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Kontrola ctrl+v


Rekomendowane odpowiedzi

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include-files: 


aliases:
defaults:
otherdrops:
    COAL_ORE:
        - replacementblock: STONE
          drop: NOTHING
          tool: [ANY_PICKAXE, EXPLOSION_TNT, EXPLOSION_CREEPER]
          message: &4 Niestety ten surowiec, nie wylatuje z tej rudy!
    LAPIS_LAZULI_ORE:
        - replacementblock: STONE
          drop: NOTHING
          tool: [ANY_PICKAXE, EXPLOSION_TNT, EXPLOSION_CREEPER]
          message: &4 Niestety ten surowiec, nie wylatuje z tej rudy!
    DIAMOND_ORE:
        - replacementblock: STONE
          drop: NOTHING
          tool: [ANY, EXPLOSION_TNT, EXPLOSION_CREEPER]
          message: Niestety ten surowiec, nie wylatuje z tej rudy!
    GOLD_ORE:
        - replacementblock: STONE
          drop: NOTHING
          tool: [ANY, EXPLOSION_TNT, EXPLOSION_CREEPER]
          message: Niestety ten surowiec, nie wylatuje z tej rudy!
    IRON_ORE:
        - replacementblock: STONE
          drop: NOTHING
          tool: [ANY_PICKAXE, EXPLOSION_TNT, EXPLOSION_CREEPER]
          message: Niestety ten surowiec, nie wylatuje z tej rudy!
    EMERALD_ORE:
        - replacementblock: STONE
          drop: NOTHING
          tool: [ANY_PICKAXE, EXPLOSION_TNT, EXPLOSION_CREEPER]
          message: &4 Niestety ten surowiec, nie wylatuje z tej rudy!
    73:
        - replacementblock: STONE
          drop: NOTHING
          tool: [ANY_PICKAXE, EXPLOSION_TNT, EXPLOSION_CREEPER]
          message: &4 Niestety ten surowiec, nie wylatuje z tej rudy!
    74:
        - replacementblock: STONE
          drop: NOTHING
          tool: [ANY_PICKAXE, EXPLOSION_TNT, EXPLOSION_CREEPER]
          message: &4 Niestety ten surowiec, nie wylatuje z tej rudy!
    STONE:
        - drop: GOLD_ORE
          tool: [ANY, IRON_PICKAXE, DIAMOND_PICKAXE, STONE_PICKAXE]
          height: "<30"
          chance: 0.75
          quantity: 1
        - drop: GOLD_ORE
          tool: [iRON_PICKAXE@!LOOT_BONUS_BLOCKS#1, DIAMOND_PICKAXE@!LOOT_BONUS_BLOCKS#1]
          height: "<21"
          chance: 0.65
          quantity: 1-2
        - drop: GOLD_ORE
          tool: [iRON_PICKAXE@!LOOT_BONUS_BLOCKS#2, DIAMOND_PICKAXE@!LOOT_BONUS_BLOCKS#2]
          height: "<21"
          chance: 0.55
          quantity: 1-3
        - drop: GOLD_ORE
          tool: [iRON_PICKAXE@!LOOT_BONUS_BLOCKS#3, DIAMOND_PICKAXE@!LOOT_BONUS_BLOCKS#3]
          height: "<21"
          chance: 0.45
          quantity: 1-4
        - drop: DIAMOND
          tool: [ANY, IRON_PICKAXE, DIAMOND_PICKAXE, STONE_PICKAXE]
          height: "<21"
          chance: 0.75
          quantity: 1
        - drop: DIAMOND
          tool: [iRON_PICKAXE@!LOOT_BONUS_BLOCKS#1, DIAMOND_PICKAXE@!LOOT_BONUS_BLOCKS#1]
          height: "<21"
          chance: 0.70
          quantity: 1-2
        - drop: DIAMOND
          tool: [iRON_PICKAXE@!LOOT_BONUS_BLOCKS#2, DIAMOND_PICKAXE@!LOOT_BONUS_BLOCKS#2]
          height: "<21"
          chance: 0.65
          quantity: 1-3
        - drop: DIAMOND
          tool: [iRON_PICKAXE@!LOOT_BONUS_BLOCKS#3, DIAMOND_PICKAXE@!LOOT_BONUS_BLOCKS#3]
          height: "<21"
          chance: 0.60
          quantity: 1-4
        - drop: IRON_ORE
          tool: [ANY_PICKAXE]
          height: "<63"
          chance: 2.50
          quantity: 1
        - drop: IRON_ORE
          tool: [WOODEN_PICKAXE@!LOOT_BONUS_BLOCKS#1, STONE_PICKAXE@!LOOT_BONUS_BLOCKS#1,GOLDEN_PICKAXE@!LOOT_BONUS_BLOCKS#1, IRON_PICKAXE@!LOOT_BONUS_BLOCKS#1, DIAMOND_PICKAXE@!LOOT_BONUS_BLOCKS#1]
          height: "<64"
          chance: 2.25
          quantity: 1-2
        - drop: IRON_ORE
          tool: [WOODEN_PICKAXE@!LOOT_BONUS_BLOCKS#2, STONE_PICKAXE@!LOOT_BONUS_BLOCKS#2,GOLDEN_PICKAXE@!LOOT_BONUS_BLOCKS#2, IRON_PICKAXE@!LOOT_BONUS_BLOCKS#2, DIAMOND_PICKAXE@!LOOT_BONUS_BLOCKS#2]
          height: "<64"
          chance: 2.00
          quantity: 1-3
        - drop: IRON_ORE
          tool: [WOODEN_PICKAXE@!LOOT_BONUS_BLOCKS#3, STONE_PICKAXE@!LOOT_BONUS_BLOCKS#3,GOLDEN_PICKAXE@!LOOT_BONUS_BLOCKS#3, IRON_PICKAXE@!LOOT_BONUS_BLOCKS#3, DIAMOND_PICKAXE@!LOOT_BONUS_BLOCKS#3]
          height: "<64"
          chance: 1.75
          quantity: 1-4
        - drop: COAL_ITEM
          tool: [WOODEN_PICKAXE, STONE_PICKAXE,GOLDEN_PICKAXE, IRON_PICKAXE, DIAMOND_PICKAXE]
          height: "<100"
          chance: 3.50
          quantity: 1
        - drop: COAL_ITEM
          tool: [WOODEN_PICKAXE@!LOOT_BONUS_BLOCKS#1, STONE_PICKAXE@!LOOT_BONUS_BLOCKS#1,GOLDEN_PICKAXE@!LOOT_BONUS_BLOCKS#1, IRON_PICKAXE@!LOOT_BONUS_BLOCKS#1, DIAMOND_PICKAXE@!LOOT_BONUS_BLOCKS#1]
          height: "<100"
          chance: 3.00
          quantity: 1-2
        - drop: COAL_ITEM
          tool: [WOODEN_PICKAXE@!LOOT_BONUS_BLOCKS#2, STONE_PICKAXE@!LOOT_BONUS_BLOCKS#2,GOLDEN_PICKAXE@!LOOT_BONUS_BLOCKS#2, IRON_PICKAXE@!LOOT_BONUS_BLOCKS#2, DIAMOND_PICKAXE@!LOOT_BONUS_BLOCKS#2]
          height: "<100"
          chance: 2.50
          quantity: 1-3
        - drop: COAL_ITEM
          tool: [WOODEN_PICKAXE@!LOOT_BONUS_BLOCKS#3, STONE_PICKAXE@!LOOT_BONUS_BLOCKS#3,GOLDEN_PICKAXE@!LOOT_BONUS_BLOCKS#3, IRON_PICKAXE@!LOOT_BONUS_BLOCKS#3, DIAMOND_PICKAXE@!LOOT_BONUS_BLOCKS#3]
          height: "<100"
          chance: 2.00
          quantity: 1-4
        - drop: EMERALD
          tool: [GOLDEN_PICKAXE, IRON_PICKAXE, DIAMOND_PICKAXE]
          height: "<21"
          chance: 0.10
          quantity: 1
        - drop: EMERALD
          tool: [GOLDEN_PICKAXE@!LOOT_BONUS_BLOCKS#1, IRON_PICKAXE@!LOOT_BONUS_BLOCKS#1, DIAMOND_PICKAXE@!LOOT_BONUS_BLOCKS#1]
          height: "<21"
          chance: 0.08
          quantity: 1-2
        - drop: EMERALD
          tool: [GOLDEN_PICKAXE@!LOOT_BONUS_BLOCKS#2, IRON_PICKAXE@!LOOT_BONUS_BLOCKS#2, DIAMOND_PICKAXE@!LOOT_BONUS_BLOCKS#2]
          height: "<21"
          chance: 0.06
          quantity: 1-3
        - drop: EMERALD
          tool: [GOLDEN_PICKAXE@!LOOT_BONUS_BLOCKS#3, IRON_PICKAXE@!LOOT_BONUS_BLOCKS#3, DIAMOND_PICKAXE@!LOOT_BONUS_BLOCKS#3]
          height: "<21"
          chance: 0.04
          quantity: 1-4
        - drop: SAND
          tool: [WOODEN_PICKAXE, STONE_PICKAXE,GOLDEN_PICKAXE, IRON_PICKAXE, DIAMOND_PICKAXE]
          height: "<100"
          chance: 1.00
          quantity: 1-2
        - drop: REDSTONE
          tool: [GOLDEN_PICKAXE, IRON_PICKAXE, DIAMOND_PICKAXE]
          height: "<20"
          chance: 2.00
          quantity: 1
        - drop: REDSTONE
          tool: [GOLDEN_PICKAXE@!LOOT_BONUS_BLOCKS#1, IRON_PICKAXE@!LOOT_BONUS_BLOCKS#1, DIAMOND_PICKAXE@!LOOT_BONUS_BLOCKS#1]
          height: "<20"
          chance: 1.80
          quantity: 1-2
        - drop: REDSTONE
          tool: [GOLDEN_PICKAXE@!LOOT_BONUS_BLOCKS#2, IRON_PICKAXE@!LOOT_BONUS_BLOCKS#2, DIAMOND_PICKAXE@!LOOT_BONUS_BLOCKS#2]
          height: "<20"
          chance: 1.60
          quantity: 1-3
        - drop: REDSTONE
          tool: [GOLDEN_PICKAXE@!LOOT_BONUS_BLOCKS#3, IRON_PICKAXE@!LOOT_BONUS_BLOCKS#3, DIAMOND_PICKAXE@!LOOT_BONUS_BLOCKS#3]
          height: "<20"
          chance: 1.40
          quantity: 1-4
        - drop: LAPIS_LAZULI
          tool: [GOLDEN_PICKAXE, IRON_PICKAXE, DIAMOND_PICKAXE]
          height: "<21"
          chance: 0.50
          quantity: 1
        - drop: LAPIS_LAZULI
          tool: [GOLDEN_PICKAXE@!LOOT_BONUS_BLOCKS#1, IRON_PICKAXE@!LOOT_BONUS_BLOCKS#1, DIAMOND_PICKAXE@!LOOT_BONUS_BLOCKS#1]
          height: "<21"
          chance: 0.45
          quantity: 1-2
        - drop: LAPIS_LAZULI
          tool: [GOLDEN_PICKAXE@!LOOT_BONUS_BLOCKS#2, IRON_PICKAXE@!LOOT_BONUS_BLOCKS#2, DIAMOND_PICKAXE@!LOOT_BONUS_BLOCKS#2]
          height: "<21"
          chance: 0.40
          quantity: 1-3
        - drop: LAPIS_LAZULI
          tool: [GOLDEN_PICKAXE@!LOOT_BONUS_BLOCKS#3, IRON_PICKAXE@!LOOT_BONUS_BLOCKS#3, DIAMOND_PICKAXE@!LOOT_BONUS_BLOCKS#3]
          height: "<21"
          chance: 0.35
          quantity: 1-4


 
Wiem Debil xD

// Następnym razem tak długie posty wstawiaj w spoilery ~:Edgarsz:

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Art. 115. 1. Kodeksu Karnego – Prawa Autorskie. Kto przywłaszcza sobie autorstwo i/lub wprowadza w błąd co do autorstwa całości lub części cudzego utworu albo artystycznego wykonania,

podlega grzywnie, karze ograniczenia wolności albo pozbawienia wolności do lat 3.

 

Dołączona grafika

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Lepiej dam to w spoilerze...

#include <iostream>
#include <vector>
#include <queue>
using namespace std;

const int MAKS=10000;
vector <int> A[MAX+1];
vector <bool> KOLOR(MAX+1);

void bfs(int w)
{
queue <int> kolejka;
kolejka.push(w);
KOLOR[w] = false;
while(!kolejka.empty())
{
int u=kolejka.front();

kolejka.pop();
for(int j = 0;j < A.size(); j++)
{
int sasiad = A[j];
if(KOLOR[sasiad] == true)
{
kolejka.push(sasiad);
KOLOR[sasiad] = false;
}
}
}
}


int main()
{
int P,S,w1,w2;
cin>>P>>S;
for(int i=0;i<S;i++)
{
cin>>w1>>w2;
A[w1].push_back(w2);
A[w2].push_back(w1);
}
if(P==S)
{
cout<<"TAK";
}
else
{
cout<<"NIE";
}

for(int i=1;i<=P;i++) KOLOR=true;

bfs(1);

return 0;
}

XD

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on first join:

  execute console command "pex user %player% add ref.add"

  set {ref.%player%} to 0

 

 

command /ref [<player&gt]:

  trigger:

      if player has permission "ref.add"

      add 1 to {ref.%arg 1%}

      execute console command "pex user %player% remove ref.add"

          if {ref.%arg 1%} is greater than 10

              execute console command "pex user %arg 1% group set vip"

          else

              stop

      else

          send "wykorzystales juz system poleconych"

 

 

command /refstats:

  trigger:

      send "Poleciles serwer juz %{ref.%player%}% razy <3 dziekujemy"

Heheszki, pisałem komuś sk xD

@ was ist das?

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  • 2 tygodnie później...

Jako, iż było wiele głosów podzieliłem rekrutację na 3 godziny. Pierwsza godzina - 12:00. Druga godzina - 15:00. Trzecia godzina - 18:30

Rekrutacja xd

Ps: @Norbi czyżby to było twoje hasło do... KARTY PŁATNICZEJ?!?!?! Tum Tum tuuuuum

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