on projectile hit:
if event-projectile is snowball:
launch ball large coloured red, purple and white fading to light green and black at event-location with duration 1
on rightclick with snowball:
if {cd::%player%} is set:
if difference between {cd::%player%} and now is smaller than 3 seconds:
send "&bNastępny raz mozesz użyć &3Super sniezki &bza 3s" to player
stop
set {cd::%player%} to now
add 1 snowball to player's tool
while block at projectile is air:
play heart at projectile
wait 1 tick
stop
set {cd::%player%} to now
add 1 snowball to player's tool
while block at projectile is air:
play heart at projectile
wait 1 tick
Powinno działać błędów raczej nie ma