command /napraw:
trigger:
if player has permission "permisja":
wait 2 tick
open chest inventory with 1 row named "&7&LNAPRAWA" to player
loop 9 times:
set player's current inventory's slot loop-number -1 to gray stained glass pane named "&7Czy napewno chcesz naprawic wszystkie itemy w ekwipunku?"
set player's current inventory's slot 3 to emerald named "&aTAK" with lore "&2Koszt: &f1000pkt. xp"
set player's current inventory's slot 5 to redstone named "&cNIE"
else:
send "&cNie posiadasz permisji do uzycia tej komendy!" to player
stop
on inventory click:
if name of player's current inventory is "&7&LNAPRAWA":
cancel event
if clicked inventory is not player's inventory:
if "%clicked slot%" is "3":
if player's exp is greater than or equal to 1000:
remove 1000 from player's exp
loop all items in player's inventory:
repair loop-item
send "&cPrzedmioty w twoim ekwipunku zostaly naprawione!" to player
close player's inventory
stop
else:
send "&cPosiadasz zbyt malo pkt. expa! &a%player's exp% &7/ &21000" to player
close player's inventory
stop
if "%clicked slot%" is "5":
close player's inventory
Nie testowane, powinno działać