on load:
createCooldown("patyk", 20 seconds)
command /magia [<text>]:
trigger:
if {bMagic::magicStick::%player%} is not set:
set {bMagic::magicStick::%player%} to true
if {bMagic::magicStick::%player%} is true:
give stick named "&3Magiczny patyk" to player
send "Otrzymales magiczny patyk!"
set {bMagic::magicStick::%player%} to false
stop
send "Odebrales juz swoj patyk!"
on damage of player:
if attacker's tool is stick named "&3Magiczny patyk":
if getCooldown(attacker, "patyk"):
apply slowness 2 to the victim for 10 second
setCooldown(attacker, "patyk")
stop
send "Nastepny raz patyku mozesz uzyc za: %getCooldownTime(player, ""patyk"")%"
Wymaga AxCooldown.