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Ilość zawartości
6123 -
Rejestracja
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Ostatnia wizyta
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Wygrane w rankingu
232
Treść opublikowana przez xAxee
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Poproszę do dodanie permisji do tej komendy.
xAxee odpowiedział(a) na FaczikPL pytanie w Pytania i problemy
command /CHEATY: permission: Permisja trigger: wait 2 tick open chest with 5 row named "&6&LWYBIERZ CHEAT!" to player loop 5*9 times: format slot ((loop-number)-1) of player with 1 of stained glass pane:15 named "&6&kkkkk" to close format slot 10 of player with 1 of feather named "&6&LFLY" to close then run [make player execute "fly"] format slot 12 of player with 1 of chest named "&6&LGM1" to close then run [make player execute "gamemode 1"] format slot 14 of player with 1 of barrier named "&6&LNIEWIDZIALNOSC" to close then run [make player execute "effect %player% invisibility 1800 3"] format slot 16 of player with 1 of 373:8194 named "&6&LSPEED" to close then run [make player execute "fly"] format slot 20 of player with 1 of milk bucket named "&6&LUSUWANIE EFEKTOW" to close then run [make player execute "effect %player% minecraft:invisibility 0"] format slot 22 of player with 1 of feather named "&6&LGM0" to close then run [make player execute "gamemode 0"] format slot 24 of player with 1 of feather named "&6&L" to close then run [make player execute ""] loop 3 times: format slot ((loop-number)+29) of player with 1 of feather named "&6&LFLY" to close then run [make player execute "fly"] chyba ,że wolisz twój to: command /CHEATY: permission: permisja trigger: wait 2 tick open chest with 5 row named "&6&LWYBIERZ CHEAT!" to player format slot 0 of player with 1 of stained glass pane:15 named "&6&kkkkk" to close format slot 1 of player with 1 of stained glass pane:15 named "&6&kkkkk" to close format slot 2 of player with 1 of stained glass pane:15 named "&6&KKKKK" to close format slot 3 of player with 1 of stained glass pane:15 named "&6&kkkkk" to close format slot 4 of player with 1 of stained glass pane:15 named "&6&kkkkk" to close format slot 5 of player with 1 of stained glass pane:15 named "&6&kkkkk" to close format slot 6 of player with 1 of stained glass pane:15 named "&6&kkkkk" to close format slot 7 of player with 1 of stained glass pane:15 named "&6&kkkkk" to close format slot 8 of player with 1 of stained glass pane:15 named "&6&kkkkk" to close format slot 9 of player with 1 of stained glass pane:15 named "&6&kkkkk" to close format slot 11 of player with 1 of stained glass pane:15 named "&6&kkkkk" to close format slot 13 of player with 1 of stained glass pane:15 named "&6&kkkkk" to close format slot 15 of player with 1 of stained glass pane:15 named "&6&kkkkk" to close format slot 17 of player with 1 of stained glass pane:15 named "&6&kkkkk" to close format slot 18 of player with 1 of stained glass pane:15 named "&6&kkkkk" to close format slot 19 of player with 1 of stained glass pane:15 named "&6&kkkkk" to close format slot 21 of player with 1 of stained glass pane:15 named "&6&kkkkk" to close format slot 23 of player with 1 of stained glass pane:15 named "&6&kkkkk" to close format slot 25 of player with 1 of stained glass pane:15 named "&6&kkkkk" to close format slot 26 of player with 1 of stained glass pane:15 named "&6&kkkkk" to close format slot 27 of player with 1 of stained glass pane:15 named "&6&kkkkk" to close format slot 29 of player with 1 of stained glass pane:15 named "&6&kkkkk" to close format slot 31 of player with 1 of stained glass pane:15 named "&6&kkkkk" to close format slot 33 of player with 1 of stained glass pane:15 named "&6&kkkkk" to close format slot 35 of player with 1 of stained glass pane:15 named "&6&kkkkk" to close format slot 36 of player with 1 of stained glass pane:15 named "&6&kkkkk" to close format slot 37 of player with 1 of stained glass pane:15 named "&6&kkkkk" to close format slot 38 of player with 1 of stained glass pane:15 named "&6&kkkkk" to close format slot 39 of player with 1 of stained glass pane:15 named "&6&kkkkk" to close format slot 40 of player with 1 of stained glass pane:15 named "&6&kkkkk" to close format slot 41 of player with 1 of stained glass pane:15 named "&6&kkkkk" to close format slot 42 of player with 1 of stained glass pane:15 named "&6&kkkkk" to close format slot 43 of player with 1 of stained glass pane:15 named "&6&kkkkk" to close format slot 44 of player with 1 of stained glass pane:15 named "&6&kkkkk" to close format slot 10 of player with 1 of feather named "&6&LFLY" to close then run [make player execute "fly"] format slot 12 of player with 1 of chest named "&6&LGM1" to close then run [make player execute "gamemode 1"] format slot 14 of player with 1 of barrier named "&6&LNIEWIDZIALNOSC" to close then run [make player execute "effect %player% invisibility 1800 3"] format slot 16 of player with 1 of 373:8194 named "&6&LSPEED" to close then run [make player execute "fly"] format slot 20 of player with 1 of milk bucket named "&6&LUSUWANIE EFEKTOW" to close then run [make player execute "effect %player% minecraft:invisibility 0"] format slot 22 of player with 1 of feather named "&6&LGM0" to close then run [make player execute "gamemode 0"] format slot 24 of player with 1 of feather named "&6&L" to close then run [make player execute ""] format slot 28 of player with 1 of feather named "&6&LFLY" to close then run [make player execute "fly"] format slot 30 of player with 1 of feather named "&6&LFLY" to close then run [make player execute "fly"] format slot 32 of player with 1 of feather named "&6&LFLY" to close then run [make player execute "fly"] format slot 34 of player with 1 of feather named "&6&LFLY" to close then run [make player execute "fly"] -
options: szybkosc: 1 cooldown: 10 opoznienie: 4 #Tick on jump: if player has permission "jump.upr": wait {@opoznienie} tick push player upwards at speed {@szybkosc} else: stop Coś takiego może być?
- 2 odpowiedzi
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- doublejump
- team game
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(i 1 więcej)
Oznaczone tagami:
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on rightclick with <item>: if player's sneaking: heal player else: damage player by 2
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command /title [<Player>] [<text>]: trigger: send player-arg title "&6title %Player arg%" with subtitle "%arg 2%" for 5 seconds
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on gamemode change: if player has permission "admin": clear player's inventory on rightclick: if event-block is chest: clear player's inventory on drop: if player gamemode is creative: if player has permission "admin": cancel event send "&6Nie mozesz wyrzucac itemow na gm 1!"
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- Fajne - Pomysłowe - Orginalne
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options: sekundy: 5 command /gui [<text>]: trigger: open chest with 3 rows named "&6GUI" to player wait {@sekundy} second close player's inventory
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- Skrypt można skrócić o 50-60 linijek nawet więcej... - Skrypt banalny - Pełno jest takich skryptów - Po co 4 razy dałeś wiadomości o skrypcie jak można by 1 raz tylko pomyśleć trochę... - Można by dać all znaki do zmiennej grupowej iwg też by to zaoszczędziło linijek i można by dodawać znaki z mc bez wchodzenia w kod - Jak masz status emotikonek to ustawiaj {Emotikony} na np "&4OFF" jeżeli jest off a potem w wiadomościach wysyłaj %{Emotikony}% i już...
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command /give [<item type>] [<player>]: trigger: if arg 2 is set: add arg 1 to arg 2 else: send "&6Poprawnie /give <item type> <gracz>"
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command /haslo [<text>] [<text>] [<text>]: trigger: if arg 2 is set: if arg 1 is "dodaj": if arg 3 is set: set yam value "Haslo.%arg 2%" from file "hasla.yml" to "%arg 3%" send "&6Ustawiles haslo %arg 2% na %arg 3%" if arg 1 is "zobacz": if yaml value "Haslo.%arg 2%" from file "hasla.yml" is set: send "&6Haslo dla &c%arg 2% &6to: %yaml value ""Haslo.%arg 2%"" from file ""hasla.yml""%" else: send "&6Hasla dla &C%arg 2% &6nie ma w bazie!"
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Jeżeli jest "@" to skrypt wykonuje Loop all players #które głównie ładuje w tym skrycie potem kolejne ify replace itd... A te 2 linijki dają to że jak nie ma "@" to nie gracze nie będą loopowani iwg. Sam ten skrypt prawie wgl nie wpływa na serwer ale lepiej jak to stop tam jest ponieważ wszyscy gracze nie będą loopowani itd. A i 2 linijki z else i stop raczej dobrze wpłyną na plugin xd
- 14 odpowiedzi
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- skrypt
- oznaczanie
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(i 2 więcej)
Oznaczone tagami:
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Te 2 linijki są po to aby wsm mniej obciążać. Skrypt równie dobrze by działal bez nich jak i z nimi ale lepiej jak tam są Skrypt wrzuciłem tylko dlatego bo miałem pomysł i wydawał mi się oryginalny (Wsm to zapraszam cię do oceny pozostałych moich skryptów (sygnatura))
- 14 odpowiedzi
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- skrypt
- oznaczanie
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(i 2 więcej)
Oznaczone tagami:
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Poszukuję {Technika}{Questera}{Budowniczego}{Pomysłodawca}NA SERWER{RPG}
xAxee odpowiedział(a) na sobek12 temat w Archiwum współpracy
Jestem chętny jako technik 15+ ogarniam config / skrypty / pluginy 2/10 aktywność wsm po szkole to ciągle Posiadam discorda (tam na profilu masz to zaproś i napisz :D) Co do wynagrodzenia nie musi ono być pieniężne ale to jest do uzgodnienia -
Dokładnie o to chodzi Po co ma się wykonać dalsza część kodu jak nikt nie został oznaczony Dziękuje za ocene
- 14 odpowiedzi
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- skrypt
- oznaczanie
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(i 2 więcej)
Oznaczone tagami:
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command /tpalladm [<text>]: trigger: loop all players: if loop-player has permission "all.to": teleport Loop-player to player
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Command /haslo [<test>]: trigger: if arg is set: if yaml value "Hasło.%arg%" from file "..." is set: send "hasło %arg%: %yaml value ""hasło.%art%"" from file ""...""%"
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Pierw zapisujesz hasło do yml set yaml value "Haslo.%player%" from file "..." to "<Hasło>" Potem odczytujesz: set {_haslo} to yaml value "Haslo.%arg 1%" from file "..." if {_haslo} is set: send "%{_haslo}%"
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Tylko 9 Dni @JanekMaSkrypta_, @jaku49, @maciek214 Dziękuje za ocenienie skrptu
- 14 odpowiedzi
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- skrypt
- oznaczanie
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(i 2 więcej)
Oznaczone tagami:
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Raczej by się dało ale trzeba kombinować command /set [<text>]: trigger: if arg 1 is "1": set {1} to location of player send "Ust. 1" if arg 1 is "2": set {2} to location of player send "Ust. 2" if arg 1 is "3": if {1} and {2} is set: loop all blocks between {1} and {2}: #Nw czy zadziała xd add {blok::%loop-block%} if arg 1 is "4": hmm i tu część dalsza gdy będe miał czas
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[SKRIPT] JAK WYLACZYC KOMENDE Z ?
xAxee odpowiedział(a) na [email protected] pytanie w Pytania i problemy
on command: if command contains "?": cancel event send "&6Nie ma takiej komendy %command%" -
[SKRIPT] JAK WYLACZYC KOMENDE Z ?
xAxee odpowiedział(a) na [email protected] pytanie w Pytania i problemy
on command: if command contains "?": cancel event send "&6Nie ma takiej komendy" -
on death of player: if attacker is player: add 100 to attacker's balance send "&6Przyznano 100$ za zabicie %victim%"
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lepiej jakbyś to dał do Nauka... Dodaj zmienianie lore i zamień to: set the name of player's tool to coloured argument na set name of player's tool to colored arg (Nie musisz ale jakoś lepiej wygląda xD) skrypt dla przed Początkujących 1/10
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every 10 seconds: loop all players: if {Smierci::%loop-player%} is not set: set {Smierci::%loop-player%} to 0 if {Kille::%loop-player%} is not set: set {Kille::%loop-player%} to 0 display board named "&6&lSerwer" to loop-player make score "&aRanga: &c%loop-player's group%" in board of loop-player to 5 make score "&aOnline: &c%amount of all players%" in board of loop-player to 4 make score "&aKille: &c%{Kille::%loop-player%}%" in board of loop-player to 3 make score "&aSmierci: &c%{Smierci::%loop-player%}%" in board of loop-player to 2 make score "&6&lSerwer" in board of loop-player to 1 move display of loop-player to sidebar on death of player: add 1 to {Smierci::%victim%} if attacker is player: add 1 to {Kille::%attacker%} co do player's group nie jestem pewny czy zadziała
