on damage of player:
if {ochrona.%victim%} is true:
cancel event
if {ochrona.%attacker%} is true:
cancel event
on join:
create timed bar with text "&eOtrzymales ochrone na 10 minut" to player for 10 seconds
wait 11 seconds
create timed bar with text "&eChcesz z niej zrezygnowac? Wpisz /Rezygnuje" to player for 10 seconds
set {ochrona.%player%} to true
wait 10 minutes
create timed bar with text "&eTwoja 10 minutowa ochrona minela!" to player for 10 seconds
set {ochrona.%player%} to false
command /rezygnuje:
trigger:
create timed bar with text "&ePoczekaj 10 sekund! Twoja ochrona wylacza sie!" to player for 10 seconds
wait 10 seconds
set {ochrona.%player%} to false
create timed bar with text "&eSukcesywnie wylaczono ochrone!" to player for 10 seconds
A teraz chodzi mi tu o to by /rezygnuje można było użyć tylko raz