Mógłby ktoś zrobić żeby zamiast <none> pisało to co powinno pisać? Mam nadzieje że bedziecie wiedzieć co. http://screenshot.sh/oe3UnYxHzre2K
Kod:
Spoiler
command /sklep:
aliases: pkt, lvl, skleplvl
trigger:
open chest with 2 rows named "&2&lSKLEP ZA LVL" to player
wait 2 ticks
format slot 0 of player with 1 of diamond pickaxe named "&c&lHASTE 2" with lore "&eCZAS TRWANIA: &85 MIN||&eCENA: &88 LVL" to close then run [execute player command "/isklep haste2"]
format slot 1 of player with 1 of enchanted golden apple named "&c&lKOXY x10" with lore "&eILOSC: &810||&eCENA: &820 LVL||||&8PAMIETAJ ABY MIEC MIEJSCE W EQ NA 10 KOXOW!!" to close then run [execute player command "/isklep kox10"]
format slot 2 of player with 1 of enchanted golden apple named "&c&lKOXY x20" with lore "&eILOSC: &820||&eCENA: &835 LVL||||&8PAMIETAJ ABY MIEC MIEJSCE W EQ NA 20 KOXOW!!" to close then run [execute player command "/isklep kox20"]
format slot 3 of player with 1 of tnt named "&c&lTNT x64" with lore "&eILOSC: &864||&eCENA: &815 LVL||||&8PAMIETAJ ABY MIEC MIEJSCE W EQ NA 64 TNT!!" to close then run [execute player command "/isklep tnt64"]
format slot 17 of player with 1 of bottle of enchanting named "&4&lDOSWIADCZENIE" with lore "&eLVL: &8%{plvl.%player%}%||&eBRAK: &8%{punktybrak123.%player%}% PKT" to close then run [execute player command "/isklep"]
stop
command /isklep [<text>]:
trigger:
if arg-1 is "haste2":
if {plvl.%player%} is bigger than 7:
remove 8 from {plvl.%player%}
apply haste 2 to the player for 300 seconds
send "&aPoprawnie wymieniles swoj lvl na przedmiot :)" to player
stop
else:
send "&cBLAD: &4nie posiadasz wystarczajacego lvl :(" to player
stop
if arg-1 is "kox10":
if {plvl.%player%} is bigger than 19:
remove 20 from {plvl.%player%}
loop 10 times:
give player enchanted golden apple
send "&aPoprawnie wymieniles swoj lvl na przedmiot :)" to player
stop
else:
send "&cBLAD: &4nie posiadasz wystarczajacego lvl :(" to player
stop
if arg-1 is "kox20":
if {plvl.%player%} is bigger than 34:
remove 35 from {plvl.%player%}
loop 20 times:
give player enchanted golden apple
send "&aPoprawnie wymieniles swoj lvl na przedmiot :)" to player
stop
else:
send "&cBLAD: &4nie posiadasz wystarczajacego lvl :(" to player
stop
if arg-1 is "tnt64":
if {plvl.%player%} is bigger than 14:
remove 15 from {plvl.%player%}
loop 64 times:
give player tnt
send "&aPoprawnie wymieniles swoj lvl na przedmiot :)" to player
stop
else:
send "&cBLAD: &4nie posiadasz wystarczajacego lvl :(" to player
stop
on mine of stone:
add 1 to {pktlvl.%player%}
wait 2 ticks
if {pplvl.%player%} is true:
set {punktybrak123.%player%} to 100-{pktlvl.%player%}
if {pktlvl.%player%} is more than 99:
add 1 to {plvl.%player%}
set {pktlvl.%player%} to 0
set {punktybrak123.%player%} to 100-{pktlvl.%player%}
send "&8» &aGratulacje! &aAwansowales na &6%{plvl.%player%}% &apoziom&7."
execute console command "playsound random.levelup %player%"
if {plvl.%player%} is 20 or 30 or 40 or 50 or 60 or 70 or 80 or 90:
broadcast "&8» &aGratulacje! Gracz &6%player% &aawansowal na &6%{plvl.%player%}% &apoziom&7."
stop
if {plvl.%player%} is more than 99:
if {pplvl.%player%} is true:
set {pplvl.%player%} to false
broadcast "&8» &aGratulacje! Gracz &6%player% &aawansowal na &6100 &apoziom&7."
send "&4Osiagnales juz max lvl wymien go w /sklep na przedmioty!!"
stop
command /resetpkt [<player>]:
permission: resetpkt.itachi
trigger:
if arg-1 is set:
send "&fzresetowales pkt graczowi %player-arg%"
set {pktlvl.%player%} to 0
set {plvl.%player%} to 0
set {pplvl.%player%} to true
set {punktybrak123.%player%} to 100
command /dajlvl [<player>]:
permission: resetpkt.itachi
trigger:
if arg-1 is set:
add 1 to {plvl.%player-arg%}
add 100 to {pktlvl.%player-arg%}
send "&edodales lvl graczowi %player-arg%"
if arg-1 is not set:
send "&cPoprawne uzycie /dajlvl {gracz}"
on first join:
set {pktlvl.%player%} to 0
set {plvl.%player%} to 0
set {pplvl.%player%} to true
set {punktybrak123.%player%} to 100
Pytanie
Crystal_PL 93
Mógłby ktoś zrobić żeby zamiast <none> pisało to co powinno pisać? Mam nadzieje że bedziecie wiedzieć co. http://screenshot.sh/oe3UnYxHzre2K
Kod:
command /sklep:
aliases: pkt, lvl, skleplvl
trigger:
open chest with 2 rows named "&2&lSKLEP ZA LVL" to player
wait 2 ticks
format slot 0 of player with 1 of diamond pickaxe named "&c&lHASTE 2" with lore "&eCZAS TRWANIA: &85 MIN||&eCENA: &88 LVL" to close then run [execute player command "/isklep haste2"]
format slot 1 of player with 1 of enchanted golden apple named "&c&lKOXY x10" with lore "&eILOSC: &810||&eCENA: &820 LVL||||&8PAMIETAJ ABY MIEC MIEJSCE W EQ NA 10 KOXOW!!" to close then run [execute player command "/isklep kox10"]
format slot 2 of player with 1 of enchanted golden apple named "&c&lKOXY x20" with lore "&eILOSC: &820||&eCENA: &835 LVL||||&8PAMIETAJ ABY MIEC MIEJSCE W EQ NA 20 KOXOW!!" to close then run [execute player command "/isklep kox20"]
format slot 3 of player with 1 of tnt named "&c&lTNT x64" with lore "&eILOSC: &864||&eCENA: &815 LVL||||&8PAMIETAJ ABY MIEC MIEJSCE W EQ NA 64 TNT!!" to close then run [execute player command "/isklep tnt64"]
format slot 17 of player with 1 of bottle of enchanting named "&4&lDOSWIADCZENIE" with lore "&eLVL: &8%{plvl.%player%}%||&eBRAK: &8%{punktybrak123.%player%}% PKT" to close then run [execute player command "/isklep"]
stop
command /isklep [<text>]:
trigger:
if arg-1 is "haste2":
if {plvl.%player%} is bigger than 7:
remove 8 from {plvl.%player%}
apply haste 2 to the player for 300 seconds
send "&aPoprawnie wymieniles swoj lvl na przedmiot :)" to player
stop
else:
send "&cBLAD: &4nie posiadasz wystarczajacego lvl :(" to player
stop
if arg-1 is "kox10":
if {plvl.%player%} is bigger than 19:
remove 20 from {plvl.%player%}
loop 10 times:
give player enchanted golden apple
send "&aPoprawnie wymieniles swoj lvl na przedmiot :)" to player
stop
else:
send "&cBLAD: &4nie posiadasz wystarczajacego lvl :(" to player
stop
if arg-1 is "kox20":
if {plvl.%player%} is bigger than 34:
remove 35 from {plvl.%player%}
loop 20 times:
give player enchanted golden apple
send "&aPoprawnie wymieniles swoj lvl na przedmiot :)" to player
stop
else:
send "&cBLAD: &4nie posiadasz wystarczajacego lvl :(" to player
stop
if arg-1 is "tnt64":
if {plvl.%player%} is bigger than 14:
remove 15 from {plvl.%player%}
loop 64 times:
give player tnt
send "&aPoprawnie wymieniles swoj lvl na przedmiot :)" to player
stop
else:
send "&cBLAD: &4nie posiadasz wystarczajacego lvl :(" to player
stop
on mine of stone:
add 1 to {pktlvl.%player%}
wait 2 ticks
if {pplvl.%player%} is true:
set {punktybrak123.%player%} to 100-{pktlvl.%player%}
if {pktlvl.%player%} is more than 99:
add 1 to {plvl.%player%}
set {pktlvl.%player%} to 0
set {punktybrak123.%player%} to 100-{pktlvl.%player%}
send "&8» &aGratulacje! &aAwansowales na &6%{plvl.%player%}% &apoziom&7."
execute console command "playsound random.levelup %player%"
if {plvl.%player%} is 20 or 30 or 40 or 50 or 60 or 70 or 80 or 90:
broadcast "&8» &aGratulacje! Gracz &6%player% &aawansowal na &6%{plvl.%player%}% &apoziom&7."
stop
if {plvl.%player%} is more than 99:
if {pplvl.%player%} is true:
set {pplvl.%player%} to false
broadcast "&8» &aGratulacje! Gracz &6%player% &aawansowal na &6100 &apoziom&7."
send "&4Osiagnales juz max lvl wymien go w /sklep na przedmioty!!"
stop
command /resetpkt [<player>]:
permission: resetpkt.itachi
trigger:
if arg-1 is set:
send "&fzresetowales pkt graczowi %player-arg%"
set {pktlvl.%player%} to 0
set {plvl.%player%} to 0
set {pplvl.%player%} to true
set {punktybrak123.%player%} to 100
command /dajlvl [<player>]:
permission: resetpkt.itachi
trigger:
if arg-1 is set:
add 1 to {plvl.%player-arg%}
add 100 to {pktlvl.%player-arg%}
send "&edodales lvl graczowi %player-arg%"
if arg-1 is not set:
send "&cPoprawne uzycie /dajlvl {gracz}"
on first join:
set {pktlvl.%player%} to 0
set {plvl.%player%} to 0
set {pplvl.%player%} to true
set {punktybrak123.%player%} to 100
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