Hej mam pewna prosbe Moglby mi ktos wytabowac ten skrypt?
Spoiler
variables:
{cobblestone.%player%} = true
{drop.%player%.punkty} = 0
{drop.%player%.lvl} = 1
on break of stone or cobblestone:
if {cobblestone.%player%} is false:
cancel event
set event-block to air
on mine of stone:
if player's gamemode is survival:
add 1 to {wykopanystone.%player%}
chance of 1%:
if player's y-coordinate is smaller than 80:
drop 1 diamond
add 1 to {diamenty.%player%}
send "&8&lZnalazles: &b&lDiament! &4&l(+3 Pkt)"
add 3 to {drop.%player%.punkty}
chance of 1%:
if player's y-coordinate is smaller than 80:
drop 1 emerald
add 1 to {emeraldy.%player%}
send "&8&lZnalazles: &a&lEmerald! &4&l(+4 Pkt)"
add 4 to {drop.%player%.punkty}
chance of 2%:
if player's y-coordinate is smaller than 80:
drop 1 iron ore
add 1 to {zelazo.%player%}
send "&8&lZnalazles: &f&lZelazo &4&l(+1 Pkt)"
add 1 to {drop.%player%.punkty}
chance of 1.5%:
if player's y-coordinate is smaller than 80:
drop 1 gold ore
add 1 to {zloto.%player%}
send "&8&lZnalazles: &6&lZloto &4&l(+2 pkt)"
add 2 to {drop.%player%.punkty}
chance of 1.5%:
if player's y-coordinate is smaller than 80:
drop 1 gunpowder
add 1 to {gunpowder.%player%}
send "&8&lZnalazles: &7&lProch &4&l(+1 Pkt)"
add 1 to {drop.%player%.punkty}
chance of 1.5%:
if player's y-coordinate is smaller than 80:
drop 1 ender pearl
add 1 to {enderpearl.%player%}
send "&8&lZnalazles: &5&lEnderperle! &4&l(+4 Pkt)"
add 3 to {drop.%player%.punkty}
chance of 1.25%:
if player's y-coordinate is smaller than 80:
drop 1 obsidian
add 1 to {obsidian.%player%}
send "&8&lZnalazles: &5&LObsydian! &4&l(+1 Pkt)"
add 1 to {drop.%player%.punkty}
chance of 2%:
if player's y-coordinate is smaller than 80:
drop a random number between 4 and 1 of redstone
add 1 to {redstone.%player%}
send "&8&lZnalazles: &4&lRedstone'a! &4&l(+1 Pkt)"
add 1 to {drop.%player%.punkty}
chance of 1.5%:
if player's y-coordinate is smaller than 80:
drop a random number between 4 and 1 of lapis lazuli
add 1 to {lapis.%player%}
send "&8&lZnalazles: &9&lLapis! &4&l(+1 Pkt)"
add 1 to {drop.%player%.punkty}
chance of 2.5%:
if player's y-coordinate is smaller than 80:
drop 1 coal
add 1 to {wegiel.%player%}
send "&8&lZnalazles: &8&lWegiel! &4&l(+1 Pkt)"
add 1 to {drop.%player%.punkty}
if player's tool is a diamond pickaxe of fortune 1:
chance of 1%:
if player's y-coordinate is smaller than 80:
drop a random number between 3 and 2 of diamond
add 1 to {diamenty.%player%}
send "&8&lZnalazles: &b&lDiamenty! &4&l(+4 Pkt)"
add 4 to {drop.%player%.punkty}
chance of 1%:
if player's y-coordinate is smaller than 80:
drop a random number between 3 and 2 of emerald
add 1 to {emeraldy.%player%}
send "&8&lZnalazles: &A&lEmeraldy! (&4&l+5 Pkt)"
add 5 to {drop.%player%.punkty}
chance of 2%:
if player's y-coordinate is smaller than 80:
drop a random number between 3 and 2 of iron ore
add 1 to {zelazo.%player%}
send "&8&lZnalazles: &f&lZelazo! &4&l(+2 Pkt)"
add 2 to {drop.%player%.punkty}
chance of 1.5%:
if player's y-coordinate is smaller than 80:
drop a random number between 3 and 2 of emerald
add 1 to {zloto.%player%}
send "&8&lZnalazles: &6&lZloto! &4&l(+3 Pkt)"
add 3 to {drop.%player%.punkty}
chance of 1.5%:
if player's y-coordinate is smaller than 80:
drop a random number between 3 and 2 of gunpowder
add 1 to {gunpowder.%player%}
send "&8&lZnalazles: &7&lProch! &4&l(+2 Pkt)"
add 2 to {drop.%player%.punkty}
chance of 1.25%:
if player's y-coordinate is smaller than 80:
drop a random number between 3 and 2 of obsidian
add 1 to {obsidian.%player%}
send "&8&lZnalazles: &5&lObsydian! &4&l(+2 Pkt)"
add 2 to {drop.%player%.punkty}
chance of 1.5%:
if player's y-coordinate is smaller than 80:
drop a random number between 3 and 2 of ender pearl
add 1 to {enderpearl.%player%}
send "&8&lZnalazles: &5&lEnderperly! &4&l(+5 Pkt)"
add 5 to {drop.%player%.punkty}
chance of 2%:
if player's y-coordinate is smaller than 80:
drop a random number between 5 and 4 of redstone
add 1 to {redstone.%player%}
send "&8&lZnalazles: &4&lRedstone'a! &4&l(1 Pkt)"
add 1 to {drop.%player%.punkty}
chance of 1.5%:
if player's y-coordinate is smaller than 80:
drop a random number between 5 and 4 of lapis lazuli
add 1 to {lapis.%player%}
send "&8&lZnalazles: &9&lLapis! &4&l(1 Pkt)"
add 1 to {drop.%player%.punkty}
chance of 2.5%:
if player's y-coordinate is smaller than 80:
drop a random number between 3 and 2 of coal
add 1 to {wegiel.%player%}
send "&8&lZnalazles: &8&lWegiel! &4&l(1 Pkt)"
add 1 to {drop.%player%.punkty}
if player's tool is a diamond pickaxe of fortune 2:
chance of 1%:
if player's y-coordinate is smaller than 80:
drop a random number between 4 and 3 of diamond
add 1 to {diamenty.%player%}
send "&8&lZnalazles: &b&lDiamenty! &4&l(+5 Pkt)"
add 5 to {drop.%player%.punkty}
chance of 1%:
if player's y-coordinate is smaller than 80:
drop a random number between 4 and 3 of emerald
add 1 to {emeraldy.%player%}
send "&8&lZnalazles: &a&lEmeraldy! &4&l(+5 Pkt)"
add 5 to {drop.%player%.punkty}
chance of 2%:
if player's y-coordinate is smaller than 80:
drop a random number between 4 and 3 of iron ore
add 1 to {zelazo.%player%}
send "&8&lZnalazles: &f&lZelazo! &4&l(+2 Pkt)"
add 2 to {drop.%player%.punkty}
chance of 1.5%:
if player's y-coordinate is smaller than 80:
drop a random number between 4 and 3 of emerald
add 1 to {zloto.%player%}
send "&8&lZnalazles: &6&lZloto! &4&l(+3 Pkt)"
add 3 to {drop.%player%.punkty}
chance of 1.5%:
if player's y-coordinate is smaller than 80:
drop a random number between 4 and 3 of gunpowder
add 1 to {gunpowder.%player%}
send "&8&lZnalazles: &7&lProch! &4&l(+2 Pkt)"
add 2 to {drop.%player%.punkty}
chance of 1.25%
if player's y-coordinate is smaller than 80:
drop a random number between 4 and 3 of obsidian
add 1 to {obsidian.%player%}
send "&8&lZnalazles: &5&lObsydian! &4&l(+2 Pkt)"
add 2 to {drop.%player%.punkty}
chance of 1.5%:
if player's y-coordinate is smaller than 80:
drop a random number between 4 and 3 of ender pearl
add 1 to {enderpearl.%player%}
send "&8&lZnalazles: &5&lEnderperly! &4&l(+6 Pkt)"
add 5 to {drop.%player%.punkty}
chance of 2%:
if player's y-coordinate is smaller than 80:
drop a random number between 6 and 5 of redstone
add 1 to {redstone.%player%}
send "&8&lZnalazles: &4&lRedstone'a! &4&l(+2 Pkt)"
add 2 to {drop.%player%.punkty}
chance of 1.5%:
if player's y-coordinate is smaller than 80:
drop a random number between 6 and 5 of lapis lazuli
add 1 to {lapis.%player%}
send "&8&lZnalazles: &9&lLapis! &4&l(+2 Pkt)"
add 2 to {drop.%player%.punkty}
if player's tool is a diamond pickaxe of fortune 3:
chance of 1%:
if player's y-coordinate is smaller than 80:
drop a random number between 5 and 4 of diamond
add 1 to {diamenty.%player%}
send "&8&lZnalazles: &b&lDiamenty! &4&l(+5 Pkt)"
add 5 to {drop.%player%.punkty}
chance of 1%:
if player's y-coordinate is smaller than 80:
drop a random number between 5 and 4 of emerald
add 1 to {emeraldy.%player%}
send "&8&lZnalazles: &a&lEmeraldy! &4&l(+5 Pkt)"
add 5 to {drop.%player%.punkty}
chance of 2%:
if player's y-coordinate is smaller than 80:
drop a random number between 5 and 4 of iron ore
add 1 to {zelazo.%player%}
send "&8&lZnalazles: &f&lZelazo! &4&l(+2 Pkt)"
add 2 to {drop.%player%.punkty}
chance of 1.5%:
if player's y-coordinate is smaller than 80:
drop a random number between 5 and 4 of emerald
add 1 to {zloto.%player%}
send "&8&lZnalazles: &6&lZloto! &4&l(+3 Pkt)"
add 3 to {drop.%player%.punkty}
chance of 1.5%:
if player's y-coordinate is smaller than 80:
drop a random number between 5 and 4 of gunpowder
add 1 to {gunpowder.%player%}
send "&8&lZnalazles: &7&lProch! &4&l(+2 Pkt)"
add 2 to {drop.%player%.punkty}
chance of 1.25%:
if player's y-coordinate is smaller than 80:
drop a random number between 5 and 4 of obsidian
add 1 to {obsidian.%player%}
send "&8&lZnalazles: &5&lObsydian! &4&l(+2 Pkt)"
add 2 to {drop.%player%.punkty}
chance of 1.5%:
if player's y-coordinate is smaller than 80:
drop a random number between 5 and 4 of ender pearl
add 1 to {enderpearl.%player%}
send "&8&lZnalazles: &5&lEnderperly! &4&l(+5 Pkt)"
add 5 to {drop.%player%.punkty}
chance of 2%:
if player's y-coordinate is smaller than 80:
drop a random number between 6 and 5 of redstone
add 1 to {redstone.%player%}
send "&8&lZnalazles: &4&lRedstone'a! &4&l(+2 Pkt)"
add 2 to {drop.%player%.punkty}
chance of 1.5%:
if player's y-coordinate is smaller than 80:
drop a random number between 6 and 5 of lapis lazuli
add 1 to {lapis.%player%}
send "&8&lZnalazles: &9&lLapis! &4&l(+2 Pkt)"
add 2 to {drop.%player%.punkty}
chance of 2.5%:
if player's y-coordinate is smaller than 80:
drop a random number between 5 and 4 of coal
add 1 to {wegiel.%player%}
send "&8&lZnalazles: &8&lWegiel! &4&l(+2 Pkt)"
add 2 to {drop.%player%.punkty}
#<DropDlaVIPA>#
on mine of stone:
if player has permission "drop.vip":
add 1 to {wykopanystone.%player%}
chance of 2%:
if player's y-coordinate is smaller than 80:
drop 1 diamond
add 1 to {diamenty.%player%}
send "&8&lZnalazles: &b&lDiament! &4&l(+5 Pkt)"
add 5 to {drop.%player%.punkty}
chance of 2%:
if player's y-coordinate is smaller than 80:
drop 1 emerald
add 1 to {emeraldy.%player%}
send "&8&lZnalazles: &a&lEmerald! &4&l(+6 Pkt)"
add 6 to {drop.%player%.punkty}
chance of 4%:
if player's y-coordinate is smaller than 80:
drop 1 iron ore
add 1 to {zelazo.%player%}
send "&8&lZnalazles: &f&lZelazo &4&l(+2 Pkt)"
add 2 to {drop.%player%.punkty}
chance of 3%:
if player's y-coordinate is smaller than 80:
drop 1 gold ore
add 1 to {zloto.%player%}
send "&8&lZnalazles: &6&lZloto &4&l(+3 Pkt)"
add 3 to {drop.%player%.punkty}
chance of 3%:
if player's y-coordinate is smaller than 80:
drop 1 gunpowder
add 1 to {gunpowder.%player%}
send "&8&lZnalazles: &7&lProch &4&l(+1 Pkt)"
add 1 to {drop.%player%.punkty}
chance of 3%:
if player's y-coordinate is smaller than 80:
drop 1 ender pearl
add 1 to {enderpearl.%player%}
send "&8&lZnalazles: &5&lEnderperle! &4&l(+5 Pkt)"
add 5 to {drop.%player%.punkty}
chance of 2.5%:
if player's y-coordinate is smaller than 80:
drop 1 obsidian
add 1 to {obsidian.%player%}
send "&8&lZnalazles: &5&lObsydian &4&l(+2 Pkt)"
add 2 to {drop.%player%.punkty}
chance of 4%:
if player's y-coordinate is smaller than 80:
drop a random number between 4 and 1 of redstone
add 1 to {redstone.%player%}
send "&8&lZnalazles: &4&lRedstone'a! &4&l(+1 Pkt)"
add 1 to {drop.%player%.punkty}
chance of 3%:
if player's y-coordinate is smaller than 80:
drop a random number between 4 and 1 of lapis lazuli
add 1 to {lapis.%player%}
send "&8&lZnalazles: &9&lLapis! &4&l(+1 Pkt)"
add 1 to {drop.%player%.punkty}
chance of 5%:
if player's y-coordinate is smaller than 80:
drop 1 coal
add 1 to {wegiel.%player%}
send "&8&lZnalazles: &0&lWegiel! &4&l(+1 Pkt)"
add 1 to {drop.%player%.punkty}
if player has permission "drop.vip":
if player's tool is a diamond pickaxe of fortune 1:
chance of 2%:
if player's y-coordinate is smaller than 80:
drop a random number between 3 and 2 of diamond
add 1 to {diamenty.%player%}
send "&8&lZnalazles: &b&lDiamenty! &4&l(+5 Pkt)"
add 5 to {drop.%player%.punkty}
chance of 2%:
if player's y-coordinate is smaller than 80:
drop a random number between 3 and 2 of emerald
add 1 to {emeraldy.%player%}
send "&8&lZnalazles: &2&lEmeraldy! &4&l(+6 Pkt)"
add 6 to {drop.%player%.punkty}
chance of 4%:
if player's y-coordinate is smaller than 80:
drop a random number between 3 and 2 of iron ore
add 1 to {zelazo.%player%}
send "&8&lZnalazles: &8&lZelazo! &4&l(+2 Pkt)"
add 2 to {drop.%player%.punkty}
chance of 3%:
if player's y-coordinate is smaller than 80:
drop a random number between 3 and 2 of emerald
add 1 to {zloto.%player%}
send "&8&lZnalazles: &6&lZloto! &4&l(+4 Pkt)"
add 4 to {drop.%player%.punkty}
chance of 3%:
if player's y-coordinate is smaller than 80:
drop a random number between 3 and 2 of gunpowder
add 1 to {gunpowder.%player%}
send "&8&lZnalazles: &7&lProch! &4&l(+2 Pkt)"
add 2 to {drop.%player%.punkty}
chance of 2.5%:
if player's y-coordinate is smaller than 80:
drop a random number between 3 and 2 of obsidian
add 1 to {obsidian.%player%}
send "&8&lZnalazles: &5&lObsydian! &4&l(+2 Pkt)"
add 2 to {drop.%player%.punkty}
chance of 3%:
if player's y-coordinate is smaller than 80:
drop a random number between 3 and 2 of ender pearl
add 1 to {enderpearl.%player%}
send "&8&lZnalazles: &5&lEnderperly! &4&l(+6 Pkt)"
add 6 to {drop.%player%.punkty}
chance of 4%:
if player's y-coordinate is smaller than 80:
drop a random number between 5 and 4 of redstone
add 1 to {redstone.%player%}
send "&8&lZnalazles: &4&lRedstone'a! &4&l(+1 Pkt)"
add 1 to {drop.%player%.punkty}
chance of 3%:
if player's y-coordinate is smaller than 80:
drop a random number between 5 and 4 of lapis lazuli
add 1 to {lapis.%player%}
send "&8&lZnalazles: &9&lLapis! &4&l(+1 Pkt)"
add 1 to {drop.%player%.punkty}
chance of 5%:
if player's y-coordinate is smaller than 80:
drop a random number between 3 and 2 of coal
add 1 to {wegiel.%player%}
send "&8&lZnalazles: &8&lWegiel! &4&l(+2 Pkt)"
add 1 to {drop.%player%.punkty}
if player has permission "drop.vip":
if player's tool is a diamond pickaxe of fortune 2:
chance of 2%:
if player's y-coordinate is smaller than 80:
drop a random number between 4 and 3 of diamond
add 1 to {diamenty.%player%}
send "&8&lZnalazles: &b&lDiamenty! &4&l(+6 Pkt)"
add 6 to {drop.%player%.punkty}
chance of 2%:
if player's y-coordinate is smaller than 80:
drop a random number between 4 and 3 of emerald
add 1 to {emeraldy.%player%}
send "&8&lZnalazles: &a&lEmeraldy! &4&l(+6 Pkt)"
add 6 to {drop.%player%.punkty}
chance of 4%:
if player's y-coordinate is smaller than 80:
drop a random number between 4 and 3 of iron ore
add 1 to {zelazo.%player%}
send "&8&lZnalazles: &f&lZelazo! &4&l(+2 Pkt)"
add 2 to {drop.%player%.punkty}
chance of 3%:
if player's y-coordinate is smaller than 80:
drop a random number between 4 and 3 of emerald
add 1 to {zloto.%player%}
send "&8&lZnalazles: &6&lZloto! &4&l(+3 Pkt)"
add 3 to {drop.%player%.punkty}
chance of 3%:
if player's y-coordinate is smaller than 80:
drop a random number between 4 and 3 of gunpowder
add 1 to {gunpowder.%player%}
send "&8&lZnalazles: &7&lProch! &4&l(+2 Pkt)"
add 2 to {drop.%player%.punkty}
chance of 2.5%:
if player's y-coordinate is smaller than 80:
drop a random number between 4 and 3 of obsidian
add 1 to {obsidian.%player%}
send "&8&lZnalazles: &5&lObsydian! &4&l(+2 Pkt)"
add 2 to {drop.%player%.punkty}
chance of 3%:
if player's y-coordinate is smaller than 80:
drop a random number between 4 and 3 of ender pearl
add 1 to {enderpearl.%player%}
send "&8&lZnalazles: &5&lEnderperly! &4&l(+6 Pkt)"
add 6 to {drop.%player%.punkty}
chance of 4%:
if player's y-coordinate is smaller than 80:
drop a random number between 6 and 5 of redstone
add 1 to {redstone.%player%}
send "&8&lZnalazles: &4&lRedstone'a! &4&l(+1 Pkt)"
add 1 to {drop.%player%.punkty}
chance of 3%:
if player's y-coordinate is smaller than 80:
drop a random number between 6 and 5 of lapis lazuli
add 1 to {lapis.%player%}
send "&8&lZnalazles: &9&lLapis! &4&l(+1 Pkt)"
add 1 to {drop.%player%.punkty}
if player has permission "drop.vip":
if player's tool is a diamond pickaxe of fortune 3:
chance of 2%:
if player's y-coordinate is smaller than 80:
drop a random number between 5 and 4 of diamond
add 1 to {diamenty.%player%}
send "&8&lZnalazles: &b&lDiamenty! &4&l(+5 Pkt)"
add 5 to {drop.%player%.punkty}
chance of 2%:
if player's y-coordinate is smaller than 80:
drop a random number between 5 and 4 of emerald
add 1 to {emeraldy.%player%}
send "&8&lZnalazles: &a&lEmeraldy! &4&l(+6 Pkt)"
add 6 to {drop.%player%.punkty}
chance of 4%:
if player's y-coordinate is smaller than 80:
drop a random number between 5 and 4 of iron ore
add 1 to {zelazo.%player%}
send "&8&lZnalazles: &f&lZelazo! &4&l(+2 Pkt)"
add 2 to {drop.%player%.punkty}
chance of 3%:
if player's y-coordinate is smaller than 80:
drop a random number between 5 and 4 of emerald
add 1 to {zloto.%player%}
send "&8&lZnalazles: &6&lZloto! &4&l(+3 Pkt)"
add 3 to {drop.%player%.punkty}
chance of 3%:
if player's y-coordinate is smaller than 80:
drop a random number between 5 and 4 of gunpowder
add 1 to {gunpowder.%player%}
send "&8&lZnalazles: &7&lProch! &4&l(+2 Pkt)"
add 2 to {drop.%player%.punkty}
chance of 2.5%:
if player's y-coordinate is smaller than 80:
drop a random number between 5 and 4 of obsidian
add 1 to {obsidian.%player%}
send "&8&lZnalazles: &5&lObsydian! &4&l(+2 Pkt)"
add 2 to {drop.%player%.punkty}
chance of 3%:
if player's y-coordinate is smaller than 80:
drop a random number between 5 and 4 of ender pearl
add 1 to {enderpearl.%player%}
send "&8&lZnalazles: &5&lEnderperly! &4&l(+6 Pkt)"
add 6 to {drop.%player%.punkty}
chance of 4%:
if player's y-coordinate is smaller than 80:
drop a random number between 6 and 5 of redstone
add 1 to {redstone.%player%}
send "&8&lZnalazles: &4&lRedstone'a! &4&l(+1 Pkt)"
add 1 to {drop.%player%.punkty}
chance of 3%:
if player's y-coordinate is smaller than 80:
drop a random number between 6 and 5 of lapis lazuli
add 1 to {lapis.%player%}
send "&8&lZnalazles: &9&lLapis! &4&l(+1 Pkt)"
add 1 to {drop.%player%.punkty}
chance of 5%:
if player's y-coordinate is smaller than 80:
drop a random number between 5 and 4 of coal
add 1 to {wegiel.%player%}
send "&8&lZnalazles: &8&lWegiel! &4&l(+1 Pkt)"
add 1 to {drop.%player%.punkty}
if {drop.%player%.lvl} is 1:
If {drop.%player%.punkty} is larger than 50:
set {drop.%player%.lvl} to 2
drop 35 xp
execute console command "/playsound random.levelup %player%"
execute console command "/playsound random.levelup %player%"
execute console command "/playsound random.levelup %player%"
send "&6Awansowales na &22 &6poziom kopania!"
set {drop.%player%.punkty} to 0
if {drop.%player%.lvl} is 2:
If {drop.%player%.punkty} is larger than 200:
send "&6Awansowales na &23 &6poziom kopania!"
drop 45 xp
execute console command "/playsound random.levelup %player%"
execute console command "/playsound random.levelup %player%"
execute console command "/playsound random.levelup %player%"
set {drop.%player%.lvl} to 3
set {drop.%player%.punkty} to 0
if {drop.%player%.lvl} is 3:
If {drop.%player%.punkty} is larger than 400:
send "&6Awansowales na &24 &6poziom kopania!"
drop 45 xp
execute console command "/playsound random.levelup %player%"
execute console command "/playsound random.levelup %player%"
execute console command "/playsound random.levelup %player%"
set {drop.%player%.lvl} to 4
set {drop.%player%.punkty} to 0
if {drop.%player%.lvl} is 4:
If {drop.%player%.punkty} is larger than 600:
send "&6Awansowales na &25 &6poziom kopania!"
drop 45 xp
execute console command "/playsound random.levelup %player%"
execute console command "/playsound random.levelup %player%"
execute console command "/playsound random.levelup %player%"
set {drop.%player%.lvl} to 5
set {drop.%player%.punkty} to 0
if {drop.%player%.lvl} is 5:
If {drop.%player%.punkty} is larger than 700:
send "&6Awansowales na &26 &6poziom kopania!"
drop 45 xp
execute console command "/playsound random.levelup %player%"
execute console command "/playsound random.levelup %player%"
execute console command "/playsound random.levelup %player%"
set {drop.%player%.lvl} to 6
set {drop.%player%.punkty} to 0
if {drop.%player%.lvl} is 6:
If {drop.%player%.punkty} is larger than 900:
send "&6Awansowales na &27 &6poziom kopania!"
drop 45 xp
execute console command "/playsound random.levelup %player%"
execute console command "/playsound random.levelup %player%"
execute console command "/playsound random.levelup %player%"
set {drop.%player%.lvl} to 7
if {drop.%player%.lvl} is 7:
If {drop.%player%.punkty} is larger than 1100:
send "&6Awansowales na &28 &6poziom kopania!"
drop 45 xp
execute console command "/playsound random.levelup %player%"
execute console command "/playsound random.levelup %player%"
execute console command "/playsound random.levelup %player%"
set {drop.%player%.lvl} to 8
set {drop.%player%.punkty} to 0
if {drop.%player%.lvl} is 8:
If {drop.%player%.punkty} is larger than 1300:
send "&6Awansowales na &29 &6poziom kopania!"
drop 45 xp
execute console command "/playsound random.levelup %player%"
execute console command "/playsound random.levelup %player%"
execute console command "/playsound random.levelup %player%"
set {drop.%player%.lvl} to 9
set {drop.%player%.punkty} to 0
if {drop.%player%.lvl} is 9:
If {drop.%player%.punkty} is larger than 1500:
send "&6Awansowales na &210 &6poziom kopania!"
drop 45 xp
execute console command "/playsound random.levelup %player%"
execute console command "/playsound random.levelup %player%"
execute console command "/playsound random.levelup %player%"
set {drop.%player%.lvl} to 10
set {drop.%player%.punkty} to 0
if {drop.%player%.lvl} is 10:
If {drop.%player%.punkty} is larger than 1700:
send "&6Awansowales na &211 &6poziom kopania!"
drop 45 xp
execute console command "/playsound random.levelup %player%"
execute console command "/playsound random.levelup %player%"
execute console command "/playsound random.levelup %player%"
set {drop.%player%.lvl} to 11
set {drop.%player%.punkty} to 0
if {drop.%player%.lvl} is 11:
If {drop.%player%.punkty} is larger than 1900:
send "&6Awansowales na &212 &6poziom kopania!"
drop 45 xp
execute console command "/playsound random.levelup %player%"
execute console command "/playsound random.levelup %player%"
execute console command "/playsound random.levelup %player%"
set {drop.%player%.lvl} to 12
set {drop.%player%.punkty} to 0
if {drop.%player%.lvl} is 12:
If {drop.%player%.punkty} is larger than 2100:
send "&6Awansowales na &213 &6poziom kopania!"
drop 45 xp
execute console command "/playsound random.levelup %player%"
execute console command "/playsound random.levelup %player%"
execute console command "/playsound random.levelup %player%"
set {drop.%player%.lvl} to 13
set {drop.%player%.punkty} to 0
if {drop.%player%.lvl} is 13:
If {drop.%player%.punkty} is larger than 2300:
send "&6Awansowales na &214 &6poziom kopania!"
drop 45 xp
execute console command "/playsound random.levelup %player%"
execute console command "/playsound random.levelup %player%"
execute console command "/playsound random.levelup %player%"
set {drop.%player%.lvl} to 14
set {drop.%player%.punkty} to 0
if {drop.%player%.lvl} is 14:
If {drop.%player%.punkty} is larger than 2500:
send "&6Awansowales na &215 &6poziom kopania!"
drop 45 xp
execute console command "/playsound random.levelup %player%"
execute console command "/playsound random.levelup %player%"
execute console command "/playsound random.levelup %player%"
set {drop.%player%.lvl} to 15
set {drop.%player%.punkty} to 0
command /lvlreset [<text>]:
permission: drop.admin
permission message: &4&lNie masz permisji do uzywania tej komendy!
trigger:
if arg 1 is player:
set {drop.%player%.lvl} to 1
set {drop.%player%.punkty} to 0
send "&4&lLvl Gracza %arg 1% Został Zmieniony na 1!"
if arg 1 is not set:
send "&4&lWpisz Nick Gracza Któremu chcesz zmienić lvl!"
on mine of any ore:
cancel event
drop 1 cobblestone
set block to air
send "&a&lTen surowiec dropi tylko ze stone! Wiecej Informacji: /stone"
on mine of emerald ore:
cancel event
drop 1 cobblestone
set block to air
send "&a&lTen surowiec dropi tylko ze stone! Wiecej Informacji: /stone"
command /cobble:
trigger:
if {cobblestone.%player%} is true:
set {cobblestone.%player%} to false
send "&cWylaczono wypadanie cobblestone!"
else if {cobblestone.%player%} is false:
set {cobblestone.%player%} to true
send "&aWlaczono wypadanie cobblestone!"
command /punkty:
aliases: pkt, points
trigger:
if {drop.%player%.lvl} is 1:
send "&7Twoja ilosc punktow to: &2%{drop.%player%.punkty}%&7/&250&7, Aktualnie posiadasz &21 POZIOM&7."
if {drop.%player%.lvl} is 2:
send "&7Twoja ilosc punktow to: &2%{drop.%player%.punkty}%&7/&2200&7, posiadasz &22 POZIOM&7."
if {drop.%player%.lvl} is 3:
send "&7Twoja ilosc punktow to: &2%{drop.%player%.punkty}%&7/&2400&7, posiadasz &23 POZIOM&7."
if {drop.%player%.lvl} is 4:
send "&7Twoja ilosc punktow to: &2%{drop.%player%.punkty}%&7/&2600&7, posiadasz &24 POZIOM&7."
if {drop.%player%.lvl} is 5:
send "&7Twoja ilosc punktow to: &2%{drop.%player%.punkty}%&7/&2700&7, posiadasz &25 POZIOM&7."
if {drop.%player%.lvl} is 6:
send "&7Twoja ilosc punktow to: &2%{drop.%player%.punkty}%&7/&2900&7, posiadasz &26 POZIOM&7."
if {drop.%player%.lvl} is 7:
send "&7Twoja ilosc punktow to: &2%{drop.%player%.punkty}%&7/&21100&7, posiadasz &27 POZIOM&7."
if {drop.%player%.lvl} is 8:
send "&7Twoja ilosc punktow to: &2%{drop.%player%.punkty}%&7/&21300&7, posiadasz &28 POZIOM&7."
if {drop.%player%.lvl} is 9:
send "&7Twoja ilosc punktow to: &2%{drop.%player%.punkty}%&7/&21500&7, posiadasz &29 POZIOM&7."
if {drop.%player%.lvl} is 10:
send "&7Twoja ilosc punktow to: &2%{drop.%player%.punkty}%&7/&21700&7, posiadasz &210 POZIOM&7."
if {drop.%player%.lvl} is 11:
send "&7Twoja ilosc punktow to: &2%{drop.%player%.punkty}%&7/&21900&7, posiadasz &211 POZIOM&7."
if {drop.%player%.lvl} is 12:
send "&7Twoja ilosc punktow to: &2%{drop.%player%.punkty}%&7/&22100&7, posiadasz &212 POZIOM&7."
if {drop.%player%.lvl} is 13:
send "&7Twoja ilosc punktow to: &2%{drop.%player%.punkty}%&7/&22300&7, posiadasz &213 POZIOM&7."
if {drop.%player%.lvl} is 14:
send "&7Twoja ilosc punktow to: &2%{drop.%player%.punkty}%&7/&22500&7, posiadasz &214 POZIOM&7."
if {drop.%player%.lvl} is 15:
send "&7Twoja ilosc punktow to: &2MAX&7/&2MAX&7, posiadasz MAXYMALNY &215 POZIOM&7."
Pytanie
Mitusek5445 0
Hej mam pewna prosbe
Moglby mi ktos wytabowac ten skrypt?
Edytowane przez PoweredDragonOdnośnik do komentarza
https://skript.pl/temat/19692-prosba-o-wytabowanie-skryptu/Udostępnij na innych stronach
3 odpowiedzi na to pytanie
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