Ranking
Popularna zawartość
Treść z najwyższą reputacją w 03/12/20 w Odpowiedzi
-
Hologram widoczny tylko dla 1 osoby
Oskar140316 i 2 innych przyznał(a) reputację PanMaruda za pytanie
Tak, są to armor standy, czyli entity, czyli są tworzone, i wysyłane przez serwer. Jeżeli więc serwer nie wyśle graczowi informacji o istnieniu danego amor standa z nazwą, to ten gracz go nie zobaczy. Bum, hologramy dla wybranych graczy. Wymaga ProtocolLib. create client side holo object %string% with id %string% at %location% to %player% create interactive client side holo object %string% with id %string% at %location% to %player%3 punkty -
Ja bym to jeszcze inaczej zrobił. Ani nie wywali correct usage ani <none> w wiadomości command /ogloszenie [<text="&6Test">]: permission: ogloszenie.sk permission message: &cNie Posiadasz permisji! &8( &6ogloszenie.sk &8) trigger: broadcast "" broadcast "&c&lOGLOSZENIE&8:" broadcast "&6%arg%" broadcast "&2Od gracza &3%player%" broadcast ""1 punkt
-
on place of chest: if name of the player's tool is "&e&lLucky": send "&7Postawiles: &e&lLucky" set block to air chance of 0.1%: drop 1 paper named "&eVIP++ na 24 godziny" stop chance of 5%: drop 1 emerald Stop chance of 20%: drop 1 paper named "&eVIP++ na 24 godziny" Stop chance of 99%: drop 1 diamond Stop1 punkt
-
import: org.bukkit.Bukkit on command: set {_command} to Bukkit.getPluginCommand(command).getPermission() if player don't have permission "%{_command}%": cancel event send "Twoja wiadomosc na brak permisji!"1 punkt
-
variables: {skrzynka::%player%} = 0 function bReturnItem(p: player) :: boolean: if {skrzynka::%{_p}%} is 0: return false stop return true stop function bReturnName(p: player) :: text: if bReturnItem({_p}) is false: return "Nie masz zadnych skrzynek do odbioru!" stop return "Masz do odbioru: %{skrzynka::%{_p}%}% skrzynek" stop command /skrzynkadaj [<number>]: permission: default.op permission message: Nie ma takiej komendy! trigger: if arg 1 is not set: send "/skrzynkadaj <ilosc>" stop loop all players: add arg 1 to {skrzynka::%loop-player%} send "Administator &c%player% &frozdal &a%arg 1% &fskrzynek dla wszystkich!" to all players stop command /odbierzskrzynke [<text>]: trigger: open chest with 1 row named "Odbierz skrzynke!" to player set {_ilosc} to {skrzynka::%player%} if bReturnItem(player) is true: set player's current inventory's slot 4 to {_ilosc} of chest named "%bReturnName(player)%" stop if bReturnItem(player) is false: set player's current inventory's slot 4 to barrier named "%bReturnName(player)%" stop on inventory click: set {_player} to event.getWhoClicked() if event.getInventory().getTitle() is "Odbierz skrzynke!": cancel event if event.getSlot() is 4: if event.getCurrentItem() is chest: close {_player}'s inventory give {skrzynka::%{_player}%} of chest to {_player} set {skrzynka::%{_player}%} to 0 send "Poprawnie odebrales swoje skrzynki!" to {_player} Skript min. 2.2 Skript-mirror1 punkt
-
command /dodajskrsynke [<text>]: permission: * trigger: loop all players: add chest named "&6premiumchest" to {chest::%loop-player%::*} send "dodano skrzynkę do schowka" to loop-player command /odbierz [<text>]: trigger: add {chest::%player%::*} to player clear {chest::%player%::*} Send "odebrano"1 punkt
-
A co jest w {spawn}1 punkt
-
variables: {tab} = true on join: while player is online: if {tab} is true: wipe player's sidebar set name of sidebar of player to "&9&lMAGICRAFT.PL" set score "&aNick: &7%player%" in sidebar of player to 2 set score "&cUstawienia Side Bara Pod &a/sb" in sidebar of player to 1 wait 5 second command /sboff [<text>]: trigger: set {tab} to false command /sbon [<text>]: trigger: set {tab} to true Globalna zmiana variables: {tab::%player%} = true on join: while player is online: if {tab::%player%} is true: wipe player's sidebar set name of sidebar of player to "&9&lMAGICRAFT.PL" set score "&aNick: &7%player%" in sidebar of player to 2 set score "&cUstawienia Side Bara Pod &a/sb" in sidebar of player to 1 wait 5 second command /sboff [<text>]: trigger: set {tab::%player%} to false command /sbon [<text>]: trigger: set {tab::%player%} to true Zmiana dla pojedyńczego gracza.1 punkt
-
on load: clear {drop::*} add diamond and diamond and diamond to {drop::*} add stick and stick to {drop::*} add emerald and emerald to {drop::*} add beacon to {drop::*} add gold ingot and iron ingot to {drop::*} #Wzor na procent: (ilość itemu) / (ilość wszystkich itemow) * 100% command /test [<text>]: Trigger: set {_i} to random element out of {drop::*} drop {_i} at player send "wylosowano %{_i}%"1 punkt
-
szansa na 1 item
Tabun przyznał(a) reputację CountingDogs za pytanie
command /test: trigger: set {liczba::%player%} to a random integer from 0 to 5 if {liczba::%player%} is 1: send "1" stop if {liczba::%player%} is 2: send "2" stop if {liczba::%player%} is 3: send "3" stop #Itd...1 punkt -
command /wybierz [<text>]: trigger: wait 2 ticks open chest with 6 rows named "&6&lWybierz gracza" to player wait 1 tick loop all players: add 1 to {_online} if {_online} is smaller than 45: set player's current inventory's slot {_online}-1 to ("%loop-player%" parsed as offline player)'s skull named "&8» &e%loop-player%" with lore "%loop-player%" on inventory click: if inventory name of current inventory of player is "&6&lWybierz gracza": if clicked slot <= 45: cancel event close player's inventory set {_player} to uncoloured lore of clicked slot execute player command "staty %{_player}%" Jak chcesz to do lore możesz sobie dodać kolor, ale jeśli dodasz np: Gracz: %loop-player% to wykonywanie komendy może się popsuć. Można zrobić wersję, która będzie działała z tym, ale nie mam pojęcia czy chcesz coś takiego dodawać.1 punkt
Ten Ranking jest ustawiony na Warszawa/GMT+02:00
