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mati770ka

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Treść opublikowana przez mati770ka

  1. Mam taki kod (kawałek): if arg 1 is "dolacz": if arg 2 is set: if {CastleWar::utworz::%arg 2%} is set: if {CastleWar::status::%arg 2%} is true: send "Arena w trakcie" else: add player to {CastleWar::arena::%arg 2%} add 1 to {CastleWar::arena::ilosc::%arg 2%} send "Dolaczyles" send "{@tag} &eGracz &a%player% &edolaczyl do areny &c(&a1/2&c)" to {CastleWar::arena::%arg 2%::*}i jak zrobić by wysyłało do wszystkich co są w tej zmiennej że gracz dołączył?
  2. a może on entering of region "nazwa": if player have permissions "permisja": #dalszy kod
  3. on click on bedrock holding a golden shovel: if name of player's tool is "twoja_nazwa":
  4. http://skript.pl/index.php/topic/1095-skript-bossbar/?hl=bossbar
  5. można to zrobić wykorzystując to: make player shoot an item projectile of %item% at speed %szybkosc%i później wykorzystać Event: on item hit:
  6. Nie da się połączyć pluginu z skryptem Wysłane z mojego LG L5 II
  7. is bigger than
  8. mati770ka

    Effekty do kupienia w Menu

    napisz jakie dokładnie maja być efekty i ceny
  9. co do sprawdzania poziomu to: if player's level is equal to x:Dodawanie levelu: add x to player's levelZabieranie levelu: remove x from player's levelx - ilość
  10. command /test: trigger: add 1 enchanted golden apple to player's enderchest
  11. mati770ka

    Itemki

    %number of all diamonds in player's inventory%
  12. mati770ka

    On kill...

    on death: victim is a player attacker is a player add 1 to {kills.%attacker%}
  13. mati770ka

    Punkty

    command /dodaj [<number&gt] [<player&gt]: trigger: if player have permissions "cos": if arg 1 is set: if arg 2 is online: add arg 1 to {punkty.%player-arg%} else: send "&cPodany gracz nie jest online"
  14. mati770ka

    Punkty

    zrob command /dodaj [<number&gt]: trigger: if player have permissions "cos": if arg is set: add arg to {punkty.%player%}i jeszcze to command /punkty: trigger: send "&a&lIlosc twoich punktow sklepowych to: &6%{punkty.%player%}%"
  15. mati770ka

    Punkty

    on join: {punkty.%player%} is not set: set {punkty.%player%} to 0 command /dodaj [<text&gt]: trigger: if player have permissions "cos": add %arg% to {punkty.%player%} command /punkty: trigger: send "&a&lIlost twoich punktow sklepowych to: &6{punkty.%player%} command /ranga <text>: trigger: if argument 1 is "VIP": if {punkty.%player%} is higher than 4: execute console command "/pex user %name of player% group set VIP" remove 5 from {punkty.%player%} if argument 1 is "VIP+": if {punkty.%player%} is higher than 9: execute console command "/pex user %name of player% group set VIPPLUS" remove 10 from {punkty.%player%}
  16. command /napraw: trigger: if player have permissions "napraw.vip": repair player's tool send "&eNaprawiles swoj item" else: if player have 16 emerald: repair player's tool remove 16 emerald from player send "&eNaprawiles swoj item by naprawiac za darmo kup VIP'a" else: send "&eMusiszz posiadac 16 emeraldow"
  17. a co się w ogóle ma stać?
  18. mati770ka

    Kliknięcie

    nie :x
  19. chodzi o coś takiego >https://www.youtube.com/watch?v=x0OAQsDK4Dk
  20. mati770ka

    DROP

    mam tu taki drop ale z wiadomościami na pasku smoka i koordynatami: options:#================## Logo ##================# logo: &7&l[&3&lDrop&7&l]#================## Szansa na Drop ##================# diamenty: 2% zelazo: 3% zloto: 4% szmaragdy: 5% redstone: 6% lapis: 7% wegiel: 50% #================## Wysokosc Dropu ##================# diamentyY: 80 zelazoY: 75 zlotoY: 70 szmaragdyY: 65 redstoneY: 72 lapisY: 74 wegielY: 80 #================## Zabezpieczenie ## przez wybuchem ##================# on explode: if entity is tnt or creeper: loop all blocks in radius 8: if loop-block is any ore: set loop-block to air #================## Blokada ## Wypadania ## Z Rud ##================#on mine of any ore: player's gamemode is survival: cancel event set event-block to air create timed bar with text "&6Ten surowiec wypada tylko z &7Stone" to player for 5 seconds #================## Kod Diamentu ##================# on mine of stone: player's gamemode is survival: player's y-coordinate is smaller than {@diamentyY}: player's tool is pickaxe: chance of {@diamenty}: drop 1 diamond create timed bar with text "&6Gratulacje znalazles: &31 &7Diament" to player for 5 seconds stop player's tool is pickaxe of fortune 1: set {_diamenty1} to random integer between 1 and 2 chance of {@diamenty}: drop {_diamenty1} of diamond create timed bar with text "&6Gratulacje znalazles: &3%{_diamenty1}% &7Diament&8/&7y" to player for 5 seconds stop player's tool is pickaxe of fortune 2: set {_diamenty2} to random integer between 1 and 3 chance of {@diamenty}: drop {_diamenty2} of diamond create timed bar with text "&6Gratulacje znalazles: &3%{_diamenty2}% &7Diament&8/&7y" to player for 5 seconds stop player's tool is pickaxe of fortune 3: set {_diamenty3} to random integer between 1 and 4 chance of {@diamenty}: drop {_diamenty3} of diamond create timed bar with text "&6Gratulacje znalazles: &3%{_diamenty3}% &7Diament&8/&7y" to player for 5 seconds stop #----------------------------------------------------------------------------------------##================## Kod Zelaza ##================# player's y-coordinate is smaller than {@zelazoY}: player's tool is pickaxe: chance of {@zelazo}: drop 1 iron ingot create timed bar with text "&6Gratulacje znalazles: &31 &7Zelazo" to player for 5 seconds stop player's tool is pickaxe of fortune 1: set {_zelazo1} to random integer between 1 and 2 chance of {@zelazo}: drop {_zelazo1} of iron ingot create timed bar with text "&6Gratulacje znalazles: &3%{_zelazo1}% &7Zelazo&8/&7a" to player for 5 seconds stop player's tool is pickaxe of fortune 2: set {_zelazo2} to random integer between 1 and 3 chance of {@zelazo}: drop {_zelazo2} of iron ingot create timed bar with text "&6Gratulacje znalazles: &3%{_zelazo2}% &7Zelazo&8/&7a" to player for 5 seconds stop player's tool is pickaxe of fortune 3: set {_zelazo3} to random integer between 1 and 4 chance of {@zelazo}: drop {_zelazo3} of iron ingot create timed bar with text "&6Gratulacje znalazles: &3%{_zelazo3}% &7Zelazo&8/&7a" to player for 5 seconds stop #-------------------------------------------------------------------------------------------##================## Kod Zlota ##================# player's y-coordinate is smaller than {@zlotoY}: player's tool is pickaxe: chance of {@zloto}: drop 1 gold ingot create timed bar with text "&6Gratulacje znalazles: &31 &7Zloto" to player for 5 seconds stop player's tool is pickaxe of fortune 1: set {_zloto1} to random integer between 1 and 2 chance of {@zloto}: drop {_zloto1} of gold ingot create timed bar with text "&6Gratulacje znalazles: &3%{_zloto1}% &7Zloto&8/&7a" to player for 5 seconds stop player's tool is pickaxe of fortune 2: set {_zloto2} to random integer between 1 and 3 chance of {@zloto}: drop {_zloto2} of gold ingot create timed bar with text "&6Gratulacje znalazles: &3%{_zloto2}% &7Zloto&8/&7a" to player for 5 seconds stop player's tool is pickaxe of fortune 3: set {_zloto3} to random integer between 1 and 4 chance of {@zloto}: drop {_zloto3} of gold ingot create timed bar with text "&6Gratulacje znalazles: &3%{_zloto3}% &7Zloto&8/&7a" to player for 5 seconds stop #----------------------------------------------------------------------------------------------##================## Kod Szmaragdow ##================# player's y-coordinate is smaller than {@szmaragdyY}: player's tool is pickaxe: chance of {@szmaragdy}: drop 1 emerald create timed bar with text "&6Gratulacje znalazles &31 &7Szmaragd" to player for 5 seconds stop player's tool is pickaxe of fortune 1: set {_szmaragdy1} to random integer between 1 and 2 chance of {@szmaragdy}: drop {_szmaragdy1} of emerald create timed bar with text "&6Gratulacje znalazles: &3%{_szmaragdy1}% &7Szmaragd&8/&7y" to player for 5 seconds stop player's tool is pickaxe of fortune 2: set {_szmaragdy2} to random integer between 1 and 3 chance of {@szmaragdy}: drop {_szmaragdy2} of emerald create timed bar with text "&6Gratulacje znalazles: &3%{_szmaragdy2}% &7Szmaragd&8/&7y" to player for 5 seconds stop player's tool is pickaxe of fortune 3: set {_szmaragdy3} to random integer between 1 and 4 chance of {@szmaragdy}: drop {_szmaragdy3} of emerald create timed bar with text "&6Gratulacje znalazles: &3%{_szmaragdy3}% &7Szmaragd&8/&7y" to player for 5 seconds stop #---------------------------------------------------------------------------------------------##================## Kod Redstone ##================# player's y-coordinate is smaller than {@redstoneY}: player's tool is pickaxe: chance of {@redstone}: drop 1 redstone create timed bar with text "&6Gratulacje znalazles &31 &7Redstone" to player for 5 seconds stop player's tool is pickaxe of fortune 1: set {_redstone1} to random integer between 1 and 2 chance of {@redstone}: drop {_redstone1} of redstone create timed bar with text "&6Gratulacje znalazles: &3%{_redstone1}% &7Redstone&8/&7y" to player for 5 seconds stop player's tool is pickaxe of fortune 2: set {_redstone2} to random integer between 1 and 3 chance of {@redstone}: drop {_redstone2} of redstone create timed bar with text "&6Gratulacje znalazles: &3%{_redstone2}% &7Redstone&8/&7y" to player for 5 seconds stop player's tool is pickaxe of fortune 3: set {_redstone3} to random integer between 1 and 4 chance of {@redstone}: drop {_redstone3} of redstone create timed bar with text "&6Gratulacje znalazles: &3%{_redstone3}% &7Redstone&8/&7y" to player for 5 seconds stop #--------------------------------------------------------------------------------------------------##================## Kod Lapis ##================# player's y-coordinate is smaller than {@lapisY}: player's tool is pickaxe: chance of {@lapis}: drop 1 lapis create timed bar with text "&6Gratulacje znalazles &31 &7Lapis" to player for 5 seconds stop player's tool is pickaxe of fortune 1: set {_lapis1} to random integer between 1 and 2 chance of {@lapis}: drop {_redstone1} of lapis create timed bar with text "&6Gratulacje znalazles: &3%{_lapis1}% &7Lapis&8/&7y" to player for 5 seconds stop player's tool is pickaxe of fortune 2: set {_lapis2} to random integer between 1 and 3 chance of {@lapis}: drop {_redstone2} of lapis create timed bar with text "&6Gratulacje znalazles: &3%{_lapis2}% &7Lapis&8/&7y" to player for 5 seconds stop player's tool is pickaxe of fortune 3: set {_lapis3} to random integer between 1 and 4 chance of {@lapis}: drop {_lapis3} of lapis create timed bar with text "&6Gratulacje znalazles: &3%{_lapis3}% &7Lapis&8/&7y" to player for 5 seconds stop #-----------------------------------------------------------------------------------------------------##================## Kod Wegiel ##================# player's y-coordinate is smaller than {@wegielY}: player's tool is pickaxe: chance of {@wegiel}: drop 1 coal create timed bar with text "&6Gratulacje znalazles &31 &7Wegiel" to player for 5 seconds stop player's tool is pickaxe of fortune 1: set {_wegiel1} to random integer between 1 and 2 chance of {@wegiel}: drop {_wegiel1} of coal create timed bar with text "&6Gratulacje znalazles: &3%{_wegiel1}% &7Wegiel&8/&7y" to player for 5 seconds stop player's tool is pickaxe of fortune 2: set {_wegiel2} to random integer between 1 and 3 chance of {@wegiel}: drop {_wegiel2} of coal create timed bar with text "&6Gratulacje znalazles: &3%{_wegiel2}% &7Wegiel&8/&7y" to player for 5 seconds stop player's tool is pickaxe of fortune 3: set {_wegiel3} to random integer between 1 and 4 chance of {@wegiel}: drop {_wegiel3} of coal create timed bar with text "&6Gratulacje znalazles: &3%{_wegiel3}% &7Wegiel&8/&7y" to player for 5 seconds stop #------------------------------------------------------------------------------------------------------------##================## Komenda Drop ##================#command /drop: trigger: send "&8<&6࿌&8>&b=========={@logo}&b==========&8<&6࿌&8>" send " &6» &bDiament:" send " &6࿌ &8Szansa na Drop: &b{@diamenty}%" send " &6࿌ &8Kilof fortuna 1/2/3: &bWypada 1-4" send " &6࿌ &8Wysokosc wypadania: &b{@diamentyY}" send " &6» &2Emerald:" send " &6࿌ &8Szansa na Drop: &b{@szmaragdy}%" send " &6࿌ &8Kilof fortuna 1/2/3: &bWypada 1-4" send " &6࿌ &8Wysokosc wypadania: &b{@szmaragdyY}" send " &6» &eZloto:" send " &6࿌ &8Szansa na Drop: &b{@zloto}%" send " &6࿌ &8Kilof fortuna 1/2/3: &bWypada 1-4" send " &6࿌ &8Wysokosc wypadania: &b{@zlotoY}" send " &6» &7Zelazo:" send " &6࿌ &8Szansa na Drop: &b{@zelazo}%" send " &6࿌ &8Kilof fortuna 1/2/3: &bWypada 1-4" send " &6࿌ &8Wysokosc wypadania: &b{@zelazoY}" send " &6» &4Redstone:" send " &6࿌ &8Szansa na Drop: &b{@redstone}%" send " &6࿌ &8Kilof fortuna 1/2/3: &bWypada 1-4" send " &6࿌ &8Wysokosc wypadania: &b{@redstoneY}" send " &6» &1Lapis:" send " &6࿌ &8Szansa na Drop: &b{@lapis}%" send " &6࿌ &8Kilof fortuna 1/2/3: &bWypada 1-4" send " &6࿌ &8Wysokosc wypadania: &b{@lapisY}" send " &6» &0Wegiel:" send " &6࿌ &8Szansa na Drop: &b{@wegiel}%" send " &6࿌ &8Kilof fortuna 1/2/3: &bWypada 1-4" send " &6࿌ &8Wysokosc wypadania: &b{@wegielY}" send "&8<&6࿌&8>&b=========={@logo}&b==========&8<&6࿌&8>"
  21. mati770ka

    Błąd craftbukkita

    pokazuje to że "plugin.yml" w pluginie "Test" jest nie poprawny i nie został plugin załadowany jeśli to twój plugin musiałeś coś namieszać w plugin.yml
  22. a tak :? on rightclick on chest: set {_x} to event-block add 1 cobblestone to {_x}
  23. mati770ka

    KROWIE OSTRZE!

    on script load: register new shaped recipe for gold sword of unbreaking 10 named "&6Krowie ostrze" using string, diamond block, string, string, diamond block, string, string, stick, string on rightclick with gold sword: if name of player's tool is "&6Krowie ostrze": spawn 1 cow above player remove 1 gold sword of unbreaking 10 named "&6Krowie ostrze" from player
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