Poniższy, poprawiony kod:
function meteoryt():
set {_x} to random integer between -500 and 500
set {_z} to random integer between -500 and 500
set {_loc} to location of highest block at location at {_x}, 256, {_z} in world "world"
add 2 to y-loc of {_loc}
set {obsidian::%{_loc}%} to true
set block at {_loc} to obsidian
set {_format} to "%x-loc of {_loc}%, %y-loc of {_loc}%, %z-loc of {_loc}% (%world of {_loc}%)"
send "&6Obsydian pojawił się na koordynatach: &e%{_format}%&6!" to all players
wrzucony na serwer testowy działa prawidłowo