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Ilość zawartości
6123 -
Rejestracja
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Ostatnia wizyta
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Wygrane w rankingu
232
Treść opublikowana przez xAxee
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jak id w on rightclick nie działa to zrób tak... on rightclick: if player's tool is ("ID" parsed as item):
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add ("ID" parsed as item) to player Sk Abyś zobaczył id tej Płyty: command /id [<text>]: trigger: send "&6Id:&c %id of player's tool%" Albo: record_11
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options: Godzina-1: 20 Godzina-2: 1 Komenda-1: double Komenda-2: double every 5 minute: set {_h} to hours if {_h} is {@Godzina-1}: execute console command "{@Komenda-1}" if {_h} is {@Godzina-2}: execute console command "{@Komenda-2}"
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add {ITEM::8} parsed as item to player
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Po co tam jest "loop all players in world "nazwa swiata2":" ? wgl można tak zrobić: at 15:00: set time to 06:00 on weather change: set weather to clear
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options: item: horse spawn egg message: "&6Przywolano Wierzchowca" command /kon [<text>]: trigger: add {@item} to player send "{@message}" @SirSkPlus Chyba że: command /kon [<text>]: trigger: add chorse spawn egg to player send "&6Przywolano Wierzchowca"
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command /sksiazka [<player>]: trigger: add book named "&6Vip" with lore "&cKliknij aby aktywowac" to player arg on rightclick: if player's tool is book named "&6Vip": remove 1 book named "&6Vip" from player execute console command "komenda na range"
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on right click: if clicked entity is armor stand: if name of clicked entity is "&6Kowal": excecute player command "/help" send "%clicked entity% -> &6%name of clicked entity% &c-> Pan Marian" set name of clicked entity to "&cPan Marian" wait 1.5 second set name of clicked entity to "&6Kowal" nie no starczy bez tych 4 ost linijek xD tak się pobawiłem
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on right click: if clicked entity is armor stand: excecute player command "/help" send "%clicked entity%"
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Ustawianie spawnpointu na wejściu do portalu
xAxee odpowiedział(a) na MrShelo pytanie w Pytania i problemy
Bo telefon dziwnego % dal xd on entering a portal: if world is "dr_mountain_village": if {mode.%player%} is "Game": set {spawn::%player%} to location of player on death of player: teleport victim to {spawn::%victim%} albo set player's spawnpoint to location of player #Raczej nie xd -
Ustawianie spawnpointu na wejściu do portalu
xAxee odpowiedział(a) na MrShelo pytanie w Pytania i problemy
set {Spawn::℅player%} to location of player Zamiast ostatniej linijki on death of player: teleport victim to {spawn::%victim%} Dodaj do kodu -
Napisalem skrypt, ale nie dziala :(
xAxee odpowiedział(a) na EvoChestenchpl pytanie w Pytania i problemy
Hmm @EvoChestenchpl zamiast przy kazdym ruchu sprawdzac region gracza uzyj: on region enter: if region is "region": Dalejj -
Napisalem skrypt, ale nie dziala :(
xAxee odpowiedział(a) na EvoChestenchpl pytanie w Pytania i problemy
on walking on water: set {_l} to location of player if "%region at {_l}%" contains "statek": teleport player to {statek} set {_a} to random integer from 0 to 2 if {_a} is equal to 0: send "&3[&3&lOur&f&lRPG&8] &aProbowałes się utopić?" if {_a} is equal to 1: send "&3[&3&lOur&f&lRPG&8] &aNie wskakuj do wody, nie chce mi się Ciebie ratowac!" if {_a} is equal to 2: send "&3[&3&lOur&f&lRPG&8] &aNie wiem czy wiesz, ale morze nie jest tak dobre jak ja i napewno Cie nie uratuje" -
At location of player
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Ja xD zobaczcie to command /top [<text>]: trigger: open chest with 1 rows named "&6Top" to player format slot 0 of player with 1 of 160:7 to close set {_num} to size of {lvls::*} loop {_num} times: loop {lvls::*}: {_v.%loop-number%} is not set: set {_v.%loop-number%} to loop-value set {_n.%loop-number%} to loop-index loop-value is greater than {_v.%loop-number%}: set {_v.%loop-number%} to loop-value set {_n.%loop-number%} to loop-index remove {_v.%loop-number%} from {lvls::*} loop {_num} times: loop-number is less than or equal to 7: set {_m} to "%loop-number%" loop-number is more than 19: set {_m} to loop-number {_v.%loop-number%} is more than 0: format slot loop-number of player with 1 diamond named "&c%{_m}%. &6%{_n.%loop-number%}% &aPkt: &c%{_v.%loop-number%}%" to close format slot 8 of player with 1 of 160:7 to close set {lvls::%{_n.%loop-number%}%} to {_v.%loop-number%} {_num} is less than 7: set {_r} to {_num}+1 loop 6 - {_num} times: set {_m} to "0%{_r}%" {_r} is more than 19: set {_m} to {_r} add 1 to {_r} stop else: send "&6>> &cNie mozesz uzyc tej komendy" stop
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a tak działa? command /top [<text>]: trigger: open chest with 1 rows named "&4&lTOP LVL" to player loop {lvls::*}: add 1 to {_size} if {_v::%loop-value%} is not set: set {_v::%loop-value%} to loop-index else: set {_n} to 0 loop {_size} times: set {_n} to {_n}+1 {_v::%loop-value-1%.%{_n}%} is not set set {_v::%loop-value-1%.%{_n}%} to loop-index stop loop wait 1 tick set {_n} to size of {_v::*} loop {_v::*}: set {_u::%{_n}%} to loop-value set {_n} to {_n}-1 wait 1 tick set {_i} to 0 loop {_u::*}: set {_player} to loop-value set player's current inventory's slot {_i} to redstone named "&c%{_top}%. &c%{_player}% &c[lvl. %{lvls::%{_player}%}%]" add 1 to {_top} if {_top} = 9: exit loop on inventory click: if inventory name of player's current inventory is "&4&lTOP LVL": cancel event
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Teraz on jest Top 1 czy nadal Ty?
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Tak daj tak aby on miał więcej od ciebie i zobacz czy będziesz top 2
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on death: if victim is zombie: if name of victim is "Zombie [Poziom 1]": if distance between {LX::%attacker%} and {LX::%{LX::%attacker%}%} <= 15: set {_xp} to 0 add random number between 1 and 5 to {_xp} set {_xp} to {_xp}/2 add {_xp} to level progress of attacker send "&c&l[Metin2] &cDodano %{_xp}*2% expa! [%{_xp}%/%{_xp}%]" to attacker and {LX::%{LX::%attacker%}%} else: send "&c%{LX::%attacker%}% jest za daleko! (%distance between {LX::%attacker%} and {LX::%{LX::%attacker%}%}%/15 kratek" command /pt [<player>]: trigger: if arg 1 is set: if {LX::%player arg%} is not player: set {LX::%player%} to player arg send "&6Wyslano Zaproszenie!" to player send "&6Dostales Zaproszenie wpisz /pt %player% by akceptowac" to player arg else: set {LX::%player%} to player arg send "&6Akceptowano Zaproszenie! send "&6%player% Zaakceptowal zaproszenie" to player arg Myśle ze o coś takiego chodziło
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command /top [<text>]: trigger: open chest with 1 rows named "&4&lTOP LVL" to player loop {lvls::*}: add 1 to {_size} if {_v::%loop-value%} is not set: set {_v::%loop-value%} to loop-index else: set {_n} to 0 loop {_size} times: set {_n} to {_n}+1 {_v::%loop-value-1%.%{_n}%} is not set set {_v::%loop-value-1%.%{_n}%} to loop-index stop loop wait 1 tick set {_n} to size of {_v::*} loop {_v::*}: set {_u::%{_n}%} to loop-value set {_n} to {_n}-1 wait 1 tick set {_i} to 0 loop {_u::*}: set {_player} to loop-value if {_top} is 1 or 2 or 3: if {_top} is 1: set player's current inventory's slot {_i} to diamond named "&b%{_top}%. &b%{_player}% &b[lvl. %{lvls::%{_player}%}%]" if {_top} is 2: set player's current inventory's slot {_i} to gold ingot named "&7%{_top}%. &7%{_player}% &7[lvl. %{lvls::%{_player}%}%]" if {_top} is 3: set player's current inventory's slot {_i} to iron ingot named "&4%{_top}%. &4%{_player}% &4[lvl. %{lvls::%{_player}%}%]" else: set player's current inventory's slot {_i} to redstone named "&c%{_top}%. &c%{_player}% &c[lvl. %{lvls::%{_player}%}%]" add 1 to {_top} if {_top} = 9: exit loop on inventory click: if inventory name of player's current inventory is "&4&lTOP LVL": cancel event Liczę na like i naj odp
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command /Top [<player>]: trigger: open chest with 1 rows named "&6Top Kasy" to player loop 9 times: set player's current inventory's slot loop-number-1 to gray glass pane named "" set {_num} to size of {lvl::*} loop {_num} times: loop {lvl::*}: {_v.%loop-number%} is not set: set {_v.%loop-number%} to loop-value set {_n.%loop-number%} to loop-index loop-value is greater than {_v.%loop-number%}: set {_v.%loop-number%} to loop-value set {_n.%loop-number%} to loop-index remove {_v.%loop-number%} from {lvl::*} loop {_num} times: loop-number is less than or equal to 9: set {_m} to "%loop-number%" loop-number is more than 19: set {_m} to loop-number {_v.%loop-number%} is more than 0: set player's current inventory's slot loop-number to gold ingot named "&c%{_m}%. &6%{_n.%loop-number%}%" with lore "%&aPosiada: %{_v.%loop-number%}%$" set {lvl::%{_n.%loop-number%}%} to {_v.%loop-number%} {_num} is less than 7: set {_r} to {_num}+1 loop 6 - {_num} times: set {_m} to "0%{_r}%" {_r} is more than 19: set {_m} to {_r} add 1 to {_r} on inventory click: if inventory name of current inventory of player is "&6Top Kasy": cancel event
