items::*} else: send "&8• &3» &cNie jestes wlascicielem tej skrzynki" to the player stop Aby dodać item musisz posiadać go w ręce , a następnie wykonać komendę /additems
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on damage: attacker is a player: set {_lore} to "%uncoloured lore of attacker's tool%" replace all "Atak: " with "" in {_lore} set {_lore::*} to {_l} split at "-" set {_1} to "%{_lore::1}%" parsed as number set damage to damage*{_1} parsed as number stop Sprawdź to.
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options: zwoj: bone meal name: Zwoj opis: Samonaprawa right click with {@zwoj}: set {zwoj::status::%player%} to true set lore of player's tool to "{@opis}" send "&8» &6Uzyles {@name}." to the player on any move: if {zwoj::status::%player%} is true: repair helmet of the player repair chestplate of the player repair leggings of the player repair boots of the player stop
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Nie tabuje nicków z komend essentialsa (1.12)
kapi. odpowiedział(a) na Dorek pytanie w Pytania i problemy
Wiem , że to nie odpowiedni dział ale może przyda Tobie się skrypt na naprawę Tobie tego buga. on tab completer for "/msg": loop all players: set {_x} to size of all players loop {_x} times: add "%loop-player%" to completions -
Zrób najpierw serwer zareklamuj go dobrze i wykorzystaj sobie ankiete na nim
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on join: if minecraft version of player is "1.7.10": send "&8• &3» &6Wszedles na poprawnej wersji..." to the player stop else: kick player due to "&8• &3» &cMusisz dolaczyc na &61.7.10 &3« &8•" stop Do działania skryptu wymagany jest plugin: TuSKe
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https://code.skript.pl/ychY7KSA/raw/ nie testowane ;c
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command /ooc <text>: trigger: if argument 1 is "on": {ooc.%player%} is false: set {ooc.%player%} to true send "&8• &3» &6Chat OOC zostal &awlaczony" to the player stop else: send "&8• &3» &cChat OOC jest &4WLACZONY" to the player stop if argument 1 is "off": {ooc.%player%} is true: set {ooc.%player%} to false send "&8• &3» &6Chat OOC zostal &cwylaczony" to the player stop else: send "&8• &3» &cChat OOC jest &4WYLACZONY" to the player stop on chat: {ooc.%player%} is true: cancel event broadcast "&7[%player's prefix%] [%player's displayname%] » %message%" stop stop command /ustawrange [<player>] [<text>]: trigger: set player-argument's prefix to "%argument 2%" send "&8• &3» &6Zostaly ustawione nowe ustawienia &c;" to the player send "&8• &3» &6Ranga: &c%argument 2%" to the player send "&8• &3» &6Graczowi: &c%player-argument%" to the player Aby ustawić range w OOC musisz wykonać to komendą /ustawrange <gracz> <ranga>
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Użyte jest argumentS czyli więcej niż jeden argumentów. on command "/g": make player execute command "f %arguments%" Jeśli chcesz po kolei to proszę bardzo nie ma sprawy , lecz polecam ten sposób wyżej... command /g <text> <text> <text>: trigger: make player execute command "f %the argument 1% %the argument 2% %the argument 3%" stop
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on damage of player: attacker is a player loop 5 times: damage victim by 0,20 heart stop
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Spróbuj usunąć hp a jeśli to nie podziała użyj hearts
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on right click: player's tool is stick named "&6Magiczna rozdzka": spawn ilosc of nazwa_particles at event-location # < tu ustaw particlesy set lore of player's tool to "&8• &3» &6Energia: &a75% &8•" loop 25 times: wait 1 seconds add 1 to {_number} set {energia::%player%::%player's tool%} to 75+{_number} set lore of player's tool to "&8• &3» &6Energia: &a%{energia::%player%::%player's tool% &8•" stop send "&8• &3» &aEnergia sie laduje..." to player stop on right click on player: player's tool is stick named "&6Magiczna rozdzka": damage player by 2 hp apply EFEKT_NA_SPOWOLNIENIE to player for 5 seconds command /giverozdzka: permission: rozdzka.give trigger: add 1 stick named "&6Magiczna rozdzka" with lure 1 loop player's inventory: if loop-item is stick named "&6Magiczna rozdzka": set lore of loop-item to "&8• &3» &6Energia: &a100% &8•" stop stop stop Mam nadzieje , że dotrzymasz słowa i kupisz ode mnie jakiś skrypt...
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on any move: if block under player is NAZWA_NASION: if block 2 under player is MOKRY_DIRT: cancel event Nie pamiętam jak były nasiona i jak ten "mokry" dirt wiec ustawiasz normalnie bloki jak masz przy sadzeniu nasion
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on damage of player: attacker is a player: loop 5 times: damage victim by 1 hp stop
