command /blocklocation:
trigger:
set {blocklocation} to targeted block
send "&7Pomyślnie ustawiono lokacje bloku na: &a%location of targeted block%"
on break:
if event-block's location = {blocklocation}:
execute console command "/money give %player% 200"
send "&aPomyślnie odebrano nagrodę za wykopanie bloku!"
Dlaczego nie korzystasz z warunku "else if"?
example
on join:
if player has permission "vip.wiadomosc":
if player doesn't have permission "*" or "join.wiadomosc":
send "VIP +" to all players
else if player has permission "svip.wiadomosc":
if player doesn't have permission "*" or "join.wiadomosc":
send "SVIP +" to all players
else if player has permission "Uvip.wiadomosc":
if player doesn't have permission "*" or "join.wiadomosc":
send "UVIP +" to all players