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Prosba o wytabowanie skryptu


Pytanie

Hej mam pewna prosbe ;) Moglby mi ktos wytabowac ten skrypt?

Spoiler

variables:
        {cobblestone.%player%} = true
        {drop.%player%.punkty} = 0
        {drop.%player%.lvl} = 1
          
on break of stone or cobblestone:
    if {cobblestone.%player%} is false:
        cancel event
        set event-block to air
 
on mine of stone:
        if player's gamemode is survival:
                add 1 to {wykopanystone.%player%}
 
                chance of 1%:
                        if player's y-coordinate is smaller than 80:
                                drop 1 diamond
                                add 1 to {diamenty.%player%}
                                send "&8&lZnalazles: &b&lDiament! &4&l(+3 Pkt)"
                                add 3 to {drop.%player%.punkty}
 
 
                chance of 1%:
                        if player's y-coordinate is smaller than 80:
                                drop 1 emerald
                                add 1 to {emeraldy.%player%}
                                send "&8&lZnalazles: &a&lEmerald! &4&l(+4 Pkt)"
                                add 4 to {drop.%player%.punkty}
 
 
                chance of 2%:
                        if player's y-coordinate is smaller than 80:
                                drop 1 iron ore
                                add 1 to {zelazo.%player%}
                                send "&8&lZnalazles: &f&lZelazo &4&l(+1 Pkt)"
                                add 1 to {drop.%player%.punkty}
 
 
                chance of 1.5%:
                        if player's y-coordinate is smaller than 80:
                                drop 1 gold ore
                                add 1 to {zloto.%player%}
                                send "&8&lZnalazles: &6&lZloto &4&l(+2 pkt)"
                                add 2 to {drop.%player%.punkty}
 
 
                chance of 1.5%:
                        if player's y-coordinate is smaller than 80:
                                drop 1 gunpowder
                                add 1 to {gunpowder.%player%}
                                send "&8&lZnalazles: &7&lProch &4&l(+1 Pkt)"
                                add 1 to {drop.%player%.punkty}
 
 
                chance of 1.5%:
                        if player's y-coordinate is smaller than 80:
                                drop 1 ender pearl
                                add 1 to {enderpearl.%player%}
                                send "&8&lZnalazles: &5&lEnderperle! &4&l(+4 Pkt)"
                                add 3 to {drop.%player%.punkty}
 
 
                chance of 1.25%:
                        if player's y-coordinate is smaller than 80:
                                drop 1 obsidian
                                add 1 to {obsidian.%player%}
                                send "&8&lZnalazles: &5&LObsydian! &4&l(+1 Pkt)"
                                add 1 to {drop.%player%.punkty}
 
 
                chance of 2%:
                        if player's y-coordinate is smaller than 80:
                                drop a random number between 4 and 1 of redstone
                                add 1 to {redstone.%player%}
                                send "&8&lZnalazles: &4&lRedstone'a! &4&l(+1 Pkt)"
                                add 1 to {drop.%player%.punkty}
 
 
                chance of 1.5%:
                        if player's y-coordinate is smaller than 80:
                                drop a random number between 4 and 1 of lapis lazuli
                                add 1 to {lapis.%player%}
                                send "&8&lZnalazles: &9&lLapis! &4&l(+1 Pkt)"
                                add 1 to {drop.%player%.punkty}
 
               
                chance of 2.5%:
                        if player's y-coordinate is smaller than 80:
                                drop 1 coal
                                add 1 to {wegiel.%player%}
                                send "&8&lZnalazles: &8&lWegiel! &4&l(+1 Pkt)"
                                add 1 to {drop.%player%.punkty}
 
 
                if player's tool is a diamond pickaxe of fortune 1:
                        chance of 1%:
                                if player's y-coordinate is smaller than 80:
                                        drop a random number between 3 and 2 of diamond
                                        add 1 to {diamenty.%player%}
                                        send "&8&lZnalazles: &b&lDiamenty! &4&l(+4 Pkt)"
                                        add 4 to {drop.%player%.punkty}
 
 
 
 
                        chance of 1%:
                                if player's y-coordinate is smaller than 80:
                                        drop a random number between 3 and 2 of emerald
                                        add 1 to {emeraldy.%player%}
                                        send "&8&lZnalazles: &A&lEmeraldy! (&4&l+5 Pkt)"
                                        add 5 to {drop.%player%.punkty}
 
 
 
                        chance of 2%:
                                if player's y-coordinate is smaller than 80:
                                        drop a random number between 3 and 2 of iron ore
                                        add 1 to {zelazo.%player%}
                                        send "&8&lZnalazles: &f&lZelazo! &4&l(+2 Pkt)"
                                        add 2 to {drop.%player%.punkty}
 
 
                        chance of 1.5%:
                                if player's y-coordinate is smaller than 80:
                                        drop a random number between 3 and 2 of emerald
                                        add 1 to {zloto.%player%}
                                        send "&8&lZnalazles: &6&lZloto! &4&l(+3 Pkt)"
                                        add 3 to {drop.%player%.punkty}
 
 
                        chance of 1.5%:
                                if player's y-coordinate is smaller than 80:
                                        drop a random number between 3 and 2 of gunpowder
                                        add 1 to {gunpowder.%player%}
                                        send "&8&lZnalazles: &7&lProch! &4&l(+2 Pkt)"
                                        add 2 to {drop.%player%.punkty}
 
 
                        chance of 1.25%:
                                if player's y-coordinate is smaller than 80:
                                        drop a random number between 3 and 2 of obsidian
                                        add 1 to {obsidian.%player%}
                                        send "&8&lZnalazles: &5&lObsydian! &4&l(+2 Pkt)"
                                        add 2 to {drop.%player%.punkty}
 
 
                        chance of 1.5%:
                                if player's y-coordinate is smaller than 80:
                                        drop a random number between 3 and 2 of ender pearl
                                        add 1 to {enderpearl.%player%}
                                        send "&8&lZnalazles: &5&lEnderperly! &4&l(+5 Pkt)"
                                        add 5 to {drop.%player%.punkty}
 
 
                        chance of 2%:
                                if player's y-coordinate is smaller than 80:
                                        drop a random number between 5 and 4 of redstone
                                        add 1 to {redstone.%player%}
                                        send "&8&lZnalazles: &4&lRedstone'a! &4&l(1 Pkt)"
                                        add 1 to {drop.%player%.punkty}
 
 
                        chance of 1.5%:
                                if player's y-coordinate is smaller than 80:
                                        drop a random number between 5 and 4 of lapis lazuli
                                        add 1 to {lapis.%player%}
                                        send "&8&lZnalazles: &9&lLapis! &4&l(1 Pkt)"
                                        add 1 to {drop.%player%.punkty}
 
 
                        chance of 2.5%:
                                if player's y-coordinate is smaller than 80:
                                        drop a random number between 3 and 2 of coal
                                        add 1 to {wegiel.%player%}
                                        send "&8&lZnalazles: &8&lWegiel! &4&l(1 Pkt)"
                                        add 1 to {drop.%player%.punkty}
 
 
                if player's tool is a diamond pickaxe of fortune 2:
                        chance of 1%:
                                if player's y-coordinate is smaller than 80:
                                        drop a random number between 4 and 3 of diamond
                                        add 1 to {diamenty.%player%}
                                        send "&8&lZnalazles: &b&lDiamenty! &4&l(+5 Pkt)"
                                        add 5 to {drop.%player%.punkty}
 
 
                        chance of 1%:
                                if player's y-coordinate is smaller than 80:
                                        drop a random number between 4 and 3 of emerald
                                        add 1 to {emeraldy.%player%}
                                        send "&8&lZnalazles: &a&lEmeraldy! &4&l(+5 Pkt)"
                                        add 5 to {drop.%player%.punkty}
 
                        chance of 2%:
                                if player's y-coordinate is smaller than 80:
                                        drop a random number between 4 and 3 of iron ore
                                        add 1 to {zelazo.%player%}
                                        send "&8&lZnalazles: &f&lZelazo! &4&l(+2 Pkt)"
                                        add 2 to {drop.%player%.punkty}
 
 
                        chance of 1.5%:
                                if player's y-coordinate is smaller than 80:
                                        drop a random number between 4 and 3 of emerald
                                        add 1 to {zloto.%player%}
                                        send "&8&lZnalazles: &6&lZloto! &4&l(+3 Pkt)"
                                        add 3 to {drop.%player%.punkty}
 
 
                        chance of 1.5%:
                                if player's y-coordinate is smaller than 80:
                                        drop a random number between 4 and 3 of gunpowder
                                        add 1 to {gunpowder.%player%}
                                        send "&8&lZnalazles: &7&lProch! &4&l(+2 Pkt)"
                                        add 2 to {drop.%player%.punkty}
 
 
                        chance of 1.25%
                                if player's y-coordinate is smaller than 80:
                                        drop a random number between 4 and 3 of obsidian
                                        add 1 to {obsidian.%player%}
                                        send "&8&lZnalazles: &5&lObsydian! &4&l(+2 Pkt)"
                                        add 2 to {drop.%player%.punkty}
 
                        chance of 1.5%:
                                if player's y-coordinate is smaller than 80:
                                        drop a random number between 4 and 3 of ender pearl
                                        add 1 to {enderpearl.%player%}
                                        send "&8&lZnalazles: &5&lEnderperly! &4&l(+6 Pkt)"
                                        add 5 to {drop.%player%.punkty}
 
 
                        chance of 2%:
                                if player's y-coordinate is smaller than 80:
                                        drop a random number between 6 and 5 of redstone
                                        add 1 to {redstone.%player%}
                                        send "&8&lZnalazles: &4&lRedstone'a! &4&l(+2 Pkt)"
                                        add 2 to {drop.%player%.punkty}
 
 
                        chance of 1.5%:
                                if player's y-coordinate is smaller than 80:
                                        drop a random number between 6 and 5 of lapis lazuli
                                        add 1 to {lapis.%player%}
                                        send "&8&lZnalazles: &9&lLapis! &4&l(+2 Pkt)"
                                        add 2 to {drop.%player%.punkty}
 
 
 
                        if player's tool is a diamond pickaxe of fortune 3:
                        chance of 1%:
                                if player's y-coordinate is smaller than 80:
                                        drop a random number between 5 and 4 of diamond
                                        add 1 to {diamenty.%player%}
                                        send "&8&lZnalazles: &b&lDiamenty! &4&l(+5 Pkt)"
                                        add 5 to {drop.%player%.punkty}                         
  
                        chance of 1%:
                                if player's y-coordinate is smaller than 80:
                                        drop a random number between 5 and 4 of emerald
                                        add 1 to {emeraldy.%player%}
                                        send "&8&lZnalazles: &a&lEmeraldy! &4&l(+5 Pkt)"
                                        add 5 to {drop.%player%.punkty}
 
 
                        chance of 2%:
                                if player's y-coordinate is smaller than 80:
                                        drop a random number between 5 and 4 of iron ore
                                        add 1 to {zelazo.%player%}
                                        send "&8&lZnalazles: &f&lZelazo! &4&l(+2 Pkt)"
                                        add 2 to {drop.%player%.punkty}
 
 
                        chance of 1.5%:
                                if player's y-coordinate is smaller than 80:
                                        drop a random number between 5 and 4 of emerald
                                        add 1 to {zloto.%player%}
                                        send "&8&lZnalazles: &6&lZloto! &4&l(+3 Pkt)"
                                        add 3 to {drop.%player%.punkty}
 
 
                        chance of 1.5%:
                                if player's y-coordinate is smaller than 80:
                                        drop a random number between 5 and 4 of gunpowder
                                        add 1 to {gunpowder.%player%}
                                        send "&8&lZnalazles: &7&lProch! &4&l(+2 Pkt)"
                                        add 2 to {drop.%player%.punkty}
 
 
                        chance of 1.25%:
                                if player's y-coordinate is smaller than 80:
                                        drop a random number between 5 and 4 of obsidian
                                        add 1 to {obsidian.%player%}
                                        send "&8&lZnalazles: &5&lObsydian! &4&l(+2 Pkt)"
                                        add 2 to {drop.%player%.punkty}
 
                        chance of 1.5%:
                                if player's y-coordinate is smaller than 80:
                                        drop a random number between 5 and 4 of ender pearl
                                        add 1 to {enderpearl.%player%}
                                        send "&8&lZnalazles: &5&lEnderperly! &4&l(+5 Pkt)"
                                        add 5 to {drop.%player%.punkty}
 
                        chance of 2%:
                                if player's y-coordinate is smaller than 80:
                                        drop a random number between 6 and 5 of redstone
                                        add 1 to {redstone.%player%}
                                        send "&8&lZnalazles: &4&lRedstone'a! &4&l(+2 Pkt)"
                                        add 2 to {drop.%player%.punkty}
 
 
                        chance of 1.5%:
                                if player's y-coordinate is smaller than 80:
                                        drop a random number between 6 and 5 of lapis lazuli
                                        add 1 to {lapis.%player%}
                                        send "&8&lZnalazles: &9&lLapis! &4&l(+2 Pkt)"
                                        add 2 to {drop.%player%.punkty}
 
 
                        chance of 2.5%:
                                if player's y-coordinate is smaller than 80:
                                        drop a random number between 5 and 4 of coal
                                        add 1 to {wegiel.%player%}
                                        send "&8&lZnalazles: &8&lWegiel! &4&l(+2 Pkt)"
                                        add 2 to {drop.%player%.punkty}
 
#<Drop Dla VIPA>#
 
on mine of stone:
        if player has permission "drop.vip":
                add 1 to {wykopanystone.%player%}
               
                chance of 2%:
                        if player's y-coordinate is smaller than 80:
                                drop 1 diamond
                                add 1 to {diamenty.%player%}
                                send "&8&lZnalazles: &b&lDiament! &4&l(+5 Pkt)"
                                add 5 to {drop.%player%.punkty}
 
                chance of 2%:
                        if player's y-coordinate is smaller than 80:
                                drop 1 emerald
                                add 1 to {emeraldy.%player%}
                                send "&8&lZnalazles: &a&lEmerald! &4&l(+6 Pkt)"
                                add 6 to {drop.%player%.punkty}
 
                chance of 4%:
                        if player's y-coordinate is smaller than 80:
                                drop 1 iron ore
                                add 1 to {zelazo.%player%}
                                send "&8&lZnalazles: &f&lZelazo &4&l(+2 Pkt)"
                                add 2 to {drop.%player%.punkty}
 
                chance of 3%:
                        if player's y-coordinate is smaller than 80:
                                drop 1 gold ore
                                add 1 to {zloto.%player%}
                                send "&8&lZnalazles: &6&lZloto &4&l(+3 Pkt)"
                                add 3 to {drop.%player%.punkty}
 
                chance of 3%:
                        if player's y-coordinate is smaller than 80:
                                drop 1 gunpowder
                                add 1 to {gunpowder.%player%}
                                send "&8&lZnalazles: &7&lProch &4&l(+1 Pkt)"
                                add 1 to {drop.%player%.punkty}
 
                chance of 3%:
                        if player's y-coordinate is smaller than 80:
                                drop 1 ender pearl
                                add 1 to {enderpearl.%player%}
                                send "&8&lZnalazles: &5&lEnderperle! &4&l(+5 Pkt)"
                                add 5 to {drop.%player%.punkty}
 
                chance of 2.5%:
                        if player's y-coordinate is smaller than 80:
                                drop 1 obsidian
                                add 1 to {obsidian.%player%}
                                send "&8&lZnalazles: &5&lObsydian &4&l(+2 Pkt)"
                                add 2 to {drop.%player%.punkty}
 
                chance of 4%:
                        if player's y-coordinate is smaller than 80:
                                drop a random number between 4 and 1 of redstone
                                add 1 to {redstone.%player%}
                                send "&8&lZnalazles: &4&lRedstone'a! &4&l(+1 Pkt)"
                                add 1 to {drop.%player%.punkty}
 
                chance of 3%:
                        if player's y-coordinate is smaller than 80:
                                drop a random number between 4 and 1 of lapis lazuli
                                add 1 to {lapis.%player%}
                                send "&8&lZnalazles: &9&lLapis! &4&l(+1 Pkt)"
                                add 1 to {drop.%player%.punkty}
               
                chance of 5%:
                        if player's y-coordinate is smaller than 80:
                                drop 1 coal
                                add 1 to {wegiel.%player%}
                                send "&8&lZnalazles: &0&lWegiel! &4&l(+1 Pkt)"
                                add 1 to {drop.%player%.punkty}
 
        if player has permission "drop.vip":
                if player's tool is a diamond pickaxe of fortune 1:
                        chance of 2%:
                                if player's y-coordinate is smaller than 80:
                                        drop a random number between 3 and 2 of diamond
                                        add 1 to {diamenty.%player%}
                                        send "&8&lZnalazles: &b&lDiamenty! &4&l(+5 Pkt)"
                                        add 5 to {drop.%player%.punkty}
 
 
                        chance of 2%:
                                if player's y-coordinate is smaller than 80:
                                        drop a random number between 3 and 2 of emerald
                                        add 1 to {emeraldy.%player%}
                                        send "&8&lZnalazles: &2&lEmeraldy! &4&l(+6 Pkt)"
                                        add 6 to {drop.%player%.punkty}
 
                        chance of 4%:
                                if player's y-coordinate is smaller than 80:
                                        drop a random number between 3 and 2 of iron ore
                                        add 1 to {zelazo.%player%}
                                        send "&8&lZnalazles: &8&lZelazo! &4&l(+2 Pkt)"
                                        add 2 to {drop.%player%.punkty}
 
                        chance of 3%:
                                if player's y-coordinate is smaller than 80:
                                        drop a random number between 3 and 2 of emerald
                                        add 1 to {zloto.%player%}
                                        send "&8&lZnalazles: &6&lZloto! &4&l(+4 Pkt)"
                                        add 4 to {drop.%player%.punkty}
 
                        chance of 3%:
                                if player's y-coordinate is smaller than 80:
                                        drop a random number between 3 and 2 of gunpowder
                                        add 1 to {gunpowder.%player%}
                                        send "&8&lZnalazles: &7&lProch! &4&l(+2 Pkt)"
                                        add 2 to {drop.%player%.punkty}
 
                        chance of 2.5%:
                                if player's y-coordinate is smaller than 80:
                                        drop a random number between 3 and 2 of obsidian
                                        add 1 to {obsidian.%player%}
                                        send "&8&lZnalazles: &5&lObsydian! &4&l(+2 Pkt)"
                                        add 2 to {drop.%player%.punkty}
 
                        chance of 3%:
                                if player's y-coordinate is smaller than 80:
                                        drop a random number between 3 and 2 of ender pearl
                                        add 1 to {enderpearl.%player%}
                                        send "&8&lZnalazles: &5&lEnderperly! &4&l(+6 Pkt)"
                                        add 6 to {drop.%player%.punkty}
 
                        chance of 4%:
                                if player's y-coordinate is smaller than 80:
                                        drop a random number between 5 and 4 of redstone
                                        add 1 to {redstone.%player%}
                                        send "&8&lZnalazles: &4&lRedstone'a! &4&l(+1 Pkt)"
                                        add 1 to {drop.%player%.punkty}
 
                        chance of 3%:
                                if player's y-coordinate is smaller than 80:
                                        drop a random number between 5 and 4 of lapis lazuli
                                        add 1 to {lapis.%player%}
                                        send "&8&lZnalazles: &9&lLapis! &4&l(+1 Pkt)"
                                        add 1 to {drop.%player%.punkty}
 
                        chance of 5%:
                                if player's y-coordinate is smaller than 80:
                                        drop a random number between 3 and 2 of coal
                                        add 1 to {wegiel.%player%}
                                        send "&8&lZnalazles: &8&lWegiel! &4&l(+2 Pkt)"
                                        add 1 to {drop.%player%.punkty}
 
        if player has permission "drop.vip":
                if player's tool is a diamond pickaxe of fortune 2:
                        chance of 2%:
                                if player's y-coordinate is smaller than 80:
                                        drop a random number between 4 and 3 of diamond
                                        add 1 to {diamenty.%player%}
                                        send "&8&lZnalazles: &b&lDiamenty! &4&l(+6 Pkt)"
                                        add 6 to {drop.%player%.punkty}
 
                        chance of 2%:
                                if player's y-coordinate is smaller than 80:
                                        drop a random number between 4 and 3 of emerald
                                        add 1 to {emeraldy.%player%}
                                        send "&8&lZnalazles: &a&lEmeraldy! &4&l(+6 Pkt)"
                                        add 6 to {drop.%player%.punkty}
 
                        chance of 4%:
                                if player's y-coordinate is smaller than 80:
                                        drop a random number between 4 and 3 of iron ore
                                        add 1 to {zelazo.%player%}
                                        send "&8&lZnalazles: &f&lZelazo! &4&l(+2 Pkt)"
                                        add 2 to {drop.%player%.punkty}
 
                        chance of 3%:
                                if player's y-coordinate is smaller than 80:
                                        drop a random number between 4 and 3 of emerald
                                        add 1 to {zloto.%player%}
                                        send "&8&lZnalazles: &6&lZloto! &4&l(+3 Pkt)"
                                        add 3 to {drop.%player%.punkty}
 
                        chance of 3%:
                                if player's y-coordinate is smaller than 80:
                                        drop a random number between 4 and 3 of gunpowder
                                        add 1 to {gunpowder.%player%}
                                        send "&8&lZnalazles: &7&lProch! &4&l(+2 Pkt)"
                                        add 2 to {drop.%player%.punkty}
 
                        chance of 2.5%:
                                if player's y-coordinate is smaller than 80:
                                        drop a random number between 4 and 3 of obsidian
                                        add 1 to {obsidian.%player%}
                                        send "&8&lZnalazles: &5&lObsydian! &4&l(+2 Pkt)"
                                        add 2 to {drop.%player%.punkty}
 
                        chance of 3%:
                                if player's y-coordinate is smaller than 80:
                                        drop a random number between 4 and 3 of ender pearl
                                        add 1 to {enderpearl.%player%}
                                        send "&8&lZnalazles: &5&lEnderperly! &4&l(+6 Pkt)"
                                        add 6 to {drop.%player%.punkty}
 
                        chance of 4%:
                                if player's y-coordinate is smaller than 80:
                                        drop a random number between 6 and 5 of redstone
                                        add 1 to {redstone.%player%}
                                        send "&8&lZnalazles: &4&lRedstone'a! &4&l(+1 Pkt)"
                                        add 1 to {drop.%player%.punkty}
 
                        chance of 3%:
                                if player's y-coordinate is smaller than 80:
                                        drop a random number between 6 and 5 of lapis lazuli
                                        add 1 to {lapis.%player%}
                                        send "&8&lZnalazles: &9&lLapis! &4&l(+1 Pkt)"
                                        add 1 to {drop.%player%.punkty}
 
                if player has permission "drop.vip":
                        if player's tool is a diamond pickaxe of fortune 3:
                                chance of 2%:
                                        if player's y-coordinate is smaller than 80:
                                                drop a random number between 5 and 4 of diamond
                                                add 1 to {diamenty.%player%}
                                                send "&8&lZnalazles: &b&lDiamenty! &4&l(+5 Pkt)"
                                                add 5 to {drop.%player%.punkty}
                          
                        chance of 2%:
                                if player's y-coordinate is smaller than 80:
                                        drop a random number between 5 and 4 of emerald
                                        add 1 to {emeraldy.%player%}
                                        send "&8&lZnalazles: &a&lEmeraldy! &4&l(+6 Pkt)"
                                        add 6 to {drop.%player%.punkty}
 
                        chance of 4%:
                                if player's y-coordinate is smaller than 80:
                                        drop a random number between 5 and 4 of iron ore
                                        add 1 to {zelazo.%player%}
                                        send "&8&lZnalazles: &f&lZelazo! &4&l(+2 Pkt)"
                                        add 2 to {drop.%player%.punkty}
 
                        chance of 3%:
                                if player's y-coordinate is smaller than 80:
                                        drop a random number between 5 and 4 of emerald
                                        add 1 to {zloto.%player%}
                                        send "&8&lZnalazles: &6&lZloto! &4&l(+3 Pkt)"
                                        add 3 to {drop.%player%.punkty}
 
                        chance of 3%:
                                if player's y-coordinate is smaller than 80:
                                        drop a random number between 5 and 4 of gunpowder
                                        add 1 to {gunpowder.%player%}
                                        send "&8&lZnalazles: &7&lProch! &4&l(+2 Pkt)"
                                        add 2 to {drop.%player%.punkty}
 
                        chance of 2.5%:
                                if player's y-coordinate is smaller than 80:
                                        drop a random number between 5 and 4 of obsidian
                                        add 1 to {obsidian.%player%}
                                        send "&8&lZnalazles: &5&lObsydian! &4&l(+2 Pkt)"
                                        add 2 to {drop.%player%.punkty}
 
                        chance of 3%:
                                if player's y-coordinate is smaller than 80:
                                        drop a random number between 5 and 4 of ender pearl
                                        add 1 to {enderpearl.%player%}
                                        send "&8&lZnalazles: &5&lEnderperly! &4&l(+6 Pkt)"
                                        add 6 to {drop.%player%.punkty}
 
                        chance of 4%:
                                if player's y-coordinate is smaller than 80:
                                        drop a random number between 6 and 5 of redstone
                                        add 1 to {redstone.%player%}
                                        send "&8&lZnalazles: &4&lRedstone'a! &4&l(+1 Pkt)"
                                        add 1 to {drop.%player%.punkty}
 
                        chance of 3%:
                                if player's y-coordinate is smaller than 80:
                                        drop a random number between 6 and 5 of lapis lazuli
                                        add 1 to {lapis.%player%}
                                        send "&8&lZnalazles: &9&lLapis! &4&l(+1 Pkt)"
                                        add 1 to {drop.%player%.punkty}
 
                        chance of 5%:
                                if player's y-coordinate is smaller than 80:
                                        drop a random number between 5 and 4 of coal
                                        add 1 to {wegiel.%player%}
                                        send "&8&lZnalazles: &8&lWegiel! &4&l(+1 Pkt)"
                                        add 1 to {drop.%player%.punkty}
       
 
        if {drop.%player%.lvl} is 1:
                If {drop.%player%.punkty} is larger than 50:
                        set {drop.%player%.lvl} to 2
                        drop 35 xp
                        execute console command "/playsound random.levelup %player%"
                        execute console command "/playsound random.levelup %player%"
                        execute console command "/playsound random.levelup %player%"
                        send "&6Awansowales na &22 &6poziom kopania!"
                        set {drop.%player%.punkty} to 0
        if {drop.%player%.lvl} is 2:
                If {drop.%player%.punkty} is larger than 200:
                        send "&6Awansowales na &23 &6poziom kopania!"
                        drop 45 xp
                        execute console command "/playsound random.levelup %player%"
                        execute console command "/playsound random.levelup %player%"
                        execute console command "/playsound random.levelup %player%"
                        set {drop.%player%.lvl} to 3
                        set {drop.%player%.punkty} to 0
        if {drop.%player%.lvl} is 3:
                If {drop.%player%.punkty} is larger than 400:
                        send "&6Awansowales na &24 &6poziom kopania!"
                        drop 45 xp
                        execute console command "/playsound random.levelup %player%"
                        execute console command "/playsound random.levelup %player%"
                        execute console command "/playsound random.levelup %player%"
                        set {drop.%player%.lvl} to 4
                        set {drop.%player%.punkty} to 0
        if {drop.%player%.lvl} is 4:
                If {drop.%player%.punkty} is larger than 600:
                        send "&6Awansowales na &25 &6poziom kopania!"
                        drop 45 xp
                        execute console command "/playsound random.levelup %player%"
                        execute console command "/playsound random.levelup %player%"
                        execute console command "/playsound random.levelup %player%"
                        set {drop.%player%.lvl} to 5
                        set {drop.%player%.punkty} to 0
        if {drop.%player%.lvl} is 5:
                If {drop.%player%.punkty} is larger than 700:
                        send "&6Awansowales na &26 &6poziom kopania!"
                        drop 45 xp
                        execute console command "/playsound random.levelup %player%"
                        execute console command "/playsound random.levelup %player%"
                        execute console command "/playsound random.levelup %player%"
                        set {drop.%player%.lvl} to 6
                        set {drop.%player%.punkty} to 0
        if {drop.%player%.lvl} is 6:
                If {drop.%player%.punkty} is larger than 900:
                        send "&6Awansowales na &27 &6poziom kopania!"
                        drop 45 xp
                        execute console command "/playsound random.levelup %player%"
                        execute console command "/playsound random.levelup %player%"
                        execute console command "/playsound random.levelup %player%"
                        set {drop.%player%.lvl} to 7
        if {drop.%player%.lvl} is 7:
                If {drop.%player%.punkty} is larger than 1100:
                        send "&6Awansowales na &28 &6poziom kopania!"
                        drop 45 xp
                        execute console command "/playsound random.levelup %player%"
                        execute console command "/playsound random.levelup %player%"
                        execute console command "/playsound random.levelup %player%"
                        set {drop.%player%.lvl} to 8
                        set {drop.%player%.punkty} to 0
        if {drop.%player%.lvl} is 8:
                If {drop.%player%.punkty} is larger than 1300:
                        send "&6Awansowales na &29 &6poziom kopania!"
                        drop 45 xp
                        execute console command "/playsound random.levelup %player%"
                        execute console command "/playsound random.levelup %player%"
                        execute console command "/playsound random.levelup %player%"
                        set {drop.%player%.lvl} to 9
                        set {drop.%player%.punkty} to 0
        if {drop.%player%.lvl} is 9:
                If {drop.%player%.punkty} is larger than 1500:
                        send "&6Awansowales na &210 &6poziom kopania!"
                        drop 45 xp
                        execute console command "/playsound random.levelup %player%"
                        execute console command "/playsound random.levelup %player%"
                        execute console command "/playsound random.levelup %player%"
                        set {drop.%player%.lvl} to 10
                        set {drop.%player%.punkty} to 0
        if {drop.%player%.lvl} is 10:
                If {drop.%player%.punkty} is larger than 1700:
                        send "&6Awansowales na &211 &6poziom kopania!"
                        drop 45 xp
                        execute console command "/playsound random.levelup %player%"
                        execute console command "/playsound random.levelup %player%"
                        execute console command "/playsound random.levelup %player%"
                        set {drop.%player%.lvl} to 11
                        set {drop.%player%.punkty} to 0
        if {drop.%player%.lvl} is 11:
                If {drop.%player%.punkty} is larger than 1900:
                        send "&6Awansowales na &212 &6poziom kopania!"
                        drop 45 xp
                        execute console command "/playsound random.levelup %player%"
                        execute console command "/playsound random.levelup %player%"
                        execute console command "/playsound random.levelup %player%"
                        set {drop.%player%.lvl} to 12
                        set {drop.%player%.punkty} to 0
        if {drop.%player%.lvl} is 12:
                If {drop.%player%.punkty} is larger than 2100:
                        send "&6Awansowales na &213 &6poziom kopania!"
                        drop 45 xp
                        execute console command "/playsound random.levelup %player%"
                        execute console command "/playsound random.levelup %player%"
                        execute console command "/playsound random.levelup %player%"
                        set {drop.%player%.lvl} to 13
                        set {drop.%player%.punkty} to 0
        if {drop.%player%.lvl} is 13:
                If {drop.%player%.punkty} is larger than 2300:
                        send "&6Awansowales na &214 &6poziom kopania!"
                        drop 45 xp
                        execute console command "/playsound random.levelup %player%"
                        execute console command "/playsound random.levelup %player%"
                        execute console command "/playsound random.levelup %player%"
                        set {drop.%player%.lvl} to 14
                        set {drop.%player%.punkty} to 0
        if {drop.%player%.lvl} is 14:
                If {drop.%player%.punkty} is larger than 2500:
                        send "&6Awansowales na &215 &6poziom kopania!"
                        drop 45 xp
                        execute console command "/playsound random.levelup %player%"
                        execute console command "/playsound random.levelup %player%"
                        execute console command "/playsound random.levelup %player%"
                        set {drop.%player%.lvl} to 15
                        set {drop.%player%.punkty} to 0
                       
command /lvlreset [<text>]:
        permission: drop.admin
        permission message: &4&lNie masz permisji do uzywania tej komendy!
        trigger:
                if arg 1 is player:
                        set {drop.%player%.lvl} to 1
                        set {drop.%player%.punkty} to 0
                        send "&4&lLvl Gracza %arg 1% Został Zmieniony na 1!"
                if arg 1 is not set:
                        send "&4&lWpisz Nick Gracza Któremu chcesz zmienić lvl!"
 
on mine of any ore:
        cancel event
        drop 1 cobblestone
        set block to air
        send "&a&lTen surowiec dropi tylko ze stone! Wiecej Informacji: /stone"
 
on mine of emerald ore:
        cancel event
        drop 1 cobblestone
        set block to air
        send "&a&lTen surowiec dropi tylko ze stone! Wiecej Informacji: /stone"
 
 
 
 
command /cobble:
    trigger:
        if {cobblestone.%player%} is true:
            set {cobblestone.%player%} to false
            send "&cWylaczono wypadanie cobblestone!"
        else if {cobblestone.%player%} is false:
            set {cobblestone.%player%} to true
            send "&aWlaczono wypadanie cobblestone!"
 
 
 
command /punkty:
        aliases: pkt, points
        trigger:
                if {drop.%player%.lvl} is 1:
                        send "&7Twoja ilosc punktow to: &2%{drop.%player%.punkty}%&7/&250&7, Aktualnie posiadasz &21 POZIOM&7."
                if {drop.%player%.lvl} is 2:
                        send "&7Twoja ilosc punktow to: &2%{drop.%player%.punkty}%&7/&2200&7, posiadasz &22 POZIOM&7."
                if {drop.%player%.lvl} is 3:
                        send "&7Twoja ilosc punktow to: &2%{drop.%player%.punkty}%&7/&2400&7, posiadasz &23 POZIOM&7."
                if {drop.%player%.lvl} is 4:
                        send "&7Twoja ilosc punktow to: &2%{drop.%player%.punkty}%&7/&2600&7, posiadasz &24 POZIOM&7."
                if {drop.%player%.lvl} is 5:
                        send "&7Twoja ilosc punktow to: &2%{drop.%player%.punkty}%&7/&2700&7, posiadasz &25 POZIOM&7."
                if {drop.%player%.lvl} is 6:
                        send "&7Twoja ilosc punktow to: &2%{drop.%player%.punkty}%&7/&2900&7, posiadasz &26 POZIOM&7."
                if {drop.%player%.lvl} is 7:
                        send "&7Twoja ilosc punktow to: &2%{drop.%player%.punkty}%&7/&21100&7, posiadasz &27 POZIOM&7."
                if {drop.%player%.lvl} is 8:
                        send "&7Twoja ilosc punktow to: &2%{drop.%player%.punkty}%&7/&21300&7, posiadasz &28 POZIOM&7."
                if {drop.%player%.lvl} is 9:
                        send "&7Twoja ilosc punktow to: &2%{drop.%player%.punkty}%&7/&21500&7, posiadasz &29 POZIOM&7."
                if {drop.%player%.lvl} is 10:
                        send "&7Twoja ilosc punktow to: &2%{drop.%player%.punkty}%&7/&21700&7, posiadasz &210 POZIOM&7."
                if {drop.%player%.lvl} is 11:
                        send "&7Twoja ilosc punktow to: &2%{drop.%player%.punkty}%&7/&21900&7, posiadasz &211 POZIOM&7."
                if {drop.%player%.lvl} is 12:
                        send "&7Twoja ilosc punktow to: &2%{drop.%player%.punkty}%&7/&22100&7, posiadasz &212 POZIOM&7."
                if {drop.%player%.lvl} is 13:
                        send "&7Twoja ilosc punktow to: &2%{drop.%player%.punkty}%&7/&22300&7, posiadasz &213 POZIOM&7."
                if {drop.%player%.lvl} is 14:
                        send "&7Twoja ilosc punktow to: &2%{drop.%player%.punkty}%&7/&22500&7, posiadasz &214 POZIOM&7."
                if {drop.%player%.lvl} is 15:
                        send "&7Twoja ilosc punktow to: &2MAX&7/&2MAX&7, posiadasz  MAXYMALNY &215 POZIOM&7."

 

Edytowane przez PoweredDragon
Odnośnik do komentarza
https://skript.pl/temat/19692-prosba-o-wytabowanie-skryptu/
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Spoiler

variables:
		{cobblestone.%player%} = true
		{drop.%player%.punkty} = 0
		{drop.%player%.lvl} = 1
		  
on break of stone or cobblestone:
	if {cobblestone.%player%} is false:
		cancel event
		set event-block to air
 
on mine of stone:
		if player's gamemode is survival:
				add 1 to {wykopanystone.%player%}
				chance of 1%:
						if player's y-coordinate is smaller than 80:
								drop 1 diamond
								add 1 to {diamenty.%player%}
								send "&8&lZnalazles: &b&lDiament! &4&l(+3 Pkt)"
								add 3 to {drop.%player%.punkty}
 
 
				chance of 1%:
						if player's y-coordinate is smaller than 80:
								drop 1 emerald
								add 1 to {emeraldy.%player%}
								send "&8&lZnalazles: &a&lEmerald! &4&l(+4 Pkt)"
								add 4 to {drop.%player%.punkty}
 
 
				chance of 2%:
						if player's y-coordinate is smaller than 80:
								drop 1 iron ore
								add 1 to {zelazo.%player%}
								send "&8&lZnalazles: &f&lZelazo &4&l(+1 Pkt)"
								add 1 to {drop.%player%.punkty}
 
 
				chance of 1.5%:
						if player's y-coordinate is smaller than 80:
								drop 1 gold ore
								add 1 to {zloto.%player%}
								send "&8&lZnalazles: &6&lZloto &4&l(+2 pkt)"
								add 2 to {drop.%player%.punkty}
 
 
				chance of 1.5%:
						if player's y-coordinate is smaller than 80:
								drop 1 gunpowder
								add 1 to {gunpowder.%player%}
								send "&8&lZnalazles: &7&lProch &4&l(+1 Pkt)"
								add 1 to {drop.%player%.punkty}
 
 
				chance of 1.5%:
						if player's y-coordinate is smaller than 80:
								drop 1 ender pearl
								add 1 to {enderpearl.%player%}
								send "&8&lZnalazles: &5&lEnderperle! &4&l(+4 Pkt)"
								add 3 to {drop.%player%.punkty}
 
 
				chance of 1.25%:
						if player's y-coordinate is smaller than 80:
								drop 1 obsidian
								add 1 to {obsidian.%player%}
								send "&8&lZnalazles: &5&LObsydian! &4&l(+1 Pkt)"
								add 1 to {drop.%player%.punkty}
 
 
				chance of 2%:
						if player's y-coordinate is smaller than 80:
								drop a random number between 4 and 1 of redstone
								add 1 to {redstone.%player%}
								send "&8&lZnalazles: &4&lRedstone'a! &4&l(+1 Pkt)"
								add 1 to {drop.%player%.punkty}
 
 
				chance of 1.5%:
						if player's y-coordinate is smaller than 80:
								drop a random number between 4 and 1 of lapis lazuli
								add 1 to {lapis.%player%}
								send "&8&lZnalazles: &9&lLapis! &4&l(+1 Pkt)"
								add 1 to {drop.%player%.punkty}
 
			   
				chance of 2.5%:
						if player's y-coordinate is smaller than 80:
								drop 1 coal
								add 1 to {wegiel.%player%}
								send "&8&lZnalazles: &8&lWegiel! &4&l(+1 Pkt)"
								add 1 to {drop.%player%.punkty}
 
 
				if player's tool is a diamond pickaxe of fortune 1:
						chance of 1%:
								if player's y-coordinate is smaller than 80:
										drop a random number between 3 and 2 of diamond
										add 1 to {diamenty.%player%}
										send "&8&lZnalazles: &b&lDiamenty! &4&l(+4 Pkt)"
										add 4 to {drop.%player%.punkty}
 
 
 
 
						chance of 1%:
								if player's y-coordinate is smaller than 80:
										drop a random number between 3 and 2 of emerald
										add 1 to {emeraldy.%player%}
										send "&8&lZnalazles: &A&lEmeraldy! (&4&l+5 Pkt)"
										add 5 to {drop.%player%.punkty}
 
 
 
						chance of 2%:
								if player's y-coordinate is smaller than 80:
										drop a random number between 3 and 2 of iron ore
										add 1 to {zelazo.%player%}
										send "&8&lZnalazles: &f&lZelazo! &4&l(+2 Pkt)"
										add 2 to {drop.%player%.punkty}
 
 
						chance of 1.5%:
								if player's y-coordinate is smaller than 80:
										drop a random number between 3 and 2 of emerald
										add 1 to {zloto.%player%}
										send "&8&lZnalazles: &6&lZloto! &4&l(+3 Pkt)"
										add 3 to {drop.%player%.punkty}
 
 
						chance of 1.5%:
								if player's y-coordinate is smaller than 80:
										drop a random number between 3 and 2 of gunpowder
										add 1 to {gunpowder.%player%}
										send "&8&lZnalazles: &7&lProch! &4&l(+2 Pkt)"
										add 2 to {drop.%player%.punkty}
 
 
						chance of 1.25%:
								if player's y-coordinate is smaller than 80:
										drop a random number between 3 and 2 of obsidian
										add 1 to {obsidian.%player%}
										send "&8&lZnalazles: &5&lObsydian! &4&l(+2 Pkt)"
										add 2 to {drop.%player%.punkty}
 
 
						chance of 1.5%:
								if player's y-coordinate is smaller than 80:
										drop a random number between 3 and 2 of ender pearl
										add 1 to {enderpearl.%player%}
										send "&8&lZnalazles: &5&lEnderperly! &4&l(+5 Pkt)"
										add 5 to {drop.%player%.punkty}
 
 
						chance of 2%:
								if player's y-coordinate is smaller than 80:
										drop a random number between 5 and 4 of redstone
										add 1 to {redstone.%player%}
										send "&8&lZnalazles: &4&lRedstone'a! &4&l(1 Pkt)"
										add 1 to {drop.%player%.punkty}
 
 
						chance of 1.5%:
								if player's y-coordinate is smaller than 80:
										drop a random number between 5 and 4 of lapis lazuli
										add 1 to {lapis.%player%}
										send "&8&lZnalazles: &9&lLapis! &4&l(1 Pkt)"
										add 1 to {drop.%player%.punkty}
 
 
						chance of 2.5%:
								if player's y-coordinate is smaller than 80:
										drop a random number between 3 and 2 of coal
										add 1 to {wegiel.%player%}
										send "&8&lZnalazles: &8&lWegiel! &4&l(1 Pkt)"
										add 1 to {drop.%player%.punkty}
 
 
				if player's tool is a diamond pickaxe of fortune 2:
						chance of 1%:
								if player's y-coordinate is smaller than 80:
										drop a random number between 4 and 3 of diamond
										add 1 to {diamenty.%player%}
										send "&8&lZnalazles: &b&lDiamenty! &4&l(+5 Pkt)"
										add 5 to {drop.%player%.punkty}
 
 
						chance of 1%:
								if player's y-coordinate is smaller than 80:
										drop a random number between 4 and 3 of emerald
										add 1 to {emeraldy.%player%}
										send "&8&lZnalazles: &a&lEmeraldy! &4&l(+5 Pkt)"
										add 5 to {drop.%player%.punkty}
 
						chance of 2%:
								if player's y-coordinate is smaller than 80:
										drop a random number between 4 and 3 of iron ore
										add 1 to {zelazo.%player%}
										send "&8&lZnalazles: &f&lZelazo! &4&l(+2 Pkt)"
										add 2 to {drop.%player%.punkty}
 
 
						chance of 1.5%:
								if player's y-coordinate is smaller than 80:
										drop a random number between 4 and 3 of emerald
										add 1 to {zloto.%player%}
										send "&8&lZnalazles: &6&lZloto! &4&l(+3 Pkt)"
										add 3 to {drop.%player%.punkty}
 
 
						chance of 1.5%:
								if player's y-coordinate is smaller than 80:
										drop a random number between 4 and 3 of gunpowder
										add 1 to {gunpowder.%player%}
										send "&8&lZnalazles: &7&lProch! &4&l(+2 Pkt)"
										add 2 to {drop.%player%.punkty}
 
 
						chance of 1.25%
								if player's y-coordinate is smaller than 80:
										drop a random number between 4 and 3 of obsidian
										add 1 to {obsidian.%player%}
										send "&8&lZnalazles: &5&lObsydian! &4&l(+2 Pkt)"
										add 2 to {drop.%player%.punkty}
 
						chance of 1.5%:
								if player's y-coordinate is smaller than 80:
										drop a random number between 4 and 3 of ender pearl
										add 1 to {enderpearl.%player%}
										send "&8&lZnalazles: &5&lEnderperly! &4&l(+6 Pkt)"
										add 5 to {drop.%player%.punkty}
 
 
						chance of 2%:
								if player's y-coordinate is smaller than 80:
										drop a random number between 6 and 5 of redstone
										add 1 to {redstone.%player%}
										send "&8&lZnalazles: &4&lRedstone'a! &4&l(+2 Pkt)"
										add 2 to {drop.%player%.punkty}
 
 
						chance of 1.5%:
								if player's y-coordinate is smaller than 80:
										drop a random number between 6 and 5 of lapis lazuli
										add 1 to {lapis.%player%}
										send "&8&lZnalazles: &9&lLapis! &4&l(+2 Pkt)"
										add 2 to {drop.%player%.punkty}
 
 
 
						if player's tool is a diamond pickaxe of fortune 3:
						chance of 1%:
								if player's y-coordinate is smaller than 80:
										drop a random number between 5 and 4 of diamond
										add 1 to {diamenty.%player%}
										send "&8&lZnalazles: &b&lDiamenty! &4&l(+5 Pkt)"
										add 5 to {drop.%player%.punkty}						 
  
						chance of 1%:
								if player's y-coordinate is smaller than 80:
										drop a random number between 5 and 4 of emerald
										add 1 to {emeraldy.%player%}
										send "&8&lZnalazles: &a&lEmeraldy! &4&l(+5 Pkt)"
										add 5 to {drop.%player%.punkty}
 
 
						chance of 2%:
								if player's y-coordinate is smaller than 80:
										drop a random number between 5 and 4 of iron ore
										add 1 to {zelazo.%player%}
										send "&8&lZnalazles: &f&lZelazo! &4&l(+2 Pkt)"
										add 2 to {drop.%player%.punkty}
 
 
						chance of 1.5%:
								if player's y-coordinate is smaller than 80:
										drop a random number between 5 and 4 of emerald
										add 1 to {zloto.%player%}
										send "&8&lZnalazles: &6&lZloto! &4&l(+3 Pkt)"
										add 3 to {drop.%player%.punkty}
 
 
						chance of 1.5%:
								if player's y-coordinate is smaller than 80:
										drop a random number between 5 and 4 of gunpowder
										add 1 to {gunpowder.%player%}
										send "&8&lZnalazles: &7&lProch! &4&l(+2 Pkt)"
										add 2 to {drop.%player%.punkty}
 
 
						chance of 1.25%:
								if player's y-coordinate is smaller than 80:
										drop a random number between 5 and 4 of obsidian
										add 1 to {obsidian.%player%}
										send "&8&lZnalazles: &5&lObsydian! &4&l(+2 Pkt)"
										add 2 to {drop.%player%.punkty}
 
						chance of 1.5%:
								if player's y-coordinate is smaller than 80:
										drop a random number between 5 and 4 of ender pearl
										add 1 to {enderpearl.%player%}
										send "&8&lZnalazles: &5&lEnderperly! &4&l(+5 Pkt)"
										add 5 to {drop.%player%.punkty}
 
						chance of 2%:
								if player's y-coordinate is smaller than 80:
										drop a random number between 6 and 5 of redstone
										add 1 to {redstone.%player%}
										send "&8&lZnalazles: &4&lRedstone'a! &4&l(+2 Pkt)"
										add 2 to {drop.%player%.punkty}
 
 
						chance of 1.5%:
								if player's y-coordinate is smaller than 80:
										drop a random number between 6 and 5 of lapis lazuli
										add 1 to {lapis.%player%}
										send "&8&lZnalazles: &9&lLapis! &4&l(+2 Pkt)"
										add 2 to {drop.%player%.punkty}
 
 
						chance of 2.5%:
								if player's y-coordinate is smaller than 80:
										drop a random number between 5 and 4 of coal
										add 1 to {wegiel.%player%}
										send "&8&lZnalazles: &8&lWegiel! &4&l(+2 Pkt)"
										add 2 to {drop.%player%.punkty}
 
#<Drop Dla VIPA>#
 
on mine of stone:
		if player has permission "drop.vip":
				add 1 to {wykopanystone.%player%}
			   
				chance of 2%:
						if player's y-coordinate is smaller than 80:
								drop 1 diamond
								add 1 to {diamenty.%player%}
								send "&8&lZnalazles: &b&lDiament! &4&l(+5 Pkt)"
								add 5 to {drop.%player%.punkty}
 
				chance of 2%:
						if player's y-coordinate is smaller than 80:
								drop 1 emerald
								add 1 to {emeraldy.%player%}
								send "&8&lZnalazles: &a&lEmerald! &4&l(+6 Pkt)"
								add 6 to {drop.%player%.punkty}
 
				chance of 4%:
						if player's y-coordinate is smaller than 80:
								drop 1 iron ore
								add 1 to {zelazo.%player%}
								send "&8&lZnalazles: &f&lZelazo &4&l(+2 Pkt)"
								add 2 to {drop.%player%.punkty}
 
				chance of 3%:
						if player's y-coordinate is smaller than 80:
								drop 1 gold ore
								add 1 to {zloto.%player%}
								send "&8&lZnalazles: &6&lZloto &4&l(+3 Pkt)"
								add 3 to {drop.%player%.punkty}
 
				chance of 3%:
						if player's y-coordinate is smaller than 80:
								drop 1 gunpowder
								add 1 to {gunpowder.%player%}
								send "&8&lZnalazles: &7&lProch &4&l(+1 Pkt)"
								add 1 to {drop.%player%.punkty}
 
				chance of 3%:
						if player's y-coordinate is smaller than 80:
								drop 1 ender pearl
								add 1 to {enderpearl.%player%}
								send "&8&lZnalazles: &5&lEnderperle! &4&l(+5 Pkt)"
								add 5 to {drop.%player%.punkty}
 
				chance of 2.5%:
						if player's y-coordinate is smaller than 80:
								drop 1 obsidian
								add 1 to {obsidian.%player%}
								send "&8&lZnalazles: &5&lObsydian &4&l(+2 Pkt)"
								add 2 to {drop.%player%.punkty}
 
				chance of 4%:
						if player's y-coordinate is smaller than 80:
								drop a random number between 4 and 1 of redstone
								add 1 to {redstone.%player%}
								send "&8&lZnalazles: &4&lRedstone'a! &4&l(+1 Pkt)"
								add 1 to {drop.%player%.punkty}
 
				chance of 3%:
						if player's y-coordinate is smaller than 80:
								drop a random number between 4 and 1 of lapis lazuli
								add 1 to {lapis.%player%}
								send "&8&lZnalazles: &9&lLapis! &4&l(+1 Pkt)"
								add 1 to {drop.%player%.punkty}
			   
				chance of 5%:
						if player's y-coordinate is smaller than 80:
								drop 1 coal
								add 1 to {wegiel.%player%}
								send "&8&lZnalazles: &0&lWegiel! &4&l(+1 Pkt)"
								add 1 to {drop.%player%.punkty}
 
		if player has permission "drop.vip":
				if player's tool is a diamond pickaxe of fortune 1:
						chance of 2%:
								if player's y-coordinate is smaller than 80:
										drop a random number between 3 and 2 of diamond
										add 1 to {diamenty.%player%}
										send "&8&lZnalazles: &b&lDiamenty! &4&l(+5 Pkt)"
										add 5 to {drop.%player%.punkty}
 
 
						chance of 2%:
								if player's y-coordinate is smaller than 80:
										drop a random number between 3 and 2 of emerald
										add 1 to {emeraldy.%player%}
										send "&8&lZnalazles: &2&lEmeraldy! &4&l(+6 Pkt)"
										add 6 to {drop.%player%.punkty}
 
						chance of 4%:
								if player's y-coordinate is smaller than 80:
										drop a random number between 3 and 2 of iron ore
										add 1 to {zelazo.%player%}
										send "&8&lZnalazles: &8&lZelazo! &4&l(+2 Pkt)"
										add 2 to {drop.%player%.punkty}
 
						chance of 3%:
								if player's y-coordinate is smaller than 80:
										drop a random number between 3 and 2 of emerald
										add 1 to {zloto.%player%}
										send "&8&lZnalazles: &6&lZloto! &4&l(+4 Pkt)"
										add 4 to {drop.%player%.punkty}
 
						chance of 3%:
								if player's y-coordinate is smaller than 80:
										drop a random number between 3 and 2 of gunpowder
										add 1 to {gunpowder.%player%}
										send "&8&lZnalazles: &7&lProch! &4&l(+2 Pkt)"
										add 2 to {drop.%player%.punkty}
 
						chance of 2.5%:
								if player's y-coordinate is smaller than 80:
										drop a random number between 3 and 2 of obsidian
										add 1 to {obsidian.%player%}
										send "&8&lZnalazles: &5&lObsydian! &4&l(+2 Pkt)"
										add 2 to {drop.%player%.punkty}
 
						chance of 3%:
								if player's y-coordinate is smaller than 80:
										drop a random number between 3 and 2 of ender pearl
										add 1 to {enderpearl.%player%}
										send "&8&lZnalazles: &5&lEnderperly! &4&l(+6 Pkt)"
										add 6 to {drop.%player%.punkty}
 
						chance of 4%:
								if player's y-coordinate is smaller than 80:
										drop a random number between 5 and 4 of redstone
										add 1 to {redstone.%player%}
										send "&8&lZnalazles: &4&lRedstone'a! &4&l(+1 Pkt)"
										add 1 to {drop.%player%.punkty}
 
						chance of 3%:
								if player's y-coordinate is smaller than 80:
										drop a random number between 5 and 4 of lapis lazuli
										add 1 to {lapis.%player%}
										send "&8&lZnalazles: &9&lLapis! &4&l(+1 Pkt)"
										add 1 to {drop.%player%.punkty}
 
						chance of 5%:
								if player's y-coordinate is smaller than 80:
										drop a random number between 3 and 2 of coal
										add 1 to {wegiel.%player%}
										send "&8&lZnalazles: &8&lWegiel! &4&l(+2 Pkt)"
										add 1 to {drop.%player%.punkty}
 
		if player has permission "drop.vip":
				if player's tool is a diamond pickaxe of fortune 2:
						chance of 2%:
								if player's y-coordinate is smaller than 80:
										drop a random number between 4 and 3 of diamond
										add 1 to {diamenty.%player%}
										send "&8&lZnalazles: &b&lDiamenty! &4&l(+6 Pkt)"
										add 6 to {drop.%player%.punkty}
 
						chance of 2%:
								if player's y-coordinate is smaller than 80:
										drop a random number between 4 and 3 of emerald
										add 1 to {emeraldy.%player%}
										send "&8&lZnalazles: &a&lEmeraldy! &4&l(+6 Pkt)"
										add 6 to {drop.%player%.punkty}
 
						chance of 4%:
								if player's y-coordinate is smaller than 80:
										drop a random number between 4 and 3 of iron ore
										add 1 to {zelazo.%player%}
										send "&8&lZnalazles: &f&lZelazo! &4&l(+2 Pkt)"
										add 2 to {drop.%player%.punkty}
 
						chance of 3%:
								if player's y-coordinate is smaller than 80:
										drop a random number between 4 and 3 of emerald
										add 1 to {zloto.%player%}
										send "&8&lZnalazles: &6&lZloto! &4&l(+3 Pkt)"
										add 3 to {drop.%player%.punkty}
 
						chance of 3%:
								if player's y-coordinate is smaller than 80:
										drop a random number between 4 and 3 of gunpowder
										add 1 to {gunpowder.%player%}
										send "&8&lZnalazles: &7&lProch! &4&l(+2 Pkt)"
										add 2 to {drop.%player%.punkty}
 
						chance of 2.5%:
								if player's y-coordinate is smaller than 80:
										drop a random number between 4 and 3 of obsidian
										add 1 to {obsidian.%player%}
										send "&8&lZnalazles: &5&lObsydian! &4&l(+2 Pkt)"
										add 2 to {drop.%player%.punkty}
 
						chance of 3%:
								if player's y-coordinate is smaller than 80:
										drop a random number between 4 and 3 of ender pearl
										add 1 to {enderpearl.%player%}
										send "&8&lZnalazles: &5&lEnderperly! &4&l(+6 Pkt)"
										add 6 to {drop.%player%.punkty}
 
						chance of 4%:
								if player's y-coordinate is smaller than 80:
										drop a random number between 6 and 5 of redstone
										add 1 to {redstone.%player%}
										send "&8&lZnalazles: &4&lRedstone'a! &4&l(+1 Pkt)"
										add 1 to {drop.%player%.punkty}
 
						chance of 3%:
								if player's y-coordinate is smaller than 80:
										drop a random number between 6 and 5 of lapis lazuli
										add 1 to {lapis.%player%}
										send "&8&lZnalazles: &9&lLapis! &4&l(+1 Pkt)"
										add 1 to {drop.%player%.punkty}
 
				if player has permission "drop.vip":
						if player's tool is a diamond pickaxe of fortune 3:
								chance of 2%:
										if player's y-coordinate is smaller than 80:
												drop a random number between 5 and 4 of diamond
												add 1 to {diamenty.%player%}
												send "&8&lZnalazles: &b&lDiamenty! &4&l(+5 Pkt)"
												add 5 to {drop.%player%.punkty}
						  
						chance of 2%:
								if player's y-coordinate is smaller than 80:
										drop a random number between 5 and 4 of emerald
										add 1 to {emeraldy.%player%}
										send "&8&lZnalazles: &a&lEmeraldy! &4&l(+6 Pkt)"
										add 6 to {drop.%player%.punkty}
 
						chance of 4%:
								if player's y-coordinate is smaller than 80:
										drop a random number between 5 and 4 of iron ore
										add 1 to {zelazo.%player%}
										send "&8&lZnalazles: &f&lZelazo! &4&l(+2 Pkt)"
										add 2 to {drop.%player%.punkty}
 
						chance of 3%:
								if player's y-coordinate is smaller than 80:
										drop a random number between 5 and 4 of emerald
										add 1 to {zloto.%player%}
										send "&8&lZnalazles: &6&lZloto! &4&l(+3 Pkt)"
										add 3 to {drop.%player%.punkty}
 
						chance of 3%:
								if player's y-coordinate is smaller than 80:
										drop a random number between 5 and 4 of gunpowder
										add 1 to {gunpowder.%player%}
										send "&8&lZnalazles: &7&lProch! &4&l(+2 Pkt)"
										add 2 to {drop.%player%.punkty}
 
						chance of 2.5%:
								if player's y-coordinate is smaller than 80:
										drop a random number between 5 and 4 of obsidian
										add 1 to {obsidian.%player%}
										send "&8&lZnalazles: &5&lObsydian! &4&l(+2 Pkt)"
										add 2 to {drop.%player%.punkty}
 
						chance of 3%:
								if player's y-coordinate is smaller than 80:
										drop a random number between 5 and 4 of ender pearl
										add 1 to {enderpearl.%player%}
										send "&8&lZnalazles: &5&lEnderperly! &4&l(+6 Pkt)"
										add 6 to {drop.%player%.punkty}
 
						chance of 4%:
								if player's y-coordinate is smaller than 80:
										drop a random number between 6 and 5 of redstone
										add 1 to {redstone.%player%}
										send "&8&lZnalazles: &4&lRedstone'a! &4&l(+1 Pkt)"
										add 1 to {drop.%player%.punkty}
 
						chance of 3%:
								if player's y-coordinate is smaller than 80:
										drop a random number between 6 and 5 of lapis lazuli
										add 1 to {lapis.%player%}
										send "&8&lZnalazles: &9&lLapis! &4&l(+1 Pkt)"
										add 1 to {drop.%player%.punkty}
 
						chance of 5%:
								if player's y-coordinate is smaller than 80:
										drop a random number between 5 and 4 of coal
										add 1 to {wegiel.%player%}
										send "&8&lZnalazles: &8&lWegiel! &4&l(+1 Pkt)"
										add 1 to {drop.%player%.punkty}
	   
 
		if {drop.%player%.lvl} is 1:
				If {drop.%player%.punkty} is larger than 50:
						set {drop.%player%.lvl} to 2
						drop 35 xp
						execute console command "/playsound random.levelup %player%"
						execute console command "/playsound random.levelup %player%"
						execute console command "/playsound random.levelup %player%"
						send "&6Awansowales na &22 &6poziom kopania!"
						set {drop.%player%.punkty} to 0
		if {drop.%player%.lvl} is 2:
				If {drop.%player%.punkty} is larger than 200:
						send "&6Awansowales na &23 &6poziom kopania!"
						drop 45 xp
						execute console command "/playsound random.levelup %player%"
						execute console command "/playsound random.levelup %player%"
						execute console command "/playsound random.levelup %player%"
						set {drop.%player%.lvl} to 3
						set {drop.%player%.punkty} to 0
		if {drop.%player%.lvl} is 3:
				If {drop.%player%.punkty} is larger than 400:
						send "&6Awansowales na &24 &6poziom kopania!"
						drop 45 xp
						execute console command "/playsound random.levelup %player%"
						execute console command "/playsound random.levelup %player%"
						execute console command "/playsound random.levelup %player%"
						set {drop.%player%.lvl} to 4
						set {drop.%player%.punkty} to 0
		if {drop.%player%.lvl} is 4:
				If {drop.%player%.punkty} is larger than 600:
						send "&6Awansowales na &25 &6poziom kopania!"
						drop 45 xp
						execute console command "/playsound random.levelup %player%"
						execute console command "/playsound random.levelup %player%"
						execute console command "/playsound random.levelup %player%"
						set {drop.%player%.lvl} to 5
						set {drop.%player%.punkty} to 0
		if {drop.%player%.lvl} is 5:
				If {drop.%player%.punkty} is larger than 700:
						send "&6Awansowales na &26 &6poziom kopania!"
						drop 45 xp
						execute console command "/playsound random.levelup %player%"
						execute console command "/playsound random.levelup %player%"
						execute console command "/playsound random.levelup %player%"
						set {drop.%player%.lvl} to 6
						set {drop.%player%.punkty} to 0
		if {drop.%player%.lvl} is 6:
				If {drop.%player%.punkty} is larger than 900:
						send "&6Awansowales na &27 &6poziom kopania!"
						drop 45 xp
						execute console command "/playsound random.levelup %player%"
						execute console command "/playsound random.levelup %player%"
						execute console command "/playsound random.levelup %player%"
						set {drop.%player%.lvl} to 7
		if {drop.%player%.lvl} is 7:
				If {drop.%player%.punkty} is larger than 1100:
						send "&6Awansowales na &28 &6poziom kopania!"
						drop 45 xp
						execute console command "/playsound random.levelup %player%"
						execute console command "/playsound random.levelup %player%"
						execute console command "/playsound random.levelup %player%"
						set {drop.%player%.lvl} to 8
						set {drop.%player%.punkty} to 0
		if {drop.%player%.lvl} is 8:
				If {drop.%player%.punkty} is larger than 1300:
						send "&6Awansowales na &29 &6poziom kopania!"
						drop 45 xp
						execute console command "/playsound random.levelup %player%"
						execute console command "/playsound random.levelup %player%"
						execute console command "/playsound random.levelup %player%"
						set {drop.%player%.lvl} to 9
						set {drop.%player%.punkty} to 0
		if {drop.%player%.lvl} is 9:
				If {drop.%player%.punkty} is larger than 1500:
						send "&6Awansowales na &210 &6poziom kopania!"
						drop 45 xp
						execute console command "/playsound random.levelup %player%"
						execute console command "/playsound random.levelup %player%"
						execute console command "/playsound random.levelup %player%"
						set {drop.%player%.lvl} to 10
						set {drop.%player%.punkty} to 0
		if {drop.%player%.lvl} is 10:
				If {drop.%player%.punkty} is larger than 1700:
						send "&6Awansowales na &211 &6poziom kopania!"
						drop 45 xp
						execute console command "/playsound random.levelup %player%"
						execute console command "/playsound random.levelup %player%"
						execute console command "/playsound random.levelup %player%"
						set {drop.%player%.lvl} to 11
						set {drop.%player%.punkty} to 0
		if {drop.%player%.lvl} is 11:
				If {drop.%player%.punkty} is larger than 1900:
						send "&6Awansowales na &212 &6poziom kopania!"
						drop 45 xp
						execute console command "/playsound random.levelup %player%"
						execute console command "/playsound random.levelup %player%"
						execute console command "/playsound random.levelup %player%"
						set {drop.%player%.lvl} to 12
						set {drop.%player%.punkty} to 0
		if {drop.%player%.lvl} is 12:
				If {drop.%player%.punkty} is larger than 2100:
						send "&6Awansowales na &213 &6poziom kopania!"
						drop 45 xp
						execute console command "/playsound random.levelup %player%"
						execute console command "/playsound random.levelup %player%"
						execute console command "/playsound random.levelup %player%"
						set {drop.%player%.lvl} to 13
						set {drop.%player%.punkty} to 0
		if {drop.%player%.lvl} is 13:
				If {drop.%player%.punkty} is larger than 2300:
						send "&6Awansowales na &214 &6poziom kopania!"
						drop 45 xp
						execute console command "/playsound random.levelup %player%"
						execute console command "/playsound random.levelup %player%"
						execute console command "/playsound random.levelup %player%"
						set {drop.%player%.lvl} to 14
						set {drop.%player%.punkty} to 0
		if {drop.%player%.lvl} is 14:
				If {drop.%player%.punkty} is larger than 2500:
						send "&6Awansowales na &215 &6poziom kopania!"
						drop 45 xp
						execute console command "/playsound random.levelup %player%"
						execute console command "/playsound random.levelup %player%"
						execute console command "/playsound random.levelup %player%"
						set {drop.%player%.lvl} to 15
						set {drop.%player%.punkty} to 0
					   
command /lvlreset [<text>]:
		permission: drop.admin
		permission message: &4&lNie masz permisji do uzywania tej komendy!
		trigger:
				if arg 1 is player:
						set {drop.%player%.lvl} to 1
						set {drop.%player%.punkty} to 0
						send "&4&lLvl Gracza %arg 1% Został Zmieniony na 1!"
				if arg 1 is not set:
						send "&4&lWpisz Nick Gracza Któremu chcesz zmienić lvl!"
 
on mine of any ore:
		cancel event
		drop 1 cobblestone
		set block to air
		send "&a&lTen surowiec dropi tylko ze stone! Wiecej Informacji: /stone"
 
on mine of emerald ore:
		cancel event
		drop 1 cobblestone
		set block to air
		send "&a&lTen surowiec dropi tylko ze stone! Wiecej Informacji: /stone"
 
 
 
 
command /cobble:
	trigger:
		if {cobblestone.%player%} is true:
			set {cobblestone.%player%} to false
			send "&cWylaczono wypadanie cobblestone!"
		else if {cobblestone.%player%} is false:
			set {cobblestone.%player%} to true
			send "&aWlaczono wypadanie cobblestone!"
 
 
 
command /punkty:
		aliases: pkt, points
		trigger:
				if {drop.%player%.lvl} is 1:
						send "&7Twoja ilosc punktow to: &2%{drop.%player%.punkty}%&7/&250&7, Aktualnie posiadasz &21 POZIOM&7."
				if {drop.%player%.lvl} is 2:
						send "&7Twoja ilosc punktow to: &2%{drop.%player%.punkty}%&7/&2200&7, posiadasz &22 POZIOM&7."
				if {drop.%player%.lvl} is 3:
						send "&7Twoja ilosc punktow to: &2%{drop.%player%.punkty}%&7/&2400&7, posiadasz &23 POZIOM&7."
				if {drop.%player%.lvl} is 4:
						send "&7Twoja ilosc punktow to: &2%{drop.%player%.punkty}%&7/&2600&7, posiadasz &24 POZIOM&7."
				if {drop.%player%.lvl} is 5:
						send "&7Twoja ilosc punktow to: &2%{drop.%player%.punkty}%&7/&2700&7, posiadasz &25 POZIOM&7."
				if {drop.%player%.lvl} is 6:
						send "&7Twoja ilosc punktow to: &2%{drop.%player%.punkty}%&7/&2900&7, posiadasz &26 POZIOM&7."
				if {drop.%player%.lvl} is 7:
						send "&7Twoja ilosc punktow to: &2%{drop.%player%.punkty}%&7/&21100&7, posiadasz &27 POZIOM&7."
				if {drop.%player%.lvl} is 8:
						send "&7Twoja ilosc punktow to: &2%{drop.%player%.punkty}%&7/&21300&7, posiadasz &28 POZIOM&7."
				if {drop.%player%.lvl} is 9:
						send "&7Twoja ilosc punktow to: &2%{drop.%player%.punkty}%&7/&21500&7, posiadasz &29 POZIOM&7."
				if {drop.%player%.lvl} is 10:
						send "&7Twoja ilosc punktow to: &2%{drop.%player%.punkty}%&7/&21700&7, posiadasz &210 POZIOM&7."
				if {drop.%player%.lvl} is 11:
						send "&7Twoja ilosc punktow to: &2%{drop.%player%.punkty}%&7/&21900&7, posiadasz &211 POZIOM&7."
				if {drop.%player%.lvl} is 12:
						send "&7Twoja ilosc punktow to: &2%{drop.%player%.punkty}%&7/&22100&7, posiadasz &212 POZIOM&7."
				if {drop.%player%.lvl} is 13:
						send "&7Twoja ilosc punktow to: &2%{drop.%player%.punkty}%&7/&22300&7, posiadasz &213 POZIOM&7."
				if {drop.%player%.lvl} is 14:
						send "&7Twoja ilosc punktow to: &2%{drop.%player%.punkty}%&7/&22500&7, posiadasz &214 POZIOM&7."
				if {drop.%player%.lvl} is 15:
						send "&7Twoja ilosc punktow to: &2MAX&7/&2MAX&7, posiadasz  MAXYMALNY &215 POZIOM&7."

 

 

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