Napisze mi ktoś stoniarke ktora generuje stone nad endstonem ?
ponieważ to :
on script load: register new shapeless recipe for end stone named "&a&lGenerator Stone" using stone, stone, stone, stone, diamond, stone, stone, stone, stoneevery 1 real second: loop {stone::*}: if block above loop-value is air: set block above loop-value to stoneOn place end stone: add location of target block to {stone::*}on break end stone: loop {stone::*}: if loop-value is location of target block: remove location of target block from {stone::*}
i to :
on script load: register new shaped recipe for end stone named "&a&lGenerator Stone" using stone, stone, stone, stone, diamond, stone, stone, stone, stoneevery 1 real second: loop {stone::*}: if block above loop-value is air: set block above loop-value to stoneOn place end stone: add location of target block to {stone::*}on break end stone: loop {stone::*}: if loop-value is location of target block: remove location of target block from {stone::*}
Pytanie
Nyshix 0
Napisze mi ktoś stoniarke ktora generuje stone nad endstonem ?
ponieważ to :
i to :
to działa mi :c
Odnośnik do komentarza
Udostępnij na innych stronach
13 odpowiedzi na to pytanie
Rekomendowane odpowiedzi