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Ilość zawartości
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Rejestracja
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Ostatnia wizyta
Treść opublikowana przez SirGeorge
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Mozesz to bardziej opisac bo nie wiem o co ci chodzi. Nie kazdy jest jasnowidzem. Chyba ze o o ci chodzi nie wiem czy o to ale warto sprobowac: set {czas::%player%} to 1000 loop {czas::%player%} times: wait 1 seconds remove 1 from {czas::%player%} send "Koniec" stop
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To podaj tutaj to pomozemy, ta strona jest wlasnie po to.
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on join: if {monety::%player%} is not set: set {monety::%player%} to 0 on death of player: if attacker is a player: if victim is a player: if {monety::%player%} is not set: set {monety::%player%} to 0 add 10 to {monety::%player} send "Otrzymano 10 monet za zabojstwo %vicim%" to attacker drop 1 gold ingot at victim stop Proszę bardzo.
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on death of player: if attacker is a player: if victim is a player: if attacker has permission "hajs.vip": add 10 to attacker's balance send "&aDostales 10 $ za zabojstwo %victim%" to attacker stop if attacker has permission "hajs.svip": add 20 to attacker's balance send "&aDostales 20 $ za zabojstwo %victim%" to attacker stop
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command /warpy: trigger: wait 1 tick open chest with 1 row named "&0Warpy" to player wait 2 ticks format slot 3 of player with 1 diamond sword named "Dzialki" to close then run [execute player command "/warp dzialki"] format slot 4 of player with 1 diamond pickaxe named "Surowcowa" to close then run [execute player command "/warp surowcowa"] format slot 5 of player with 1 bedrock named "Spawn" to close then run [execute player command "/spawn"] Takie cos?
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Możesz opisać to jaśniej ?
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Możesz zrobić też tak: set {_n} to arg 1 parsed as player
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options: cenaksiazki: 10000 on right click on entity: if name of clicked entity contains "&4&lSklep": open chest with 1 row named "&4&lSklep" to player wait 2 ticks format slot 4 of player with 1 book named "&b&lStarozyna Ksiega" wih lore "&e&lCENA: &a{@cenaksiazki} $" to close then run [execute player command "/kupksiegeanofsa"] command /kupksiegeanofsa: trigger: if player's balance is more or equal to {@cenaksiazki}: remove {@cenaksiazki} from player's balance give player 1 book named "&b&lStarozyna Ksiega" send "&fKupiles &b&lStarozyna Ksiege &f!" stop else: send "&cNie posiadasz tyle pieniedzy!" stop
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Komendy już istnieją.
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W takim razie chyba nie ma takiej możliwości w skrypcie chyba że jest opcja w authme na to.
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on join: execute player command "/spawn" on quit: set {lokalizacja::%player%} to location of player on login: teleport player to {lokalizacja::%player%} delete {lokalizacja::%player%} Nie wiem czy dziala ale sproboj
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on quit: set {lokalizacja::%player%} to location of player stop on join: teleport player to {lokalizacja::%player%} delete {lokalizacja::%player%} stop O to ci chodziło?
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on chat: cancel event if player has permission "gracz.czat": broadcast "[Gracz] [%player%] > %message%" stop if player has permission "vip.czat": broadcast "[VIP] [%player%] > %message%" stop if player has permission "youtube.czat": broadcast "[YouTube] [%player%] > %message%" stop if player has permission "moderator.czat": broadcast "[Moderator] [%player%] > %message%" stop if player has permission "admin.czat": broadcast "[Admin] [%player%] > %message%" stop
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command /ustaw [<text>] [<text>] [<text>]: permission: ranga.command trigger: if arg 1 is not set: send "&6Informacje:" send "&aSkrypt ulatwiajocy" send "&adawanie rang" send "&6Autor: &aAssassin" send "&6Komendy:" send "&a/Ustaw Nick Ranga" if arg 1 is set: if arg 2 is set: broadcast "&aDelta&cPvP &6%arg 1% &cAwansowal na &6%arg 2%" execute console command "pex user %arg 1% group set %arg 2%" Poprostu tak bez tego if arg 1 is "%arg 1%": if arg 2 is "%arg 2%": Po co is "%arg 1% ? i %arg 2%?
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on break: if "%region at player%" contains "nazwaregionu": if event-block is stone: give player 1 diamond named "Cos tam" stop else: cancel event send "&cNie mozesz niszczyc w tym miejscu!" stop on place: if "%region at player%" contains "nazwaregionu": cancel event send "&cNie mozesz stawiac bloko w tym miejscu!" stop
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A jakieś błędy podczas reloadu skryptu?
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https://code.skript.pl/2ThGM0xN/
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Cześć, potrzebuję skryptu na /list w gui czyli jak wpisze /list to wyskakuje głowa stiva (nie musi być gracza) i tam pisze nick: (NAZWA I RANGA) command /list: trigger: set {_l} to 0 wait 2 ticks loop all players: format slot {_l} of player with 1 skull of loop-player named "%loop-player%" with lore "Ranga:" to be unstealable add 1 to {_l} stop
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Jesli masz spigota to w pliku spigot.yml mozesz zmienic wiadomosc.
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Jakis plugin blokuje wejscie na serwer w tym kraju.
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%arg 1%' is not an entity type - problem.
SirGeorge odpowiedział(a) na asdasda pytanie w Pytania i problemy
command /pozyczka [<text>]: trigger: add "%arg 1%" to {money.%player%} -
on mine of stone: cancel event set event-block to air give player 1 stone
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on right click: if clicked block is azurebluet: if player has permission "bialy.mirt": set cliked block to air give player 1 azurebluet named "&2&lPlatki Bialego Mirtu" with lore "&7&lSkladnik alchemiczny" send "&2&l[&a&lZielnik&2&l]&3&lPodniosles: &2&lPlatki Bialego Mirtu" else: send "&2&l[&a&lZielarstwo&2&l]&3&lNie znasz tej rośliny !" cancel event
