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lizz0r

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Treść opublikowana przez lizz0r

  1. Siema jest mozliwosc zrobienia takiego czegos w skrypcie? https://zapodaj.net/e7a7b67dab58e.png.html
  2. Siema da sie zrobic takie cos ze po wejsciu na kordy x -693,700 / y 240,500 / z 12,587 np wyswietla na chacie siema
  3. on join wait 2 tick open chest with 1 rows named "&bWybierz serwer" to player format slot 3 of player with 1 of diamond sword named "Test" to be unstealable format slot 4 of player with 1 of diamond sword named "Test" to be unstealable on inventory close: wait 2 tick open chest with 1 rows named "&bWybierz serwer" to player format slot 3 of player with 1 of diamond sword named "Test" to be unstealable format slot 4 of player with 1 of diamond sword named "Test" to be unstealable ( zle wytabowane popraw sobie )
  4. Wywala jakies bledy?
  5. Siema jak zrobić że komendą /książka otwiera mi zapisaną książkę ? command /informacje: trigger: open chest with 1 row named "&cInformacje" to player wait 2 ticks format slot 3 of player with 1 of iron sword named "&bWoj" to run [make player execute command "/ksiazka"]
  6. Jak chcesz zabić konia bez nazwy skoro masz takie coś on rightclick on horse: if name of player's tool is "{@zabij}": if name of clicked entity is "&bKon &a%player%": kill clicked entity clear {kon::%player%}
  7. on place: if player's tool is chest: if name of player's tool is "&cCase": cancel event on place: if player's tool is chest: if name of player's tool is "&cCase": remove 1 chest named "&cCase" from player broadcast "&f%player% &cOtworzyl &cCase &cwydropil:" set {_} to 1 or 2 if {_} is 1: give 64 diamond to the player broadcast "&f- &c64x Diaxy" if {_} is 2: give 64 emerald to the player broadcast "&f- &c64x Emeraldy"
  8. Do zamknięcia
  9. Nie testowane on place: if player's tool is chest: if name of player's tool is "&cCase": cancel event on place: if player's tool is chest: if name of player's tool is "&cCase": remove 1 chest named "&cCase" from player broadcast "&f%player% &cOtworzyl &cCase &cwydropil:" chance of 50%: drop 64 diamond broadcast "&f- &c64x Diaxy" else: broadcast "&f- &cNic" chance of 50%: drop 64 emerald broadcast "&f- &c64x Emeraldy" else: broadcast "&f- &cNic"
  10. variables: {onlineplayers} = 0 on join: add 1 to {onlineplayers} on quit: remove 1 from {onlineplayers} every 5 seconds: if {onlineplayers} >= 2: send "test" to all players
  11. on rightclick on entity: if name of entity is "Urzednik":
  12. on join: give 1 compass to the player on rightclick with compass: wait 2 tick open chest with 1 rows named "&2Iksde" to player
  13. on place: if player's tool is chest: if name of player's tool is "&cCase": cancel event on place: if player's tool is chest: if name of player's tool is "&cCase": remove 1 chest named "&cCase" from player broadcast "&f%player% &cOtworzyl &cCase &cwydropil:" chance of 50%: drop 64 diamond broadcast "&f- &c64x Diaxy" chance of 50%: drop 64 emerald broadcast "&f- &c64x Diaxy"
  14. @PoweredDragon Zaktualizowałem spigot i skript i nadal na czerwono ;c
  15. @PoweredDragon Masz może link do SKStuff na 1.11.2 bo ściągnąłem stąd https://forums.skunity.com/resources/skstuff.131/ i mam na czerwono pod /pl
  16. lizz0r

    Bossbar pomoc

    @kaol48s to samo, dopiero po wyjsciu z serwera usuwa, a gdy nie mam i tepne do innego świata to od razu mam
  17. @PoweredDragon [17:33:03 ERROR]: '::%player%} to hours)' is not a valid item data (wiadomosc.sk, line 290: set {_h} to round ({skrzynka::%player%} to hours)') [17:33:03 ERROR]: Can't understand this expression: first 2 characterss of {_h} (wiadomosc.sk, line 291: set {_h} to "%first 2 characterss of {_h}%" parsed as number')
  18. lizz0r

    Bossbar pomoc

    @bopke Ta witryna jest nieosiągalna Strona internetowa pod adresem https://www.skunity.com/search?search=bossbarmoże być tymczasowo niedostępna lub została na stałe przeniesiona pod nowy adres internetowy.
  19. lizz0r

    Bossbar pomoc

    @bopke błąd : [20:56:39 ERROR]: 'boss bar' can't be removed from a player because the former is neither a potion, an item type nor an inventory
  20. @kaol48s nie ma błędów normalne losowanie działa, ale gdy wyjde esc lub e to nadal itemu nie dostaje ;c
  21. lizz0r

    Bossbar pomoc

    @Sprint2DJ gdy robie stop lub cancel event to nadal musze wyjsc i wejść To samo co wyżej
  22. @bopke a jak zrobic ze jezeli nick gracza nie jest?
  23. lizz0r

    Bossbar pomoc

    Elo, mam taki skrypt i wszystko dziala tylko gdy wejde do tego swiata "lobby" to nie usuwa mi bossbara a usunie go dopiero gdy wyjde i wyjde z serwera da rade to naprawic? every second: loop all players: if loop-player is not in world "lobby": create boss bar with text "&6Potrzebujesz pomocy? Wpisz /pomoc" and volume 100 to loop-player else: remove bossbar from loop-player
  24. Elo mam taki skrypt na losowanie w GUI, niby wszystko pieknie ale gdy klikne esc, lub klikne e to wychodzi mi z losowania i nie daje mi itemu. Zrobilby ktos ze gdy klikne te esc lub e to robi sie takjaby "niewidzialne" losowanie i daje mi item? on rightclick: if player's tool is chest named "test": remove 1 chest named "test" from the player add 1 310 to {_prize.item::*} add 1 311 to {_prize.item::*} add 1 312 to {_prize.item::*} add 1 313 to {_prize.item::*} wait 2 tick open chest with 3 rows named "<light red>Koło fortuny" to player loop 27 times: if "%inventory name of player's current inventory%" is "<light red>Koło Fortuny": if loop-number < 7: add loop-number to {_outline.colors::*} if loop-number is not 5 or 23 or 11 or 12 or 13 or 14 or 15 or 16 or 17: add loop-number - 1 to {_outline.slots::*} else if loop-number is not 5 or 23: add loop-number - 1 to {_prize.slots::*} else: add loop-number - 1 to {_pointers::*} else: stop loop {_pointers::*}: if "%inventory name of player's current inventory%" is "<light red>Koło Fortuny": wait 2 tick format slot loop-value of player with redstone torch of fortune to be unstealable else: stop set {_random.loop.number} to random integer between 30 and 60 set {_random.slowdown.number} to random integer between 6 and 12 loop {_random.loop.number} times: if "%inventory name of player's current inventory%" is "<light red>Koło Fortuny": loop {_outline.slots::*}: set {_outline.item} to "stained glass pane:%random element of {_outline.colors::*}%" parsed as item format slot loop-value-2 of player with {_outline.item} to be unstealable if loop-number < {_random.loop.number} - {_random.slowdown.number}: loop {_prize.slots::*}: if loop-number is 1: loop 7 times: add random element of {_prize.item::*} to {_prize.anotherlistomg::*} else: add random element of {_prize.item::*} to {_prize.anotherlistomg::*} set {_n} to loop-index parsed as integer + loop-number format slot loop-value-2 of player with {_prize.anotherlistomg::%{_n}%} to be unstealable else: if loop-number is divisible by 2: loop {_prize.slots::*}: add random element of {_prize.item::*} to {_prize.anotherlistomg::*} set {_n} to loop-index parsed as integer + loop-number format slot loop-value-2 of player with {_prize.anotherlistomg::%{_n}%} to be unstealable wait 2 tick else: stop wait 15 tick if "%inventory name of player's current inventory%" is "<light red>Koło Fortuny": if slot 13 of current inventory of player is a 310: give diamond helmet to the player close inventory of player stop if slot 13 of current inventory of player is a 311: give 1 311 to the player close inventory of player stop if slot 13 of current inventory of player is a 312: give 1 312 to the player close inventory of player stop if slot 13 of current inventory of player is a 313: give 1 313 to the player close inventory of player stop else: stop loop {_prize.slots::*}: if "%inventory name of player's current inventory%" is "<light red>Koło Fortuny": if loop-value is not 13: format slot loop-value of player with air to be unstealable else if loop-value is 13: unformat slot 13 of player else: stop
  25. Siema wie ktoś może jak zrobić takie eventy: 1. jeżeli gracz nie jest w świecie "lobby" 2. jeżeli nick gracza to "test"
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