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DamianMMC

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Treść opublikowana przez DamianMMC

  1. DamianMMC

    Latwiejszy Crafting

    on script load: register new shaped recipe for golden apple named "&6To nie kox!" using gold nugget, gold nugget, gold nugget, gold nugget, apple, gold nugget, gold nugget, gold nugget, gold nuggetNie wiem co chciałeś skrafcic ale z tego craftingu tworzy sie Złote jabłko :)
  2. DamianMMC

    Plik .yml

    3. A moze "send " " to console? 2. A skąd ma uzupełniać ten plik konfiguracyjny? Nie widze nic takiego po za jego stworzeniem. wf "logi: tak" to "plugins/AnaRanking/konfiguracja.yml"lub set "logi" to "tak" in yaml file "plugins/AnaRanking/konfiguracja.yml"1.Miałem podobny problem i zrobiłem to trochę na pieszo: set {_spr} to value "12345" get of "plugins/AnaRanking/konfiguracja.yml"if {_spr} is not set: send "[AnaRanking] Plik konfiguracyjny nie istnieje wiec zostal utworzony" to the console wait 1 tick create file "plugins/AnaRanking/konfiguracja.yml" send "[AnaRanking] Trwa uzupelnianie pliku konfiguracyjnego" to the console
  3. DamianMMC

    Mały skrypt

    Options: msg1: &aZostaniesz przeleportowany za&6 msg2: &cRuszyles sie! msg3: &aZostales przeteleportowany! msg4: &cAktualnie jestes podczas teleportacji! msg5: &cNie masz pozwolenia by korzystac z tego warpa! permisja: warp.sklepcommand /sklep: trigger: if player has permission "{@permisja}": if {teleportblock::%player%} is false: set {_index} to 5 set {teleportblock::%player%} to true set {_a} to location of player loop 5 times: if {_a} is location of player: set {_a} to location of player set {teleportblock::%player%} to true send "{@msg1} %{_index}%.." set {_a} to location of player remove 1 from {_index} wait 1 second else: set {teleportblock::%player%} to false send "{@msg2}" stop send "{@msg3}" execute console command "/warp sklep %player%" set {teleportblock::%player%} to false else: send "{@msg4}" else: send "{@msg5}" on join: set {teleportblock::%player%} to false stopTrochę poprawiona wersja skryptu @up + options, permisje ("warp.sklep" - możliwosc zmiany w options)
  4. DamianMMC

    Zbroia z efektami koxa

    on script load: register new shaped recipe for diamond chestplate of protecion 4 named "&6&lZbroja Koxa!" using block of emerald, gold ingot, block of emerald, diamond block, diamond block, diamond block, block of emerald, gold ingot, block of emerald
  5. Luzik, ale najlepiej w nowych tematech ;d
  6. DamianMMC

    nuke

    command /nuke: permission: op trigger: loop all players: if loop-player isn't op: spawn 1 primed tnt 5 meters above the loop-player spawn 1 primed tnt 5 meters above 5 meters west and 10 meters west the loop-player spawn 1 primed tnt 5 meters above 5 meters north and 10 meters north the loop-player spawn 1 primed tnt 5 meters above 5 meters east and 10 meters east the loop-player spawn 1 primed tnt 5 meters above 5 meters south and 10 meters south the loop-player spawn 1 primed tnt 5 meters above 5 meters north 5 meters west the loop-player spawn 1 primed tnt 5 meters above 5 meters north 5 meters east the loop-player spawn 1 primed tnt 5 meters above 5 meters south 5 meters west the loop-player spawn 1 primed tnt 5 meters above 5 meters south 5 meters east the loop-player spawn 1 primed tnt 5 meters above 5 meters north 10 meters west the loop-player spawn 1 primed tnt 5 meters above 5 meters north 10 meters east the loop-player spawn 1 primed tnt 5 meters above 5 meters south 10 meters west the loop-player spawn 1 primed tnt 5 meters above 5 meters south 10 meters east the loop-player spawn 1 primed tnt 5 meters above 10 meters south 5 meters west the loop-player spawn 1 primed tnt 5 meters above 10 meters south 10 meters west the loop-player spawn 1 primed tnt 5 meters above 10 meters south 5 meters east the loop-player spawn 1 primed tnt 5 meters above 10 meters south 10 meters east the loop-player spawn 1 primed tnt 5 meters above 10 meters north 5 meters west the loop-player spawn 1 primed tnt 5 meters above 10 meters north 10 meters west the loop-player spawn 1 primed tnt 5 meters above 10 meters north 5 meters east the loop-player spawn 1 primed tnt 5 meters above 10 meters north 10 meters east the loop-playerA masz ;d Jeśli będziesz miał OP zrespi się u wszystkich graczy tylko nie u Cb, moge tez zrobić na jkąs daną permisjię.
  7. every 5 minutes: loop all players: set {_x} to location of loop-player set {_resp} to a random integer between 1 and 4 if {_resp} is equal to 1: Increase x-coordinate of {_x} by 5 or 10 or 15 spawn 1 wither skeleton at {_x} if {_resp} is equal to 2: Increase x-coordinate of {_x} by -5 or -10 or -15 spawn 1 wither skeleton at {_x} if {_resp} is equal to 3: Increase Z-coordinate of {_x} by 5 or 10 or 15 spawn 1 wither skeleton at {_x} if {_resp} is equal to 4: Increase z-coordinate of {_x} by -5 or -10 or -15 spawn 1 wither skeleton at {_x}Co 5 minut w odległosci 5 10 15 bloków od kazdego gracza w jednym z 4 kierunkow bedzie respił sie wither skeleton.
  8. DamianMMC

    Zrobi mi ktoś?

    on death of wither: drop beacon at victimTo działa. A co do rangingu na TAB nie pomoge.
  9. DamianMMC

    dzień i noc

    at 12:00: loop 6 times: set the time to 12:00 wait 78 second at 24:00: loop 24 times: set the time to 24:00 wait 78 secondDzien 15 - noc 30 min .
  10. DamianMMC

    Zbroia z efektami koxa

    on script load: register new shaped recipe for diamond chestplate named "&6&lZbroja Koxa!" using block of emerald, gold ingot, block of emerald, diamond block, diamond block, diamond block, block of emerald, gold ingot, block of emerald
  11. DamianMMC

    Crafting ??

    on script load: register new shaped recipe for diamond boots named "&bCloud boots!" using block of emerald, gold ingot, block of emerald, diamond block, diamond block, diamond block, block of emerald, gold ingot, block of emerald
  12. DamianMMC

    �owienie

    Znalazłem te efekty o które ci chodzi: http://www.skunity.com/expressions#Catch http://www.skunity.com/expressions#FishingState http://www.skunity.com/expressions#Hook Wystraczy do tego RandoSK - Te 3 eventy i powinienes coś takieg sobie napisać.
  13. DamianMMC

    �owienie

    Nie będzie raczej brał ram, ale czy to potrzbne? Nawet jako dla zabawy to jest ... denne :0 ale postaram ci się coś takiego napisać.
  14. To juz działa, mój błąd. on break: cancel event set {x} to event-item give {x} to player set block to air
  15. DamianMMC

    Zbroia z efektami koxa

    dodam crafting jak bede na komputerze. Plus odpornosc
  16. on break: set {_x} to item type cancel event set block to air give 1 {_x} to playerDziala na kazdy itemek i daje go w liczbie sztuk - 1.
  17. DamianMMC

    Mały skrypt

    command /sklep: trigger: send "Zosatniesz przeleportowany za 5.." wait 1 second send "Zosatniesz przeleportowany za 4.." wait 1 second send "Zosatniesz przeleportowany za 3.." wait 1 second send "Zosatniesz przeleportowany za 2.." wait 1 second send "Zosatniesz przeleportowany za 1.." wait 1 second send "Teleportacja..." make player execute command "/warp sklep"Kod drugi jest z anulowaniem teleportacji gdy gracz sie ruszy, tylko ze ona jest bardzo dokladna i zadziala nawet przy ruszeniu myszką. command /sklep: trigger: send "Zosatniesz przeleportowany za 5.." set {_a} to location of player wait 1 second if {_a} is location of player: set {_a} to location of player send "Zosatniesz przeleportowany za 4.." set {_a} to location of player wait 1 second if {_a} is location of player: set {_a} to location of player send "Zosatniesz przeleportowany za 3.." set {_a} to location of player wait 1 second if {_a} is location of player: set {_a} to location of player send "Zosatniesz przeleportowany za 2.." set {_a} to location of player wait 1 second if {_a} is location of player: set {_a} to location of player send "Zosatniesz przeleportowany za 1.." set {_a} to location of player wait 1 second if {_a} is location of player: set {_a} to location of player send "Teleportacja..." make player execute command "/warp sklep" else: send "Ruszyles sie!" else: send "Ruszyles sie!" else: send "Ruszyles sie!" else: send "Ruszyles sie!" else: send "Ruszyles sie!"
  18. DamianMMC

    Zbroia z efektami koxa

    every 1 second: loop all players: if chestplate of loop-player is diamond chestplate named "&6&lZbroja Koxa!": apply regeneration 5 to the loop-player for 1 seconds apply absorption to the loop-player for 1 seconds apply resistance to the loop-player for 1 seconds apply fire resistance to the loop-player for 1 seconds command /zbroja: permission: op trigger: give diamond chestplate named "&6&lZbroja Koxa!" to playerSprawdzałem, działa...
  19. DamianMMC

    Cloud Boots

    every 1 second: loop all players: if boots of loop-player is diamond boots named "&bCloud boots!": apply jump boost 5 to the loop-player for 1 seconds apply speed 2 to the loop-player for 1 seconds command /buty: permission: op trigger: give diamond boots named "&bCloud boots!" to player on damage: if boots of victim is diamond boots named "&bCloud boots!": damage cause is fall set {_a} to location of victim spawn 15 of particle fireworks Spark offset by 1, 1, 1 at {_a} spawn 15 of particle smoke offset by 1, 1, 1 at {_a} spawn 15 of particle magic crit offset by 1, 1, 1 at {_a} spawn 15 of particle instant Spell offset by 1, 1, 1 at {_a} spawn 15 of particle Spell offset by 1, 1, 1 at {_a} cancel eventon jump: if boots of player is diamond boots named "&bCloud boots!": set {_a} to location of player spawn 15 of particle fireworks Spark offset by 1, 1, 1 at {_a} spawn 15 of particle smoke offset by 1, 1, 1 at {_a} spawn 15 of particle magic crit offset by 1, 1, 1 at {_a} spawn 15 of particle instant Spell offset by 1, 1, 1 at {_a} spawn 15 of particle Spell offset by 1, 1, 1 at {_a}Dodaj WildSkripta - i dodatkowo bedą ciekawe efekty wizualnie (dodałem ejszcze speedII podczas założonych butów - jeśli nie chcesz wywal 5 linijkę.
  20. DePixel nie będzie. Daje speeda na 1 sekundę co jedna sekundę ;p Caly czas jest 00:00 :)
  21. every 1 second: loop all players: if boots of loop-player is diamond boots named "&bButy Wiatru!": apply speed 3 to the loop-player for 1 seconds command /buty: trigger: give diamond boots named "&bButy Wiatru!" to player
  22. on damage: damage victim's tool by 10 #item trzymany w rece damage victim's helmet by 65 #hełm damage victim's chestplate by 65 #klatke damage victim's leggings by 65 #spodnie damage victim's boots by 65 #butyO takie coś chodziło ?
  23. DamianMMC

    Block

    command /test: trigger: set {_loc} to location of block under player set {_block} to type of block below player set block at location 1 blocks below player to gold block wait 3 seconds set block at {_loc} to {_block}To już na pewno musi działać, mimo że poprzednie mi również działało.
  24. DamianMMC

    Block

    command /test: trigger: set {_loc} to location of player set {_block} to type of block below player set block at location 1 blocks below player to gold block wait 3 seconds set block at location 1 blocks below {_loc} to {_block}
  25. DamianMMC

    AntySpam xd

    Ogorek - Loopanie gracz - zbędne obciązenie serwera.
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