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PoweredDragon

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Treść opublikowana przez PoweredDragon

  1. Biorę udział w konkursie
  2. A tak, mój błąd, po prostu wkleiłem tam nazwę spawna. Wstaw tam nazwy światów, na których ma być set 4/3 i będzie ok
  3. Gracz ma te uprawnienia na ułamek sekundy. Zawsze można użyć wildskript, który dodaje run player command "komenda" as op
  4. PoweredDragon

    YML list

    variables csv zawiera powiedzmy 5 linijek (po jednej na zmienną) dla każdego gracza Twój sposób, to po pliku, który zawiera 5 linijek, na każdego gracza Ten pierwszy to jeden plik, a ten drugi syf w folderze XD Działa skrypt czy są błędy czy jak?
  5. PoweredDragon

    Kod

    command /kod [<text>]: trigger: loop size of {code::*} times: loop 8 times: set {_code::%loop-number-1%} to "%{_code::%loop-number-1%}%%{_code::%loop-number-1%::%loop-number-2%} "%{_code::%loop-number-1%}%" is "%arg%": give diamond pickaxe to player give 10 golden apples to player stop command /generuj [<text>]: permission: kod.generuj trigger: arg is not "lista": arg is not set: set {_s} to "" loop 8 times: set {_r::%loop-number%} to "a" or "A" or "b" or "B" or "c" or "C" or "d" or "D" or "e" or "E" or "f" or "F" or "g" or "G" or "h" or "H" or "i" or "I" or "j" or "J" or "k" or "K" or "l" or "L" or "m" or "M" or "n" or "N" or "o" or "O" or "p" or "P" or "q" or "Q" or "r" or "R" or "s" or "S" or "t" or "T" or "u" or "U" or "v" or "V" or "w" or "W" or "x" or "X" or "y" or "Y" or "z" or "Z" or "1" or "2" or "3" or "4" or "5" or "6" or "7" or "8" or "0" set {_s} to "%{_s}%%{_r::%loop-number%}%" else: length of arg is 8: set {_s} to arg loop 8 times: set {code::%size of {code::*}+1%::%loop-number%} to loop-number character of {_s} send "&aWygenerowano kod &e%{_s}%" else: set {_code::%loop-number-1%} to "" loop size of (code::*} times: loop 8 times: set {_code::%loop-number-1%} to "%{_code::%loop-number-1%}%%{_code::%loop-number-1%::%loop-number-2%} send "&e%{_code::%loop-number-1%}%"
  6. PoweredDragon

    Kod

    command /kod [<text>]: trigger: loop {codes::*} "%arg%" is "%loop-value%": give diamond pickaxe to player give 10 golden apples to player
  7. PoweredDragon

    Awans

    Ten temat został zamknięty.
  8. PoweredDragon

    Kod

    command /generuj [<text>]: permission: kod.generuj trigger: arg is not "lista": arg is not set: set {_s} to "" loop 8 times: set {_r::%loop-number%} to "a" or "A" or "b" or "B" or "c" or "C" or "d" or "D" or "e" or "E" or "f" or "F" or "g" or "G" or "h" or "H" or "i" or "I" or "j" or "J" or "k" or "K" or "l" or "L" or "m" or "M" or "n" or "N" or "o" or "O" or "p" or "P" or "q" or "Q" or "r" or "R" or "s" or "S" or "t" or "T" or "u" or "U" or "v" or "V" or "w" or "W" or "x" or "X" or "y" or "Y" or "z" or "Z" or "1" or "2" or "3" or "4" or "5" or "6" or "7" or "8" or "0" set {_s} to "%{_s}%%{_r::%loop-number%}%" else: length of arg is 8: set {_s} to arg add {_s} to {codes::*} send "&aWygenerowano kod &e%{_s}%" else: send "&e%{codes::*}%" 1. A tak, on pozwala tylko na wpisywanie kodów 8-znakowych 2. Podaj błędy z konsoli PS. Nie pisze - jest napisane
  9. PoweredDragon

    Awans

    on death: attacker is player: victim is player: add 1 to {kills::%attacker%} {kills::%attacker%} is 10: set {ranga::%player%} to "NAZWA" {kills::%attacker%} is 50: set {ranga::%player%} to "NAZWA" {kills::%attacker%} is 100: set {ranga::%player%} to "NAZWA" broadcast "&e%player% &aawansowal na &6%{ranga::%player%}%"
  10. PoweredDragon

    Kod

    bo nic ma się nie pokazywać według tego kodu xD command /generuj [<text>]: permission: kod.generuj trigger: arg is not "lista": arg is not set: set {_s} to "" loop 8 times: set {_r::%loop-number%} to "a" or "A" or "b" or "B" or "c" or "C" or "d" or "D" or "e" or "E" or "f" or "F" or "g" or "G" or "h" or "H" or "i" or "I" or "j" or "J" or "k" or "K" or "l" or "L" or "m" or "M" or "n" or "N" or "o" or "O" or "p" or "P" or "q" or "Q" or "r" or "R" or "s" or "S" or "t" or "T" or "u" or "U" or "v" or "V" or "w" or "W" or "x" or "X" or "y" or "Y" or "z" or "Z" or "1" or "2" or "3" or "4" or "5" or "6" or "7" or "8" or "0" set {_s} to "%{_s}%%{_r::%loop-number%}%" else: length of arg is 8: set {_s} to arg add {_s} to {codes::*} send "&aWygenerowano kod &e%{_s}%" else: send "&e%{codes::*}%"
  11. PoweredDragon

    Kod

    command /kod [<text>]: trigger: {codes::*} contains arg: give diamond pickaxe to player give 10 golden apples to player command /generuj [<text>]: permission: kod.generuj trigger: arg is not set: set {_s} to "" loop 8 times: set {_r::%loop-number%} to "a" or "A" or "b" or "B" or "c" or "C" or "d" or "D" or "e" or "E" or "f" or "F" or "g" or "G" or "h" or "H" or "i" or "I" or "j" or "J" or "k" or "K" or "l" or "L" or "m" or "M" or "n" or "N" or "o" or "O" or "p" or "P" or "q" or "Q" or "r" or "R" or "s" or "S" or "t" or "T" or "u" or "U" or "v" or "V" or "w" or "W" or "x" or "X" or "y" or "Y" or "z" or "Z" or "1" or "2" or "3" or "4" or "5" or "6" or "7" or "8" or "0" set {_s} to "%{_s}%%{_r::%loop-number%}%" add {_s} to {codes::*} else: length of arg is 8: add arg to {codes::*}
  12. Podaj pełen błąd, bo nie widzę która to linijka
  13. PoweredDragon

    Enchant

    command /<nazwa>: trigger: {kitUnlocked::%player%} is not true: set {_b} to player's balance {_b} > 1300: remove 1300 from player's balance set {kitUnlocked::%player%} to true else: send "&cNie masz wystarczajaco srodkow! &aWymagane $1300" stop set {_d} to difference between {lastUsedNazwa::%player%} and now {_d} >= 3600 seconds: clear player's inventory give bow of unbreaking 10, power 5, infinity 1 named "&2&lCleaming Quill" with lore "&9&nEfekty||&aHealuje ciebie za &42 ser.||&8Slowuje przeciwnika na &615 sek." to player give arrow of fortune 10 named "&2&lStrzala muzyka..." with lore "&aZadziwiajaco fajna..." to player send "&2Odebrales zestaw Rakan..." stop send "&cPoczekaj jeszcze! 3600 sekund nie minelo!" stop on shoot: projectile is arrow: shooter is player: shooter's tool is bow of unbreaking 10, power 5, infinity 1 named "&2&lCleaming Quill" with lore "&9&nEfekty||&aHealuje ciebie za &44 ser.||&8Slowuje przeciwnika na &615 sek.": set {heal::%shooter%} to true add 1 to {arrows::%shooter%} on projectile hit: {heal::%shooter%} is true: loop entities in radius 0.5 of projectile: add loop-entity to {_e::*} size of {_e::*} is 0: stop size of {_e::*} = 1: set {_e} to {_e::1} size of {_e::*} > 1: set {_r} to random number between 1 and (size of {_e::*}) set {_e} to {_e::%{_r}%} heal shooter by 2 apply slowness 2 to {_e} {arrows::%shooter%}>=1: remove 1 from {arrows::%shooter%} stop clear {heal::%shooter%} clear {arrows::%shooter%} Ktoś tu widzę gra w LOLa
  14. PoweredDragon

    Enchant

    Podaj mi kompletnie aktualny kod, zobaczymy
  15. Zrób w essentialsowych kitach kity o nazwach jak w skripcie i będzie im dawało automatycznie (pomiń tylko jeden set, założony na gracza) https://code.skript.pl/7k01DSUn/
  16. PoweredDragon

    Enchant

    Jeśli dodasz to, co napisałem, to wszystko powinno znowu działać...
  17. Wszystko jest ok. Wejdź w notepad++/Sublime tekst, wciśnij CTRL+F i wejdź w replace. Zamień wszystkie cztery spacje na Taby i powinno działać (u mnie nie ma żadnych błędów z wytabowaniem), ew. skopiuj jeszcze raz i wklej
  18. PoweredDragon

    Enchant

    dodaj variables: {kitUnlocked::%player%} = false na początku skryptu
  19. PoweredDragon

    Enchant

    command /kit: trigger: set {_b} to player's balance {kitUnlocked::%player%} is false: {_b} < 1000: send "&cNie masz wystarczajaco srodkow!" else: remove 1000 from player's balance set {kitUnlocked::%player%} to true else: set {_d} to difference between {lastUsedNazwa::%player%} and now {_d} >= 15 seconds: clear player's inventory give bow of unbreaking 3 named "&aLuk Lekarza" with lore "&aTen luk leczy i spowalnia||&eStrzel do celu, aby sie uleczyc" to player set {lastUsedNazwa::%player%} to now send "&aOdebrales Luk Lekarza!" stop send "&cPoczekaj jeszcze! 15 sekund nie minelo!" on shoot: projectile is arrow: shooter is player: shooter's tool is bow of unbreaking 3 named "&aLuk Lekarza" with lore "&aTen luk leczy i spowalnia||&eStrzel do celu, aby sie uleczyc": set {heal::%shooter%} to true add 1 to {arrows::%shooter%} on projectile hit: {heal::%shooter%} is true: loop entities in radius 0.5 of projectile: add loop-entity to {_e::*} size of {_e::*} is 0: stop size of {_e::*} = 1: set {_e} to {_e::1} size of {_e::*} > 1: set {_r} to random number between 1 and (size of {_e::*}) set {_e} to {_e::%{_r}%} heal shooter by 2 apply slowness 2 to {_e} {arrows::%shooter%}>=1: remove 1 from {arrows::%shooter%} stop clear {heal::%shooter%} clear {arrows::%shooter%}
  20. Hhhhhh Nie ma sprawdzania poziomu xD command /exp <offlineplayer=%player%> <number=10>: permission: exp.add trigger: set {_p} to offlineplayer-arg add number-arg to {exp::%{_p}%} {lvl::%player%} is 1: set {_x} to floor({exp::%{_p}%}/100) set {_y} to mod({exp::%{_p}%},100) {_x} < 1: {_y} != 0: set {_p}'s level progress to {exp::%{_p}%}/100 stop subtract 100 from {exp::%player%} set {lvl::%{_p}%} to 2 send "&r&aAwansowales!" to {_p} {lvl::%{_p}%} is 2: set {_x} to ceiling({exp::%{_p}%}/200) set {_y} to mod({exp::%{_p}%},200) {_x} < 1: {_y} != 0: set {_p}'s level progress to {exp::%{_p}%}/200 stop subtract 200 from {exp::%player%} set {lvl::%{_p}%} to 3 send "&r&aAwansowales!" to {_p} {lvl::%{_p}%} is 3: set {_x} to ceiling({exp::%{_p}%}/300) set {_y} to mod({exp::%{_p}%},300) {_x} < 1: {_y} != 0: set {_p}'s level progress to {exp::%{_p}%}/300 stop set {lvl::%{_p}%} to 4 send "&r&aAwansowales!" to {_p} subtract 300 from {exp::%player%} {lvl::%{_p}%} is 4: set {_x} to ceiling({exp::%{_p}%}/400) set {_y} to mod({exp::%{_p}%},400) {_x} < 1: {_y} != 0: set {_p}'s level progress to {exp::%{_p}%}/400 stop set {lvl::%{_p}%} to 5 send "&r&aAwansowales!" to {_p} subtract 400 from {exp::%player%} {lvl::%{_p}%} is 5: set {_x} to ceiling({exp::%{_p}%}/500) set {_y} to mod({exp::%{_p}%},500) {_x} < 1: {_y} != 0: set {_p}'s level progress to {exp::%{_p}%}/500 stop set {lvl::%{_p}%} to 6 send "&r&aAwansowales!" to {_p} subtract 500 from {exp::%player%} set {_p}'s lvl to {lvl::%{_p}%}
  21. Uprościłem kod (wcześniej na to nie wpadłem xD) command /exp <offlineplayer=%player%> <number=10>: permission: exp.add trigger: set {_p} to offlineplayer-arg add number-arg to {exp::%{_p}%} {lvl::%player%} is 1: set {_x} to ceiling({exp::%{_p}%}/100) set {_y} to mod({exp::%{_p}%},100) {_y} != 0: set {_p}'s level progress to {exp::%{_p}%}/100 stop subtract 100 from {exp::%player%} set {lvl::%{_p}%} to 2 send "&r&aAwansowales!" to {_p} {lvl::%{_p}%} is 2: set {_x} to ceiling({exp::%{_p}%}/200) set {_y} to mod({exp::%{_p}%},200) {_y} != 0: set {_p}'s level progress to {exp::%{_p}%}/200 stop subtract 200 from {exp::%player%} set {lvl::%{_p}%} to 3 send "&r&aAwansowales!" to {_p} {lvl::%{_p}%} is 3: set {_x} to ceiling({exp::%{_p}%}/300) set {_y} to mod({exp::%{_p}%},300) {_y} != 0: set {_p}'s level progress to {exp::%{_p}%}/300 stop set {lvl::%{_p}%} to 4 send "&r&aAwansowales!" to {_p} subtract 300 from {exp::%player%} {lvl::%{_p}%} is 4: set {_x} to ceiling({exp::%{_p}%}/400) set {_y} to mod({exp::%{_p}%},400) {_y} != 0: set {_p}'s level progress to {exp::%{_p}%}/400 stop set {lvl::%{_p}%} to 5 send "&r&aAwansowales!" to {_p} subtract 400 from {exp::%player%} {lvl::%{_p}%} is 5: set {_x} to ceiling({exp::%{_p}%}/500) set {_y} to mod({exp::%{_p}%},500) {_y} != 0: set {_p}'s level progress to {exp::%{_p}%}/500 stop set {lvl::%{_p}%} to 6 send "&r&aAwansowales!" to {_p} subtract 500 from {exp::%player%} set {_p}'s lvl to {lvl::%{_p}%}
  22. Mój skrypt działa do ochrona 80, z pominięciem 20, 40, 60 i 80 właśnie {_EPF} < {_eEPF}: zmień na {_EPF} <= {_eEPF}:
  23. Skopiuj błędy z konsoli/zrób zdjęcie z mc po przeładowaniu i je pokaż, bo to niemożliwe, żeby [<text>] stanowiło problem EDIT Oczywiście stanowi go trigger command /punkty [<text>] [<text>]: trigger: if argument 1 is "dodaj": add argument 2 to {zmiennapunkty.%player%} if argument 1 is "zabierz": remove argument 2 from {zmiennapunkty.%player%} if argument 1 is "ustaw": set {zmiennapunkty.%player%} to argument 2
  24. PoweredDragon

    Enchant

    No ale jak masz na zawsze? Łuk się nie niszczy? Pojawia się przy respie? Czy po prostu komenda później jest darmowa? Niewielka różnica, ale zawsze jakaś, co wolisz? popraw pętlę na to: loop entities in radius 0.5 of projectile: add loop-entity to {_e::*}
  25. PoweredDragon

    Tagi nad głową

    Ten temat został zamknięty.
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