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xAxee

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Treść opublikowana przez xAxee

  1. AKTUALIZACJA! Dodano nowy skrypt do core! (Panel) - Poprawiono w małym stopniu Skarbce i GEfekty W najbliższym czasie: - Panel zostanie zaktualizowany w którym będzie można dawać uprawnienia graczom - GEfekty zostaną zaktualizowane aby można było tak jak w panelu zmieniać itemki w gui
  2. Can't understand this conditio/effect: add 64 from {kasa::%player%} add 64 to {kasa::%player%}
  3. xAxee

    Błąd z zapisem w YML

    command /add: trigger: add "%player's tool%" to yaml list "ITY" from file "..." command /s: trigger: set {_a::*} to yaml list "ITY" from file "..." loop {_a::*}: add (loop-value parsed as item) to player
  4. xAxee

    Błąd z zapisem w YML

    Tak to jest yaml list Add "item" To yaml list "itemy" from file "...."
  5. xAxee

    Alert

    zapomnialem o permisji sorka xd juz: options: nazwa: heja lore: heja permisja: alert.strzal on damage of player: if attacker is player: if name of attacker's tool contains "{@nazwa}": if lore of attacker's tool contains "{@lore}": loop all players: if loop-player has permission "{@permisja}": send "&6%attacker% &cBije %victim% &c-> &7%attacker's tool%" to loop-player
  6. xAxee

    Alert

    on damage of player: if attacker is player: if attacker's tool is diamond sword: loop all players: send "&6%attacker% &cBije %victim% &c-> &7%attacker's tool%"
  7. on place: if event-block is head: if block under event-block is emerald block: spawn 1 skeleton at event-block set name of last spawned entity to "&c&lMAGICZNY_BOSSS" set last spawned entity's max health to 220 equip last spawned entity with all Chain Armor of protection 3 set last spawned entity's helmet to head set last spawned entity's tool to diamond sword apply invisibility to last spawned entity for 99 hour heal last spawned entity set event-block and block under event-block to air Nie da się aby nic nie trzymał więc dałem że trzyma diamentowy miecz może być?
  8. expected 2 tabs, but found 3 tabs to już wyjaśnia wszystko skrypt oczekiwał 2 tabów a znalazł 3 poprawienie takiego jednego błędu: [17:53:36] [Server thread/ERROR]: [Skript] indentation error: expected 2 tabs, but found 3 tabs (events.sk, line 58: if player has permission "event.setspawn":') To są te linijki arg 1 is "setspawn" if player has permission "event.setspawn": i trzeba zamienić na: (Nie było : przy ifie) arg 1 is "setspawn": if player has permission "event.setspawn": większość błędów tak naprawisz jak to zrobisz wyślij jakie jeszcze się wyświetlają
  9. xAxee

    Błąd z zapisem w YML

    command /skrzynka: trigger: set {item1} to yaml value "item1" from "../../skrzynka/cfg.yml" format slot 0 of player with ({item1} parsed as item) named "siema" to be unstealable on load: if "../../skrzynka/cfg.yml" doesn't exists: create file "../../skrzynka/cfg.yml" set yaml value "item1" from file "../../skrzynka/cfg.yml" to "stone"
  10. Można losować z listy: random element out of <zmienna::grupowa> Chyba że jak masz to ID to set {_n} to random number between 1 and X i odczytujesz ID {_n}
  11. play raw sound "random.anvil_use" at plater with pitch 1 volume 5
  12. command /item [<text>]: trigger: if {ID} is not set: set {ID} to 1 if arg 1 is "dodaj": if uncolored lore of player's tool contains "Item": set yaml value "Itemy.Zwykly1-10.Przedmiot.id.%{ID}%.nazwa" from file "plugins/Skript/Itemy/config.yml" to "%type of player's tool%" set yaml value "Itemy.Zwykly1-10.Przedmiot.id.%{ID}%.nbt" from file "plugins/Skript/Itemy/config.yml" to "%nbt of player's tool%" add 1 to {ID}
  13. command /item [<text>]: trigger: if arg 1 is "dodaj": if uncolored lore of player's tool contains "Item": set {_numer} to yaml value "Itemy.Zwykly1-10.Przedmiot.id" from file "plugins/Skript/Itemy/config.yml" if {_numer} is not set: set yaml value "Itemy.Zwykly1-10.Przedmiot.id.%{ID}%" from file "plugins/Skript/Itemy/config.yml" to "%id of player's tool%" set yaml value "Itemy.Zwykly1-10.Przedmiot.id.%{ID}.nazwa" from file "plugins/Skript/Itemy/config.yml" to "%type of player's tool%" set yaml value "Itemy.Zwykly1-10.Przedmiot.id.%{ID}.nbt" from file "plugins/Skript/Itemy/config.yml" to "%nbt of player's tool%" ? to ID to jakaś zmienna czy co jest
  14. command /item [<text>]: trigger: if arg 1 is "dodaj": if uncolored lore of player's tool contains "Item": set {_numer} to yaml value "Itemy.Zwykly1-10.Przedmiot.id" from file "plugins/Skript/Itemy/config.yml" if {_numer} is not set: set yaml value "Itemy.Zwykly1-10.Przedmiot.id" from file "plugins/Skript/Itemy/config.yml" to "%id of player's tool%" set yaml value "Itemy.Zwykly1-10.Przedmiot.nazwa" from file "plugins/Skript/Itemy/config.yml" to "%type of player's tool%" set yaml value "Itemy.Zwykly1-10.Przedmiot.nbt" from file "plugins/Skript/Itemy/config.yml" to "%nbt of player's tool%"
  15. options: blok: diamond ore sznasa: 1% on mine: if event-block is {@blok}: chance of {@szansa}: execute console command "case givekey %player% (nazwa skrzynki)"
  16. testowane dziala options: title-glo-przypisano: &6Przypisano! title-sub-przypisano: &cPrzypisano &6%clicked block% &cdo ciebie! title-glo-odpisano: &6Odpisano! title-sub-odpisano: &cOdpisano &6%event-block% &cod ciebie! on rightclick: set {blok::g::%location of clicked block%} to "%name of player%" set {blok::h::%location of clicked block%} to 10 send player title "{@title-glo-przypisano}" with subtitle "{@title-sub-przypisano}" for 2 seconds on break: if "%{blok::g::%location of event-block%}%" contains "%name of player%": clear {blok::g::%location of event-block%} and {blok::h::%location of event-block%} send player title "{@title-glo-odpisano}" with subtitle "{@title-sub-odpisano}" for 2 seconds
  17. masz SkQuery? zamień on right click... na on rightclick with entity
  18. options: title-glo-przypisano: &6Przypisano! title-sub-przypisano: &cPrzypisano &6%clicked-block % &cdo ciebie! title-glo-odpisano: &6Odpisano! title-sub-odpisano: &cOdpisano &6%event-block % &cod ciebie! on rightclick: set {blok::g::%location of clicked-block %} to player set {blok::h::%location of clicked-block %} to 10 send player title "{@title-glo-przypisano}" with subtitle "{@title-sub-przypisano}" for 2 seconds on break: if {blok::g::%location of event-block %} is player: clear {blok::g::%location of event-block %} and {blok::h::%location of event-block%} send player title "{@title-glo-odpisano}" with subtitle "{@title-sub-odpisano}" for 2 seconds
  19. on npc right click: if name of event-entity is "&2Bronie": open chest with 1 rows named "&2Bronie" to player set player's current inventory's slot 0 to potato named "&6Bron" set player's current inventory's slot 1 to paper named "&6Pozwolenie" on inventory click: if inventory name of current inventory of player is "&2Bronie": if clicked slot is 0 or 1: close player's inventory if clicked slot is 0: execute player command "/bron" else: execute player command "/pozwolenie"
  20. podaj KOD który zmieniłeś i BŁĘDY
  21. jakie gui?
  22. on rightclick ?? tylko event-block zamien na clicked-block
  23. options: title-glo-przypisano: &6Przypisano! title-sub-przypisano: &cPrzypisano &6%event-block% &cdo ciebie! title-glo-odpisano: &6Odpisano! title-sub-odpisano: &cOdpisano &6%event-block% &cod ciebie! on place: set {blok::g::%location of event-block%} to player set {blok::h::%location of event-block%} to 10 send player title "{@title-glo-przypisano}" with subtitle "{@title-sub-przypisano}" for 2 seconds on break: if {blok::g::%location of event-block%} is player: clear {blok::g::%location of event-block%} and {blok::h::%location of event-block%} send player title "{@title-glo-odpisano}" with subtitle "{@title-sub-odpisano}" for 2 seconds
  24. command /kupbron [<text>]: trigger: if {pozwolenie::%player%} is true: if player's balance >= 2500: remove 2500 from player's balance add potato named "&6Bron" to player else: send "&6Nie posiadasz kasy!" else: send "&6Nie masz pozwolenia! /pozwolenie" command /pozwolenie [<text>]: trigger: if {pozwolenie::%player%} is false: if player's balance >= 1000: remove 1000 from player's balance chance of 40%: send "&6Zdales otrzymales pozwolenie!" set {pozwolenie::%player%} to true else: send "&6OBLALES!" else: send "&6Nie posiadasz kasy!" else: send "&6Zdales juz kiedys!"
  25. command /kupbron [<text>]: trigger: if {pozwolenie::%player%} is true: if player's balance >= 2500: remove 2500 from player's balance add potato named "&6Bron" to player else: send "&6Nie posiadasz kasy!" else: send "&6Nie masz pozwolenia! /pozwolenie" command /pozwolenie [<text>]: trigger: if player's balance >= 1000: remove 1000 from player's balance chance of 40%: send "&6Zdales otrzymales pozwolenie!" set {pozwolenie::%player%} to true else: send "&6OBLALES!"
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