CoFFeIN04
Użytkownik-
Ilość zawartości
4951 -
Rejestracja
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Ostatnia wizyta
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Wygrane w rankingu
170
Treść opublikowana przez CoFFeIN04
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options: item1: dirt item2: stone item3: diamond item4: emerald item5: obsidian item6: chest item7: sand item8: sandstone item9: diamond on load: set {prize::*} to {@item1}, {@item2}, {@item3}, {@item4}, {@item5}, {@item6}, {@item7}, {@item8} and {@item9} command /zdrapka [<text>]: trigger: open chest with 5 rows named "&2&lMC&6&lSquare&f&l.pl &8&l| &6&lZDRAPKI &8&l|" to player set slot (integers from 0 to 9), 17, 18, 26, 27, (integers from 35 to 45) of player's current inventory to gray stained glass pane named "" with lore "" set slot 10,11,15,16,19,20,24,25,28,29,33 and 34 of player's current inventory to white stained glass pane named "" with lore "" set slot 12,13,14,21,22,23,30,31 and 32 of player's current inventory to blue stained glass pane named "&6Zdrapka" with lore "&7Zdrap, używając &aLPM!" on inventory click: inventory name of current inventory of player is "&2&lMC&6&lSquare&f&l.pl &8&l| &6&lZDRAPKI &8&l|" clicked inventory is not player's inventory cancel event event-item is blue stained glass if amount of blue stained glass in player's current inventory > 6: set {_it} to (random element out of {prize::*}) parsed as item set {_am} to random integer between 1 and 5 set slot (index of event-item) of player's current inventory to {_am} of {_} give {_am} of {_} to the player stop clear player's inventory
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dodaj w give po zmiennej of jesteś pewien że zmienna przechowuje integera?
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options: item1: dirt item2: stone item3: diamond item4: emerald item5: obsidian item6: chest item7: sand item8: sandstone item9: diamond on load: set {prize::*} to {@item1}, {@item2}, {@item3}, {@item4}, {@item5}, {@item6}, {@item7}, {@item8} and {@item9} command /zdrapka [<text>]: trigger: open chest with 5 rows named "&2&lMC&6&lSquare&f&l.pl &8&l| &6&lZDRAPKI &8&l|" to player set slot (integers from 0 to 9), 17, 18, 26, 27, (integers from 35 to 45) of player's current inventory to gray stained glass pane named "" with lore "" set slot 10,11,15,16,19,20,24,25,28,29,33 and 34 of player's current inventory to white stained glass pane named "" with lore "" set slot 12,13,14,21,22,23,30,31 and 32 of player's current inventory to blue stained glass pane named "&6Zdrapka" with lore "&7Zdrap, używając &aLPM!" on inventory click: inventory name of current inventory of player is "&2&lMC&6&lSquare&f&l.pl &8&l| &6&lZDRAPKI &8&l|" clicked inventory is not player's inventory cancel event clicked item is blue stained glass if amount of blue stained glass in player's current inventory > 6: set {_it} to (random element out of {prize::*}) parsed as item set {_am} to random integer between 1 and 5 set slot (index of clicked item) of player's current inventory to {_am} of {_} give {_am} of {_} to the player stop clear player's inventory Przetestuj
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To chyba tylko ostrzeżenie, czyli w GUI wszystko działa?
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options: item1: 1 dirt item2: 1 stone item3: 1 diamond item4: 1 emerald item5: 1 obsidian item6: 1 chest item7: 1 sand item8: 1 sandstone item9: 5 diamond command /zdrapka [<text>]: trigger: open chest with 5 rows named "&2&lMC&6&lSquare&f&l.pl &8&l| &6&lZDRAPKI &8&l|" to player set slot (integers from 0 to 9), 17, 18, 26, 27, (integers from 35 to 45) of player's current inventory to gray stained glass pane named "" with lore "" set slot 10,11,15,16,19,20,24,25,28,29,33 and 34 of player's current inventory to white stained glass pane named "" with lore "" set slot 12,13,14,21,22,23,30,31 and 32 of player's current inventory to blue stained glass pane named "&6Zdrapka" with lore "&7Zdrap, używając &aLPM!" on inventory click: inventory name of current inventory of player is "&2&lMC&6&lSquare&f&l.pl &8&l| &6&lZDRAPKI &8&l|" cancel event Teraz sprawdź, coś mi się wcześniej pomieszało xd
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Nie lepiej jakiś plugin, np Shopkeepers?
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options: item1: 1 dirt item2: 1 stone item3: 1 diamond item4: 1 emerald item5: 1 obsidian item6: 1 chest item7: 1 sand item8: 1 sandstone item9: 5 diamond command /zdrapka [<text>]: trigger: open chest with 5 rows named "&2&lMC&6&lSquare&f&l.pl &8&l| &6&lZDRAPKI &8&l|" to player set slot (integers from 0 to 9), 17, 18, (integers from 35 to 45) of player's current inventory to gray stained glass pane named "" with lore "" set slot 10,11,15,16,19,20,24,25,28,29,33,34 of player's current inventory to white stained glass pane named "" with lore "" set slot 11,12,13,14,21,22,23,39,31,32 of player's current inventory to white stained glass pane named "" with lore "" set slot 12 of player's current inventory to blue stained glass pane named "&6Zdrapka" with lore "&7Zdrap, używając &aLPM!" on inventory click: inventory name of current inventory of player is "&2&lMC&6&lSquare&f&l.pl &8&l| &6&lZDRAPKI &8&l|" cancel event Sprawdź na początek czy działa wszystko, bo nie wiem czy można tak mieszać
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pokaż twój aktualny kod i powiedz, czy oczekujesz pomocy, czy gotowego kodu?
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location(0, 128, 0) location(player's x-coordinate, player's y-coordinate + 5, player's z-coordinate, player's world, 0, 90) location(0, 128, 0, world "world", 0, 90) location(0, 64, 0, world "world_nether") location(100, 110, -145, world("world_nether")) no pełno przykładów, wystarczy wejść w link
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https://forums.skunity.com/threads/how-to-go-about-saving-data-to-a-txt-file.181/ Bardzo mało rozumiem z twojego pytania
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Robiłem coś podobnego
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Zapisz swoje skrypty gdzieś i potem usuń folder Skript i pozwól mu się na nowo wygenerować. Stara składnia może nie działać na nowszej wersji!
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Po 1 - zły dział Po 2 - oczekujesz pomocy, czy gotowca?
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on load: set {colors::*} to "&aa", "&bb", "&cc", "&dd", "&ee", "&ff", "&11", "&22", "&33", "&44", "&55", "&66", "&77", "&88", "&99" and "&00" command /kolorek: trigger: send "%random element out of {colors::*}%" Coś takiego?
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on place of sandstone: name of player's tool is "&eSand Farmer" cancel event if y-location of event-block < 60: send "&f» &cNie możesz postawić sandfarmera poniżej 60 kratki!" stop set player's tool to (item amount of player's tool - 1) of player's tool loop blocks under event-block: if loop-block is bedrock: stop set loop-block to sand
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Polaczenie discorda z serwerem
CoFFeIN04 odpowiedział(a) na EXEtokurapolska pytanie w Pytania i problemy
Jakiego używasz Silnika na jakiej wersji oraz wersja Skript oraz Vixio? -
To użyj fork 2.5.3 od Matocolotoe
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To naprawmy go i dowiedzmy się dlaczego nie działa Pokaż kod lepiej
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Polaczenie discorda z serwerem
CoFFeIN04 odpowiedział(a) na EXEtokurapolska pytanie w Pytania i problemy
Ciekawe, jaki to błąd? -
A szukałeś już czegoś podobnego na forum lub internecie?
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Jaki masz silnik oraz jego wersję?
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Użyj funkcji location, tam możesz wskazać pitch oraz yaw http://skriptlang.github.io/Skript/functions.html#location
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on command: command is "tpa" or "tpaccept" or "sethome" "%region at player%" contains "mma" cancel event on flight toggle: "%region at player%" contains "mma" cancel event Przetestuj
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Wersja skript? Pewnie jakaś stara. Zaktualizuj do najnowszej, czyli 2.5.3
