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Treść opublikowana przez DamianMMC
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on script load: register new shaped recipe for golden apple named "&6To nie kox!" using gold nugget, gold nugget, gold nugget, gold nugget, apple, gold nugget, gold nugget, gold nugget, gold nuggetNie wiem co chciałeś skrafcic ale z tego craftingu tworzy sie Złote jabłko :)
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3. A moze "send " " to console? 2. A skąd ma uzupełniać ten plik konfiguracyjny? Nie widze nic takiego po za jego stworzeniem. wf "logi: tak" to "plugins/AnaRanking/konfiguracja.yml"lub set "logi" to "tak" in yaml file "plugins/AnaRanking/konfiguracja.yml"1.Miałem podobny problem i zrobiłem to trochę na pieszo: set {_spr} to value "12345" get of "plugins/AnaRanking/konfiguracja.yml"if {_spr} is not set: send "[AnaRanking] Plik konfiguracyjny nie istnieje wiec zostal utworzony" to the console wait 1 tick create file "plugins/AnaRanking/konfiguracja.yml" send "[AnaRanking] Trwa uzupelnianie pliku konfiguracyjnego" to the console
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Options: msg1: &aZostaniesz przeleportowany za&6 msg2: &cRuszyles sie! msg3: &aZostales przeteleportowany! msg4: &cAktualnie jestes podczas teleportacji! msg5: &cNie masz pozwolenia by korzystac z tego warpa! permisja: warp.sklepcommand /sklep: trigger: if player has permission "{@permisja}": if {teleportblock::%player%} is false: set {_index} to 5 set {teleportblock::%player%} to true set {_a} to location of player loop 5 times: if {_a} is location of player: set {_a} to location of player set {teleportblock::%player%} to true send "{@msg1} %{_index}%.." set {_a} to location of player remove 1 from {_index} wait 1 second else: set {teleportblock::%player%} to false send "{@msg2}" stop send "{@msg3}" execute console command "/warp sklep %player%" set {teleportblock::%player%} to false else: send "{@msg4}" else: send "{@msg5}" on join: set {teleportblock::%player%} to false stopTrochę poprawiona wersja skryptu @up + options, permisje ("warp.sklep" - możliwosc zmiany w options)
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on script load: register new shaped recipe for diamond chestplate of protecion 4 named "&6&lZbroja Koxa!" using block of emerald, gold ingot, block of emerald, diamond block, diamond block, diamond block, block of emerald, gold ingot, block of emerald
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Luzik, ale najlepiej w nowych tematech ;d
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command /nuke: permission: op trigger: loop all players: if loop-player isn't op: spawn 1 primed tnt 5 meters above the loop-player spawn 1 primed tnt 5 meters above 5 meters west and 10 meters west the loop-player spawn 1 primed tnt 5 meters above 5 meters north and 10 meters north the loop-player spawn 1 primed tnt 5 meters above 5 meters east and 10 meters east the loop-player spawn 1 primed tnt 5 meters above 5 meters south and 10 meters south the loop-player spawn 1 primed tnt 5 meters above 5 meters north 5 meters west the loop-player spawn 1 primed tnt 5 meters above 5 meters north 5 meters east the loop-player spawn 1 primed tnt 5 meters above 5 meters south 5 meters west the loop-player spawn 1 primed tnt 5 meters above 5 meters south 5 meters east the loop-player spawn 1 primed tnt 5 meters above 5 meters north 10 meters west the loop-player spawn 1 primed tnt 5 meters above 5 meters north 10 meters east the loop-player spawn 1 primed tnt 5 meters above 5 meters south 10 meters west the loop-player spawn 1 primed tnt 5 meters above 5 meters south 10 meters east the loop-player spawn 1 primed tnt 5 meters above 10 meters south 5 meters west the loop-player spawn 1 primed tnt 5 meters above 10 meters south 10 meters west the loop-player spawn 1 primed tnt 5 meters above 10 meters south 5 meters east the loop-player spawn 1 primed tnt 5 meters above 10 meters south 10 meters east the loop-player spawn 1 primed tnt 5 meters above 10 meters north 5 meters west the loop-player spawn 1 primed tnt 5 meters above 10 meters north 10 meters west the loop-player spawn 1 primed tnt 5 meters above 10 meters north 5 meters east the loop-player spawn 1 primed tnt 5 meters above 10 meters north 10 meters east the loop-playerA masz ;d Jeśli będziesz miał OP zrespi się u wszystkich graczy tylko nie u Cb, moge tez zrobić na jkąs daną permisjię.
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every 5 minutes: loop all players: set {_x} to location of loop-player set {_resp} to a random integer between 1 and 4 if {_resp} is equal to 1: Increase x-coordinate of {_x} by 5 or 10 or 15 spawn 1 wither skeleton at {_x} if {_resp} is equal to 2: Increase x-coordinate of {_x} by -5 or -10 or -15 spawn 1 wither skeleton at {_x} if {_resp} is equal to 3: Increase Z-coordinate of {_x} by 5 or 10 or 15 spawn 1 wither skeleton at {_x} if {_resp} is equal to 4: Increase z-coordinate of {_x} by -5 or -10 or -15 spawn 1 wither skeleton at {_x}Co 5 minut w odległosci 5 10 15 bloków od kazdego gracza w jednym z 4 kierunkow bedzie respił sie wither skeleton.
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on death of wither: drop beacon at victimTo działa. A co do rangingu na TAB nie pomoge.
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at 12:00: loop 6 times: set the time to 12:00 wait 78 second at 24:00: loop 24 times: set the time to 24:00 wait 78 secondDzien 15 - noc 30 min .
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on script load: register new shaped recipe for diamond chestplate named "&6&lZbroja Koxa!" using block of emerald, gold ingot, block of emerald, diamond block, diamond block, diamond block, block of emerald, gold ingot, block of emerald
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on script load: register new shaped recipe for diamond boots named "&bCloud boots!" using block of emerald, gold ingot, block of emerald, diamond block, diamond block, diamond block, block of emerald, gold ingot, block of emerald
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Znalazłem te efekty o które ci chodzi: http://www.skunity.com/expressions#Catch http://www.skunity.com/expressions#FishingState http://www.skunity.com/expressions#Hook Wystraczy do tego RandoSK - Te 3 eventy i powinienes coś takieg sobie napisać.
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Nie będzie raczej brał ram, ale czy to potrzbne? Nawet jako dla zabawy to jest ... denne :0 ale postaram ci się coś takiego napisać.
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To juz działa, mój błąd. on break: cancel event set {x} to event-item give {x} to player set block to air
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dodam crafting jak bede na komputerze. Plus odpornosc
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on break: set {_x} to item type cancel event set block to air give 1 {_x} to playerDziala na kazdy itemek i daje go w liczbie sztuk - 1.
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command /sklep: trigger: send "Zosatniesz przeleportowany za 5.." wait 1 second send "Zosatniesz przeleportowany za 4.." wait 1 second send "Zosatniesz przeleportowany za 3.." wait 1 second send "Zosatniesz przeleportowany za 2.." wait 1 second send "Zosatniesz przeleportowany za 1.." wait 1 second send "Teleportacja..." make player execute command "/warp sklep"Kod drugi jest z anulowaniem teleportacji gdy gracz sie ruszy, tylko ze ona jest bardzo dokladna i zadziala nawet przy ruszeniu myszką. command /sklep: trigger: send "Zosatniesz przeleportowany za 5.." set {_a} to location of player wait 1 second if {_a} is location of player: set {_a} to location of player send "Zosatniesz przeleportowany za 4.." set {_a} to location of player wait 1 second if {_a} is location of player: set {_a} to location of player send "Zosatniesz przeleportowany za 3.." set {_a} to location of player wait 1 second if {_a} is location of player: set {_a} to location of player send "Zosatniesz przeleportowany za 2.." set {_a} to location of player wait 1 second if {_a} is location of player: set {_a} to location of player send "Zosatniesz przeleportowany za 1.." set {_a} to location of player wait 1 second if {_a} is location of player: set {_a} to location of player send "Teleportacja..." make player execute command "/warp sklep" else: send "Ruszyles sie!" else: send "Ruszyles sie!" else: send "Ruszyles sie!" else: send "Ruszyles sie!" else: send "Ruszyles sie!"
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every 1 second: loop all players: if chestplate of loop-player is diamond chestplate named "&6&lZbroja Koxa!": apply regeneration 5 to the loop-player for 1 seconds apply absorption to the loop-player for 1 seconds apply resistance to the loop-player for 1 seconds apply fire resistance to the loop-player for 1 seconds command /zbroja: permission: op trigger: give diamond chestplate named "&6&lZbroja Koxa!" to playerSprawdzałem, działa...
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every 1 second: loop all players: if boots of loop-player is diamond boots named "&bCloud boots!": apply jump boost 5 to the loop-player for 1 seconds apply speed 2 to the loop-player for 1 seconds command /buty: permission: op trigger: give diamond boots named "&bCloud boots!" to player on damage: if boots of victim is diamond boots named "&bCloud boots!": damage cause is fall set {_a} to location of victim spawn 15 of particle fireworks Spark offset by 1, 1, 1 at {_a} spawn 15 of particle smoke offset by 1, 1, 1 at {_a} spawn 15 of particle magic crit offset by 1, 1, 1 at {_a} spawn 15 of particle instant Spell offset by 1, 1, 1 at {_a} spawn 15 of particle Spell offset by 1, 1, 1 at {_a} cancel eventon jump: if boots of player is diamond boots named "&bCloud boots!": set {_a} to location of player spawn 15 of particle fireworks Spark offset by 1, 1, 1 at {_a} spawn 15 of particle smoke offset by 1, 1, 1 at {_a} spawn 15 of particle magic crit offset by 1, 1, 1 at {_a} spawn 15 of particle instant Spell offset by 1, 1, 1 at {_a} spawn 15 of particle Spell offset by 1, 1, 1 at {_a}Dodaj WildSkripta - i dodatkowo bedą ciekawe efekty wizualnie (dodałem ejszcze speedII podczas założonych butów - jeśli nie chcesz wywal 5 linijkę.
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DePixel nie będzie. Daje speeda na 1 sekundę co jedna sekundę ;p Caly czas jest 00:00 :)
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every 1 second: loop all players: if boots of loop-player is diamond boots named "&bButy Wiatru!": apply speed 3 to the loop-player for 1 seconds command /buty: trigger: give diamond boots named "&bButy Wiatru!" to player
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on damage: damage victim's tool by 10 #item trzymany w rece damage victim's helmet by 65 #hełm damage victim's chestplate by 65 #klatke damage victim's leggings by 65 #spodnie damage victim's boots by 65 #butyO takie coś chodziło ?
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command /test: trigger: set {_loc} to location of block under player set {_block} to type of block below player set block at location 1 blocks below player to gold block wait 3 seconds set block at {_loc} to {_block}To już na pewno musi działać, mimo że poprzednie mi również działało.
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command /test: trigger: set {_loc} to location of player set {_block} to type of block below player set block at location 1 blocks below player to gold block wait 3 seconds set block at location 1 blocks below {_loc} to {_block}
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Ogorek - Loopanie gracz - zbędne obciązenie serwera.
