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Ilość zawartości
6123 -
Rejestracja
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Ostatnia wizyta
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Wygrane w rankingu
232
Treść opublikowana przez xAxee
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1. kod chyba powinien wygladac tak: command /kit [<text>]: trigger: open chest with 1 rows named "&6&lDostepne Zestawy" to player wait 1 ticks if player has permission "essentials.gracz": format slot 2 of player with stone sword named "&8>> &2Kit Gracz" to close then run [make player execute command "/ekit gracz"] format slot 6 of player with steak named "&8>> &aJedzonko" to close then run [make player execute command "/ekit miesko"] if player has permission "essentials.vip": format slot 2 of player with stone sword named "&8>> &2Kit Gracz" to close then run [make player execute command "/ekit gracz"] format slot 4 of player with diamond sword named "&8>> &6Kit Vip" to close then run [make player execute command "/ekit vip"] format slot 6 of player with steak named "&8>> &aJedzonko" to close then run [make player execute command "/ekit miesko"] 2. permisja do kitów to essesentials.kit.<zestaw>
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ok. Nie musisz podawać sam uzyje magicznej kuli i sie dowiem. Zapewnie nie masz Skellet.
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to nic nie zmienia.
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on command: if command is "TWOJA KOMENDA": if arguments is "TWOJE ARGUMENTY": if player's world is "WORLD": stop else: send "&7Komunikat"
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tak wywala błędy że nie ma argumentów
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a jak chcesz żeby było widać?
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command /ub [<text>]: trigger: set player's tool to an unbreakable player's tool lub jak chcesz aby dodawało item: command /ub [<text>]: trigger: add a unbreakable diamond sword to player
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function loadconfig(txt: text=""):
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1. set {_i} to blue glass pane set name of {_i} to "DSD" set lore of {_i} to "sfsf" format slot 1 of player with 1 of {_i} to be unstealable 2. (lepszy) set player's current inventory's slot 0 to blue glass pane named "SDSD" with lore "DFDF" powinno być ok
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Tu gdzie masz 5 xd zmien if loop-number is smaller than or equal to 5:
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1. Pełno błędów ortograficznych w komendach 2. Niespolszczone wiadomości 3. Bugi
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wsm można to tak zrobić ale to nie za dobry pomysł bo zombie będzie cofać gdy zejdzie z obsa on spawn: if event-entity is zombie: if block under event-entity is obsidian: set {_e} to event-entity set target of {_e} to ("xAxee" parsed as player) while health of {_e} > 0: if block under {_e} is not obsidian: loop all blocks in radius 3 around {_e}: if loop-block is obsidian: if block above loop-block is air: if block above above loop-block is air: teleport {_e} to block above loop-block wait 2 tick tam gdzie masz "xAxee" daj nick gracza czy coś
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Plugin skrayfall(coś takiego) Reszta wynika z tego że masz te komendy w innym SK. O efektach zapomniałem
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spawn i warp
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every 1 seconds: loop all players: if region at location of loop-player is "region": send "...." to loop-player Jeżeli chcesz osiągnąć efekt np przy wejśćiu na region to jest event on region enter 1. w every second nie ma playera. 2. jeżeli już zapętliłeś każdego gracza to zamiast player jest loop-player @Szifter dlaczego to polaczyles? Dwie inne odpowiedzi oddzielone odpowiedzia właściciela? Nie żeby co ale gdybyś tak komuś zrobił jeszcze to ktoś by mógł reputację stracić
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to ustaw zmienną np {_n} na arg 2 i daj parsed as number wtedy powinno na 100% działać jak nie to podaj cały kod
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on right click: if player's tool is bucket: if target block is obsidian: set target block to air remove bucket from player add 1 lava bucket to player
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command /s [<player>] [<number>]: trigger: if player-arg's balance >= arg 2: ... else: ...
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hmm mi na 1.8.8 działa wszystko. Jaka masz wersje skripta?
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options: Name-Gui: &6&lInfo Gui-BackGround: gray glass pane named "&7Informacje" Glowa-1: MHF_YouTube 1-name: sdsd 1-lore: sdsd Glowa-2: MHF_Facebook 2-name: &6&lFacebook 2-lore: &8» &7Odebrane: &cX|| &8» &7Nagroda: &6VIP na 3h, &42 RoseCase|||| &e&lInstrukcja odbioru Glowa-3: MHF_beacon 3-name: sdsfs 3-lore: sdfsdf command /gui [<text>]: trigger: open chest with 3 rows named "{@Name-Gui}" to player loop 27 times: set player's current inventory's slot ((loop-number)-1) to {@Gui-BackGround} set player's current inventory's slot 4 to nether star named "&6INFORMACJE" set player's current inventory's slot 22 to nether star named "&6INFORMACJE" set player's current inventory's slot 11 to ("{@Glowa-1}" parsed as offlineplayer)'s skull named "{@1-name}" with lore " {@1-lore}" set player's current inventory's slot 13 to ("{@Glowa-2}" parsed as offlineplayer)'s skull named "{@2-name}" with lore " {@2-lore}" set player's current inventory's slot 15 to ("{@Glowa-3}" parsed as offlineplayer)'s skull named "{@3-name}" with lore " {@3-lore}" on inventory click: if inventory name of current inventory of player is "{@Name-Gui}": cancel event
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starczy zrobić pętle while z ustawianiem slotów z warunkiem czy nazwa gui jest "XYZ" a pod koniec dać wait (co ila ma sie odświeżać) np: command /ods [<text>]: trigger: open chest with 1 rows named "&6COS" to player while inventory name of current inventory of player is "&6COS": set player's current inventory's slot 0 to diamond named "&6Godzina:" with lore "&c%now% &6%second%s" wait 1 second
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konkretniej? pierwsza wersja działała?
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options: odleglosc: 1.5 on death of zombie: loop all blocks in radius {@odleglosc} around block above victim: if loop-block is air: add location of loop-block to {_L::*} chance of 100%: set {_l} to random element out of {_L::*} drop 5 diamond at location at {_l} chance of 100%: set {_l} to random element out of {_L::*} drop 3 golden apple at {_l}
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tu masz spawn i warp
