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Ekipa Szymka i Bananka

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Treść opublikowana przez Ekipa Szymka i Bananka

  1. jak gracze co chwile wychodzą to bedzie ci to spamilo
  2. Dzięki! temat do zamknięcia
  3. Moze ktos pomoc ustawic w skrypcie aby wiadomosc wysylala sie do gracza z permisja "antyfly"? every 3 seconds: loop all players: loop-player is not flying loop-player's gamemode is not creative set {y.%loop-player%} to the y location of loop-player wait 1 seconds set {y2.%loop-player%} to the y location of loop-player wait 1 ticks if difference between {y.%loop-player%} and {y2.%loop-player%} is greater than 5: loop all players: loop-player-2 is op: send "&6[AntiCheat] &c%loop-player-1% est suspécté de Fly &6(Niveau MOYEN)" to loop-player-2 every 3 seconds: loop all players: loop-player is not flying loop-player's gamemode is not creative set {z.%loop-player%} to the z location of loop-player wait 1 seconds set {z2.%loop-player%} to the z location of loop-player wait 1 ticks if difference between {z.%loop-player%} and {z2.%loop-player%} is greater than 8: loop all players: loop-player-2 is op: send "&6[AntiCheat] &c%loop-player-1% est suspécté de SpeedHack/Fly" to loop-player-2 every 3 seconds: loop all players: loop-player is not flying loop-player's gamemode is not creative set {x.%loop-player%} to the x location of loop-player wait 1 seconds set {x2.%loop-player%} to the x location of loop-player wait 1 ticks if difference between {x.%loop-player%} and {x2.%loop-player%} is greater than 8: loop all players: loop-player-2 is op: send "&6[AntiCheat] &c%loop-player-1% ma buc moze fly/speedhack'a" to loop-player-2 every 1.5 second: clear {_blockbelow} clear {_alerte2} clear {_alerte} clear {_arround} clear {_loopair} clear {_below} loop all players: loop-player's gamemode is not creative set {_blockbelow} to the block below loop-player while {_blockbelow} is air : set {_blockbelow} to the block below {_blockbelow} add 1 to {_alerte} wait 1 second set {_blockbelow} to the block below loop-player while {_blockbelow} is air : set {_blockbelow} to the block below {_blockbelow} add 1 to {_alerte2} if block west below loop-player is not air : add 1 to {_below} if block north below loop-player is not air : add 1 to {_below} if block south below loop-player is not air : add 1 to {_below} if block east below loop-player is not air : add 1 to {_below} if block south loop-player is not air : add 1 to {_arround} if block north loop-player is not air : add 1 to {_arround} if block west loop-player is not air : add 1 to {_arround} if block east loop-player is not air : add 1 to {_arround} if block below loop-player is not air: add 1 to {_arround} loop blocks in radius 2 around the loop-player: loop-block is air: add 1 to {_loopair} if {_alerte2} >= {_alerte}: {_alerte} > 6 if {_below} is not set : loop all players: loop-player-2 is op: send "&6[AntiCheat] &c%loop-player-1% byc moze lata ale &asrednio" to loop-player-2 if {_arround} is not set: loop all players: loop-player-2 is op: send "&6[AntiCheat] &c%loop-player-1% byc moze lata ale &aslabo" to loop-player-2 if {_loopair} > 34: loop all players: loop-player-2 is op: send "&6[AntiCheat] &c%loop-player-1%jest duza szansa ze gracz &alata!" to loop-player-2
  4. skrypt mi nie zabiera expa, i nie naprawia on rightclick on anvil: cancel event if player's tool is any pickaxe or any Axe or any shovel or any hoe or any sword or any helmet or any chestplate or any leggings or any boots or bow: open chest with 3 rows named "&8&lKowadlo" to player set {itemencahnt.%player%} to player's tool wait 1 ticks format slot 11 of player with 1 of 145 named "&a&lNAPRAW ITEM" with lore " &8» &eKoszt: &a35 lvl" to close then run [execute console command "kowadlo napraw %player%"] format slot 15 of player with 1 of 421 named "&a&lZMIEN NAZWE" with lore " &8» &eKoszt: &a20 lvl" to close then run [execute console command "kowadlo napraw %player%"] stop else: send "&4BLAD: &cKliknij prawym przyciskiem myszy na kowadlo aby naprawic lub zmienic nazwe przedmiotu." to player command /kowadlo [<text>] [<player>]: trigger: if arg-1 is "napraw": if arg-2 is set: if player-arg's level is greater than 4: execute console command "repair hand %player%" remove 35 from player-arg's level send "&aPomyslnie naprawiono przedmiot." to player-arg stop else: send "&cBLAD: &4nie posiadasz wystarczajacego lvl lub tego przedmiotu nie mozna naprawic." to player-arg stop
  5. Nie wiem co tu jest do poprawienia on rightclick on sign: if line 1 is "&1[Swinia]": if player's balance is greater than 100000$: pex user %player% add echopet.pet.type.pig remove 100000 from player's account send "&6[Zwierzak] &fKupiles swinie!" else: send "&6[SignShop] &fNie masz pieniedzy!"
  6. ja mam wersje 1.7.10 i nie pokazuje mi zestawow
  7. czemu u każdego na chacie pisze, ze gracz polozyl tabliczke a nie samym adminom
  8. Gdzie tu jest błąd? command /sklep [<text>]: trigger: if argument 1 is not set: open chest with 1 rows named "&a&lSKLEP" to player wait 1 tick format slot 1 of player with 1 of 310 of protection 10 named "&bZajebisty Chelm" with lore "&bCena&7: &7>>&8128 &bDiaxy" to run [make player execute "/sklepitem diaxee"] format slot 2 of player with 1 of 311 of protection 10 named "&bZajebista Klata" with lore "&bCena&7: &7>>&8128 &bDiaxy" to run [make player execute "/sklepitem diaxeee"] format slot 3 of player with 1 of 312 of protection 10 named "&bZajebiste Spodnie" with lore "&bCena&7: &7>>&8128 &bDiaxy" to run [make player execute "/sklepitem kupszklo"] format slot 4 of player with 1 of 313 of protection 10 named "&bZajebiste Buty" with lore "&bCena&7: &7>>&8128 &bDiaxy" to run [make player execute "/sklepitem kupblokkwarcu"] format slot 7 of player with 1 of 276 of protection 10 named "&bZajebisty Miecz" with lore "&bCena&7: &7>>&8128 &bDiaxy" to run [make player execute "/sklepitem kupkowadlo"] #Chełm command /sklepitem [<text>]: trigger: if arg 1 is "diaxee": if player have 128 diamond: remove 128 diamond from player give diamond helmet named "&bZajebisty Chelm" to player send "ZdobyłeŚ &bZajebisty Chelm!" to player stop else: send "&cMusisz posiadac 128 Diamentów w ekwipunku!" stop if arg 1 is "diaxeee": if player have 128 diamond: remove 128 diamond from player give diamond chestplate named "&bZajebista Klata" to player send "ZdobyłeŚ &bZajebista Klate" to player stop else: send "&cMusisz posiadac 128 Diamentów w ekwipunku!" stop Nie moge kupić klatki piersiowej
  9. Mam wersje mc 1.7.10 i może dlatego to nie działa I czy możesz napisać mi skrypt pod komende /kupuje?
  10. A możesz napisać skrypt na to żeby mógł bym napisać komenda /Kupuje?
  11. Aha czyli jak mam to potwierdzić jak nie przez komenda? xd
  12. Tak. Powinien być w folderze Skript? Niewiem o co chodzi: Łączę //Michma1707
  13. Dzięki tylko jak się potwiedza kupno? bo pisze /kupuje i nic
  14. Mam rozumieć że teraz będe w stanie kupić coŚ z marketu?
  15. Spx zaraz sprawdze tylko coŚ klikłem i serwer mi sie usunol Mam błąd z kupowaniem Mam 1000$ i mi pisze że mi brakuje Kilka PLN Łączę //Michma1707
  16. Czekaj Działą mi wszystko oprócz wyŚwietlania rzeczy na sprzedasz innych graczy
  17. Kiedy pisze /market Nic mi nie wyskakuje oprócz tego jakbym napisał /market pomoc I kiedy pisze .market list wyskakują mi tylko moje rzeczy
  18. Nice
  19. Bym dodał z bohaterów: -BatMan -Gianta -SpeedMana -StoneMana -Parkurowca Wybór bohaterów w GUI i opis I może jakieŚ bronie dla poszczególnej klasy Bohatera
  20. A na jaką wersje jest ten skrypt? bo mam wszystkie dodatki na wersji 1.7.2
  21. WyŚwietla mi sie 6 błedów
  22. Pod względem skryptów
  23. Jak ty kozak w skryptach
  24. Romek123 Podasz? Pls xD
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