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Szukam skryptu na BoyFarmery, SandFarmery, KopaczFosy 


Pytanie

Siemka. Szukam skryptu na BoyFarmery, SandFarmery, KopaczFosy 

I chciał bym żeby było tak że Pod framerm musi być miejsce aby bloki mogły się stworzyć

https://imgur.com/a/bVCD5Qy link do screena

 

Edytowane przez FaczikPL
Odnośnik do komentarza
https://skript.pl/temat/41995-szukam-skryptu-na%C2%A0boyfarmery-sandfarmery-kopaczfosy%C2%A0/
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  • 0
Godzinę temu, FaczikPL napisał:

Siemka. Szukam skryptu na BoyFarmery, SandFarmery, KopaczFosy 

I chciał bym żeby było tak że Pod framerm musi być miejsce aby bloki mogły się stworzyć

https://imgur.com/a/bVCD5Qy link do screena

 

command /farmer [<text>]:
    trigger:
        player has permission "admin":
            if arg is "boy","sand" or "kopacz":
                give player obsidian named "&4BoyFarmer" if arg is "boy"
                give player sand named "&4SandFarmer" if arg is "sand"
                give player glass named "&4KopaczFosy" if arg is "kopacz"
            else:
                send "&7Wpisz &6/farmer <boy/sand/kopacz>"
on place obsidian or glass or sand:
    set {_loc} to location of event-block
    player's tool is glass named "&4KopaczFosy":
        loop 254 times:
            if block under {_loc} is not bedrock:
                remove 1 from y poss of {_loc}
                set block at {_loc} to air
            else:
                exit loop
                stop
    set {_blok} to obsidian if player's tool is obsidian named "&4BoyFarmer"
    set {_blok} to sand if player's tool is sand named "&4SandFarmer"
    loop 254 times:
        if block under {_loc} is air:
            if block under {_loc} is not bedrock:
                remove 1 from y poss of {_loc}
                set block at {_loc} to {_blok}
        else:
            exit loop
            stop

Komenda /farmer

Odnośnik do komentarza
https://skript.pl/temat/41995-szukam-skryptu-na%C2%A0boyfarmery-sandfarmery-kopaczfosy%C2%A0/#findComment-263217
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3 minuty temu, Cinu2421 napisał:

command /farmer [<text>]:
    trigger:
        player has permission "admin":
            if arg is "boy","sand" or "kopacz":
                give player obsidian named "&4BoyFarmer" if arg is "boy"
                give player sand named "&4SandFarmer" if arg is "sand"
                give player glass named "&4KopaczFosy" if arg is "kopacz"
            else:
                send "&7Wpisz &6/farmer <boy/sand/kopacz>"
on place obsidian or glass or sand:
    set {_loc} to location of event-block
    player's tool is glass named "&4KopaczFosy":
        loop 254 times:
            if block under {_loc} is not bedrock:
                remove 1 from y poss of {_loc}
                set block at {_loc} to air
            else:
                exit loop
                stop
    set {_blok} to obsidian if player's tool is obsidian named "&4BoyFarmer"
    set {_blok} to sand if player's tool is sand named "&4SandFarmer"
    loop 254 times:
        if block under {_loc} is air:
            if block under {_loc} is not bedrock:
                remove 1 from y poss of {_loc}
                set block at {_loc} to {_blok}
        else:
            exit loop
            stop

Komenda /farmer

5 błedów

[Server thread/ERROR]: 'give player obsidian named "&4BoyFarmer" if' is not a type (boy.sk, line 5: give player obsidian named "&4BoyFarmer" if arg is "boy"')
[11:44:02] [Server thread/ERROR]: 'give player sand named "&4SandFarmer" if' is not a type (boy.sk, line 6: give player sand named "&4SandFarmer" if arg is "sand"')
[11:44:02] [Server thread/ERROR]: 'give player glass named "&4KopaczFosy" if' is not a type (boy.sk, line 7: give player glass named "&4KopaczFosy" if arg is "kopacz"')
[11:44:02] [Server thread/ERROR]: 'set {_blok} to obsidian if player' is not an entity type (boy.sk, line 20: set {_blok} to obsidian if player's tool is obsidian named "&4BoyFarmer"')
[11:44:02] [Server thread/ERROR]: 'set {_blok} to sand if player' is not an entity type (boy.sk, line 21: set {_blok} to sand if player's tool is sand named "&4SandFarmer"')
[11:44:02] [Server thread/INFO]: [0;37;22m[[0;33;22mSkript[0;37;22m][m [0;31;22mEncountered 5 errors while reloading [0;33;22mboy.sk[m![m
 
Odnośnik do komentarza
https://skript.pl/temat/41995-szukam-skryptu-na%C2%A0boyfarmery-sandfarmery-kopaczfosy%C2%A0/#findComment-263218
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  • 0
4 minuty temu, FaczikPL napisał:

5 błedów

[Server thread/ERROR]: 'give player obsidian named "&4BoyFarmer" if' is not a type (boy.sk, line 5: give player obsidian named "&4BoyFarmer" if arg is "boy"')
[11:44:02] [Server thread/ERROR]: 'give player sand named "&4SandFarmer" if' is not a type (boy.sk, line 6: give player sand named "&4SandFarmer" if arg is "sand"')
[11:44:02] [Server thread/ERROR]: 'give player glass named "&4KopaczFosy" if' is not a type (boy.sk, line 7: give player glass named "&4KopaczFosy" if arg is "kopacz"')
[11:44:02] [Server thread/ERROR]: 'set {_blok} to obsidian if player' is not an entity type (boy.sk, line 20: set {_blok} to obsidian if player's tool is obsidian named "&4BoyFarmer"')
[11:44:02] [Server thread/ERROR]: 'set {_blok} to sand if player' is not an entity type (boy.sk, line 21: set {_blok} to sand if player's tool is sand named "&4SandFarmer"')
[11:44:02] [Server thread/INFO]: [0;37;22m[[0;33;22mSkript[0;37;22m][m [0;31;22mEncountered 5 errors while reloading [0;33;22mboy.sk[m![m
 
command /farmer [<text>]:
    trigger:
        player has permission "admin":
            if arg is "boy":
                give player obsidian named "&4BoyFarmer" if arg is "boy"
            if arg is "sand":
                give player sand named "&4SandFarmer" if arg is "sand"
            if arg is "kopacz":
                give player glass named "&4KopaczFosy"
            else:
                send "&7Wpisz &6/farmer <boy/sand/kopacz>"
on place obsidian or glass or sand:
    set {_loc} to location of event-block
    player's tool is glass named "&4KopaczFosy":
        loop 254 times:
            if block under {_loc} is not bedrock:
                remove 1 from y poss of {_loc}
                set block at {_loc} to air
            else:
                exit loop
                stop
    if player's tool is obsidian named "&4BoyFarmer":
        set {_blok} to obsidian
    if player's tool is sand named "&4SandFarmer":
        set {_blok} to sand
    loop 254 times:
        if block under {_loc} is air:
            if block under {_loc} is not bedrock:
                remove 1 from y poss of {_loc}
                set block at {_loc} to {_blok}
        else:
            exit loop
            stop

 

Odnośnik do komentarza
https://skript.pl/temat/41995-szukam-skryptu-na%C2%A0boyfarmery-sandfarmery-kopaczfosy%C2%A0/#findComment-263219
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2 minuty temu, Cinu2421 napisał:

command /farmer [<text>]:
    trigger:
        player has permission "admin":
            if arg is "boy":
                give player obsidian named "&4BoyFarmer" if arg is "boy"
            if arg is "sand":
                give player sand named "&4SandFarmer" if arg is "sand"
            if arg is "kopacz":
                give player glass named "&4KopaczFosy"
            else:
                send "&7Wpisz &6/farmer <boy/sand/kopacz>"
on place obsidian or glass or sand:
    set {_loc} to location of event-block
    player's tool is glass named "&4KopaczFosy":
        loop 254 times:
            if block under {_loc} is not bedrock:
                remove 1 from y poss of {_loc}
                set block at {_loc} to air
            else:
                exit loop
                stop
    if player's tool is obsidian named "&4BoyFarmer":
        set {_blok} to obsidian
    if player's tool is sand named "&4SandFarmer":
        set {_blok} to sand
    loop 254 times:
        if block under {_loc} is air:
            if block under {_loc} is not bedrock:
                remove 1 from y poss of {_loc}
                set block at {_loc} to {_blok}
        else:
            exit loop
            stop

 

2 błędy z give

 

[11:54:47] [Server thread/INFO]: [0;37;22m[[0;33;22mSkript[0;37;22m][m Reloading [0;33;22mboy.sk[m...[m
[11:54:47] [Server thread/ERROR]: 'give player obsidian named "&4BoyFarmer" if' is not a type (boy.sk, line 5: give player obsidian named "&4BoyFarmer" if arg is "boy"')
[11:54:47] [Server thread/ERROR]: 'give player sand named "&4SandFarmer" if' is not a type (boy.sk, line 7: give player sand named "&4SandFarmer" if arg is "sand"')
[11:54:47] [Server thread/INFO]: [0;37;22m[[0;33;22mSkript[0;37;22m][m [0;31;22mEncountered 2 errors while reloading [0;33;22mboy.sk[m![m

Odnośnik do komentarza
https://skript.pl/temat/41995-szukam-skryptu-na%C2%A0boyfarmery-sandfarmery-kopaczfosy%C2%A0/#findComment-263220
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  • 0
Teraz, FaczikPL napisał:

2 błędy z give

 

[11:54:47] [Server thread/INFO]: [0;37;22m[[0;33;22mSkript[0;37;22m][m Reloading [0;33;22mboy.sk[m...[m
[11:54:47] [Server thread/ERROR]: 'give player obsidian named "&4BoyFarmer" if' is not a type (boy.sk, line 5: give player obsidian named "&4BoyFarmer" if arg is "boy"')
[11:54:47] [Server thread/ERROR]: 'give player sand named "&4SandFarmer" if' is not a type (boy.sk, line 7: give player sand named "&4SandFarmer" if arg is "sand"')
[11:54:47] [Server thread/INFO]: [0;37;22m[[0;33;22mSkript[0;37;22m][m [0;31;22mEncountered 2 errors while reloading [0;33;22mboy.sk[m![m

command /farmer [<text>]:
    trigger:
        player has permission "admin":
            if arg is "boy":
                give player obsidian named "&4BoyFarmer"
            if arg is "sand":
                give player sand named "&4SandFarmer"
            if arg is "kopacz":
                give player glass named "&4KopaczFosy"
            else:
                send "&7Wpisz &6/farmer <boy/sand/kopacz>"
on place obsidian or glass or sand:
    set {_loc} to location of event-block
    player's tool is glass named "&4KopaczFosy":
        loop 254 times:
            if block under {_loc} is not bedrock:
                remove 1 from y poss of {_loc}
                set block at {_loc} to air
            else:
                exit loop
                stop
    if player's tool is obsidian named "&4BoyFarmer":
        set {_blok} to obsidian
    if player's tool is sand named "&4SandFarmer":
        set {_blok} to sand
    loop 254 times:
        if block under {_loc} is air:
            if block under {_loc} is not bedrock:
                remove 1 from y poss of {_loc}
                set block at {_loc} to {_blok}
        else:
            exit loop
            stop

 

Odnośnik do komentarza
https://skript.pl/temat/41995-szukam-skryptu-na%C2%A0boyfarmery-sandfarmery-kopaczfosy%C2%A0/#findComment-263221
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  • 0
Teraz, Cinu2421 napisał:

command /farmer [<text>]:
    trigger:
        player has permission "admin":
            if arg is "boy":
                give player obsidian named "&4BoyFarmer"
            if arg is "sand":
                give player sand named "&4SandFarmer"
            if arg is "kopacz":
                give player glass named "&4KopaczFosy"
            else:
                send "&7Wpisz &6/farmer <boy/sand/kopacz>"
on place obsidian or glass or sand:
    set {_loc} to location of event-block
    player's tool is glass named "&4KopaczFosy":
        loop 254 times:
            if block under {_loc} is not bedrock:
                remove 1 from y poss of {_loc}
                set block at {_loc} to air
            else:
                exit loop
                stop
    if player's tool is obsidian named "&4BoyFarmer":
        set {_blok} to obsidian
    if player's tool is sand named "&4SandFarmer":
        set {_blok} to sand
    loop 254 times:
        if block under {_loc} is air:
            if block under {_loc} is not bedrock:
                remove 1 from y poss of {_loc}
                set block at {_loc} to {_blok}
        else:
            exit loop
            stop

 

dzk

ja z tym give zrobiłem sam ale i tak dzięki za pomoc

Odnośnik do komentarza
https://skript.pl/temat/41995-szukam-skryptu-na%C2%A0boyfarmery-sandfarmery-kopaczfosy%C2%A0/#findComment-263222
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